- So I published my first article on ray casting in 2D game engines. I had a hard time when learning it by myself due to lack of good quality guides. I hope this one will live up to expectations. Please be critical and report any issues and things you don't like.
- Easy practical guide to serverless framework with AWS
- The World's Oldest Active Torrent Turns 18 Soon
- The KDL Document Language, an alternative to YAML/JSON/XML
- The Biggest DDoS Attack in History Hit Russian Tech Giant Yandex
- Reverse-Engineering Apple Dictionary
- How Docker broke in half
- Is the host of software engineering daily having a mental breakdown?
- Writing a Doom-style shader for Unity
- Here's Why Firefox is Seeing a Continuous Decline for Last 12 Years - It's FOSS News
- I saw the article about raycasting, and remembered about the legend of "Burger Bill' who made Doom for 3DO using fixed-point integers, and all they got was flack and ridicule. Hear it from their own mouth. It's no easy task. Not by a long shot!
- Deno Improves Support for Web APIs: Cryptography, Messaging, Networking, and More
- Reading List for the mindful Software Engineer
- I created a Headless Comments Management System called Comently
- Use Vim as C/C++ IDE
- Short summaries of recent results in empirical software engineering research
- Automated typing websites (monkeytype.com and 10fastfingures.com)
- Lessons learned during a Developer on Duty: Observability
- VCs are betting on Kubernetes: Here are the reasons why
- Can anyone with a laptop processor help me with this R benchmark or have any idea why my processor which is faster than Google Colab is much slower?
- Random identifiers are poorly compressible
- Ghost in the Shell - Learn Shell Scripting
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