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    Sunday, June 7, 2020

    Small improvement for this old motion capture system & this little UDP tool works well.

    Small improvement for this old motion capture system & this little UDP tool works well.


    Small improvement for this old motion capture system & this little UDP tool works well.

    Posted: 07 Jun 2020 04:08 AM PDT

    Some people have asked me how I achieve this sprite/billboard effect within Unity for my game Yoshi’s Journey, so here’s how I do it!

    Posted: 07 Jun 2020 05:57 AM PDT

    My 10yo brother insists that I share his cute game idea with actual game developers to hear how well he did on his homework

    Posted: 07 Jun 2020 03:48 AM PDT

    He has a Design and Technology subject where they use Tynker to learn about programming and make simple games. His last homework was to come up with a new game concept and he is very proud of this one:

    "The game is called Santa Army and in it you are one of many Santas. Every time you start a game, you have resources to make gifts in your factory and you get different houses. You have one day to sneak and investigate the houses to find the good and bad children and what each one likes. Then, you have to make gifts and deliver them without anyone seeing you. You get higher scores for better gifts and for eating cookies and not being seen."

    I told him the idea is nice and he did get an A, but so did everyone else, and I guess he wants more opinions. We would appreciate hearing from you guys.

    Edit: Thank you everyone! I showed him your responses and explained what the words he didn't know meant. He was so happy that you took him seriously and liked his idea. He started dancing and now went to draw the game to share in class tomorrow :)

    submitted by /u/jowallace
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    I got a few engineer friends together and we are working on a Virtual Reality Demo for Mars. So far we are doing early tests. We plan to open source plans for an entire Mars colony. GitHub link in comments

    Posted: 07 Jun 2020 10:44 AM PDT

    After upgrading my project to URP in Unity, Global illumination is not working , have have generated light many time but still shadows are too dark....any idea how to fix it?

    Posted: 07 Jun 2020 02:07 AM PDT

    I’ve put together examples of as many different screenshakes as I could think of. (let me know if you have others I can add)

    Posted: 07 Jun 2020 04:33 AM PDT

    Calling Out Low Effort Mobile Kids Game Devs

    Posted: 07 Jun 2020 07:33 AM PDT

    I don't know how many of you are aware of this but there are a ton of low effort games directed towards kids on the app store. I know because I have a little nephew and he searches "car" and asks me to download the games which are low effort. I'm honestly fine that they are low effort since they are directed towards kids and my nephew has fun with them but they are so bloated with ads and purchase pop-ups. Like so many characters/cars/etc. are locked and you have to spend absurd money (normally $20+) to purchase them, I think the devs are just hoping that their parent's payment method is connected and that the kid will click the purchase icon. That's what my nephew does, luckily there is no payment method connected. What's even worse is that they are just asset flips or filled with assets and minimum effort.

    Like look at this: https://apps.apple.com/us/app/flying-car-extreme-real-racing-3d-simulator/id1109994901

    I'm pretty sure it's all assets and if you don't want your starter car but a different car, it costs tons of money. The terrain is just risen too, no effort and that causes your car to get stuck very easily.

    I know some people will say "who cares" but just wanted to let you guys know of this.

    submitted by /u/Agreeable-Door
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    How do I make my platformer controller feel less floaty, and more tight

    Posted: 06 Jun 2020 08:32 PM PDT

    Do you guys have Twitter account? Is Twitter a place for game developers?

    Posted: 07 Jun 2020 10:52 AM PDT

    What RTS type game that you have played had the best single player "mission" type game mechanic?

    Posted: 07 Jun 2020 09:35 AM PDT

    I was thinking something along the line of C&C Red Alert had the best single player mission campaign for me. Would love to know what other RTS type games out there had mechanics that made single player worth while.

    submitted by /u/pingpongstuckinahole
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    Moonlight Game Devs Newsletter #1 - The Weekly Resource for Game Devs

    Posted: 07 Jun 2020 09:01 AM PDT

    I posted a couple days ago that I would love to include the community in the newsletter. I had a lot of responses and want to thank everyone who submitted their dev log! I will include everyone's in the next one, who wasn't included here! If you want to receive these in a more stylish manner, all conveniently in your inbox, please consider subscribing to the newsletter on the website. The original newsletter is available here.

