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    Friday, August 24, 2018

    Blender 2.8 Hardsurface Modeling : Addon Fast Carve

    Blender 2.8 Hardsurface Modeling : Addon Fast Carve


    Blender 2.8 Hardsurface Modeling : Addon Fast Carve

    Posted: 24 Aug 2018 07:17 AM PDT

    Music Resources for Game Development

    Posted: 23 Aug 2018 09:09 PM PDT

    Your friendly neighbourhood music producer is here with some free music resources for your projects. Free to use music for Game Development, Creative Commons 4.

    Tracks:

    https://youtu.be/3frhbmws9uI

    https://youtu.be/qUmaQGyk9Jc

    https://youtu.be/OyuMmnRW8-A

    https://youtu.be/rAjcRLDIgYs

    https://youtu.be/4mpZ6GnDJ5E

    https://youtu.be/anYuCQ8Y7Xc

    https://youtu.be/JpDAhT-dMHE

    USAGE

    - it can be altered to suit your project (cutting it shorter, looping etc is acceptable)

    - give credit to the artist. A simple "Music by Gravity Sound" will do, link if possible!

    - is free to use because it is Creative Commons 4

    If you are still looking for more, check out my full free to use Audio

    Library:

    https://www.youtube.com/c/GravitySound

    If you require exclusive music, I offer fast service with indie friendly prices.

    Cheers!

    submitted by /u/GravitySoundOfficial
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    Unlimited free seamless materials for your games. Capture materials from your environment with Live Normal.

    Posted: 24 Aug 2018 03:35 AM PDT

    Do employees get fired for not feeding into crunch?

    Posted: 24 Aug 2018 12:28 AM PDT

    Crunch is a very well known issue in the industry. Some agree with it, others don't and some are indifferent on it from what I hear. I know a lot of people feed into crunch out of their own volition partly because this a very heavily ambition driven Industry, but beyond all this, I'm particularly curious of the effect it has on an employees job status. It may sound or very well be a stupid question due to my ignorance, but do employees get fired for it?

    submitted by /u/Paranoid-Glitch
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    Xenko Engine: First look and First Impressions

    Posted: 24 Aug 2018 08:54 AM PDT

    Game Assets For iOS and Android Game Development

    Posted: 23 Aug 2018 08:59 PM PDT

    Source for Freelancing jobs

    Posted: 24 Aug 2018 07:32 AM PDT

    I'm a recent graduate who wants to do freelance work until I can land my first full time job. Any popular souces to find freelance opportunities (programming in particular)?

    Also any tips to anyone new to freelancing?

    submitted by /u/Rikkaboy
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    A decent article on indie game success (a/k/a 10 secrets clickbait)

    Posted: 24 Aug 2018 09:36 AM PDT

    Do any of you have experience with ASO (App store optimization) in Apple's app store? Did following guides on optimization help you? What resources did you use or follow?

    Posted: 24 Aug 2018 10:18 AM PDT

    I'm looking into App store optimization while getting closer to my Accelebot's release. Accelebot is a 2d platformer with no auto run mechanics and I need my metadata to optimally reflect that while not getting too specific or too broad. The more I research the more I'm finding it's going to be tough to get that perfect balance.

    I want to make sure I can start with the best meta data setup I can with things like which keywords to include in my title, the 100 character keyword limit field, etc. I'm looking for tips and advice from people who have used ASO to get better rankings in the Apple store, any advice is appreciated.

    Thanks.

    submitted by /u/QuickIOS
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    How to choose a college to prepare me for game dev?

    Posted: 23 Aug 2018 06:15 PM PDT

    So I'm going into junior year of highschool, and haven't really put much research into colleges. I'm certain that I will be making games as an adult, but I'm not sure how college will fit into that.

    I want to get into the art side of gamedev, but I'm not sure which of the many art oriented jobs I would like most. I also have enough programming knowledge to get by, and am not against doing that either.

