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    Sunday, October 3, 2021

    From idea to animated creature, this is how I made one of the creatures for my game.

    From idea to animated creature, this is how I made one of the creatures for my game.


    From idea to animated creature, this is how I made one of the creatures for my game.

    Posted: 03 Oct 2021 04:16 AM PDT

    How to make a Farm Game in Unity

    Posted: 03 Oct 2021 07:29 AM PDT

    Konami is Inviting Indie Developers to Make New Games Based on Some of Its Classic Series

    Posted: 02 Oct 2021 05:33 PM PDT

    Should i add a hobby project to my CV?

    Posted: 03 Oct 2021 02:45 AM PDT

    Hey, (obviously a throw away acc)

    so i am applying for internships as gamedev and i'm not sure whether i should add a specific project to my CV, it shows that i got experience but for some people who dont know what that is it could be weird.

    I "worked" for a quite big GTA V roleplay Server as a backend dev, also for a quite long time but should i add this into my CV or just keep it out?

    Edit: Thanks for all the great replies you helped me a lot and made me confident whith what i did, thank you all and yes, i will put it in!

    submitted by /u/SomeQuestions1337
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    Should you send steam keys to all these Russian curators?

    Posted: 03 Oct 2021 03:58 AM PDT

    I just released my game on steam (its called Turing Complete). I keep getting emails from Russian curators asking for a handful of keys and I am not sure if it is legit or not.

    I do check that their email matches the curator page, but it still seems weird, why are they all Russian pages, why do they need 3-5 keys.

    submitted by /u/Stuffe
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    Can anyone suggest me an easy-to-learn game engine for a pixel game?

    Posted: 03 Oct 2021 08:32 AM PDT

    I want to start developing my own game based on a minecraft map made long ago and i started to meke the visuals but I cant do any programming

    submitted by /u/Acceptable-Ad5669
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    Does anyone know how I'd create an app/game that uses a camera and human motion?

    Posted: 03 Oct 2021 07:49 AM PDT

    I'd like to create an app/game that records via camera (phone/webcam/whatever cam), and produces a result based on a person's position in real time. Can anyone help me with that?

    submitted by /u/Setsunayu
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    Designing areas for a Metroidvania without power-ups

    Posted: 03 Oct 2021 11:23 AM PDT

    I'm making what I can describe as Metroidvania that instead of having a character who progresses by power-ups it's by gear, similar to Terraria and somewhat Dark Souls, while maintaining the interconnectivity of a Metroidvania. The thing is that Terraria feels more of a Sandbox than a Metroidvania so I can uphold the same design principles and Dark Souls relies heavily on being 3D. So If any of you knows some content I can study for a better understanding of this task of mine I'd appreciate it.

    submitted by /u/ImHexaa
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    Providing free version (limited to multiplayer) to players that want to play with their friends that bought the game?

    Posted: 03 Oct 2021 01:43 AM PDT

    What could be consequences of letting players play for free with friends that bought the game? One person buys the game, starts up multiplayer session. Other players can either own the paid version or use free version with limitation that they can connect only to players with the paid version.

    Is this absolutly stupid?

    submitted by /u/Etwusino
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    Audio/Video sync in Game Engines?

    Posted: 03 Oct 2021 04:17 AM PDT

    Are there and blogs/resources that talk about different methods/problems of getting low latency audio, and sync it with the frames that are being rendered?

    submitted by /u/AwkwardEmu994
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    Do London game designers have a good salary?

