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    Friday, September 25, 2020

    Feedback Friday #411 - Field Test

    Feedback Friday #411 - Field Test


    Feedback Friday #411 - Field Test

    Posted: 24 Sep 2020 08:02 PM PDT

    FEEDBACK FRIDAY #411

    Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved!

    Post your games/demos/builds and give each other feedback!

    Feedback Friday Rules:

    Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game.

    -Post a link to a playable version of your game or demo

    -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos!

    -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback!

    -Upvote those who provide good feedback!

    -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them.

    Previous Weeks: All

    Testing services: Roast My Game (Web and Computer Games, feedback from developers and players)

    iBetaTest (iOS)

    Promotional services: Alpha Beta Gamer (All platforms)

    submitted by /u/Sexual_Lettuce
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    Just finished my video on Indie Game Marketing to try and share some of the lessons I've learned while marketing my own game. Hopefully someone finds it helpful!

    Posted: 25 Sep 2020 07:59 AM PDT

    I hasten to share Toru animations and sound design! Check out how his hair and chains sway and how it all sounds :ะท

    Posted: 25 Sep 2020 10:40 AM PDT

    Looking for resources: books, articles, posts, tweets, etc. or tips about scoring systems. Specially for 80's, 90's arcade games.

    Posted: 25 Sep 2020 08:18 AM PDT

    I'm working on a game, a mix between Dig dug and Bomberman, and I struggle when it comes to design/create the scoring system.

    Does anyone know good resources about that?

    Thanks a lot!

    submitted by /u/hiulit
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    A section from my first steam game I hope you like the color tones.

    Posted: 25 Sep 2020 12:39 PM PDT

    How To Use Unity's New UI BUILDER

    Posted: 25 Sep 2020 11:10 AM PDT

    C# for beginners part 5 unity game development

    Posted: 25 Sep 2020 05:41 AM PDT

    Thank you all! We can stay an indie game dev team and finish making Dwerve!

    Posted: 25 Sep 2020 12:28 PM PDT

    Is it hard (expensive/time-consuming) for gaming companies to create a character concept from scratch?

    Posted: 25 Sep 2020 06:09 AM PDT

    Hi all,

    I am really curious about whether it's hard for gaming companies to create a character (narrative + concept)? It would be REALLY helpful if someone can answer from an hour-wise or money-wise perspective.

    Thank you so much in advance!:)

    submitted by /u/D1amondzzz
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    Published my very first Indie mobile game

    Posted: 25 Sep 2020 12:05 PM PDT

    Hello,

    I've just published my first mobile game in Google Play. It's a trivia type of game with thousands of questions. It would mean a lot to me if you would download and play it, and maybe leave a review. Also if you find any bugs or have any recommendations please feel free to PM me and I will get back to you as soon as possible.

    https://play.google.com/store/apps/details?id=com.hollowlotusnetertainment.triviyes

    Thank you!

    submitted by /u/LeDudest
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    7 Amazing Games Made with Construct

    Posted: 25 Sep 2020 08:13 AM PDT

    Where to start when you don't even know what you want to make?

    Posted: 25 Sep 2020 10:50 AM PDT

    I poked through the sidebar and didn't see anything and maybe this is something to ask more broad creative subs but I wanna start here. I love the idea of making a game, even if no one ever plays it, but I don't even know what game I want to make. Can anyone offer help on finding direction?

    submitted by /u/kerdon
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    I am a nsfw artist, should I hide my nsfw artwork and games from my portfolio?

    Posted: 24 Sep 2020 05:37 PM PDT

    I'm a programmer and game designer. I also love illustration, I consider my drawing skills above average and I love drawing in my free time or for my solo projects. The thing is, I'm a gay dude and most of the stuff I draw is either really explicit or really homoerotic as not only does that helps me relax (no innuendo here) but I just love those kinds of themes.

    The thing is, not only is my work illustrating and animating almost completely nsfw, which means I don't feel that I can show it to prove I understand the workflow of an artist in a team, but the only game I've made that actually got an audience was a pretty explicit game that got about 3000 people playing it. I'm also making an rpg with similar themes right now on my free time from my work as a system's analyst and honestly, I'm torn apart over talking about those projects when applying for jobs on game companies. Should I talk about my nsfw projects on job interviews on the game industry or would that make people see me as an unprofessional pervert that shouldn't get a chance at any job in the industry?

    submitted by /u/MulletHuman
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    Tutorial Unity City Builder - Adding Pedestrians

    Posted: 24 Sep 2020 11:37 PM PDT

    Font License Dilemma in the games

    Posted: 25 Sep 2020 10:32 AM PDT

    Basically i want to use a non free Font in my game.

