I make orchestral and electronic music that I'm releasing royalty free with a Creative Commons license. Feel free to use in your work! |
- I make orchestral and electronic music that I'm releasing royalty free with a Creative Commons license. Feel free to use in your work!
- Probably one of the most important videos about the video game industry
- Dungeon generation algorithm visualization
- Made a silly UFO Bunny video to show off my newly finished bouncy bone tech (plus some other demos; tech breakdown in comments)
- The 5 BEST tips for getting started in indie game development (satire)
- What other games are there like Warcraft III that are essentially "little game making studio"(s) and therefore a good way to get inspired/learn GameDev?
- How to do market research?
- Any ideas, where I can find a testers for our casual game (peaceful farming game)?
- Pre-beta jitters
- Revealing the Tricks Behind Hitman's Level Design
- I made a game for the GMTK Game Jam called Broken Robot
- How many Game devs are women? How many are successful?
- Time to roll-out on Google Play?
- Does anyone know any key developers who made record breaking games like fortnite, pubg etc.?
- Video on the psychology of mobile games monetization
- Off-focus audio attenuation in Unity? VR environment
- My game is already on several piracy sites, despite only having 17 downloads on Steam. Is this a new record?
- Breaking into Game Marketing? Start doing contract/internships?
- The GMTK Game Jam is crashing itch.io
- Level Design Question
- Al Lowe Reflects On Leisure Suit Larry (Interview with an old-school game developer)
- Learning c# for making games
- Timelaps video, create mana potion for rpg in blender 2.8 & substance painter.
Posted: 05 Aug 2019 03:20 AM PDT Hi, I make music that I'm giving away for free under a Creative Commons attribution license. Feel free to use them however you like! All of the bandcamp and mediafire links have downloadable wav files, and everything I listed is available royalty free. I arranged these sort of by tone/style to make it easier to look through: Epic/ Powerful:
Energetic:
Emotional/ Cathartic:
Other:
Here are the license details if anyone is interested:
[link] [comments] |
Probably one of the most important videos about the video game industry Posted: 05 Aug 2019 08:25 AM PDT |
Dungeon generation algorithm visualization Posted: 05 Aug 2019 08:54 AM PDT |
Posted: 05 Aug 2019 07:06 AM PDT |
The 5 BEST tips for getting started in indie game development (satire) Posted: 05 Aug 2019 06:00 AM PDT |
Posted: 05 Aug 2019 09:03 AM PDT Referencing an earlier /r/gamedev post: Brand new developers: Warcraft III is a good way to learn game development ; what are some other good examples of games? [link] [comments] |
Posted: 05 Aug 2019 04:38 AM PDT So I've watched some videos about development tips and I've come across a very common theme. Market research. They all say it should always be done, but after hours looking up "data", I feel that I haven't done "true" research. I feel like there is no safe ground to step. Do you guys have any idea on how to be sure your project won't be a complete failure? [link] [comments] |
Any ideas, where I can find a testers for our casual game (peaceful farming game)? Posted: 05 Aug 2019 09:54 AM PDT |
Posted: 05 Aug 2019 09:14 AM PDT I'm about to launch the beta of my first "full" game to testers later this month, and I'm going through the pre-beta jitters. I spent the past 11 months building a smallish game with about ~10 hours of gameplay and a neat little story. Cue scope creep. Now I have a burgeoning turn-based grid RPG with its own homebrewed rules, hundreds of skills, status effects, equipment, thousands of lines of dialogue, lots of lore and more content than any ~10 hour game really needs. This means balancing and polish is a monumental effort. It's going well, but I'm still afraid that it will be a buggy, unbalanced mess. And on some level, it probably will be. So any suggestions, advice or commiseration is greatly appreciated. [link] [comments] |
Revealing the Tricks Behind Hitman's Level Design Posted: 05 Aug 2019 04:52 AM PDT |
I made a game for the GMTK Game Jam called Broken Robot Posted: 05 Aug 2019 01:23 PM PDT This was my first game jam ever and I found it to be loads of fun. The theme for the jam was "Only One". My game is a puzzle platformer where you can only press each button one time per stage. Here is a link to the page: https://itch.io/jam/gmtk-2019/rate/462219 I would much appreciate a rating on there! [link] [comments] |
How many Game devs are women? How many are successful? Posted: 05 Aug 2019 01:23 PM PDT I'm interested in this. I specifically am I an intersex trans woman and a solo developer. I would guess that I'm pretty rare, but I could be dead wrong. I know of at least two trans women in the game industry. one of course being Laura Kate Dale, the other would be someone who worked on a moderately successful indie game, don't really want to be more precise because I don't think they want to be very open about it. I know that Amy Hennig is a very successful person in the industry, I don't know much else. So how about it? are any of you female developers? any other female solo devs? Any girl devs here that are successful? [link] [comments] |