    With this in mind, I don't really know what college/field/degree is best to try out. i.e. do I try for a strictly "game dev" school and degree, like Digipen or Full Sail, knowing they can be a bit sketchy. Or maybe I go for a cs degree, which is broader but less art oriented. Art school is also a possibility, but traditional art is a long ways from animation or technical art, and I'm not sure how useful it would be.

    I dunno! Reddit, maybe u can hit me up with some advice/direction?

    submitted by /u/HylianChicken
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    Starting a game developer club at my library, any ideas?

    Posted: 24 Aug 2018 08:16 AM PDT

    Hello, I am starting a game dev club at my library. The target age is 10-14, I was thinking of doing general lessons each meeting (loops, if statements etc) using scratch. I am afraid scratch might be too easy for some of the older kids, so I was thinking of using unity? Any advice / curriculum or has anyone do something similar? Thank you

    submitted by /u/BillDino
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    Irrlicht - SMesh not being drawn

    Posted: 24 Aug 2018 08:09 AM PDT

    Hi, I am trying to lit the tetrahedron in Irrlicht tutorial "0.3 - Custom SceneNode" using Irrlicht built-in light system instead of using vertex light. My strategy is to create a SMesh containing the geometry verticies and then add the mesh to the scene manager. Here's the code I have so far (I have also added a cube, for reference):

     #include <irrlicht.h> #include "driverChoice.h" using namespace irr; using namespace scene; int main() { // create device IrrlichtDevice *device = createDevice(video::EDT_OPENGL, core::dimension2d<u32>(640, 480), 16, false); if (device == 0) return 1; // could not create selected driver. // create engine and camera video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager* smgr = device->getSceneManager(); smgr->addCameraSceneNode(0, core::vector3df(0,-40,0), core::vector3df(0,0,0)); smgr->addLightSceneNode(0, core::vector3df(0,0,0), video::SColorf(1.0f, 0.0f, 0.0f, 0.0f), 800.0f); scene::ISceneNodeAnimator* anim = smgr->createRotationAnimator(core::vector3df(0.8f, 0, 0.8f)); /* Add cube */ scene::IMeshSceneNode* node_cube = smgr->addCubeSceneNode(30); node_cube->setPosition(core::vector3df(30,60,-50)); node_cube->setMaterialFlag(video::EMF_LIGHTING, true); /* Define mesh */ SMesh* Mesh = new SMesh(); SMeshBuffer *buf = 0; buf = new SMeshBuffer(); Mesh->addMeshBuffer(buf); buf->drop(); buf->Vertices.reallocate(4); buf->Vertices.set_used(4); buf->Vertices[0] = video::S3DVertex(0,0,10, 1,1,0, video::SColor(255,0,255,255), 0, 1); buf->Vertices[1] = video::S3DVertex(10,0,-10, 1,0,0, video::SColor(255,255,0,255), 1, 1); buf->Vertices[2] = video::S3DVertex(0,20,0, 0,1,1, video::SColor(255,255,255,0), 1, 0); buf->Vertices[3] = video::S3DVertex(-10,0,-10, 0,0,1, video::SColor(255,0,255,0), 0, 0); buf->Indices.reallocate(4); buf->Indices.set_used(4); buf->Indices[0]=0; buf->Indices[1]=1; buf->Indices[2]=2; buf->Indices[3]=3; buf->recalculateBoundingBox(); IMeshSceneNode* Node_Tetraheadrum = smgr -> addMeshSceneNode(Mesh); Node_Tetraheadrum->setPosition(core::vector3df(0,200,-80)); Node_Tetraheadrum->setMaterialFlag(video::EMF_LIGHTING, true); /* Now draw everything and finish. */ u32 frames=0; while(device->run()) { driver->beginScene(true, true, video::SColor(0,100,100,100)); smgr->drawAll(); driver->endScene(); if (++frames==100) { core::stringw str = L"Irrlicht Engine ["; str += driver->getName(); str += L"] FPS: "; str += (s32)driver->getFPS(); device->setWindowCaption(str.c_str()); frames=0; } } device->drop(); return 0; } 

    The code compiles with no errors (Ubuntu 18.04) and runs successfully. However, only the cube is displayed, the tetrahedron is not visible. Any idea why it is not displaying the tetrahedron?

