Screenshot Saturday #504 - Snazzy Look |
- Screenshot Saturday #504 - Snazzy Look
- LEd 0.2 is out and pretty stable now :)
- Hey guys! If you need free vfx or shaders for your projects, I have a channel where I share my technical knowledge about it. This is one of the shaders that I've uploaded on my channel, I'll leave a link to the tutorial video in comments. :) (ES-EN)
- Testing the character controller from my multiplayer penguin-based heist game
- Check out a location pseudo 3d effect with camera lens manipulation (Almost My Floor)
- What is a text-based game like Choice of the Deathless made with?
- Are there any resources on 2D movement mechanics?
- SPANISH - 6 reasons why you should go for a game jam! (and a little about my experience in GMTK 2020)
- Tips For Having A Fun Ludum Dare Game Jam
- If you had lots of time on your hands what would you do with it. What would be the best use of time?
- Useful One Dimensional Interpolators
- 8-bit music programs?
- STREAMING: Game dev Hackathon fast paced online multiplayer, WebRTC and Typescript
- doubts about create Quake-style game with Qodot
- "GetCharacterMovement()->bOrientRotationToMovement = true;" Not working.
- I’m currently in a CS masters program and I have a question regarding concentrating on game dev
- VR Project , looking for people.
- What's with itch.io and horror games?
- What is Your Normal Game Development Life Like in 2020?
- Unity - Problem with Prefab asset being updated instead of instance of prefab.
- Help needed with some BADASS AND FUNNY quotes!
- App on Steam that allows you to manage/create a branching storyboard
- Unity - Reducing volume seems to add static to music
- Having Trouble Adding A Backpack to Character
- Icon/Grid Vs. List Based Inventory?
Screenshot Saturday #504 - Snazzy Look Posted: 25 Sep 2020 07:48 PM PDT Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. Bonus question: What is your favorite TV series? [link] [comments] | ||
LEd 0.2 is out and pretty stable now :) Posted: 26 Sep 2020 05:43 AM PDT
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Posted: 25 Sep 2020 11:09 PM PDT
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Testing the character controller from my multiplayer penguin-based heist game Posted: 26 Sep 2020 09:42 AM PDT
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Check out a location pseudo 3d effect with camera lens manipulation (Almost My Floor) Posted: 26 Sep 2020 09:25 AM PDT
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What is a text-based game like Choice of the Deathless made with? Posted: 26 Sep 2020 12:18 PM PDT Example game. I'm interested in that format because it seems simple to make, which is all I'm shooting for right now -- accessibility for making a game like this. Thanks. [link] [comments] | ||
Are there any resources on 2D movement mechanics? Posted: 26 Sep 2020 08:01 AM PDT Hi everyone! I'm a newbie and wanted to know more about 2D movement mechanics in details. Like how hollow knight achieves tight movement mechanics and how celeste feels so good to play and move around. Are there any such good books, articles or videos about it? Some general tips would be greatly appreciated too! [link] [comments] | ||
Posted: 26 Sep 2020 12:26 PM PDT
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Tips For Having A Fun Ludum Dare Game Jam Posted: 26 Sep 2020 12:15 PM PDT
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If you had lots of time on your hands what would you do with it. What would be the best use of time? Posted: 26 Sep 2020 12:06 PM PDT If you had lots of time on your hands what would you do to maximize it. I think most people have too little time because they are either working or have other commitments. Let's say you had a ton of extra time on your hands, what would you do specifically to maximize your game dev endeavors? Would you start a YouTube Channel? Launch a Kickstarter? Make a steam game? What would you do? [link] [comments] | ||
Useful One Dimensional Interpolators Posted: 26 Sep 2020 12:03 PM PDT In general, most things which progress at a linear rate feel better if you interpolate them smoothly with something. Here are my most commonly used interpolators, in C# syntax but they can easily be adapted to your own syntax. Note: These operate with a domain of [0-1] and a range of [0-1]. Any input outside of [0-1] may produce unexpected results Linear LinearOut SineIn SineOutThis can also be replaced with a Cosine, depending on what you want SineCurve SmoothStart SmoothStop SmoothStart3 SmoothStop3 SnapSometimes you just need things to happen immediately FlatSineCurveCredit to Will Jagy on StackExchange Sometimes you want something to increase smoothly, hang in the air for a bit, and then decrease. This is a function which produces a function for a flat sine curve. The higher your This can be written with the following formal notation: https://i.redd.it/dalqueqhijp51.gif This can be micro optimized, as well. You could compute the sin functions once as a variable and then multiply them. You could even implement a lookup table for ----- Hope these are useful to you! Do you see anything that can be improved? Do you have any functions that you commonly use that I didn't include here? Let me know here! Finally, here are the interpolators in C# as a single static class file: [link] [comments] | ||
Posted: 26 Sep 2020 11:37 AM PDT So I'm pretty new at game design, and figured that i should work on music. I'd really like to create and use my own 8-bit music, but I have no knoledge of any programs to use. I've seen some programs and would rather use something that uses bars to represent notes. Do any of you guys have suggestions? [link] [comments] | ||
STREAMING: Game dev Hackathon fast paced online multiplayer, WebRTC and Typescript Posted: 26 Sep 2020 11:33 AM PDT
