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    Wednesday, September 16, 2020

    This hurts as an Indie Dev, but its how some consumers REALLY feel

    This hurts as an Indie Dev, but its how some consumers REALLY feel


    This hurts as an Indie Dev, but its how some consumers REALLY feel

    Posted: 16 Sep 2020 07:03 AM PDT

    Why is Unity considered the beginner-friendly engine over Unreal?

    Posted: 15 Sep 2020 10:46 PM PDT

    Recently, I started learning Unreal Engine (3D) in school and was incredibly impressed with how quick it was to set up a level and test it. There were so many quality-of-life functions, such as how the camera moves and hierarchy folders and texturing and lighting, all without having to touch the asset store yet. I haven't gotten into the coding yet, but already in the face of these useful QoL tools, I really wanted to know: why is Unity usually considered the more beginner-friendly engine?

    submitted by /u/Nivlacart
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    ALL my assets are FREE due to my BIRTHDAY

    Posted: 16 Sep 2020 09:10 AM PDT

    ALL my assets are FREE due to my BIRTHDAY

    Hello, I'm happy to announce that my entire library of 3D assets is free now due to my birthday.

    You can do whatever you want with them starting today, I am very happy to receive your downloads on my store.

    If you liked it please comment and share it, I am thinking of making more free assets in the future.

    If you are interested in giving me a birthday present you can donate on my store when you download the asset or use my paypal link.

    Assets: https://creativesky.itch.io/

    Paypal Donation: https://www.paypal.com/donate/?cmd=_s-xclick&hosted_button_id=C5BW6SVEXP9P4&source=url

    Twitter: https://twitter.com/CreativeSky2000

    Thank you all :D

    https://preview.redd.it/nturh1h5ajn51.jpg?width=1920&format=pjpg&auto=webp&s=9132d6aec2519d2da023517ebc346810f45a697d

    https://preview.redd.it/g8b3obl6ajn51.jpg?width=1920&format=pjpg&auto=webp&s=fb667dc81483e9ea0486403dc80863749d2df597

    https://preview.redd.it/76yss4m6ajn51.png?width=1920&format=png&auto=webp&s=3570a334939fd623743003f65d38aed42b245cd9

    https://preview.redd.it/idw4rhn6ajn51.png?width=1920&format=png&auto=webp&s=4a02d0dd2ed618b954a9f998f6a0c313034d9129

    https://preview.redd.it/okraecn6ajn51.png?width=1396&format=png&auto=webp&s=c3c1d6fa0873fae09a33719b41b4e7528ebb731e

    https://preview.redd.it/pmh71xl6ajn51.png?width=1920&format=png&auto=webp&s=4fb1b87f99f2c7e1e8545d5e81cf1140954fa2b3

    https://preview.redd.it/hakm4nl6ajn51.png?width=1526&format=png&auto=webp&s=12dee3957e23d843efdce465aaacd6aee495a9e1

    https://preview.redd.it/wm9jc5x5ajn51.png?width=1920&format=png&auto=webp&s=74e512b08286fb2fd66a698f2d951af29dc62fa8

    submitted by /u/Zsky2000
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    Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More) | Noclip

    Posted: 15 Sep 2020 11:13 PM PDT

    Hey guys, super excited to share our new tutorial on creating handpainted weapons using 3D Coat! Troy did an amazing job on this tutorial, and its perfect for beginners looking to learn the medium. Once again, its all for completely FREE. Enjoy!

    Posted: 16 Sep 2020 06:28 AM PDT

    Do you want to play Warhammer 40k Pixel art game?

    Posted: 16 Sep 2020 11:18 AM PDT

    Hi everyone! Here's my new tutorial on Flowing Raindrops effect creation in Unity using URP, Shader Graph and Substance Designer. Enjoy and hope you'll like it! (Tutorial link in comments)

    Posted: 16 Sep 2020 08:52 AM PDT

    I need some assistance with originality

    Posted: 16 Sep 2020 09:57 AM PDT

    Hi there.