    Thank you!

    submitted by /u/reebs12
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    Unity Tutorial - How to make a POLICE STARS WANTED LEVEL like in GTA

    Posted: 24 Aug 2018 11:42 AM PDT

    Books about procedural generation?

    Posted: 23 Aug 2018 10:07 PM PDT

    Lately I've come to a point where I need to implement multiple procedural content generation algorithms, but I'm at loss. I wonder if there is any good book or any kind of source out there which deal with this topic extensively, acting as a compendium of useful techniques, tips and tricks.

    PS: I'm a mathematician, so I have no fear and probably enough tools and knowledge to understand the most complex and technical discussion.

    submitted by /u/Ignis92
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    Colleges for Digital/3D Art/Animation in Central Europe?

    Posted: 24 Aug 2018 10:53 AM PDT

    Wondering if anyone could recommend colleges in Germany, Poland, Estonia or neighbouring countries for their digital art / 3d programs. I also know that experience counts more than a degree in a lot of cases, so info about the games industry or whether or not gamedev clubs exist at those colleges would help immensely. Thanks

    submitted by /u/consciousundead
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    Game Dissection: How Love Balls became a viral smash hit – and 7 ways to improve it

    Posted: 24 Aug 2018 10:25 AM PDT

    Guide on how to make a simple save system in Unity with XML in 30 lines of code

    Posted: 23 Aug 2018 02:57 PM PDT

    Best tutorial for learning necessary math skills

    Posted: 23 Aug 2018 11:18 PM PDT

    Never been exceptionally talented at math, and I think improving my understanding would be a big help to my games.

    Has anyone come across a tutorial of any form that is exceptionally good at explaining it?

    submitted by /u/justking14
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    How do you texture splat/paint terrain on a custom game engine?

    Posted: 24 Aug 2018 09:48 AM PDT

    Hello, I've been building custom game engine for a while, but now comes the question - terrain. I do not have any editor and I do not intend to make one.

    My 3d modeller is used for easy things from the Unity. In these engines it is easy to displace a terrain with a brush and paint a splat texture. What are some easy ways to build terrain and paint multiple textures on it, so I only write shaders to mix the textures and do not mess with all this painting features in my engine? I need to find a simple bridge between my code and my modeller, yet without making editor for him.

    submitted by /u/MrJookie
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    Please give me some direction

    Posted: 23 Aug 2018 07:46 PM PDT

    Hi! Im a junior in college studying cs who has always had a dream to make some games. I am having trouble getting started with game developement. (Id like to make an indie rpg). If anyone has some knowledge they would like to share, book or tutorial recommendation I would love to hear it! Thank you all in advance!

    submitted by /u/Dansilly
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    Foley for your games.

    Posted: 24 Aug 2018 09:42 AM PDT

    I've created some Rain ambience which can be used in any of your projects.

    https://geraldbuckfield.bandcamp.com/album/rain

    Is you do use be sure to credit me.

    www.geraldbuckfield.com

    Thanks, Gerald.

    submitted by /u/gez1993
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    Unreal Engine 4 Tutorial - Physics Based Blowing Fan | Wind Machine (link below)

    Posted: 24 Aug 2018 09:11 AM PDT

    Feedback Friday #303 - New Breakthroughs

    Posted: 23 Aug 2018 08:34 PM PDT

    FEEDBACK FRIDAY #303

    Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved!

    Post your games/demos/builds and give each other feedback!

    Feedback Friday Rules:

    Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game.

    -Post a link to a playable version of your game or demo

    -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos!

    -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback!

    -Upvote those who provide good feedback!

    -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them.

    Previous Weeks: All

    Testing services: Roast My Game (Web and Computer Games, feedback from developers and players)

    iBetaTest (iOS)

    and Indie Insights (livestream feedback)

    Promotional services: Alpha Beta Gamer (All platforms)

    submitted by /u/Sexual_Lettuce
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