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doubts about create Quake-style game with Qodot Posted: 26 Sep 2020 11:32 AM PDT
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"GetCharacterMovement()->bOrientRotationToMovement = true;" Not working. Posted: 26 Sep 2020 11:30 AM PDT I'm trying to implement motion into my character but for some reason, the character doesn't rotate when walk left, right, or back. Can anyone help? // Sets default values ABonker::ABonker() { } // Called when the game starts or when spawned void ABonker::BeginPlay() { } // Called every frame void ABonker::Tick(float DeltaTime) { } // Called to bind functionality to input void ABonker::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { } void ABonker::MoveForward(float Axis) { } void ABonker::MoveRight(float Axis) { } [link] [comments] | ||
I’m currently in a CS masters program and I have a question regarding concentrating on game dev Posted: 26 Sep 2020 11:24 AM PDT Hey so I'm currently in a CS Masters(I was a finance undergrad but wanted to switch) and I get to pick 2 concentrations. I want to know whether it's worth it to concentrate on game development or should i just concentrate on software engineering and other non game related concentration? I've always loved game design and would love to break in but I want to know the trade off for a game dev concentration. Essentially: can I still break in without a game dev concentration? If so then would it make sense to go for software engineering as a "safety net" so if I, for whatever reason, couldn't get a job or wanted to leave the industry, I can still get another CS job. Now, I assume some of you rolled your eyes at the game design and game dev line haha. I prefer to become a game designer but my initial thought process was that working through as a game dev might give me opportunities down the line. The alternative is that I get a comfortable software engineering job and on the side (assuming i've found some like minded buddies) begin my journey through indie dev(which I've been studying for a while now) which would right away let me be a "game designer". And that's great, if game design was my sole passion, but it's not. I'm a writer and aspiring director. So my initial thought process was: work in game dev and use work time to network and perhaps down the line get an opportunity as a game designer but with a lot less autonomy, while on the side I work on my other passion. Essentially my issue is that I have a passion for writing, visuals, directing while also having a passion for programming. I've read a lot of career posts on here but can't seem to decide. Thanks! [link] [comments] | ||
VR Project , looking for people. Posted: 26 Sep 2020 11:19 AM PDT Take your part in VR historyWe need you! About Development: We are looking for ambitious, young people with flames in their eyes. Our "Nothing Co" development team is really young and small. We are working on a really prospective project which can make a big difference in the whole VR industry. About the project ( UE4 ) : Lues is a VR horror project with a unique storyline. The action takes place in 1991 in a small town on Lues island, MC's name is Vagus, 23 year old mysterious recluse. We offer a player an opportunity to feel himself a private hunter who specializes in dealing with paranormal stuff. Different contracts contain different levels of risk and different kinds of danger. To identify a target player is going to pass through hard investigations and other dangerous things. The plot is inspired by Howard Lovecraft and the scriptwriter's own dreams. Payment: Right now, the project doesn't have outer financial support but it is sourced with our own money. We offer to get a constant percentage from selling in future(Steam , Oculus Store) Roles Required:
Requirements: Portfolio or short showcase of previous work. Contact us: Main Developer - [hhiddenh@gmail.com](mailto:hhiddenh@gmail.com) Thank you for your attention! Nothing Co [link] [comments] | ||
What's with itch.io and horror games? Posted: 26 Sep 2020 05:16 AM PDT Hi, So while browsing the popular games page on itch I noticed that the majority of them are horror games. I am not saying it is a problem (people play whatever they want) but I am just curious as to why that is. I know those games work well with youtubeurs (the comment sections are filled with people posting links to their videos in them) but is that the only thing that makes those games so popular? I don't mean to knock anyone's work off but I played a couple out of curiosity and they were all generic asset flips with a few cheap jump scares so I am kinda confused as to why and how they became so popular.... [link] [comments] | ||
What is Your Normal Game Development Life Like in 2020? Posted: 26 Sep 2020 12:15 AM PDT
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Unity - Problem with Prefab asset being updated instead of instance of prefab. Posted: 26 Sep 2020 10:43 AM PDT Hello, the past few hours I've been pulling my hair out over this issue. So in my game I have a prefab of the player, I've been having issues with Unity only updating components from my player's prefab instead of the components in the instance of the player. For example, I have a script called Entity that stores the player's stats and name and such whenever stats get updated the instance is unaffected, but if I look at the prefab I can see the stat changes. I'll post some snippets of my code for some components I use in this prefab, if you need any more information please ask and thanks in advance. Entity: public class Entity : MonoBehaviour { public new string name; public int hp, attack, speed, defense, inteligence, stamina, mp; [Space] public