Some pixelated fire hearts I made while writing the fire shader tutorial |
- Some pixelated fire hearts I made while writing the fire shader tutorial
- Pretty rough, but stable prototype of dropout system for players inventory
- Fire made with Unity Shader Graph is pretty cool! Only need a smoke texture and a gradient and this is the result.
- I kept working on my Global Game Jam game "TwinCop" from 2 years ago, and am releasing it today
- Incredibly Lazy And Unprofessional: This Video Game Developer Is Always The First To Leave His Office At 11:45 P.M. Every Day
- We made a video showing how to make a looping sound effect! We hope it helps you all in your games /r/gamedev :)
- A simplified look at how a new combat animation gets created
- I love Phaser 3!
- Best indie distribution platform?
- Daz3D to Unity Part 3: Animating Daz3D model in unity with Mixamo
- How to make a Physics Based Fighting Game in Unity
- Graphics Programming weekly - Issue 83 — May 5, 2019
- Best way to automate key distribution?
- Noob question about tiles and collision
- We woke up to Escape Lala 2 on the front page of toucharcade!
- If anyone plays GTA V online on PC or has watch/played FiveM, we have a great server for you to join.
- Post Processing in Games
- Looking for advices. How can I create more engaging gameplay?
- Fig Open Access offers devs an 'open-ended' crowdfunding option
- How to Implement Complex Buff (Special Ability) System in a Java TCG
- Trying gamedev as a living soon !
- Chronovox Studio, an open-sourced Voxel Model Editor
- A Simple question: Which is the most preferable engine to use: Unreal or Unity?
- Magic The Gathering Card Game, MTGO CLONE.
Some pixelated fire hearts I made while writing the fire shader tutorial Posted: 10 May 2019 12:29 AM PDT |
Pretty rough, but stable prototype of dropout system for players inventory Posted: 10 May 2019 07:50 AM PDT |
Posted: 09 May 2019 04:41 PM PDT |
I kept working on my Global Game Jam game "TwinCop" from 2 years ago, and am releasing it today Posted: 10 May 2019 09:14 AM PDT We made a pretty crazy game at the Global Game Jam 2 years ago and we just never stopped working on it (part time), and now we are releasing it on Steam, itch and kartridge! https://reddit.com/link/bn07zs/video/f54rpjh2sex21/player I'm doing an AMA about it in /r/pcgaming over HERE Check out the steam page: https://store.steampowered.com/app/676930/TwinCop/ [link] [comments] |
Posted: 10 May 2019 12:15 PM PDT |
Posted: 10 May 2019 10:51 AM PDT |
A simplified look at how a new combat animation gets created Posted: 10 May 2019 11:47 AM PDT |
Posted: 10 May 2019 10:03 AM PDT I started learning to code in January, but it was very boring and hard to understand. Then I found Phaser, and now I don't even play games anymore because it's more fun to make them- and I've learned a lot about JavaScript. I just want to recommend it to new game devs, because it's allowed me to create everything I want. [link] [comments] |
Best indie distribution platform? Posted: 10 May 2019 08:40 AM PDT Hey, As the title says, what's a good platform for distribution of indie games? My game should be done by this fall and I'm wondering where a good place to distribute it is [link] [comments] |
Daz3D to Unity Part 3: Animating Daz3D model in unity with Mixamo Posted: 10 May 2019 09:37 AM PDT |
How to make a Physics Based Fighting Game in Unity Posted: 10 May 2019 07:05 AM PDT |
Graphics Programming weekly - Issue 83 — May 5, 2019 Posted: 10 May 2019 08:23 AM PDT |
Best way to automate key distribution? Posted: 10 May 2019 09:46 AM PDT We will be distributing a demo of our game in exclusive access. We decided to send Steam keys to players joining our mailing list (Mailchimp). We were mostly hesitant between doing it through Discord or mailing list. As so we are currently still open-minded to change our approach. Any input would be helpful! [link] [comments] |
Noob question about tiles and collision Posted: 10 May 2019 07:32 AM PDT So I want to try making a tile-based platformer in Monogame. However I would like the player sprite to be sort of in the middle of the ground tiles to simulate depth ala Donkey Kong Country. Very crude pic example: https://imgur.com/a/nPxbGjy So my question is, which method is more ideal/gives better performance, having a collision rectangle shorter than the tile image height like so? Or splitting the tile into two different tiles where the only the part the character stands on is a collision tile? Thanks in advance for any advice. [link] [comments] |
We woke up to Escape Lala 2 on the front page of toucharcade! Posted: 10 May 2019 09:22 AM PDT |
Posted: 10 May 2019 12:14 PM PDT Server Name: Cilque Revolution RP Forums: https://www.crrp.co.uk/ Type of Server: Serious Roleplay Requirements: Anyone who is at least 16 years old, has a working microphone, has teamspeak and is willing and committed to serious roleplay can join. All you have to do is sign up on the forums listed above and the rest is history, the admin and mod team will get you set up with all the other details you need once you've created your forum account. Quick Description: We are a newly founded, serious roleplay server stated in March 2019. We have multiple custom systems, vehicles, jobs and a our server has a lot of special things to offer that others don't, you can read more about it below Get involved while you can: We're still new; but our server is well polished and is pretty great. All of our staff and dev team come from Large well known communities in the ArmA Roleplay world as well as FiveM. We Pride ourselves on having high standards and some of the best roleplay around. San Andreas State Police and Los Santos Fire/Rescue Positions open: Positions in both departments are still available so join our and apply while spots still last. Both departments are run by people that work in Law enforcement and Fire Departments in real life so it's some of the highest standard of law enforcement and FD roleplay you can find for the GTA FiveM community. Build your Illegal Empire: Whether you want to Grow drugs, Launder Money, Rob Banks, Rob stores, Steal and Sell cars, or Own your own shop and Sell Black Market items and weapons. With Multiple ways to be bad or do something illegal there is an Illegal job for you . Lots of Regular Jobs as well (some whitelisted.): Whether you want to be a Lawyer, Real Estate Agent, taxi driver, Car Salesmen, Trucker, Cargo / Airline Pilot. Or to Own your own chain of stores that you need to stock up items for, there's something for people that want to play the clean way as well. Custom Scripts / Vehicles / Uniforms: We have multiple custom scripts and vehicles and we use EUP on our Server, Everything from Stores that players can purchase an own where they need to be filled up and stocked with items, to custom Robbery systems, Custom police and emergency vehicles, And a Custom Factory where players can get materials, find or purchase recipes and craft both legal and illegal items. Our Server has multiple scripts you won't find anywhere else. To Play will us All you have to do is sign up on the forums listed above and the rest is history, the admin and mod team will get you set up with all the other details you need once you've created your forum account. [link] [comments] |