    Posted: 03 Oct 2021 12:43 PM PDT

    I work as a middle game designer in Russia for 3 years, and I'm going to move in London after 2 or 3 years. I've read about average salary in London(~41k gbp per year) and avg game designer salary is about ~30k gbp per year. To compare with Russia, my salary is doubled to local average. So quesion is: Is it real average salary for London game designers or real numbers are bigger? What is real middle game designer salary in this region?

    submitted by /u/FormZet
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    I can't choose between Godot and Game Maker

    Posted: 03 Oct 2021 12:25 PM PDT

    The current state of game maker is horrible, from what i saw everyone is switching to godot, which is free and much better than game maker, but i can't like it, i really love game maker but i I'm afraid it will just be abandoned, I tried godot for a few months but I found it too complicated, and most of the tutorials I found were pretty bad, in game maker the majority of the tutorials explained word for word which is amazing to me, i really don't know what i'm going to do, i just stopped making games because of that, i can't choose between game maker and godot, game maker will probably be dropped soon, i don't know what i do anymore , do you guys have any suggestions?

    ps: sorry for the bad english

    submitted by /u/pudim_pwa
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    How does plagiarism work when it comes to world building?

    Posted: 03 Oct 2021 12:14 PM PDT

    If you're using a universe as inspiration for your own how much inspiration can you take from them before it becomes plagiarism?

    For example if someone wants to make their game similar to Pokemon and create a game where you travel around the world catching monsters inside balls, battling others who do the same, and collect badges by defeating strong opponents can Pokemon do anything about it if they don't specifically rip off their character designs or names?

    Or if someone made a game about a billionaire detective who fights crime at night dressed as a bat who uses high tech gadgets but instead of calling him batman he's called something else and they give him a different design?

    How obvious does it have to be that you're ripping something off for it to become plagiarism?

    submitted by /u/ls_2012
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    Sprinting With Root Motion Animation | Unreal Engine 5 Action RPG

    Posted: 03 Oct 2021 12:03 PM PDT

    I fear my ideas are too similar to others or have already been done.

    Posted: 02 Oct 2021 09:40 PM PDT

    I already made a similar post about this a while ago, but this fear has really gotten to me. Today I was looking around steam to see what other people were doing and I saw so many ideas that were similar to mine. For example seeing a cape on the main character or battles like pokemon and earthbound. Of course, these are very simple ideas that are everywhere, but this makes me fear I am not original enough. I want to do anything for my game to be successful, but I'm terrified someone is going to call my game a ripoff or my ideas unoriginal, I feel uncreative as it is. Is it normal to feel this way? and how do you stop this fear. I keep having this obsession with every game I see and my brain is going crazy.

    submitted by /u/moonmmmm
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    I want to make my games alone, is this bad?

    Posted: 03 Oct 2021 11:44 AM PDT

    Hello, I'm working on an indie game and I have another projects coming up on my mind. Some of them are more long term projects and others are shorter.

    And I've started to make games with my friends, too. And I realized I don't enjoy as much as doing it alone. Then I thought I should trust more to other people, then again I realized at least if I'm going to work with other people I want to be the executive decision maker.

    I thought if I can't work with other people I can't succeed. What do you think about this, there are a lot of successful projects that is made with one person. But Is working with others something I would need? Or is that a skill I should develop?

    submitted by /u/coffeework42
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    What's the next step after finishing the storyline of the videogame?

    Posted: 03 Oct 2021 05:28 AM PDT

    Hi,

    I am working on my first game and finished the storyline. I am wondering what the next step will be ? Do start working on the assets for the game? Do I need to storyboard the first game? What is the best way to go after the storyline?

    submitted by /u/Apprehensive-Mess487
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    When using a premade animation like swinging a sword and trying to retrofit it on a slightly different model (shorter, taller, bigger, etc.) what is this process called and where can I learn more about it?

    Posted: 03 Oct 2021 11:20 AM PDT

    Say I downloaded premade animation assets from the Asset Store and I'm trying to fit it from a generic adult model to say a creature with extra long legs or a smaller model like a child, what is the process called where I change the animation to better fit the model skeleton better and where can I learn more about it?

    Is this something I have to do in Blender and import to Unity or can what I'm asking for be done completely in Unity?

    submitted by /u/Faltrog
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    I found out that I'm a very slow learner. Learning on the job is not something I'm very good at. Am I really fit for this industry?

