I released my first game and it completely failed. Thinking about what to do next. |
- I released my first game and it completely failed. Thinking about what to do next.
- Moving Abroad to study Game Development -- Need Laptop
- Connecting Pre-Baked NavMeshes on Additively Loaded Scenes | AI Series Part 16 | Unity Tutorial
- How i can do a 2D minimap for my 3D game?
- Ever wanted to make a game of Your dream, but don't know how to start ? I can help You with it. Take a quick look and I hope to see You as a part of community :)
- How is video game writing different from other writing?
- Valheim portal system in UE4.26 tutorial with blueprints, part two!
- Games industry in Europe compared to the US
- How to create a province-divided map?
- Can I learn Game Development and get good salary in beginning , coming from Android App Development ?
- Utility AI framework
- alternatives to mocap
- How to create stylized animations/materials.
- Learning with books
- Copyright issues.
- Text to Speech solutions for voice work and narration in indie games TTS
- To make the game free... or not?
- The Easy Ones -- Three Bugs Hiding in the Open (in game servers)
- VERY excited to share this discussion with Prof. Mike Sellers. We talk game design, narrative, marketing, indie game business, production... SO MUCH!
- I tested Lumen vs Raytraced scenes in Unreal 5 using a rough asset - a shiny Bugatti
- What I learned by making 16 GAMES with Unity in 2 YEARS.
- Question regarding international laws surrounding lootboxes in video games
- Unity Beginners - How to Setup Version Control for Unity Projects
I released my first game and it completely failed. Thinking about what to do next. Posted: 27 May 2021 07:13 AM PDT I finally released my first game last week, after years and years of dreaming about making games. A few months ago, I decided to actually start one, mostly because I had the idea of this game I really wanted to make. And I did it. I finished a game and I'm very proud of that. And in my mind, it was a very good game. Sure, it's not the best looking game, but I felt that I truly made something meaningful and that maybe some people would be interested in it. So, I start working on the itch io page and a trailer. I really thought that setting up a page and make a little bit of promotion on social media would work, which I think was my biggest mistake. I released the game and share it at some places. And then, nothing happens. One reddit post got over 40 upvotes, but I only got 30 views in one week on the game's page and no sale at all. I'm learning now that nobody really care about your game. And now, I'm really thinking about what to do next. I'm working on a little prologue that I will release for free, in the hope that people might play it and get interested with the game. I also have other smaller games that I'd like to make and learn more about marketing. Any advice about marketing your games or what to do next in these kind of situations would be greatly appreciated. edit: Wow, I am quite overwhelmed by all the great advices that you gave me. Thank you to everyone who commented and to follow the advice that people wrote the most, I decided to make the game free. Again, thank you! [link] [comments] | ||
Moving Abroad to study Game Development -- Need Laptop Posted: 27 May 2021 04:42 AM PDT Hey! I'm currently looking to study abroad, and the course is Game Design. I've already studied it for 3 years using MacBook Air, 2017 model I believe, and I barely was able to run Unity on it. Now I'm looking to finish my studies, and I absolutely want to upgrade. The main programs I'll be using are PhotoShop, Maya, and Unity. I know that my MacBook does okay with both PhotoShop and Maya already, but there's no way I'll be able to continue using Unity as I could barely make it run on 20FPS. My budget is around €2000, and I'd love to hear some recommendations! [link] [comments] | ||
Connecting Pre-Baked NavMeshes on Additively Loaded Scenes | AI Series Part 16 | Unity Tutorial Posted: 27 May 2021 05:19 AM PDT
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How i can do a 2D minimap for my 3D game? Posted: 27 May 2021 01:00 AM PDT Like in GTA games where the icons keeps on the border of the minimap if you are far and other elements show up when you are close, like weapons and enemies (And if their are above o below you). I mean it's just an example, i understand that they are AAA games. I just want to understand how to represent elements of my 3D environment in a 2D way. [link] [comments] | ||
Posted: 27 May 2021 04:02 AM PDT
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How is video game writing different from other writing? Posted: 27 May 2021 11:36 AM PDT As someone trying to write their first video game story I wanted to ask, how is video game writing different from other writing? It'd help me know how to approach it [link] [comments] | ||
Valheim portal system in UE4.26 tutorial with blueprints, part two! Posted: 27 May 2021 10:45 AM PDT
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Games industry in Europe compared to the US Posted: 27 May 2021 11:21 AM PDT I heard so many warnings and stories about the game industry being brutal which largely scared me off the prospect of working in it. But I realized that a lot of what I heard originates from the US. Is the industry as ruthless (crunch, high people turnover etc) in Europe? As Europe is a continent with a wide range of political and economical situations I will pick and focus on countries like Germany, the Scandenivian countries and also the Netherlands. Relatively stable countries with some mix of capitalist and social policies. This is less about politics and more if the „horror"(the really really bad sides) of the game industry is mostly based in the states or if it is a global phenomenon. Cheers [link] [comments] | ||
How to create a province-divided map? Posted: 27 May 2021 12:47 AM PDT Hi, I'm new to game development. I've never created any game or even attempted to do so, but I've been making mods to games like Civilization VI, Europa Universalis IV, Europa Universalis III, Hearts of Iron IV and Stellaris. I've no experience with Game Engine. I know quite well both C# and C++. I've done some console projects in C++ and GUI projects (both backend and frontend) in C#. I want to start with a strategy game. I believe it should be simple, but extensible. I want to use Unity and C#. There are plenty of tutorials for using Unity, but my question is different... The basis for strategy game is the map. How shall I start creating map. I want map of the world divided for provinces (something like in EU4). I know that in EU4 every province has different RGB key and they are all stored in huge BMP file. Is such idea still worth considering? If no what should I use instead? And the most important question how to make this map? The thing I've tried (on paper) is to get one piece of paper and simply draw the world map from atlas, then got another paper draw country borders and then got another piece of paper and draw rivers. Then get final piece of paper, draw all of the things from the previous pieces of paper and make some additional lines dividing the whole map to provinces. The effect was better than I expected (I've tried for Europe), but I still have this map on piece of paper. Have you any idea how to get the world map with at least rivers and how to divide it sensibly? Is there any existing free to use tools or resources to do that? Thanks for help in advance. [link] [comments] | ||
