Here's my free pixel font with East Asian language support! Link in comments. |
- Here's my free pixel font with East Asian language support! Link in comments.
- I finished making a free in-depth comprehensive guide on doing video game PR. Topics include media pitching, press kits, press releases, and more. I hope you guys find this helpful!
- It takes a long time to fully create a simple game
- Is game development worth it for me?
- "All Things Game Feel" talk - lots of good tips, tricks and thinking patterns (by me)!
- What to do after Brackeys tutorial?
- Any ideas how to implement this kind of blending sprites into each other (leaves on the right)?
- Hanging Rope Bridge for use with spline tool
- "Transferability" of learned skills and concepts between engines
- Does anyone know a way to stay motivated and stick to a project?
- Wind shield wiper post process test. Attempting to bring elements of the characters 1st person perspective into the players 3rd person perspective. Does it make sense in context or does it seem to abstract?
- Advertising advice for a beginner indie developer?
- Looking for book to create a Game Engine from scratch in a "tutorial" format
- Made this to show how frustratingly funny learning blender can be. No shots at blender, but I think it's making me go crazy... ヽ(`Д´)ノ︵ ┻━┻
- 5 free online courses from Harvard you can sign up for right now to learn how to code
- How To Create An Advanced Save System In Unity
- Do you know of any Game Engine with JavaScript as it's scripting language ? Please understand, I am not looking for a JavaScript 3D framework, I am looking for a game engine (with IDE) that just so happen to have Javascript/ECMAScript as it's scripting language.
- Stupid question: 8s there going to be any meaningful delay difference between using getkeydown and getkeyup?
- How do i generate an endless runner level?
- Game engine Banshee3D is ded
- I've always wanted to make a game but after trying two years ago I gave up because of depression. I said to myself in 2020 that since I'm no longer suffering I should fulfil my dream. Today I did just that.
- Do I need a gaming PC for game development?
- Just playing with a prototype for fun. No idea where am i going, maybe you can help me figure it out.
Here's my free pixel font with East Asian language support! Link in comments. Posted: 09 Jun 2020 09:20 PM PDT
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Posted: 10 Jun 2020 04:29 AM PDT
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It takes a long time to fully create a simple game Posted: 10 Jun 2020 11:35 AM PDT My game has a simple enough concept (a tile based mobile puzzle game), and when me and my partner first estimated how long it would take, we thought it would take 1 to 2 months... I even had a POC of the game finished in only a couple of weeks. But now I am six months in and i'm starting to see the light at the end of the tunnel, but Im realizing it is entirely possible we still have 1 to 2 months of work left till full release between beta testing, polishing, and getting the game "production ready". I am not complaining though, it has been an awesome journey so far, and we have taken the game so much further then our original plan. Has anyone else grossly underestimated how much work it takes to make a game? [link] [comments] | ||
Is game development worth it for me? Posted: 10 Jun 2020 12:32 PM PDT I'm a 25 year old guy with a degree in business who has always had an interest in game development. Currently I make a full time income from 3 sites I've started, 2 of which are about video games. One goal of game development would be to make games that I could advertise through my sites. Yes, I could hire a company to make one but it's always been a dream of mine to create one myself. I'm particularly interested in the coding aspect of games. I love scripting and it's something I can do for hours at a time. So in my scenario, I really want to get into game development but I'm hesitant because I don't know if it would be worth it financially. Working for a development company is not an option, and neither is going to college again for a development degree. For the last couple weeks I've been self teaching Unity for about 2 hours per day, and I can continue that as long as I need to. So my question is, would indie video game development be worth it financially for me in the long run? I'm pretty financially independent as it is, but I need to know if there's a good chance I can make more money. If there's not, I'll kill this idea while it's early and move on to better things. [link] [comments] | ||
"All Things Game Feel" talk - lots of good tips, tricks and thinking patterns (by me)! Posted: 10 Jun 2020 07:59 AM PDT
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What to do after Brackeys tutorial? Posted: 10 Jun 2020 09:53 AM PDT I finished brackeys "how to make a video game" series a few weeks ago and after his series I didn't really know what to do which i still don't. So any ideas? [link] [comments] | ||
Any ideas how to implement this kind of blending sprites into each other (leaves on the right)? Posted: 10 Jun 2020 04:23 AM PDT
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Hanging Rope Bridge for use with spline tool Posted: 10 Jun 2020 12:54 PM PDT
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"Transferability" of learned skills and concepts between engines Posted: 10 Jun 2020 12:51 PM PDT I've been looking into RPG Maker, and flex my music, art, and writing muscles, but down the road I wouldn't be against branching out into learning programming or more "serious" engines. I have no programming experience other than HTML a long time ago. Are the skills related to programming and logic (specifically in RPG Maker 2003) in any way transferable between different engines, not necessarily directly but would they at least be helpful, or is it a waste of time? For example, when one learns a spoken language, it's easier to learn more languages because you already have some points of reference and anchors. [link] [comments] | ||
