• Breaking News

    Wednesday, February 10, 2021

    My first game has sold $128k in 1 year. Here are the numbers

    My first game has sold $128k in 1 year. Here are the numbers


    My first game has sold $128k in 1 year. Here are the numbers

    Posted: 10 Feb 2021 08:23 AM PST

    In April of 2019, I decided I would finally learn how to make games and I promised myself that I wouldn't stop until I had actually finished and released a game. I was working a full-time a job so finding enough time was often hard, but I am really proud that in just 9 months, I was able to learn Unity and finish my first game, Mortal Glory. When it came time to release it in January of 2020, my expectations were very low. But in 1 week the game had sold 5000 copies. Wow. I did not expect that. The game has now been out for a full one year so I decided I would share all the numbers with you. Hopefully some of you will find them inspiring!

    • Development time: 1000 hours in 9 months (this included learning Unity & how to code C#. After release I have also spent 681 hours to update the game)
    • Development costs: $3,174
    • Wishlists before release: ~1700
    • Copies sold: 17525
    • Revenue in 1 year: $128,884
    • Net earnings: $76,592 (~59% of revenue). This is the money Steam sent my company.
    • Hypothetical personal earnings: $55,063 (~43% of revenue). This is about what I would get after income tax if I withdrew all the money to my personal bank account. I haven't paid any salary to myself yet.

    I made a video with some additional details if you want to know more: https://www.youtube.com/watch?v=th51QyN3avE.

    Happy to answer any questions if you have!

    submitted by /u/AuroDev
    [link] [comments]

    After 3 years of failures, I’ve finally finished a game, thanks to Reddit.

    Posted: 09 Feb 2021 08:38 PM PST

    I've always wanted to be a game dev. I've tried many times and always fail to finish any project. And it's not because I've dreamt too big and failed to keep scale small. For some reason, I just can't ever maintain the determination and willpower to keep going once I hit snags.

    As a software engineer by day, hitting huge blockers trying to design and program things I'd consider "basic" has been a big motivation killer. Game dev is obviously a completely different industry than anything else. And logically, even as a programmer, not everything transfers.

    This year, for the first time, I didn't start the year with a cheesy "I'll finish a game this year" resolution, like in years past. But I stumbled upon an article on here about how "you will finish a game this year."

    I don't know why, but it triggered something in me, and I finally did it. It's not groundbreaking. It's not huge. It's not something I expect to be "successful".

    But finishing something at all was all the success I could have ever hoped for. So thanks r/gamedev for giving me the final kick. I can finally call myself a game dev.

    EDIT: holy shit. I just woke up to so many encouraging messages. I expected this to just get lost in the abyss of Reddit. Thank you all so much for the kind words and encouragement.

    For anyone that wants to read the article that finally inspired me: https://howtomarketagame.com/2021/01/04/happy-2021-you-are-going-to-finish-a-game-this-year/

    submitted by /u/Forgeable
    [link] [comments]

    MetaHuman Creator: a new tool from Unreal Engine to quickly and easily create high-fidelity digital humans

    Posted: 10 Feb 2021 07:24 AM PST

    First crops I made for my farming game tutorial series!

    Posted: 10 Feb 2021 08:06 AM PST

    Godot received 120k from gamedev studio Kefir which helps them to pay contributors and hire new ones

    Posted: 10 Feb 2021 09:14 AM PST

    A stylised nature pack I've been working on for a while

    Posted: 10 Feb 2021 03:18 AM PST

    Thank you so much Game devs! ��

    Posted: 10 Feb 2021 07:52 AM PST

    Thank you people here just by your inspiring post and tips i learned a lot and help me push through and finish my first game! even though i know my game will be nowhere successful! I learned a lot! THANK YOU SO MUCH AND GOD BLESS YOU ALL!!!

    submitted by /u/Jathpur
    [link] [comments]

    I have uploaded a game on itch without checking other game is my game unique? or do i have a game with a similar concept?!? aside from dash and basic movement? the orb automatically attack nearby enemies?