Posted: 10 May 2019 12:12 PM PDT Hey guys, Y'all know how many gamers hate these effects right? It's a lot of them isn't it? Or is it just a vocal minority? Well, I was one of them, but now, while trying to make a game, I kinda see how these effects make the image nicer. However, I still think there is an INCREDIBLY thin line. For example, look at the volumetric FOG settings in Monster Hunter: World. I turned that crap off because it was so thick and just god awful it looked like just smearing a ton of vaseline on the camera Another effect I used to turn off as a gamer is vignette. I think maybe the issue is that as a developer, you're often looking at still frames of the game and the effects just look so gorgeous. But, in play, I think they kinda get in the way of immersion. The other aspect is that computer graphics are so far from perfect and it seems like a lot of these effects cover up those imperfections. If you just let the raw image, it's really, well, raw. Anyways, what do you guys think? How do you handle post processing effects? Im really new to this so I'm eager to learn as much as I can! [link] [comments] |
Looking for advices. How can I create more engaging gameplay? Posted: 10 May 2019 12:00 PM PDT |
Fig Open Access offers devs an 'open-ended' crowdfunding option Posted: 10 May 2019 08:09 AM PDT |
How to Implement Complex Buff (Special Ability) System in a Java TCG Posted: 10 May 2019 11:51 AM PDT Hi. I am making a java TCG game that is somehow like the Duelyst. The game features some Cards that can be put on a grid like battlefield and they can attack each other and move. Most of these cards have some special abilities. some of special abilities activate when the character dies. some when the character attacks. some when the character spawns, etc... These special abilities can do many things. Some of them just increase the attack for some turns. Some of them make the adjacent characters invincible for some turns. I also plan to implement some card building feature that lets user build some cards with desired abilities for custom games. I want to know is there any standard way to implement this? For example should I have an ArrayList that stores all the buffs of each Card? Or should I implement these as some numbers and flags? Any help or suggestion about implementation of these Special Ability and Buff system is appreciated. [link] [comments] |
Trying gamedev as a living soon ! Posted: 10 May 2019 11:39 AM PDT Hi guys ! First I wanted to say I love this community, a lot of interesting posts ! Anyway, I'd like to ask you a few questions. Today I quit my software engineer job (it was so good haha) and I want to give myself 1 year to dev mobile games and see if I can earn enough to live ! So I'm preparing some points that I need to think about, and for some of them I'd like your advice : 1 - I want to know if I'd earn more alone (each game would require more time) or with a graphist (I'd earn 50% of the games incomes and not everybody is serious enough), knowing that I don't have any graphical skill but I could try to learn basics. 2 - I'll use a multi platform library so should I just aim android first, or also iOS (the cost is higher to publish), maybe Steam (I'd have to spend some time to adapt the controls/GUI) ? 3 - If I spend 6 months on a game, I'd have only 2 at the end, if they don't please I lose my bet, so I should aim for more little games I think, do you have an idea of how much time I should spend on a single game ? 4 - For some reasons, I'd prefer to publish all the games at the same time at the end of the year, is that okay or is it better to space the releases ? Thanks a lot for reading this, I'm waiting for your advice, love you guys ! [link] [comments] |
Chronovox Studio, an open-sourced Voxel Model Editor Posted: 09 May 2019 10:30 PM PDT |
A Simple question: Which is the most preferable engine to use: Unreal or Unity? Posted: 10 May 2019 11:19 AM PDT I've pondered this question for quite a while, although I have no experience with either. I plan to learn in the future. [link] [comments] |
Magic The Gathering Card Game, MTGO CLONE. Posted: 10 May 2019 11:01 AM PDT What's up! To all who want to create an MTG Online Game with A.I. There is gentleman named Pinky39 who created MagicGrove or Grove for short like 10 years ago last update was 2012 its pretty awesome! Written In C# this game could be adapted for use with Unity easily. It's an open source project on Git Hub. *Everything is pretty much done for you already.* Whats already included: Advanced A.I. Draft and sealed events. Yes! it already creates random booster packs. He shows you how to easily add new cards and sets and explains very clearly a breakdown of card code. It's Open Source! Download game here: https://github.com/pinky39/grove.git (You'll want the custom theme from here to add Card art and make stuff pretty. ) https://www.slightlymagic.net/forum/viewtopic.php?f=98&t=7231 Theme's can also be found here: http://www.mediafire.com/file/qi0army8xc2wulc/theme30.zip Password: grove Congrats: I just saved you thousands of dollars and about 10 years of your life. trying to clone this game. Note: I'm a Magic enthusiast that's been wanting to learn how to code this entire game forever! This is a clone that I say is better than the real MTGO once themes are added. [link] [comments] |
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