int currentHP; public int currentMP; public int currentStamina; public const int MaxHP = 9999; public const int MaxAttack = 999; public const int MaxSpeed = 999; public const int MaxDefense = 9999; public const int MaxInteligence = 999; public const int MaxStamina = 9999; public const int MaxMP = 9999; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } PlayerController: public class PlayerController : MonoBehaviour { public static PlayerController instance; public Rigidbody2D RB; public float moveSpeed; public bool canMove = true; public static Entity playerEntity; public GameObject prefab; public Entity entity; void Awake() { if (instance == null) { instance = this; //playerEntity = prefab.gameObject.GetComponent<Entity>(); //instance = this.gameObject; } else { if (instance != this) Destroy(gameObject); } } // Start is called before the first frame update void Start() { } ... } EssentialsLoader: public class EssentialsLoader : MonoBehaviour { // Start is called before the first frame update public GameObject player; void Awake() { if (PlayerController.instance == null) { Instantiate(player); } } // Update is called once per frame void Update() { } } [link] [comments] | ||
Help needed with some BADASS AND FUNNY quotes! Posted: 26 Sep 2020 10:28 AM PDT Hi everyone! I NEED SOME CREATIVE HELP FROM THE COMMUNITY. I'm creating a medieval fantasy RPG game with some humour called Magincia and I'm creating some BADASS AND FUNNY quotes (like Duke Nukem https://www.youtube.com/watch?v=KJTw5xXxyKk) that the main character and some specific NPCs will say and I need your imagination to create some more. If your quote is one of the chosen ones I will add your name/nick to the Thank You menu entry of Magincia. I already have an excellent guy helping me out with his voice. His name his Daniel Lasker https://www.imdb.com/name/nm9139915/ and he is part of the cast of Raised By Wolves. He helped me out in another project called Johnny Slime https://www.youtube.com/watch?v=C_rdqTt_Xd0&list=PL7SGOXkt9yEiHWrjCz9cz1uImInu7y0Ts&index=1 This game is made in Unity. Can you help me out? PROGRESS: https://youtu.be/x_KKIV7Rw1I "This is heavier than Khatrina the Hooker" (in effort) "Cooold like your mother's heart" (talking to enemy) Accept my warm feelings (After hit with a fire spell) "I'm the Gordon Rasmey of Alchemy" (very excited) I had to switch the name "Maybe I'll have to go to magic's school at least the Telekinesis teacher is sturdy" (or maybe a more ancient word for hot) "Picking flowers like a ... florist" (when picking igredients for alchemy and cooking) "Treacherous like my last girlfriend" (after being attacked from behind) "So ugly... You are an inspiration for abortion!" (too strong?) You can follow my work here: Youtube: https://www.youtube.com/channel/UCjmcTrxx--d_7FqbnB4vV_A Discord Channel: https://discord.gg/sS2r5NV Instagram: https://www.instagram.com/majc18/ [link] [comments] | ||
App on Steam that allows you to manage/create a branching storyboard Posted: 26 Sep 2020 09:32 AM PDT I saw this app on steam many years ago that was an application that allowed you to easily create a branching storyboard and initially ignored it because back then, I would have never thought that a career in game development is something I'd pursue. Well here I am now taking courses on Udemy on C#, Blender, and Unity, and I've completely forgotten the name of the app and find that it would be incredibly useful now. If anyone knows the name of the software or any other websites or programs that may be of use, I'd really appreciate it, thank you! [link] [comments] | ||
Unity - Reducing volume seems to add static to music Posted: 26 Sep 2020 09:11 AM PDT Hey all. I have some looping music in the background of my menu in my game. It sounds nice and clear, in game and in Audacity. In my game's settings menu I have the option to reduce the volume of the menu music and when you reduce it it's possible to hear some static. so the audio isn't as clear as it once was. Is Unity doing something wacky to change the audio waveform or something when it's reducing it's volume? The static is very subtle, but it's noticible if you have good headphones (if you have crappy pc speakers you can't) I know that it's not my headphones, as when I turn the music completely off i can't hear any static at all. [link] [comments] | ||
Having Trouble Adding A Backpack to Character Posted: 26 Sep 2020 09:07 AM PDT Currently using blender, I don't care about adding physics to the backpack. I just to add the pack to a specific bone, the actually body. What've I tried doing is this: Selecting the pack. And shift + LMB, then CRTL + P. Selecting empty groups. Then going into edit mode, selecting Bone02 (which is the body) and clicking assign. However that's not working. For some reason, even when selecting empty groups, it assigns to bone04 (which is the head). Even after clicking remove for bone04, it's stilled grouped to bone04. What is going on with my stupid character? EDIT* Nevermind. I figured it out, so after selecting empty groups. I had to go select and remove every bone in edit mode, THEN assign the pack to the specific bone. Hope that helps anyone else who's trying to add cosmetics into blender. EDIT EDIT* However is there an easier way of doing this? EDITEDITED- Goddangit dude. Now the PACK is connected to the LEFT SHOULDER BLADE! What is going on... :( [link] [comments] | ||
Icon/Grid Vs. List Based Inventory? Posted: 25 Sep 2020 10:28 PM PDT I'm trying to do some research on what people prefer and for what cases or reasons they prefer that style. Any information you have to add regarding this will be tremendously helpful for me to improve myself! :) [link] [comments] |
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