    Posted: 10 Feb 2021 09:19 AM PST

    Compute shaders are great for generating meshes in Unity! You can even use one in editor scripts. I made a tutorial about it - link in the comments

    Posted: 10 Feb 2021 09:37 AM PST

    Anyone noticed this sub has consistently become more about good-news?

    Posted: 10 Feb 2021 11:29 AM PST

    Just noticed, hope it's not just me. Recently it's become less about "i spent 1000 years and earned 1$" and more about "my game earned 30k and here's how" or "i've started a personal project related to gamedev, here's the link"

    Gamedev seems to have a bright future, that warms my heart. Wether or not that's due to lockdown that's another story xD I also feel like people have become more aware they have to self-promote, have realistic goals and, you know, go out and socialize periodically

    submitted by /u/lendacerda
    [link] [comments]

    I have some sort of mindset paradox that is demotivating me a lot...

    Posted: 10 Feb 2021 04:11 AM PST

    I tend to make things too complex causing me to never finish stuff, a common issue, I know.

    However whenever I try to keep things more simple and realistic, I get these thoughts of people finding the game too basic and not liking it/ being unimpressed about it, causing me to want to make things more complicated again....

    So I basically go back and forth between those thoughts until I lose all motivation...

    Does anyone recognize this pattern?

    submitted by /u/Link_AJ
    [link] [comments]

    (Speed Modeling) Low Poly Fantasy SWORD in Blender 2.90 | Weapon Concept Art | 3d Weapon Design

    Posted: 10 Feb 2021 01:47 AM PST

    Best way to share my progress?

    Posted: 10 Feb 2021 10:01 AM PST

    Hello I have decided to take a break from the small-medium project that I am working on, I have started to do two small small projects, easy to follow and to finish. Simple and not very ambitious.

    The thing is that I would like to publish absolutely everything that I am doing with those two babies, since I work on their 4 sections quickly. In my imagination, I thought to publish absolutely everything, through small videos and images on my popular Twitter of 20+ followers, but I don't know ... What do you think and what do you suggest? Please and thank you very much

    submitted by /u/ShaflaHope
    [link] [comments]

    Kickstarter-stretch goals

    Posted: 10 Feb 2021 03:54 AM PST

    Hi all,

    Hope you're all keeping well.

    I'm a board/game designer based in Australia and am looking to launch a new project via Kickstarter later in the year. While I'm learning the ropes of KS, the one area that has me a bit stumped is stretch goals- I want to keep my project simple with stick with what I know, but I understand how important stretch goals are for rewarding backers. Hence, any advice?

    thanks so much

    submitted by /u/footyfeud
    [link] [comments]

    MetaHuman Creator: High-Fidelity Digital Humans Made Easy

    Posted: 10 Feb 2021 09:03 AM PST

    WIP Wednesday #147 - Get feedback on your progress!

    Posted: 10 Feb 2021 04:43 AM PST

    What is WIP Wednesday?

    Share your work-in-progress (WIP) prototype, feature, art, model or work-in-progress game here and get early feedback from, and give early feedback to, other game developers.

    [previous WIP Wednesdays]

    RULES

    • Do promote good feedback and interesting posts, and upvote those who posted it! Also, don't forget to thank the people who took some of their time to write some feedback or encouraging words for you, even if you don't agree with what they said.
    • Do state what kind of feedback you want. We realise this may be hard, but please be as specific as possible so we can help each other best.
    • Do leave feedback to at least 2 other posts. It should be common courtesy, but just for the record: If you post your work and want feedback, give feedback to other people as well.
    • Do not post your completed work. This is for work-in-progress only, we want to support each other in early phases (It doesn't have to be pretty!).
    • Do not try to promote your game to game devs here, we are not your audience. You may include links to your game's website, social media or devlog for those who are interested, but don't push it; this is not for marketing purposes.

    Remember to use #WIPWednesday on social media for additional feedback and exposure!

