Walk Monster - How The Witness tested walkable spaces to avoid physics bugs, weird collision geometry, and unintended player-reachable areas programming |
- Walk Monster - How The Witness tested walkable spaces to avoid physics bugs, weird collision geometry, and unintended player-reachable areas
- Foreshadow: new CPU vulnerability (affects SGX, OS Kernel and SMM, and hypervisors)
- Visual Studio 2017 15.8 Release Notes
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- I built Brainf*ck#, a free console/IDE for Brainf*ck, for anyone who knows the language or would like to try it out
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- Building a rate limiter for distributed system
- trackerjacker: Map and track wifi networks you're not connected to
- The Cost of JavaScript
- Git v2 support is now available for Bitbucket Server
- Azure Container Registry (ACR)
- How to pretend you have social skills
- Blog: Why use an FPGA instead of a CPU or GPU?
- TimescaleDB vs. InfluxDB: purpose built differently for time-series data
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- WebAssembly: what it means for JavaScript and the future of web development
- The complete open-source modular platform for building an exchange
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- AI-driven animations will make your digital avatars come to life
- [Resources] Data Oriented Design.
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- From Zero to Rich Personal Data with Ease, Security & Privacy
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