• Breaking News

    Tuesday, April 14, 2020

    We started creating our trailer last week and would appreciate if you can help us with some critic and feedback

    We started creating our trailer last week and would appreciate if you can help us with some critic and feedback


    We started creating our trailer last week and would appreciate if you can help us with some critic and feedback

    Posted: 14 Apr 2020 08:28 AM PDT

    When you finally find out and understand the vertex shader color to do the effect you want :). Hallelujah!

    Posted: 14 Apr 2020 07:47 AM PDT

    Creating a new "Survival Of The Fittest" gamemode in our game with mobs arriving in waves, what are your thoughts?

    Posted: 14 Apr 2020 05:19 AM PDT

    ICYMI: if you are curious about Procedural Animations we made a video about it (full tutorial in comments)

    Posted: 14 Apr 2020 06:10 AM PDT

    The Most Basic Pathfinding Algorithm, Explained

    Posted: 14 Apr 2020 04:04 AM PDT

    3D models for your games for FREE (3d model haven)

    Posted: 14 Apr 2020 10:33 AM PDT

    How do you get past programming tests?

    Posted: 14 Apr 2020 10:32 AM PDT

    I was laid off from my first game dev job about 8 months ago and since then I've been struggling to get far in interviews.

    Roughly twice a month I will get a technical test from a company which can vary from a 2-3 hour session to a week long test. I've been improving at them but even if I get them running correctly and efficiently as well as including documentation, I can never make it past the testing phase. It doesn't help that these companies will never provide feedback ether so I don't know what I'm missing.

    I could just say I was unlucky if this only happened with a few tests but it happens so frequently I'm wondering if it's something that I'm doing or not doing. It could be a good sign that my applications are getting enough attention to get theses tests (considering I never even got tests when looking for my first job) but I'm not going to make it to an actual interview until I learn what they're looking in these tests other than the correct answer. Some people will joke and say it's a secret handshake but it really does feel like that at times.

    I also have another question: is it a bad sign if I keep getting offered tests instead of interviews?

    submitted by /u/Rikkaboy
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    This might be the most baffling negative review I've seen on Steam. Goes to show you'll have critics for absolutely any reason

    Posted: 14 Apr 2020 11:23 AM PDT

    How gamedevs choose the minimum system requirements for their games?

    Posted: 14 Apr 2020 09:49 AM PDT

    Physics Constraints in Games Part 1 - Constraint Basics

    Posted: 14 Apr 2020 06:47 AM PDT

    How we made basic information readable in As Far As The Eye while keeping it cute and immersive

    Posted: 14 Apr 2020 06:42 AM PDT

    Scratching game source code released on Asset Store

    Posted: 14 Apr 2020 11:41 AM PDT

    Have a question about a publishing company

    Posted: 14 Apr 2020 07:33 AM PDT

    Hey, I got an email from a company called 4thebalance.com saying they were interested in publishing my game in Korea. I was wondering if anyone has heard of this company or if there is anything I should watch out for?

    Thanks everyone!

    submitted by /u/mrgreen89
    [link] [comments]

    I've been working on a game that pays you a share of the ad revenue - and the supporting ad platform

    Posted: 14 Apr 2020 11:07 AM PDT

    I must stress, this is highly experimental. I have no idea if the economics of this will work out. You can read more about it at https://pinatagames.com/blog.

    The game is called Terrestria. It's a multiplayer browser-based game. You win money for the following things:

    • Banking 5 gems at once
    • Achieving a score of 10 without dying
    • Achieving a score of 25 without dying
    • Achieving a score of 50 without dying
    • Achieving a score of 75 without dying
    • Collecting the trophy

    The game ends when someone collects the trophy.

    The ad platform, Pinata, is in closed beta for developers and advertisers, so there's no real ad revenue available yet. I threw in £50 of my own money for people to compete over, so we'll see how long that lasts =) You'll need to have a PayPal account to withdraw your winnings.

    Anyway, so I'm posting this here to ask if any devs would like to integrate Pinata into their games. We would work closely together to shape the API and SDK to suite your needs.

    Also any feedback would be highly appreciated.

    Thanks

    submitted by /u/Ralen_Hlaalo
    [link] [comments]

    Steam game festival (6 to 14 june) submissions are open (until 24 april) to present games releasing before summer 2021

    Posted: 14 Apr 2020 10:51 AM PDT

    Sword Swing Sound Effects, Character Voice and Draw Sword - #22 Unreal Engine 4 Action RPG

    Posted: 14 Apr 2020 10:26 AM PDT

    Writing the Characters & Companions of The Outer Worlds

    Posted: 14 Apr 2020 10:10 AM PDT

    Wanted to share my process for filtering through all my video game ideas to decide which are actually good.

    Posted: 14 Apr 2020 09:57 AM PDT

    What's better?

    Posted: 14 Apr 2020 09:55 AM PDT

    Making a "Free to Play" Game where you implement monetization in your gameplay loop and more people can play your game

    or

    Making a "Paid Game" where monetization is upfront and players will play the game without ads or in-app purchases?

    View Poll

    submitted by /u/NxKuma
    [link] [comments]

    Working with Artists

    Posted: 14 Apr 2020 03:58 AM PDT

    I've been in full time game development for almost a year now, and all my interactions with artists have been superb, though I would like to hear some thoughts, perhaps from the artists out there, or other game developers, on how best to interact with someone, especially if a language barrier makes conversations less fluid and natural than they usually would be.

    For example, I'm not an artist, so I sometimes can't tell what is wrong with an image from a technical or artistic standpoint, but I can tell that something is off or wrong with a certain area.

    Developers out there, do you struggle with this sometimes, and does it also annoy you that you can't give them the details you'd like to?

    Artists out there, is there something that annoys you in particular with interactions with clients, and is there something you wish clients, like me, would do more?

    Regardless of how my projects turn out, I want to be known for being good to work with, and really hope I come across as a good intentioned and fair client - so I'm willing to hear from people who have been in the industry for a long time.

    submitted by /u/PeteBabicki
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    The Gunplay of Call of Duty Modern Warfare

    Posted: 14 Apr 2020 09:53 AM PDT

    I made a video showing how perlin noise works and how to code it

    Posted: 14 Apr 2020 09:45 AM PDT

    UNO card game

    Posted: 14 Apr 2020 09:40 AM PDT

    cardgame.io - ALPHA TEST

    https://github.com/Valse97/uno.io

    Tell me what do you think and if you like the idea!

    P.S. If you want to help, you're welcome (mostly for design and CSS styles) 😉

    submitted by /u/r_Valse97
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