My first game has sold $128k in 1 year. Here are the numbers |
- My first game has sold $128k in 1 year. Here are the numbers
- After 3 years of failures, I’ve finally finished a game, thanks to Reddit.
- MetaHuman Creator: a new tool from Unreal Engine to quickly and easily create high-fidelity digital humans
- First crops I made for my farming game tutorial series!
- Godot received 120k from gamedev studio Kefir which helps them to pay contributors and hire new ones
- A stylised nature pack I've been working on for a while
- Thank you so much Game devs!
- I have uploaded a game on itch without checking other game is my game unique? or do i have a game with a similar concept?!? aside from dash and basic movement? the orb automatically attack nearby enemies?
- Compute shaders are great for generating meshes in Unity! You can even use one in editor scripts. I made a tutorial about it - link in the comments
- Anyone noticed this sub has consistently become more about good-news?
- I have some sort of mindset paradox that is demotivating me a lot...
- (Speed Modeling) Low Poly Fantasy SWORD in Blender 2.90 | Weapon Concept Art | 3d Weapon Design
- Best way to share my progress?
- Kickstarter-stretch goals
- MetaHuman Creator: High-Fidelity Digital Humans Made Easy
- WIP Wednesday #147 - Get feedback on your progress!
- Raycasting issue
- RPG Character Equipment/Actions in single file?
- Affiliate Marketing for Mobile Games
- How can I get started learning how to make procedural animations with IK?
- A good safe place to download free png images?
- Bean Jam #7 (3 Hours Jam) IS SOON!
- Hosting sites
- How to do god rays in Unreal engine 4.
My first game has sold $128k in 1 year. Here are the numbers Posted: 10 Feb 2021 08:23 AM PST In April of 2019, I decided I would finally learn how to make games and I promised myself that I wouldn't stop until I had actually finished and released a game. I was working a full-time a job so finding enough time was often hard, but I am really proud that in just 9 months, I was able to learn Unity and finish my first game, Mortal Glory. When it came time to release it in January of 2020, my expectations were very low. But in 1 week the game had sold 5000 copies. Wow. I did not expect that. The game has now been out for a full one year so I decided I would share all the numbers with you. Hopefully some of you will find them inspiring!
I made a video with some additional details if you want to know more: https://www.youtube.com/watch?v=th51QyN3avE. Happy to answer any questions if you have! [link] [comments] | ||
After 3 years of failures, I’ve finally finished a game, thanks to Reddit. Posted: 09 Feb 2021 08:38 PM PST I've always wanted to be a game dev. I've tried many times and always fail to finish any project. And it's not because I've dreamt too big and failed to keep scale small. For some reason, I just can't ever maintain the determination and willpower to keep going once I hit snags. As a software engineer by day, hitting huge blockers trying to design and program things I'd consider "basic" has been a big motivation killer. Game dev is obviously a completely different industry than anything else. And logically, even as a programmer, not everything transfers. This year, for the first time, I didn't start the year with a cheesy "I'll finish a game this year" resolution, like in years past. But I stumbled upon an article on here about how "you will finish a game this year." I don't know why, but it triggered something in me, and I finally did it. It's not groundbreaking. It's not huge. It's not something I expect to be "successful". But finishing something at all was all the success I could have ever hoped for. So thanks r/gamedev for giving me the final kick. I can finally call myself a game dev. EDIT: holy shit. I just woke up to so many encouraging messages. I expected this to just get lost in the abyss of Reddit. Thank you all so much for the kind words and encouragement. For anyone that wants to read the article that finally inspired me: https://howtomarketagame.com/2021/01/04/happy-2021-you-are-going-to-finish-a-game-this-year/ [link] [comments] | ||
Posted: 10 Feb 2021 07:24 AM PST
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First crops I made for my farming game tutorial series! Posted: 10 Feb 2021 08:06 AM PST
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Godot received 120k from gamedev studio Kefir which helps them to pay contributors and hire new ones Posted: 10 Feb 2021 09:14 AM PST
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A stylised nature pack I've been working on for a while Posted: 10 Feb 2021 03:18 AM PST
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Posted: 10 Feb 2021 07:52 AM PST Thank you people here just by your inspiring post and tips i learned a lot and help me push through and finish my first game! even though i know my game will be nowhere successful! I learned a lot! THANK YOU SO MUCH AND GOD BLESS YOU ALL!!! [link] [comments] | ||
Posted: 10 Feb 2021 09:19 AM PST
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Posted: 10 Feb 2021 09:37 AM PST
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Anyone noticed this sub has consistently become more about good-news? Posted: 10 Feb 2021 11:29 AM PST Just noticed, hope it's not just me. Recently it's become less about "i spent 1000 years and earned 1$" and more about "my game earned 30k and here's how" or "i've started a personal project related to gamedev, here's the link" Gamedev seems to have a bright future, that warms my heart. Wether or not that's due to lockdown that's another story xD I also feel like people have become more aware they have to self-promote, have realistic goals and, you know, go out and socialize periodically [link] [comments] | ||
