Testing the 'lantern' function |
- Testing the 'lantern' function
- Adding a small detail can really improve a game's appearance (moving grass)
- I created a boomerang ability which can hit multiple objects and pathfind between them (description in comments)
- I guess I teach high school game development and design now
- My retro game engine written in C99
- Left My Game Running for a Bit Too Long
- RAW the kickstarter game showed this as evidence the game is being worked on. It says the last modification was November 2018. Does this prove they are still working on the game?
- Using Real Engineering for 3D Modeling of Mech in Maya for Indie Game
- DAMONISCH - Our entry to the GMTK 2019 jam. What do you think?
- Is programming with gamemaker a disadvantage?
- JS13KGames • build a game in ≤ 13kB of JavaScript
- Is there a list of common trademarked words in the videogame industry?
- Save Us (2019) - Game Trailer
- Question about DXDiag
- Hey guys
- Redesigning Hitman's Agent 47
- How To Create RPG Systems - Part 9 - Npc UI
- Questions about formalities when working with a composer
- Tips on engaging with, and forming a community around a game?
- Crunch Mode: programming to the extreme
- Speed painting - swamp concept
- Modifying position directly vs. via velocity
- Need advice for writing a cover letter for a Game Design position
- I am Jean-Philippe Steinmetz, CEO of AcceleratXR, a technology company providing free tools and technology for creating massively multi-player games. Ask me anything!
Testing the 'lantern' function Posted: 07 Aug 2019 03:55 AM PDT |
Adding a small detail can really improve a game's appearance (moving grass) Posted: 07 Aug 2019 09:52 AM PDT |
Posted: 07 Aug 2019 08:47 AM PDT |
I guess I teach high school game development and design now Posted: 06 Aug 2019 06:44 PM PDT I applied for a photography teaching position. They asked me to list things I'm interested in during the interview. The principle pretty much told me to scrap all but one period of photo to teach game dev instead. Time to brush up on unity roller ball. [link] [comments] |
My retro game engine written in C99 Posted: 07 Aug 2019 01:47 AM PDT So for a couple of months now, I have been working on a game engine written in C99. Some fun facts:
Here comes a couple screenshots... The main menu: It has a built-in sprite editor: You can define game objects, or "actors" as I call them: You can also define "scenes" or "rooms": And of course, you can design the "scenes"/"rooms" using the scene designer: I have been streaming most of my work on twitch, here are a couple links to the projects: There is also a website: https://coelum.org [link] [comments] |
Left My Game Running for a Bit Too Long Posted: 07 Aug 2019 09:50 AM PDT |
Posted: 07 Aug 2019 06:35 AM PDT |
Using Real Engineering for 3D Modeling of Mech in Maya for Indie Game Posted: 07 Aug 2019 10:04 AM PDT |
DAMONISCH - Our entry to the GMTK 2019 jam. What do you think? Posted: 07 Aug 2019 10:46 AM PDT |
Is programming with gamemaker a disadvantage? Posted: 07 Aug 2019 05:17 AM PDT I've been developping all my games using gamemaker for a while. It's impressive how I love this engine. However, a while ago I realized that there are few (or none) gamemaker programmer oportunities on game development companies, once they rather to use unity/unreal for bigger and more complex projects. I do know how to use unity. But not as good as I know GM. Also, all my portfolio projects are made with gamemaker. What do you guys think about it? If I really want a game programming job, should I start making more projects on unity (It is the engine I'm most familiar after GM) ? [link] [comments] |
JS13KGames • build a game in ≤ 13kB of JavaScript Posted: 07 Aug 2019 09:25 AM PDT |
Is there a list of common trademarked words in the videogame industry? Posted: 07 Aug 2019 11:34 AM PDT Was wondering if this resource exists. I know DOOM and Prey are trademarked, common words, but was wondering if there were any others. [link] [comments] |
Posted: 07 Aug 2019 06:33 AM PDT |
Posted: 07 Aug 2019 05:56 AM PDT Hello r/gamedev I am hoping someone could help me out. I've noticed a lot of forums used for bug reporting will ask for the dxdiag output. I am wondering what data from this export is useful to game devs for debugging & how much of it is not useful. Are there any tools that studios use to collect this data to identify patterns for reported bugs? How can I best use this data to aid in debugging my games? Thanks for any feedback! [link] [comments] |
Posted: 07 Aug 2019 06:53 AM PDT I know this is the wrong subreddit for this but I have no friends that are interested in game development.I mean,I've been trying even on reddit and real life and they're mostly interested in just playing games than making them.So my attempt at making friends here will be a failure,but here goes: I'm wanting to become a programmer(Learn any language),animator(2D/3D),Artist(Any style,2D/3D),Designer,2D/3D Modeller. Those are my things,and I've been thinking of doing a one man team but we'll see how it plays out.I HOPE that there are people who have the similar good skills that I want to become on this subreddit.DM me on discord:Cobra#2289. [link] [comments] |
