Gamedev communities friendly to junior developers? (Gamedev's Discord link is dead?) |
- Gamedev communities friendly to junior developers? (Gamedev's Discord link is dead?)
- Steam works Tax Information Help
- Looking to hire people to help me finish my game. How exactly would I protect my IP from being stolen in the process?
- Is making one really great game then just hiking off forever a viable option?
- Am looking to start a development blog of a project from start to finish. Are there any guides for this?
Gamedev communities friendly to junior developers? (Gamedev's Discord link is dead?) Posted: 09 Feb 2022 11:30 AM PST I am a junior developer looking for Discord communities that are friendly and welcoming to learning. I used to frequent the Official Unity Discord but I found the regulars there toxic and normalized verbal abuse, even in the code-beginner channel. I would try to join the Gamedev discord, linked on the sidebar, but I get an error page saying the link has expired. [link] [comments] |
Steam works Tax Information Help Posted: 09 Feb 2022 12:58 PM PST I bougt a few days ago steam works/prtner and filld out all informations. And everithing worked until i needed to fill out the Tax Information. There I got a contract or somthing like that and i signed it. And than i sent an image of the contract to Valves email and i also sent an image of my identity card (Germany) to them. I want to know now did i do everithing rigth and if its normal that the Steam Partner Dashboard says "Enter tax information" on a Button even though i did it allredy? This is now 7-8 days ago and I still got no response from Valve. 6 day ago I sent Valve an email where i asked them if I did it rigth also no response to that. [link] [comments] |
Posted: 09 Feb 2022 11:55 AM PST Just wondering how do I prevent me telling somebody the finer details of my game/project and him not running off and recreating it himself? Would a confidentiality agreement agreed upon within an email be sufficient? Do I need to draft up a legit nda? Just wondering how some of you guys have got over this obstacle. Very nervous to share my game design document with strangers due to the simplicity of my game and how easy it could be to recreate. [link] [comments] |
Is making one really great game then just hiking off forever a viable option? Posted: 09 Feb 2022 11:34 AM PST Edit: I would like to clarify that I was speaking purely hypothetically. I'm not saying anything about how easy gamedev is or my (nonexistent really) skill at it. Fed up with working, let's say I learn how to gamedev and, still in my 20's, make the greatest game modern man has ever seen. Winning awards, everyone loves me, then I "retire" and just hike off to go live simply and never work again. Maybe having some online presence to promote my game and let people know I'm still breathing, but that's about it. Is this a viable strategy or is that just a fantasy? [link] [comments] |
Posted: 09 Feb 2022 11:28 AM PST Title might sound like a dumb question. I don't know how to blog. I am planning on having my own website to do it (and I am open to suggestions). Is there any guide that covers the do's and don't's, how to, suggestions on topics, etc? I was writing stuff on a wordpad document for the past 3 hours until I stopped and realized I was explaining what each Gamemaker function does and why I'm using it. Reading what I wrote, felt like it was a tutorial, which I dont think it's what I want or what a blog actually is. I'm doing this more as a challenge for myself. The game will be a simple 1-bit platformer shooter (very original, I know) that I can actually finish considering my skills, and I wanna document the development process because it's something I've never really done before. The game will be FREE for any reader to be able to play right away. Any tips? [link] [comments] |
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