I just made a Tutorial on Fortnite’s Build system! (More info in comment section) |
- I just made a Tutorial on Fortnite’s Build system! (More info in comment section)
- Created mini video game in 40 mins without a single line of code Using Bolt Visual Scripting toll in Unity Engine- Tutorial link in comments.
- I wanted to create a really nice animated UI (turn on sound <3)
- pro gamedev tip: "marketing" doesn't just mean "buying ads", it also means analyzing your product's place in the market, its relation to other similar products, its relation to its potential consumers...
- The Joys (And Agony) of Procedural Generation ● An Interview With ProcGen Master Tom Betts
- Grid-based Movement using Tilemap and Input System in Unity 2020
- on the bright side, It’s a good news from unity
- Need help understanding the legal part of things
- Should Beginners Learn Stylized Art? Blender Stylized Tips for Beginners
- Thinking about starting this project back up - its very close to a demo
- I made a calculator that helps you determine your break even week 1 Wishlist/Copies/Revenue based on your budget, platform costs, publisher cuts, etc.
- I made a cool drag and drop system that allows me to move objects around in my game
- Graphics Settings | UE4
- How we made flying jellyfish swarms in Skyseeker. Tutorial in comments
- I am making a game and would like to see if there is another game that uses a similar art style to use for a reference photo, can you guys help on this issue? Here is the photo of my tileset
- Unity to focus on stability in 2021: All features that reach prod will be supported
- How to make an echolocating effect in unreal engine?
- Creating infinity prefabs in Unity
- Best Months to Find Jobs in the Game Industry
- I made an AR game ft.GameDevs!
- Do you have any indie game ideas with a narrow scope?
- How does a game like Fall Guys not lose money on server cost?
- Mobile gaming devs: How do you figure out how many installs you need for a taste of retention rate?
- Where do I post my first video game?
I just made a Tutorial on Fortnite’s Build system! (More info in comment section) Posted: 14 Aug 2020 05:59 AM PDT
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Posted: 14 Aug 2020 06:56 AM PDT
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I wanted to create a really nice animated UI (turn on sound <3) Posted: 14 Aug 2020 12:29 PM PDT
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Posted: 13 Aug 2020 04:49 PM PDT if you're paying "for marketing" and all that means is your game has some banners ads on social media, your money is being wasted. That's all. [link] [comments] | ||
The Joys (And Agony) of Procedural Generation ● An Interview With ProcGen Master Tom Betts Posted: 14 Aug 2020 08:33 AM PDT
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Grid-based Movement using Tilemap and Input System in Unity 2020 Posted: 14 Aug 2020 08:12 AM PDT
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on the bright side, It’s a good news from unity Posted: 14 Aug 2020 11:55 AM PDT
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Need help understanding the legal part of things Posted: 14 Aug 2020 01:26 AM PDT What does making an LLC do and is it worth it? Also do i have to copyright/trademark my game through a department of some sort? [link] [comments] | ||
Should Beginners Learn Stylized Art? Blender Stylized Tips for Beginners Posted: 14 Aug 2020 06:37 AM PDT
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Thinking about starting this project back up - its very close to a demo Posted: 14 Aug 2020 11:10 AM PDT
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Posted: 14 Aug 2020 08:06 AM PDT
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I made a cool drag and drop system that allows me to move objects around in my game Posted: 14 Aug 2020 11:49 AM PDT
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Posted: 14 Aug 2020 11:00 AM PDT I want my game to have a graphics option menu where the player can choose low settings if they have a low end computer. How would I go about doing this and do I need all my textures to be in multiple resolutions? [link] [comments] | ||
How we made flying jellyfish swarms in Skyseeker. Tutorial in comments Posted: 13 Aug 2020 04:51 PM PDT
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Posted: 14 Aug 2020 10:03 AM PDT
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Unity to focus on stability in 2021: All features that reach prod will be supported Posted: 14 Aug 2020 12:57 PM PDT
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How to make an echolocating effect in unreal engine? Posted: 14 Aug 2020 12:53 PM PDT Does anyone here knows how to make an echolocating game mechanics in unreal engine? Certified noob here. Please help meeeee 😂 [link] [comments] | ||
Creating infinity prefabs in Unity Posted: 14 Aug 2020 11:55 AM PDT
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Best Months to Find Jobs in the Game Industry Posted: 14 Aug 2020 11:47 AM PDT
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I made an AR game ft.GameDevs! Posted: 14 Aug 2020 11:33 AM PDT
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Do you have any indie game ideas with a narrow scope? Posted: 14 Aug 2020 07:47 AM PDT | ||
How does a game like Fall Guys not lose money on server cost? Posted: 14 Aug 2020 10:55 AM PDT I'm looking at using AWS gamelift for a multiplayer game but I can't really figure out how to estimate server cost. It confuses me how a game like Fall Guys that I believe uses dedicated servers can be downloaded for $20~ and not lose a whole lot of money to servers. I see that they have +2,000,000 downloads on Steam with about 100,000~ players actually playing the game at a time. So do they just predict how much the average player will actually play and then sell based on that? Or does Fall Guys actually just use player to player networking somehow?? Games that have a battle pass like Apex or Fortnite make sense because it can continually offset operational costs. Pls help lol [link] [comments] | ||
Mobile gaming devs: How do you figure out how many installs you need for a taste of retention rate? Posted: 14 Aug 2020 10:50 AM PDT Hi experts, I'm wondering how did you figure out how many installs you need to assess retention rate? I'm reading some online guides, some mention 5K and some mention 2K, but they are all very general and don't speak about the why. And from statistics perspective, I don't think I can give a hard number (because I need the real number to compare with my hypothesis, say 40% D2 retention rate) BTW this is for mobile gaming (Google Store/Apple Store), not Steam. Thanks a bunch! [link] [comments] | ||
Where do I post my first video game? Posted: 14 Aug 2020 07:01 AM PDT I want my friends and family or even strangers to download my game where can I post it [link] [comments] |
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