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    Monday, April 13, 2020

    Don’t let comments like this discourage you! Keep making awesome games!

    Don’t let comments like this discourage you! Keep making awesome games!


    Don’t let comments like this discourage you! Keep making awesome games!

    Posted: 13 Apr 2020 08:55 AM PDT

    Crafting A Tiny Open World: A Short Hike Postmortem @Adam Robinson-Yu at GDC 2020

    Posted: 13 Apr 2020 02:17 AM PDT

    I've composed 75 completely free songs you can use in any personal and commercial project!

    Posted: 13 Apr 2020 05:32 AM PDT

    You can download all the songs in one rar file by following this Bandcamp link. To find more information about the license, please check this creativecommons.org link. You can use any song in this library in any project, and that includes commercial projects as well. Please refer to Bandcamp page to see required attribution that you need to give, if you'd like to use any of these songs in one of your projects. I'm planning to expand this library's content as much as possible, so I created a Patreon page if you'd like to support this idea. If you become a Patron, in return, you'll get access to the additional songs that are not included in the public library hosted on Bandcamp. Feel free to ask if you guys have any questions.

    submitted by /u/Imightberobot
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    Blender 2.8 Hard Surface Modeling and Emission

    Posted: 13 Apr 2020 02:33 AM PDT

    how to rig 2d limbs quickly with bones and IKs in Godot

    Posted: 13 Apr 2020 05:20 AM PDT

    Constraint Programming and Wave Function Collapse Explained

    Posted: 13 Apr 2020 12:58 AM PDT

    Thanks for kind words on previous tileset, now time for some free 16x16 pixel art items/icons (cc by sa 4)

    Posted: 13 Apr 2020 09:33 AM PDT

    General question.

    Posted: 13 Apr 2020 08:35 AM PDT

    First let me say sorry if this is not the place for this question.

    So, my 6yo son has expressed an interest in learning to code for the express intent to create video games. A little quick background on him. He is of above intelligence for his age, he has a 146 IQ and a love of languages. At the age of 4 he taught himself the russian alphabet (we are american and speak only english in the house). Anyways I don't state this to brag but to show he has the capacity to learn and retain information very easily.

    My question is what coding language would be a good starting point for him. I personally have a basic idea of how code works and some of it's intricacies but have no idea of where to start him off for gaming.

    Any help is greatly appreciated.

    Thanks in advance.

    Proud Dad

    submitted by /u/wyle77
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    Seeking game development mentorship

    Posted: 13 Apr 2020 09:50 AM PDT

    Are there any seasoned game developers available to give mentorship to those that are less experienced? Also are there any resources to point to game development mentorship? I'm looking to generally improve my game development skills and chatting about things such as best practices, doing code reviews, exchanging war stories from the trenches, etc... go a long way.

    Since I'm requesting mentorship, I think it makes sense to give a brief background about myself. I've been doing game development seriously as a hobby for 3+ years and I have 7+ years of professional software engineering experience. I have released one game and I'm working on another. If you would like to know more, please ask!

    submitted by /u/Chukobyte
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    Blog Post - First 5 months of working on an Isometric Minigolf Game in Godot.

    Posted: 12 Apr 2020 06:53 PM PDT

    As an indie I've found that using store-bought 3D models and animations is usually received just fine if the game itself looks coherent and is interesting. Are there big exceptions? Platformers for example?

    Posted: 13 Apr 2020 08:14 AM PDT

    I've been toying with some ideas on a 3D platformer. I'm not an artist by any stretch and commissioning models and animations is something that is just way beyond my price range. If I could, I'd do it in a heartbeat. I'm just a programmer/designer.

    Is there any kind of extra stigma towards platfromers using store-bought assets specifically? It's a genre that relies very heavily on it's characters and art style, so I could in my head see more people complaining about how they've seen the assets before and it takes the originality out of a platformer, of which highly successful examples have a very unique charm to them.