    Podcast

    The podcast launched last week with two episodes, so there is no new one this week. That said, I hope to launch new episodes weekly weekly from here on. These are the first episodes:

    Open Worlds as a 2-Man Team - Lavaboots Studio shared how they created their last few open world games, optimizations they made in Unity, low poly graphics and audio. Lots of interesting technical discussion here!

    From Games Employee to Solo Dev - Game designer Tom Goodchild shares his journey from being a designer at various studios to going fulltime on his own project. He shared lots of valuable information on the lessons learned!

    Articles

    Roguelike Card Combat Design - I had a chat with the developer of Ufflegrim, a game that can be described as a unique take on classic roguelikes, by adding a deck building mechanic (yes - its not just a roguelite deckbuilder that CLAIMS to be a roguelike). We discussed how he came up with the idea and went about balancing and designing the mechanic.

    How to get Content Creators to play your Game - Content Creators are an important marketing channel for game developers, as they allow you to expose your game to millions of potential customers.

    Community Dev Log

    https://youtu.be/yKRUSfY-Ds8 - User MO shares how he improved his Ludum Dare game, inspired by Super Meatboy.

    https://www.youtube.com/watch?v=m2iEQCnlS74&feature=youtu.be - Bladelink is an upcoming game developed by a 16 year old creator. He shares his progress so far, as he is getting ready to launch on Steam!

    https://www.youtube.com/watch?v=9WiAz2gwcAg&feature=youtu.be - Hilarious dev log by Alex Barrette, creator of an upcoming city builder.

    https://medium.com/@beefquest/beefquest-001-introduction-7ed694c71473 - Creators of Beefquest, an upcoming strategy game, share how the inspiration behind their title and the features that have developed so far.

    submitted by /u/mpbeau
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    Volumetric procedural cloud shader I made for a school project

    Posted: 07 Jun 2020 11:48 AM PDT

    A Multithreaded Sorting Attempt

    Posted: 07 Jun 2020 05:44 AM PDT

    I need feedback on my game

    Posted: 07 Jun 2020 11:12 AM PDT

    So my problem is basically that I recently finished like a 3 level demo on a game I'm working on, and I have no idea how it is. Like obviously I get a picture of it but a creator is gonna be biased, so I was wondering if anyone on here could play it and give me some constructive criticism. I just need some notes to prevent it from being stale. To be specific, what is boring, and what is broken/working weirdly? I think this goes by the community rules but I'm not sure. The game is just named Unnamed Platformer on Itch.io. Thank you in advance to anyone who takes the time to help me out.

    submitted by /u/Kinfinite80
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    Basic Ray Tracing in the Fragment Shader (Shaders in Comments for those interested)

    Posted: 07 Jun 2020 03:12 AM PDT

    Ad platforms for HTML5 games?

    Posted: 07 Jun 2020 10:43 AM PDT

    I wanted to make a free HTML 5 game supported by ads. When I signed up for google's ad platform, I get rejected because my website doesn't have enough text content (it's all Javascript).

    What ad platforms are good for these kinds of pages?

    submitted by /u/proboardslolv5
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    Dev Blog 01: Twinkle Twinkle (how we got bright pin-prick stars in our space backgrounds)

    Posted: 07 Jun 2020 10:31 AM PDT

    How much money should i have ready for a multiplayer game?

    Posted: 06 Jun 2020 11:40 PM PDT

    Hi all! So i wanted to make a sort of a party multiplayer game(already made a single-player prototype of sorts).

    Because of the nature of the game i just wanted to use p2p or the "client being the server" way because well its free to do if you use STEAM for matchmaking or something like this.

    But everyone says to buy dedicated servers, its the intended way, its better, no cheaters, no disconnected sessions etc., but frankly, its a party game, not a competitve FPS shooter, i dont really care about cheaters of sessions ending if the server leaves, are those servers really necessary? And if so how much do these cost for a starting young multiplayer game?