Time to roll-out on Google Play? Posted: 05 Aug 2019 12:47 PM PDT I released my first indie game on Google Play over the weekend (woop!) I've been pushing builds through the Closed Alpha Track for a week or so, and noticed that the roll-out times were quite inconsistent. The first was half an hour, then the rest were 6-18 hours. Sunday morning (12 hours after the first production release became available) I made a tweak to the store listing. Sunday evening I submitted a new build for production roll-out (a minor bug fix), and changed the video on the listing. 24 hours later, none of Sunday's changes have made it through yet - the listing hasn't been updated, the video hasn't changed, and the new build roll-out doesn't appear to have happened. Is this normal? Do the inconsistent delays mean that there's a human moderator at Google holding it up? [link] [comments] |
Does anyone know any key developers who made record breaking games like fortnite, pubg etc.? Posted: 05 Aug 2019 12:14 PM PDT |
Video on the psychology of mobile games monetization Posted: 05 Aug 2019 12:14 PM PDT Recently a video about *title became very popular here on reddit but i cant seem to find it anywhere, if someone has a link to it that'd be great Edit: im going to be a bit more specific. It was a one man talk about the psychological tricks that mobile games use to make players spend more, iirc the video was like 2 years old but recently got popular on reddit. Im usually pretty good at googling stuff, but its like the video banished. [link] [comments] |
Off-focus audio attenuation in Unity? VR environment Posted: 05 Aug 2019 12:04 PM PDT Unreal 4 has a value for Listener Focus on Audio cues. Is there a way to attenuate spatial audio when off-focus in Unity? I need audio sources to become silent when the listener looks away. [link] [comments] |
Posted: 05 Aug 2019 06:05 AM PDT It's a $2 meme game and quite honestly I am shocked that anyone cares enough about it to actively seek it out through piracy channels. And it's not just on one, not two, but six different sites... And those are just the ones I can find, I'm sure there's more. One of the sites has 26 comments, which is obviously more sales than I've made. I'm not even upset, mostly just very confused! Is this normal, or am I just "lucky"? [link] [comments] |
Breaking into Game Marketing? Start doing contract/internships? Posted: 05 Aug 2019 11:54 AM PDT TLDR; Am I wasting my time working in retail management when I want to work on video games? I graduated from Boston University with a degree in Business Administration with a focus on Marketing. I've had jobs ever since I graduated high school pretty much in customer service/retail (5+ years total), most of that is management (3+ years). I'm currently the manager of a retail store in the Silicon Valley and constantly looking for marketing jobs, but they all require prior marketing experience. I feel like the longer I work as a retail manager the farther behind I am in getting the type of job I want. Would it be better to keep getting management experience or should I look for contract/internship positions closer to the field I want? And is there any advice you guys can offer? [link] [comments] |
The GMTK Game Jam is crashing itch.io Posted: 04 Aug 2019 12:32 PM PDT Everybody's trying to upload their projects in at the same time. The servers can't handle it. Mark Brown extended the submission deadline by 30 minutes because people could not get their games in. [link] [comments] |
Posted: 05 Aug 2019 11:06 AM PDT I am making a Metroid game using my own engine. It's up and running and the way it works now is each screen is a room. I make a container of textures I can reuse and then load a bunch of rooms at once, basically the area. The issue is I would like to have different size rooms. Right now rooms and textures are all the same size, so my question is should I load up different size textures for the different size rooms or use same size textures then piece say 4 together to make the one room. Does anyone know how other similar games do it(Am I way off base here)? Thanks in advance for any help given. [link] [comments] |
Al Lowe Reflects On Leisure Suit Larry (Interview with an old-school game developer) Posted: 05 Aug 2019 05:04 AM PDT |
Posted: 05 Aug 2019 10:37 AM PDT How much time does it take to be a decent or a mediocre game coder? [link] [comments] |
Timelaps video, create mana potion for rpg in blender 2.8 & substance painter. Posted: 05 Aug 2019 10:16 AM PDT |
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