Does anyone know a way to stay motivated and stick to a project? Posted: 10 Jun 2020 11:38 AM PDT About what I have done so far: I have been doing game development for just over a year and I have used most engines I have got my hands on (and library's like SDL and raylib) but I am getting to the point where I'm really demotivated to make anything. I am doing game development because I love games and I want to become a Software developer in the future and programming is big in games. [link] [comments] | ||
Posted: 09 Jun 2020 06:28 PM PDT
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Advertising advice for a beginner indie developer? Posted: 10 Jun 2020 07:31 AM PDT My first game (Stealth) was originally made for a game jam in 3 days. After getting over 450 views in around 2 weeks (which I thought was pretty good for my first proper game), I decided to continue working on it. I spent the next two and a half months after that creating a new product with the same ideas, nicer aesthetics, better performance and new mechanics. However, since updating my game on itch, I've only managed to get 41 plays, many of which were just my friends/family, so probably closer to only 20 other people playing it (it's already been 2 days). This was quite confusing to me, since I spent so long working on it and advertising it too, when compared to the original game, but the first one was so much more successful. Does anyone have any tips or suggestions how I should try marketing my game? Or strategies that have worked for you? Any advice is appreciated, thank you! [link] [comments] | ||
Looking for book to create a Game Engine from scratch in a "tutorial" format Posted: 10 Jun 2020 11:08 AM PDT Hello I'm looking for a book that can teach me how to make a game engine from scratch (C++ or C# is fine). There are several books that are often advised for this, like "Game Engine Architecture" or "Game Coding Complete" however the issue I have with these books (which I'm sure they are great and very informative) is that I unfortunately learn better by doing rather than just reading and neither book is written in a "tutorial" format. What I mean by that is that I'm looking for a book that actually builds a game engine from scratch, making you follow along, presenting all the code, guiding you from start to finish. What these books do is to either let you download a solution with all the code already there, or present bit and pieces here and there, but you are not able to follow along to create something. There are several books, more specific to game development, that do follow the tutorial approach, letting you create a solution, guiding you into creating the files that will compose the game, listing the code and explaining it, but I'm having an hard time finding something for an actual game engine. I realize it might be because creating a game engine is tough and in theory anyone who want's to do it should be plenty comfortable into reading a fully completed source code with some theory explained. But as I mentioned earlier, I really learn better by doing, by writing following along. Do you have any advice? I would prefer a book (no matter if it's 1000/1500 pages long!) and for the language I would prefer C# or C++. The Game Engine doesn't need to be incredibly feature complete, but it should at least have basic functionality (2d/3d, basic physics, basic rendering, etc). Thank you for your help!!! P.S. I agree with the "make a game rather than an engine" guideline, but I would like to create an engine mainly for fun, and to see if - with proper guidance - it is something I'm able to do understanding it in full... or not :-D [link] [comments] | ||
Posted: 10 Jun 2020 10:01 AM PDT
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5 free online courses from Harvard you can sign up for right now to learn how to code Posted: 10 Jun 2020 09:24 AM PDT | ||
How To Create An Advanced Save System In Unity Posted: 10 Jun 2020 12:49 PM PDT
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Posted: 10 Jun 2020 12:29 PM PDT The only one I knew is CopperCube, the stye is Javascript-ish but it uses its own stuff like ccbRegisterOnFrameEvent instead of using requestAnimationFrame and it doesn't even have setInterval, it only "look" like JavaScript for the most part. [link] [comments] | ||
Posted: 10 Jun 2020 12:23 PM PDT We all want responsive controls. I have charged attacks in my game. Not all attacks in a combo can be charged. To handle the charge attack, I need to start the attack when the player stops pressing the button(getkeyup). If I also did that for non charging attacks(instead of getkeydown) would there even be a noticable delay? There is at least SOME physical delay between your finger leaving the button. And which one should I do? Would using getkeyup for non charging attacks make things more consistent? [link] [comments] | ||
How do i generate an endless runner level? Posted: 10 Jun 2020 12:13 PM PDT I had recently watched a game development tutorial.(link provided below). The game is basically a red cube trying to dodge obstacles. Just wanted to know how to randomly generate an level with a fixed length so I would have to make hundreds of levels by myself. Link to video: https://m.youtube.com/watch?v=D4I0I3QJAvc&list=PLPV2KyIb3jR5QFsefuO2RlAgWEz6EvVi6&index=8&t=365s Edit: I'm still new to both Reddit and Game development so please explain as simply as possible. [link] [comments] | ||
Posted: 10 Jun 2020 11:44 AM PDT Github link with source code is deleted - https://github.com/GameFoundry/BansheeEngine Also main page is also unavailable - https://www.banshee3d.com/ [link] [comments] | ||
Posted: 10 Jun 2020 11:23 AM PDT
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Do I need a gaming PC for game development? Posted: 10 Jun 2020 10:59 AM PDT Say I want to make a game in scale of Resident Evil 2 Remake? Do game developers use actual, high-res assets when making a game? -- what kind ofncomputer would suffice? Is a Macbook Pro fine to use in this type of work? [link] [comments] | ||
Posted: 10 Jun 2020 10:57 AM PDT
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