    I have been searching through couple of websites like myfonts and fontspring and writing their support for the last couple of days and i still didn't get a clear answer.

    For information of people who dont know;

    There are two types of font licenses concerning game developers;

    Desktop License

    App License.

    App license is significantly more expensive. So i dont wanna have to buy it. But i still didnt understand it clearly if i should buy the Desktop and be fine with it or App license a must for game? If you wanna use that text as a logo, Desktop is totally fine.

    But i will use for dialogues and i can't be sure. Here is the email i got from support.

    "The desktop license will allow you to make images with the font. You could turn your game's dialogue into images and display the images in the game under the desktop license. If you wanted the text to dynamically appear in the font then you would need an application license. "

    So if i use this OTF font file in Unity software to create the dialogue text in given font then i have to buy app license as far as i get it?

    But the player will not have this font file by any means so to use or edit in the game. Then why would i have to buy App license? It sounds totally stupid.

    Are there anyone who is experienced at this or who encountered same dilemma before?

    Please share your opinions, its confusing like hell.

    submitted by /u/Mahotion
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    Questions for game design

    Posted: 25 Sep 2020 09:50 AM PDT

    So I want to pursue a career in game design, and I am currently working on a school career project about what it is like to be a game designer. I have already spent a few hours browsing company websites and looking for a university or college that can help me answer some questions, but none of my efforts have been successful yet. If anyone on this sub is a game designer or knows someone I can easily contact to ask a few questions, please dm me. Thank you to anyone that is reading this and can help me.

    submitted by /u/o_m_x_g_a
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    help an architecture student designing a gaming company!

    Posted: 25 Sep 2020 09:20 AM PDT

    hello there, gamers of reddit! I'm an architecture student working on a design submission which involves designing a corporate office for a gaming company that explores VR/AR. the data regarding it is not available much on the internet so I hope I'll get help here.

    The data I'm wishing to collect is regarding a hypothetical company with a population of 1000, which works specifically in creating video games over regular platforms and also the upcoming platforms like AR, VR and create interactive media.

    The aim of my design project is to create a state-of-the-art office building that will cater the said company, pushing them to strive for better products as well as help them have an inclusive environment which will provide the same satisfaction to a person a home provides : comfort and freedom.

    The approximate data I'd like to obtain will be as follows :

    1. The employee hierarchy and number of people in each level of the company : CEO, design team, audio and writing team, production team, marketing, sales and management team, the desk workers and the support staff of operations, etc. The structure of who works under whom and the number of people in each level of the hierarchy. For eg there might be a CEO with multiple vertical leaders under him who manage multiple managers and team leaders. The team leader would have subsequent teams with a specific number of people working on different things and so on.

    2. The existing basic infrastructure needed by the workers such as the desk spaces, conference rooms, testing rooms, audio mixing rooms, etc. and if possible, the equipments and elements present in the same.

    3. State-of-the-art ( could be even hypothetical) facilites and spaces the company would wish to have to function effectively as assumably the leader of the gaming industry. These spaces can be the ones that push the company for greatness and be a leader.

    4. The typical day of a worker to understand and help creating elements that would make the community- both the company's and the whole of gaming's better.

    5. How a gaming company functions top down, right from the process of conception of an idea to end product creation of the game and marketing, sales, etc.

    The data I require is pretty elaborate but your industry being a unique one that's gaining a lot of pace, especially in these trying times, proves to come with its own challenges. Hence for an architectural designer to create spaces to cater gaming industry needs this collection of data to move forward. Thank you in advance!

    submitted by /u/rainycoco
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    Free To Use - M1 Tank Asset

    Posted: 25 Sep 2020 12:46 PM PDT

    Realistically, how fast can you implement network multiplayer in Unity?