    Note: Using URL shorteners is discouraged as it may get you caught by Reddit's spam filter.

    submitted by /u/SergeyMakesAGame
    [link] [comments]

    Raycasting issue

    Posted: 10 Feb 2021 10:02 AM PST

    Raycasting issue

    Hi, I'm trying to make a raycaster game in processing and have difficulties to render the floor.
    I don't understand what I need to change to make it work and i'm a bit lost ^^'
    Does anyone knows how I can fix this ?

    Here's the code for the floor part:

    void rayFloor() { float playerheight=height/2; //Height of the player float projplane=u; //Projection plane loadPixels(); for (int col=0; col<width; col++) { float cola=atan((float)(col-(width/2))/height); float rayangle=pa+cola; //pa is the player angle in radians (orientation) for (int row=height/2; row<height; row++) { float distance = ((float)(playerheight)/(row-height/2))*projplane*cos(cola); float y=+distance*sin(rayangle); float x=+distance*cos(rayangle); x+=px; //x and y are the coordinates of the player y+=py; pixels[row*width+col]=testi.get((int)x&(u-1), (int)y&(u-1)); //testi is the image for the texture } } updatePixels(); } 

    Here's the complete code if you want it: https://ufile.io/nqccoxuz

    https://reddit.com/link/lgzjge/video/les7uqpsvog61/player

    submitted by /u/EcoCup
    [link] [comments]

    RPG Character Equipment/Actions in single file?

    Posted: 10 Feb 2021 09:42 AM PST

    I am developing a character(s) for an RPG, and have chosen blender for asset development, with unity as the game engine.

    I am struggling with the workflow, being new to all of this; should all actions (animations) and equipment (armour/weapons) be built off of the main player model mesh and stored in the same .blend file?

    submitted by /u/pandaslazyanus
    [link] [comments]

    Affiliate Marketing for Mobile Games

    Posted: 10 Feb 2021 08:54 AM PST

    Hey guys,

    I was just wondering how would a game developer go about creating affiliate links to give out to potential advertisers. I'm aware of affiliate programs that exist for many things, but not sure how it would work for games.

    If I'm not mistaken the usual business model is revenue sharing. Typically they get a very small percentage of the sales through the link that you provide them with.

    I'm quite new to this so I'm not sure how it works, where can you generate those links if it's a mobile game and also of course keep track of all sales coming through that link (which will be given to an influencer or something..)

    Thanks

    submitted by /u/Ryoshi7
    [link] [comments]

    How can I get started learning how to make procedural animations with IK?

    Posted: 10 Feb 2021 08:49 AM PST

    Take this video as a high level overview:;

    https://twitter.com/CodeerDev/status/1243708696921808896

    There are many different aspects of the animations, especially with syncing up legs. It's probably best to start with Unity and C#.

    But can anyone offer guidance on what pre-requsite knowledge I should have? (e.g. what kinds of math should I know to accomplish this? trig?)

    Should I start learning in 2D first and then try moving into 3D?

    Is there anything else to consider?

    This is my end goal that I want to be able to create - https://twitter.com/Makan_Gilani/status/1161663878905901062

    I also want to add client networking after some time :)

    submitted by /u/Akimotoh
    [link] [comments]

    A good safe place to download free png images?

    Posted: 10 Feb 2021 08:39 AM PST

    i need a good SAFE place to download png images for things like lens flares,bullet holes and overlays. if its cc0 the better

    submitted by /u/GamerUnknown_123
    [link] [comments]

    Bean Jam #7 (3 Hours Jam) IS SOON!

    Posted: 10 Feb 2021 04:51 AM PST

    Hosting sites

    Posted: 10 Feb 2021 08:22 AM PST

    So, I am extremely new to Game Dev. Currently getting my BS in Computer Science, and decided to play around with Unity and C#. Have made some solid progress, even have a few "games" completed. I am looking for a place to host them where people can download them, free of charge, and give feedback. I would one day like to post and sell something on Steam, but I know I'm not at that level yet, and paying $100 to post a game that I know probably won't make even that just isn't in the cards for me.

    So, does a place like this exist for me??

    submitted by /u/zculp4579
    [link] [comments]

    How to do god rays in Unreal engine 4.

    Posted: 10 Feb 2021 04:30 AM PST

    No comments:

    Post a Comment