    Thank you all for reading!

    submitted by /u/Flamyngoo
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    Are games about covid-19 too soon or could they be educational? Thoughts?

    Posted: 07 Jun 2020 09:50 AM PDT

    I'm working with a doctor who wanted to make a RTS game that shows the importance of wearing a mask and social distancing while still being fun. The hope is that people not taking the pandemic seriously will play the game and see how certain decisions can impact a community and spread of disease.

    The concern we're facing is that a game like this might be seen as capitalizing on a crisis instead of being educational. Sounds like it's going to be free and without ads. Trying to get as many opinions as possible to help determine how to move forward. Any feedback or tips on how to get the message across would be appreciated.

    submitted by /u/jbennett_123
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    Who would be interested in watching a series where you watch someone learn to code in real time without edits?

    Posted: 07 Jun 2020 09:47 AM PDT

    You can watch the struggle with me and hopefully may get some other people to try as well. I would title a basic overview of what happened in each video. I'm thinking 1 hour long videos and stop no matter where I am at that hour.

    Let me know

    submitted by /u/Ihaveastupidstory
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    Game Dev at University

    Posted: 07 Jun 2020 09:45 AM PDT

    Hey everyone!

    I'm in Lower 6th at the moment (Age 17, so one more year of school before university) and I'm starting to think very seriously about what course I want to study after school. A big one for me has been game development and art, and I've found a nice university who's course apeals to me. I have a few questions for anyone who has been down a similar path:

    - How was it? Was it what you expected?

    - Did people (i.e. school, family etc.) take it seriously? I'm worried that the school I'm at - a highly academic one where a lot of people go into medicine and law and so on - may not think highly of my career choice, especially as so many of the staff are incredibly anal about gaming and the likes.

    - How broad is the range of jobs that could come out of such a degree?

    - If I don't mind coding, but I'm not overly enthusiastic about it, can I 'learn' to like it as I get more familiar over time?

    I really look forward to seeing some answers, and hopefully anyone whos currently in the gamedev industry, even if they didn't study it directly, can let me know what the industry is like.

    Best wishes!

    submitted by /u/Cowcohol
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    Implementing a layered smoke and ember effect from scratch (particle systems, perlin noise...)

    Posted: 07 Jun 2020 09:27 AM PDT

    How might I get started on making a game like Mount and Blade?

    Posted: 07 Jun 2020 09:25 AM PDT

    I'm wondering what it might take to make a game like Mount and Blade by myself. That game is essentially a real-time tactical action-RPG with something of a grand-strategy sandbox metagame. The original version was apparently developed by a married couple working on their own.

    I absolutely love the idea of that game, but I could never get all that into it. I guess I just don't care for how some things were implemented, and this was enough of a problem that kept me from enjoying the game. But as a result, I have an idea of what sort of game I'd like to try to implement.

    But I'm wondering how I might get started.

    I have experience with C, C++, and Python, though I'm not a particularly great programmer. But I'm not too afraid of trying to code up my own custom stuff for whatever reason. And I'm fine with picking up another coding language. I don't need to be hand-held by some engine that does everything.

    I've messed around a bit with the Unreal engine and seen some tutorial videos, but it looks like the target applications are 1st- and 3rd-person shooters. My gut feeling tells me that trying to do anything else will be an uphill struggle that might not be worth the effort. Am I wrong in that assessment?

    Is there a better engine option for an application like this? Besides shooters, I only see people talk about games like 2D platformers and isometric games; I can't find anything on what's particularly good for a strategy type of game.

    Alternatively, should I try out a framework like OGRE 3D or LWJGL instead? I feel like this would make for a better learning experience, given that a framework doesn't shove so much stuff under the hood.

    Given whatever tool I choose to work with, what would be a good starter project? I know it's generally recommended to start with something simple like creating Pong. I'm totally down for something simple; it's just that I don't want to make Pong. Isn't there something similarly simple, but more like what I'm interested in doing? If there's a guide somewhere that teaches me how to make a "game" where I just issue movement orders to an actor on a map, that would be ideal.

    Does anyone have any insight or ideas?

    submitted by /u/cracklescousin1234
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