Posted: 27 May 2021 05:58 AM PDT I am having 4 yrs experience in Android App development (Java & Kotlin ) Right from childhood , I am Also interested in Game Development . But when I tried to learn GameDev , my friends told that "You are now 28 and 4 yrs of Android Dev. If you switch to Game Dev , your industry experience is 0 and game dev companies hire you for low salary since they only want prior working experience in Game Dev industry only . So stick to Android since you holding good experience " So I confused . Please guide me [link] [comments] | ||
Posted: 27 May 2021 06:22 AM PDT Are there any Utility AI frameworks not bound to any specific engine? [link] [comments] | ||
Posted: 27 May 2021 01:29 AM PDT first post here, what options are there other than mocap for ingame animations? im working on an fps game and want to do weapon and equipment animations, but i don't have the budget for motion capture equipment or renting said equipment. [link] [comments] | ||
How to create stylized animations/materials. Posted: 27 May 2021 11:56 AM PDT Hello. I would like to create stylized animations/materials for a simplistic game I'm working on. The game is just for fun and I have no past experience in creating (animated,) stylized textures, so I'd like to use open source/free software. What would you recommend to use? To give you an idea of what I'm going for, you can look at this https://m.youtube.com/watch?v=P99WGAZf20s&feature=emb_title. And yes, I know about Blender and it is great for these kinds of materials, but I'd also like to create hand drawn textures. I'd appreciate any help. [link] [comments] | ||
Posted: 27 May 2021 11:53 AM PDT Hey ! So, i searched about the different ways to learn game dev and i found this interesting Study Path I want to know your opinion if i should discover the amazing world of Game dev with this way after my baccalaureat :DD [link] [comments] | ||
Posted: 27 May 2021 08:01 AM PDT Hello, I was PvZ fan since I was 7. Sadly the franchaise degraded and the current state of it ...well isn't the best. I learned gamedev to the point when I don't have any major issues while creating simple and not to advanced games. I've always wanted to make PvZ pc game, featuring old-school mechanics and style, but compatibile with new resolutions and add more content to it. What are the ways I can avoid copyright problems? Feedback appreciated. [link] [comments] | ||
Text to Speech solutions for voice work and narration in indie games TTS Posted: 27 May 2021 01:50 AM PDT Not sure if this is the right place to ask but curious about people's experiences with text to speech services. I follow Replica Studios which is the most game oriented (UE4 and Unity plugins too) and kind of ok. It also allows for custom profiles which worked surprisingly decent when I tried (last Dec). But it still gets you enough of broken pronunciations that it is not very useful - haven't checked if it has improved sine Dec but quick look at their marketing didn't give impression of huge strides. https://replicastudios.com/ I also registered to Speechelo today and immediately requested for a refund. Its stinks like a scam**. Immediately pushes for an extra upgrade (not very expensive but the culture of the setup stinks). Only few voices and the emphasis etc. tools not even close to the level of Replica Studios. Clearly oriented for marketing videos and the voices reflect that. https://speechelo.com/ **I don't mean that these are true scams but the presentation is NOT something you would see from adobe or other real software companies. What I do currently: Here is my use case and where I am at. I use google. Very manually. Tedious but ok. The person talking is AI even in the narrative so it is ok. For other human voices I wouldn't mind better options. https://www.youtube.com/watch?v=TGxZrWfl0QE [link] [comments] | ||
To make the game free... or not? Posted: 27 May 2021 11:19 AM PDT I made a horror themed puzzle platformer in 3-4 weeks. I wrote an original OST. I touched up the art from a public domain asset (I'm using it for a Youtube series, not relevant.). I gave everything decent animations. There are 30 areas. I'm guessing a first time playthrough is 40-60 minutes. It takes me 20 minutes. The game is episodic, so this is like a pilot. I'm having cover art made, so that is the only financial loss, so far. I'm wondering if I should make it free. Free on Steam, free on Gamejolt, free on itch, etc. vs $2-3. I was looking for opinions, or any experience/advice with free games on Steam. [link] [comments] | ||
The Easy Ones -- Three Bugs Hiding in the Open (in game servers) Posted: 27 May 2021 06:59 AM PDT
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Posted: 27 May 2021 10:33 AM PDT
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I tested Lumen vs Raytraced scenes in Unreal 5 using a rough asset - a shiny Bugatti Posted: 27 May 2021 02:11 AM PDT
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What I learned by making 16 GAMES with Unity in 2 YEARS. Posted: 27 May 2021 08:56 AM PDT
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Question regarding international laws surrounding lootboxes in video games Posted: 27 May 2021 06:32 AM PDT I'm sorry if this is not the right place to ask this, but I don't know anywhere else to ask this. Background info: I'm making an MMO that will have lootboxes. The lootboxes in my game can only be opened by spending a coin currency that can only be earned by playing the game. We won't sell this coin currency through micro-transactions, because then it would be illegal in some countries. My question is: Would it be legal (in the countries that have banned lootboxes), to allow players to purchase a sort of one-time permanent "Premium Pass" through micro-transactions that would multiply the amount of coins they earn by playing the game? [link] [comments] | ||
Unity Beginners - How to Setup Version Control for Unity Projects Posted: 27 May 2021 06:30 AM PDT
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