I have some sort of mindset paradox that is demotivating me a lot... Posted: 10 Feb 2021 04:11 AM PST I tend to make things too complex causing me to never finish stuff, a common issue, I know. However whenever I try to keep things more simple and realistic, I get these thoughts of people finding the game too basic and not liking it/ being unimpressed about it, causing me to want to make things more complicated again.... So I basically go back and forth between those thoughts until I lose all motivation... Does anyone recognize this pattern? [link] [comments] | ||
(Speed Modeling) Low Poly Fantasy SWORD in Blender 2.90 | Weapon Concept Art | 3d Weapon Design Posted: 10 Feb 2021 01:47 AM PST
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Best way to share my progress? Posted: 10 Feb 2021 10:01 AM PST Hello I have decided to take a break from the small-medium project that I am working on, I have started to do two small small projects, easy to follow and to finish. Simple and not very ambitious. The thing is that I would like to publish absolutely everything that I am doing with those two babies, since I work on their 4 sections quickly. In my imagination, I thought to publish absolutely everything, through small videos and images on my popular Twitter of 20+ followers, but I don't know ... What do you think and what do you suggest? Please and thank you very much [link] [comments] | ||
Posted: 10 Feb 2021 03:54 AM PST Hi all, Hope you're all keeping well. I'm a board/game designer based in Australia and am looking to launch a new project via Kickstarter later in the year. While I'm learning the ropes of KS, the one area that has me a bit stumped is stretch goals- I want to keep my project simple with stick with what I know, but I understand how important stretch goals are for rewarding backers. Hence, any advice? thanks so much [link] [comments] | ||
MetaHuman Creator: High-Fidelity Digital Humans Made Easy Posted: 10 Feb 2021 09:03 AM PST
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WIP Wednesday #147 - Get feedback on your progress! Posted: 10 Feb 2021 04:43 AM PST What is WIP Wednesday? Share your work-in-progress (WIP) prototype, feature, art, model or work-in-progress game here and get early feedback from, and give early feedback to, other game developers. RULES
Remember to use #WIPWednesday on social media for additional feedback and exposure! Note: Using URL shorteners is discouraged as it may get you caught by Reddit's spam filter. [link] [comments] | ||
Posted: 10 Feb 2021 10:02 AM PST
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RPG Character Equipment/Actions in single file? Posted: 10 Feb 2021 09:42 AM PST I am developing a character(s) for an RPG, and have chosen blender for asset development, with unity as the game engine. I am struggling with the workflow, being new to all of this; should all actions (animations) and equipment (armour/weapons) be built off of the main player model mesh and stored in the same .blend file? [link] [comments] | ||
Affiliate Marketing for Mobile Games Posted: 10 Feb 2021 08:54 AM PST Hey guys, I was just wondering how would a game developer go about creating affiliate links to give out to potential advertisers. I'm aware of affiliate programs that exist for many things, but not sure how it would work for games. If I'm not mistaken the usual business model is revenue sharing. Typically they get a very small percentage of the sales through the link that you provide them with. I'm quite new to this so I'm not sure how it works, where can you generate those links if it's a mobile game and also of course keep track of all sales coming through that link (which will be given to an influencer or something..) Thanks [link] [comments] | ||
How can I get started learning how to make procedural animations with IK? Posted: 10 Feb 2021 08:49 AM PST Take this video as a high level overview:; https://twitter.com/CodeerDev/status/1243708696921808896 There are many different aspects of the animations, especially with syncing up legs. It's probably best to start with Unity and C#. But can anyone offer guidance on what pre-requsite knowledge I should have? (e.g. what kinds of math should I know to accomplish this? trig?) Should I start learning in 2D first and then try moving into 3D? Is there anything else to consider? This is my end goal that I want to be able to create - https://twitter.com/Makan_Gilani/status/1161663878905901062 I also want to add client networking after some time :) [link] [comments] | ||
A good safe place to download free png images? Posted: 10 Feb 2021 08:39 AM PST i need a good SAFE place to download png images for things like lens flares,bullet holes and overlays. if its cc0 the better [link] [comments] | ||
Bean Jam #7 (3 Hours Jam) IS SOON! Posted: 10 Feb 2021 04:51 AM PST
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Posted: 10 Feb 2021 08:22 AM PST So, I am extremely new to Game Dev. Currently getting my BS in Computer Science, and decided to play around with Unity and C#. Have made some solid progress, even have a few "games" completed. I am looking for a place to host them where people can download them, free of charge, and give feedback. I would one day like to post and sell something on Steam, but I know I'm not at that level yet, and paying $100 to post a game that I know probably won't make even that just isn't in the cards for me. So, does a place like this exist for me?? [link] [comments] | ||
How to do god rays in Unreal engine 4. Posted: 10 Feb 2021 04:30 AM PST
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