    I do try to edit assets in Unity when I can, either by built-in editing tools, swapping textures to something custom, changing shaders and colors around, or adding additional detail via particle effects. I just wonder if that's enough for a platformer of all things.

    submitted by /u/ohcomeonwhatnow
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    Best websites for free textures, 3D models and software

    Posted: 13 Apr 2020 11:56 AM PDT

    Similar game with same name published years ago. How do I proceed?

    Posted: 13 Apr 2020 11:55 AM PDT

    I have just finished working on a casual/mobile game for Android and iOS this last year. Got the domain name, social handles, etc. with no problems.

    On the depths of Google I discovered that a company in the UK created a very similar web-based game in 2017 with an identical name to mine.

    The game itself is super simple, so that isn't a surprise. But I want to avoid any potential legal claims down the line.

    How do I proceed? Just change the name?

    submitted by /u/Grindstone_Cowboy
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    I started a course 2 weeks ago and don't know if I should continue with it. Please help

    Posted: 13 Apr 2020 11:53 AM PDT

    Hello everyone

    I got into game development only 2 weeks ago by with the "c# unity developer 2D: learn to code making games" course. I've completed the "Block Defender" section of the course (completed 3 out of 6 of the main sections).

    Now I am starting to think that maybe I should switch to the 3D course (or maybe even the RPG one), because I got into this topic intending to make my own 3D game. (I chose the 2D course because it was much more popular). So far, the course feels great. I'm just worried that after completing this 2D course I won't be able to make my own 3D game, and will have to take the 3D course. I'm worried that there'll be a lot of repetitive topics in both courses.

    So my question is- in what order should I take these three courses (if anything at all) (2D, 3D, RPG):

    1. Should I switch to the 3D course now? Or should I complete the 2D course, and after that switch to 3D?
    2. What about the RPG course- Should I complete 2D and continue to the RPG course? Should I complete 2D, after that take 3D and then start the RPG course? Or should I just avoid it?

    Thank you for your time

    submitted by /u/almogcohen
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    Super Meat Boy Effects Tutorial in Unity For Beginners

    Posted: 13 Apr 2020 11:51 AM PDT

    How do you get experience writing stories and characters for your game?

    Posted: 13 Apr 2020 11:48 AM PDT

    I'm creating a game that I'm realizing needs a story, world, and characters to interact with in it. My background is making several arcade-style games that are almost exclusively based on game play alone.

    Are there any articles I can read, or exercises I can practice to train this skill that have helped you with this?

    I have a few other people in my life that may help out, but I think I need something I can write to show them a rough idea of what I'm trying to accomplish. Thanks!

    submitted by /u/spicybright
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    Any Starter Tips?

    Posted: 13 Apr 2020 11:42 AM PDT

    I'm Quite Young And My Dream Job Is Being A Game Developer, I Want To Make A Game Similar To. All Of Duty But A More Realistic Weaponry, I Love Weapons, I just find them interesting, anyone know any starting software or Courses to go through? Thanks

    submitted by /u/memlorfwastaken
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    GRANDIOSE DELUSIONS - I made a 1-bit visual novel Release

    Posted: 13 Apr 2020 11:41 AM PDT

    Looking for specific guidance on how to move forward with game idea

    Posted: 12 Apr 2020 06:49 PM PDT

    Hi Everyone:

    As a result of the quarantine restrictions imposed by COVID, and the fact there is no clear end in sight, I have decided the best use of my time would be to add an additional skillset or two -- in addition, I have an idea for a simulation-type game that has been sitting in my brain for months now, and the ability to finally build it (or at least try) would be very satisfying.

    Accordingly, I have spent the past few days scouring this subreddit, as well as others and other communities to figure out the best way forward (if such a thing exists) in terms of what language(s) I need to learn and how to execute the idea.

    My idea is basically for a political simulation where you play the role of an elected official, with actions such as running for office, supporting/opposing legislation, etc. Thus far, I have been able to implement this vision in excel, using a number of If/And formulas (and others) that are all interconnected; this has had the benefit of showing that the idea (as it lived in my brain) can be actually executed (roughly), while also forcing me to think through the nuts and bolts of designing the model (to the extent Excel allows). I still have a long way to go, but the light is at the (far) end of the tunnel.