Posted: 07 Aug 2019 03:50 AM PDT |
How To Create RPG Systems - Part 9 - Npc UI Posted: 07 Aug 2019 10:32 AM PDT |
Questions about formalities when working with a composer Posted: 07 Aug 2019 03:26 AM PDT I'm working with a composer to make a soundtrack for my game. We're both starting out so there isn't much money involved but we still want to make sure we have proper agreements to avoid future possible issues. I want the composer to be able to use his music however he wants outside of my game project but I don't want to have any issues in regards to me using the music aswell. So from my understanding I need non exclusive rights to the work. We're planning on using https://docontract.com/ as an agreement template. Do we need to also have some sort of license in place that allows me to use the soundtrack in perpetuity or is the contract enough? Basically I want to make sure it's not possible for my game to be taken down later, or that people making YouTube videos about my game get copyright struck. Do note that there aren't currently any problems in my relationship with the composer himself, just being extra cautious for the future. Would be great if you had some experience to share or if you're a lawyer that could help me. Thanks! [link] [comments] |
Tips on engaging with, and forming a community around a game? Posted: 07 Aug 2019 09:11 AM PDT Hey /r/GameDev, I'm looking for pointers towards forming a community with the people who play my game. I'd be very grateful for any anecdotal experiences or ideas. The game in question is small, and very early in development, but gets around ~5 downloads a day on Itch.io. Every now and then people follow me, and a few have even decided it's worth paying for, which still blows my mind. My point is there are at least some people playing it, but I rarely if ever have any contact with them. Essentially, what I'd like to do is bring the players into the development of the game. I've made the game's Trello board public, inspired by UnknownWorlds on Subnautica, but am yet to display it anywhere. Something I'd love to somehow do, would be to let players suggest and vote on the features/fixes/content which they think should come next. I've dabbled with a dev log, but never really felt I was making it interesting, more just listing off features. If you have achieved anything like this, I'd really appreciate your advice. Cheers. [link] [comments] |
Crunch Mode: programming to the extreme Posted: 07 Aug 2019 08:42 AM PDT |
Speed painting - swamp concept Posted: 07 Aug 2019 08:29 AM PDT |
Modifying position directly vs. via velocity Posted: 07 Aug 2019 05:19 AM PDT Just out of curiosity. For games with simpler movements like 2D platformers or top-down perspective games, in what circumstances would it be better have a directional input directly modify a moving object's position versus having the input modify the velocity from which the position is calculated? Would there be a difference? [link] [comments] |
Need advice for writing a cover letter for a Game Design position Posted: 07 Aug 2019 10:51 AM PDT Hi all, Does anyone know of any good example cover letters, or can anyone provide any advice or insight into writing cover letters for Game Design positions? I've got over 4 years of experience and have worked on 2 released console games. So, I've got experience but, I'm very rusty with this sort of thing. I was planning on using this > http://www.lizengland.com/blog/2014/07/from-student-to-designer-part-3/ but I'm not sure if it's valid or not. Also, how should I talk about the company? Should I mention that I love their games? That I'm a huge fan? Any help would be amazing! Thank you. [link] [comments] |
Posted: 07 Aug 2019 10:16 AM PDT Please join the live discussion at https://www.reddit.com/r/IAmA/comments/cn8jud/i_am_jeanphilippe_steinmetz_ceo_of_acceleratxr_a/ Jean-Philippe has spent the last 13 years as lead online/network engineer for several successful and critically acclaimed titles including XCOM 2, Hawken, PWND, Lost Planet 3 and Kung Fu Panda World. He has brought his decades of experience creating massively multi-player technology so that any development team can create a custom online gaming platform in a matter of minutes. AcceleratXR is a features first technology solution that is designed to solve real-world problems developers have. The system includes dozens of features such as account management, asset management, sessions, parties, characters and player inventory. It also includes a revolutionary matchmaking technology Jean-Philippe developed in 2016 that uses a massively parallel matchmaking search algorithm capable of matching any number of players in under 10 seconds. He has brought this amazing system together as part of a suite of free online services that can be used to create any multi-player game whether its the next Fortnite, League of Legends or even a full scale Ready Player One VR MMO. Check out the AcceleratXR website for more information and join the growing community on Discord. Proof! https://twitter.com/acceleratxr/status/1159149917647978497?s=09 [link] [comments] |
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