    Posted: 03 Oct 2021 11:06 AM PDT

    I landed my first game dev job at a small company 4 months ago with no professional coding experience. From the start, I've tried my best to learn on the go and ask questions when I get stuck. Even so, the work that I'm putting out seems like it's not good enough. A couple of weeks ago, my lead had a long conversation with me because I do things too slowly.

    The job itself was already very stressful with the constant deadlines but I'm basically now forced to rush things to get them done and spend the day before the deadline just constantly Googling for solutions and begging for help to the chagrin of my co-workers and I feel like I haven't learned anything within these 4 months.

    I've spent my hours outside of work just to try and learn new skills that might help me but it seems like it hasn't much affect either. I generally need to take my time to learn something or else I'll forget it and have to start over.

    Am I really fit for the game dev industry?

    submitted by /u/Fantastic-Detail-167
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    Unity multi-threading

    Posted: 03 Oct 2021 01:01 AM PDT

    Ok I am trying to understand better the basic of multi - threading to fix some "application freezing" bugs. I just read that unity coroutine are run on the main thread.. So launching for example 3 coroutines is not creating 3 separates threads but run on the main thread.

    As for async task... I think I realize the following ( please correct me if I am wrong). In unity if I start an async task A, then the next line I start an async task B, task B will cancel task A ( and A will hang forever? ).. is this why some people task about task pooling? and is the following a good example:

    public async Task DoSomeThing() { Task[] tasks = new Task[numTasks]; for(int i = 0; i < numTask; i++) { tasks[i] = CallSomeAsync(); } await Task.WhenAll(tasks); } 

    Also, is there something dangerous about mixing coroutine and async task... like starting an async task from a coroutine?

    submitted by /u/paulBoutros436
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    C++ vs Unity/Unreal

    Posted: 03 Oct 2021 06:15 AM PDT

    Hi all. Looking to create my first game and weighing up whether to build it in C++ or an engine such as Unity.

    The game will be a 2D RTS and not graphically intense. It will however need to cope with large amounts of units/path finding. It will be single and multiplayer. It needs to work on PC but I'm undecided on other platforms.

    My concerns with Unity are performance, scalability, cost and control. My concerns for C++ are portability and dev time.

    For context my background is 10+ years in app dev (full stack) mostly with Objective-C, Java, JS and PHP. I don't have concerns about the challenges of writing a large project in C++

    submitted by /u/Busy-Parsley
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    What made the StarCraft/WarCraft map editors so good?

    Posted: 02 Oct 2021 01:58 PM PDT

    How much faster can AAA game development time be, considering the new console hardware?

    Posted: 03 Oct 2021 09:46 AM PDT

    The new generation of consoles bring massive improvements in hardware, which could make game dev faster. Hardware like the new SSD, Ryzen CPU, RDNA2 GPU enable features like ray tracing, GI, (through implementations like UE5 Lumen), mesh shaders (and its implementations like UE5 Nanite), faster decompression etc.

    Once implemented, these features can potentially streamline/remove some parts of the development pipeline. For example, light baking/shadow maps could be a thing of the past because of ray tracing, no more LODs because of mesh shading/Nanite.

    After these features have been implemented in AAA games, how much faster can we expect game development to be (as a rough percentage of current development times)? Let's ignore game optimization time for some slower platforms like Nintendo Switch and super old PCs.

    submitted by /u/BabyWeDoneItt
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    Simple gamemaker lighting system

    Posted: 03 Oct 2021 05:57 AM PDT

    What other skills are missing from RPG games?

    Posted: 03 Oct 2021 05:39 AM PDT

    Edit: As someone have mentioned in the comment; by skills I meant attributes.

    In a typical game we'll see the traditional set of Health, Endurance, Strength, Dexterity, Accuracy and sometimes even Mana.

    What other variants are good? What else is missing? What are some interesting skills you've noticed in games that are not widely implement?

    submitted by /u/Jamesanfone
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