    I've been working out the details for a game that is based on Hollow Knight, but I've come across a big issue: as I have played the game and learned a lot about it. Any time I try to think of something new that might work, I realize that it's in Hollow Knight and is roughly the way I thought of it. This keeps happening over and over and I don't know how to combat it.

    Is there any better way for me to think of content that doesn't make my game seem like a clone of Hollow Knight?

    Thanks in advance.

    submitted by /u/jwpjr567
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    How To Create a Mood Board For Your Indie Game

    Posted: 16 Sep 2020 07:59 AM PDT

    Question about 3D maze generation

    Posted: 16 Sep 2020 10:33 AM PDT

    I have been "working" on making a horror game set in the backrooms. I have quotes because up until today I have been doing nothing but watching tutorials. I finally feel that I am prepared to start building my game. However, I need to create a massive 3D maze; it can be randomly generated upon starting the game, or it can simply be the same every time it is played, at this point I don't really care. What would be the easiest way to build this maze? Up until now I have been using pro builder and using "new poly shape", drawing out the walls, and raising them up. However, if I were to create a maze as big as I would like, this would take an extremely long amount of time to accomplish with this method. I realize that I may have to use some programming to get what I want. What would be the best way to accomplish this?

    submitted by /u/TerrifiedApathy
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    We are students from UCF doing a market research project for our degree and need your help! :)

    Posted: 16 Sep 2020 09:55 AM PDT

    Hello! We are students from UCF, currently doing a market research on Art Outsourcing for a University project.

    We've put together this short survey, which should take no longer than 10 minutes. Any information would be incredibly helpful for us! Thanks a lot in advance!!

    https://forms.gle/c2wbeKdHMbRTqmE36

    submitted by /u/enola100
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    Gamasutra: Rules for a Future-Proof 2D Render Order

    Posted: 16 Sep 2020 09:37 AM PDT

    Questions about pre-production. How do you translate your idea to a full game?

    Posted: 16 Sep 2020 07:12 AM PDT

    Sorry if this has been asked to death, I didn't see anything in the FAQ about it.

    I have a very specific game idea. I know the exact concept, story, mechanics, and primary gameplay loop. I am just having a terrible time envisioning all of the other individual aspects that bring it together as a fully fledged, playable game.

    The problem lies with the details that are not directly involved with my core concept, e.g., How will the player move? Is it isometric or 3rd person? Is it direct control or click to move? How will the finer details of combat work based on these?

    While these and other factors do not immediately impact the primary hook of this game, they will definitely affect how it scales out.

    I try and picture how I'd want those mechanics to play by comparing it to other games I've played and while I do find inspiration for mechanics and gameplay, they all seem to pertain to the core gameplay concepts and I'm still left unsure how to fill in the gaps.

    I am primarily a web developer so the bulk of what I usually have to consider is UI/UX and functionality. This experience seems to translate pretty much 1:1 in what I am able put on paper for my game. I am able to plot out exactly how the menus will work and navigate, the interactions with the mechanics involved, and how the primary gameplay loop is going to work and play. But everything in-between remains unknown.

    I like to have my projects as laid out as possible and have a MVP sketched and scoped out before I begin production, and I am assuming it would be best practice in game dev as well.

    • How do you approach the unknowns; the voids in your vision/concept?

    • Do you have a system that works for you for this step?

    • Would you recommend fleshing out what I know I want and go with what feels right as it comes up? Or should I keep working on having a basis drawn out before I begin active development?

    • Any resources for the pre-production stages?

    Apologies for the wall of text. Any advice is appreciated. Thanks in advance!

    submitted by /u/Intoxic8edOne
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    With 14 I started learning gamedev and heavily benefited from this amazing community. 13 years later I want to give something back and so I created a discord server, where I want to help you with your unity, 2D art & animation, C# programming and gamedesign questions!

    Posted: 16 Sep 2020 08:50 AM PDT

    Mobile games poll - landscape or portrait

    Posted: 16 Sep 2020 08:37 AM PDT

    Recently I asked the communityof r/androidgaming which mode they prefer and if it would be ok for them to play a game with mixed modes. My game is splitted in 3 parts. 2 of them are planned to be in portrait mode, the last part is in landscape.