    Ultimately it's all very relational: If your character takes position X, then popularity among group Y goes up, while it goes down among group Z; if your character supports a bill from another character, then your relationship with that character increases by X. All of these scores contribute to the probability of getting re-elected, getting bills passed, etc.

    So, the game is going to be primarily based around building out the simulation model; I will care less about the graphical/audio aspects than most other posts on here, since I don't plan on utilizing a 3D engine.

    HOWEVER, aesthetics are still important to me, so I would like the game to "look" good, even if it's (at the end of the day), mostly looking at text and numbers. The most direct comparison I can come up with is basically a political version of OOTP Baseball (https://www.ootpdevelopments.com/out-of-the-park-baseball-home/), which is primarily a glamorized version of looking at spreadsheets for hours on end (half-joking, as it's taken many hours from my life).

    With that context in mind, and after considerable research, my goal is to go through the process of learning C#, and then learning Unity. I know Unity is primarily for 3D, but I know it can also handle 2D, especially in the context of the more text-based graphics I have envisioned.

    With that being said, my questions are:

    • Are my assumptions correct (C#/Unity), or am I looking at this all wrong? I don't want to start going down a path of learning these skills only to realize I should have gone a different direction (although learning these skills regardless certainly wouldn't hurt). My intention would be to build a few smaller projects with these skills before taking a stab at my big idea, since that's some advice I've seen dispensed countless times here.
    • Will I need to learn any other languages that would tie into this type of project? It seems other simulation games rely on some sort of database language, such as SQL, but my research on that has been a bit mixed in terms of the conclusions it's led me to reach. I imagine once I learn C# that this may become more self-evident, but figured it wouldn't hurt to ask now.

    I am more aware that learning all this will not be easy, nor will actually building it out, which is why I want to make sure I head down the right track -- but I figure being handed a surplus of free time as a result of COVID is ideally something that shouldn't be wasted, so even if the worst case scenario is I learn a new programming language and software, that's not the worst thing in the world.

    Anyway, I know you all probably get a lot of "what should I use to build my game" posts, so I hope I've presented mine in a more constructive and less repetitive manner.

    (Not sure if it really matters, but my prior exposure to programming includes a BASIC class I took in college...so I am not starting entirely from scratch but pretty close to it).

    Thank you in advance for any help you can provide!

    submitted by /u/mpherron20
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    Implemented transitions between minigames similar to the ones found in Wario Ware. Explanation in the comments

    Posted: 13 Apr 2020 10:34 AM PDT

    Computer Science Topics that are important in game design.

    Posted: 13 Apr 2020 09:53 AM PDT

    Hey everybody I am selecting classes for my next year in college and I have a lot of choices for what kinds of computer science classes I am going to take. I am wondering what computer science theory type classes would be good for me to take? I am taking Data Structures and Systems programming right now.

    Also even though it's kind of the same question but what aspects of computer science have you used that has helped you in creating games?

    Thanks!

    submitted by /u/squidmaan
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    Want to make a simple turn based card game for me and my mate to play while quarantined...please help!!

    Posted: 13 Apr 2020 09:43 AM PDT

    Me and my mate always play this fairly simple turn based card game when we hang out and don't know the best approach for making it so we can still play together somehow. I was thinking some sort of words with friends like set up where we can take our time to send our moves.

    Is an app or browser based game approach better? Are there any other options?

    I can code python pretty okay-ish and am pretty good with computers and have plenty of time to learn lots of new stuff and keep me busy during lockdown

    Any help or ideas would be really appreciated! Am running Ubuntu 18.04 but willing to try run a virtual machine or dual boot if that helps at all.

    Cheers :)

    submitted by /u/hdthumb8
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    Need help with presentation

    Posted: 13 Apr 2020 09:37 AM PDT

    Hello everyone, I know this is kinda off topic, but I need an example of good game dev project management. I need to make a presentation for my Management class, I've got sources for pretty much everything, I just need an actual company with good project management and reasons why that is an example of good project management. So, I'd be really grateful if someone could share a link to an article or something similar with that example.

    submitted by /u/vutrico
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