    Posted: 25 Sep 2020 12:36 PM PDT

    I'm challenging myself to a 2 week "game jam", and I wanted to throw together something. With the rise of these "party" genre Unity games, I wanted to ask some more seasoned game devs on the difficulty of implementing Unity's network features. Basically, how quickly can I get 2+ people in a level over network play? Thanks guys!

    submitted by /u/hippymule
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    Free To Use Game Asset

    Posted: 25 Sep 2020 12:27 PM PDT

    Kitbashing, Free 2D Level Editor, and DevOps To Improve Development in this week's GameDev Digest. (Link in description)

    Posted: 25 Sep 2020 08:30 AM PDT

    Trading card for the game with 150 reviews Steam

    Posted: 25 Sep 2020 12:14 PM PDT

    Guys, how did the game get the cards? she has only 160 reviews. What are the thresholds for receiving cards? I thought I needed at least 600+ reviews . app id 1100110

    sorry for english, used translator

    submitted by /u/danekingg
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    Where to start seeking Studio Art roles?

    Posted: 25 Sep 2020 12:08 PM PDT

    Gamedev artist here interested in working at a professional studio. No professional experience in games, but have published my own indie game on Steam, and have been improving my art and portfolio.

    Curious what communities to be a part of, and if there are places I should be looking for roles aside from Artstation.

    submitted by /u/battleoftheboros
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    What is the hook?

    Posted: 25 Sep 2020 11:37 AM PDT

    What is the hook?

    Hi guys. How do you catch a persons interest with 1 picture. On app store I see a bunch of different games and some catches my eyes, and some dont. Some make me interested into looking further into the game, others dont. And some even makes me want to download them.

    So below I have added a bunch of different games that caught my eyes. But I just cant put my finger to what exactly it is?

    So what I think is that a picture for a game can have a few factors such as:

    1. Aestetics (looks)
    2. Functionality (what can the player do? Drive cars, run, jump, slide, shoot, different levels etc)
    3. Curiosity (What the picture doesnt show, fx why is the player holding a harpoon towards a zombie? what does he use the zombie for?)

    - Is there anything else please leave it down below

    Pictures:

    https://preview.redd.it/6d52ovw39cp51.jpg?width=1125&format=pjpg&auto=webp&s=09c5a80209725990543a464351a9a0893b0ac8f8

    https://preview.redd.it/tfybemw39cp51.jpg?width=1119&format=pjpg&auto=webp&s=36ee19ee20a054a6bc7516ec8ad0a34d100b68c5

    https://preview.redd.it/lhfkl0x39cp51.png?width=591&format=png&auto=webp&s=aeeeb0a3c800389e98c70b3912edc9c58d95661e

    https://preview.redd.it/i58uxrw39cp51.jpg?width=1125&format=pjpg&auto=webp&s=0189d650136e2bdd931b5787556af3255aad26cc

    https://preview.redd.it/bzwaq4x39cp51.png?width=591&format=png&auto=webp&s=23db8665f27dcb6318a141a796bc56c635e65032

    https://preview.redd.it/hn2zv4x39cp51.png?width=591&format=png&auto=webp&s=eb1e1f29d31151ef4d8d82fc8bbce9ca8f1f62df

    https://preview.redd.it/t7u1bsw39cp51.png?width=591&format=png&auto=webp&s=3d6b2a7fa5d9cbfe44d3002d21bbe13f5dc11979

    https://preview.redd.it/ti85rvw39cp51.png?width=591&format=png&auto=webp&s=4b6452843dc635fa3f4fa95db164ec65f0e8e984

    https://preview.redd.it/xnnijsw39cp51.png?width=591&format=png&auto=webp&s=573431b1fe87683038d33658b84d0bbd5ef7a889

    https://preview.redd.it/2ux4cww39cp51.png?width=591&format=png&auto=webp&s=ca46b91163e51347c8f2b5dc6ffa38effe8fc216

    submitted by /u/nawab1234321
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    Hi should i go for a associates degree in Simulation and game dev or computer science?

    Posted: 25 Sep 2020 07:42 AM PDT

    Hi, There is a high school in my area that is connected to the local community college so if I enroll there I can graduate with a free associates degree in whatever field depending on what electives I take because instead of normal high school electives the electives are college classes that would change the degree you graduate with to something else depending on the electives you take, Ex if I take CS electives I will graduate with an AAS in CS. And was wondering if I should go for a associates in SGD or CS and than transfer for over to a four year university

    submitted by /u/Salticidae2
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