    I was very suprised how the people voted and would like to share it with you.

    I thought it would end up dominating portrait mode and barely any votes for a mixed solution. But I was wrong.

    What are your thoughts on this?

    PS: I changed my plan to full-portrait and with optional landscape for the one part, to not limit the player.

    submitted by /u/CryCore314
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    I want to make a game, but I am wondering what is the best programming language to make it with.

    Posted: 16 Sep 2020 12:13 PM PDT

    I have wanted to make a game for a long time, though I have almost NO coding experience. What is a programming language that is relatively easy to learn, and I can make games with?

    submitted by /u/kdoggo888
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    Skins and playable characters

    Posted: 16 Sep 2020 12:04 PM PDT

    What's the best way to make in game skins that you can purchase. Or different playable characters.

    I thought of making a scene for each skin or each playable character and the player can buy his access to the scene. But I wounder if this is a reliable way of doing that. Or if it will cause performance problems since it's an android game and I am worried about putting to many scenes into the build.

    I am using UnityEngine

    submitted by /u/Kingoftifity
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    Opinion on what we got so far for bowling ally level.

    Posted: 16 Sep 2020 12:00 PM PDT

    Opinion on what we got so far for bowling ally level. submitted by /u/ZeroPunch97
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    How to create a game with 90's anime style aesthetics?

    Posted: 16 Sep 2020 11:57 AM PDT

    Which software could easily recreate this kind of fighting game? Any suggestions? I've tried 2d assets in unity, however I'm not yet sure about the 3d approach on this one.

    Posted: 16 Sep 2020 11:43 AM PDT

    How do I put Marching Cubes into my game?

    Posted: 16 Sep 2020 11:29 AM PDT

    I've been looking into Marching Cubes as editable terrain for a game I'm making, but I can't find out how to put it into Unity. I've seen articles explaining how it works and I (generally) understand it. But I'm having a hard time finding out how to implement it. Does anyone have any tips on how to get started? Maybe a tutorial that helped you add it?

    submitted by /u/ImperialLizardman
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    In-Place Random Cube Rotation In Unity

    Posted: 16 Sep 2020 07:20 AM PDT

    Game Environment Design MasterClass : Course Trailer

    Posted: 16 Sep 2020 11:05 AM PDT

    Game Environment Design MasterClass : Course Trailer

    Hey everyone , my course is finally out (44hr 41min of video content + course ressources included )

    here a general idea about the main points in this course :

    -how to properly use megascans & unreal engine to create RayTraced game environments

    -use tiled textures from megascans to create modular pieces or custom pieces ( around 35-40 custom one made using 3Dsmax )

    -setup a wide variety of advanced shaders -learn how to make the overall environment blends together very well

    - how to properly use & reuse decals

    - using foliage to enhance the scene look by placing them in a smart way

    - create custom masks for stuff like windows glass using painter

    -learn how to tweak megascan pbr textures to make them more usable

    - storytelling through level design

    - fake destroyed assets eg : walls

    - use unreal blueprints to create splines tools that supports both instancing & a procedural mesh

    - make sure the blueprints tools we created more extendable & more artist friendly

    - we will cover a bit of VFX & their shaders ..

    - lightning along side raytracing / postprocess & other effects & much more.

    best way to describe this course is : become a one man army , & it's definitely not for beginners... there is no timelamps & no pre planned stuff or something .

    students will be able to follow me live digging my way to the end. & this discord server : https://discord.gg/dr2QnpH will be used to afford direct supports to students .

    you can get it here using this 80% discount link ( https://www.udemy.com/course/game-environment-design-unreal-engine/?couponCode=448651033B59F6C3D7EB )

    Artstation link for more HQ images , videos : https://www.artstation.com/artwork/WKlvEG

    https://reddit.com/link/iu0x7k/video/zfjxmpu3vjn51/player

    submitted by /u/Nabil__-
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    Exploring Unity 2020.2 New Features!

    Posted: 16 Sep 2020 10:12 AM PDT

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