Mark Brown from Game Maker's Toolkit is making his own video game |
- Mark Brown from Game Maker's Toolkit is making his own video game
- Hi! One of my dreams is to score the music for a video game. I’m curious how game developers find musicians to work with, and how I can get in on it. Example song in progress
- The other "adaptive music" thread article is misleading and very badly written, this GMTK episode is a must-watch for anyone interested in that topic.
- Feeling overwhelmed with how huge a project a game is
- How do you overcome mental block / gamedev block?
- Paying taxes on Game that You Sell to a Website
- Kinda new to marketing, what subreddits should i use to post gifs and devlogs?
- Budget Microphones for Voice Acting/Soundscape Recording
- Can a virtual machine (Linux-x64 host, Win10-x64 guest) be useful for cross-platform programming and debugging of OpenGL apps, despite the difference in specs and hardware detection?
- Looking for a simple 2D web game engine
- Succes with alternative app stores? Anybody?
- Tips on maintaining sanity?
- Mark Ferrari shows off pallet shifting (not sure why this video has so little views)
- Made an Open Source Recoloring Shader with Tutorial Video
- What steps are taken before modeling a large scene? I'm trying to make a city and I'm little lost how to do it properly
- Unity Procreate Speedbuild - Pixel Art Robot Lab Game Scene
- If there was a short challenge for a course where you make a mobile game from scratch using unity, what features would yall want implemented? I might be working on something for you guys
- Is it worth to bundle my game on Steam with a a relatively unknown game? Is there a downside?
- Unity Projector in 2020.3
- Will making a Steamworks developer account with an existing account somehow mark/connect that account's existing participation in community with dev profile?
- I have cued up the tl:dw moment of a 2 hour live stream where I share snapping into a character, in situ, within Unity for animation recording. It is really amazing!!! Devs with any amount of animation needs will want to check this out.
- What video editing program do you use for your game devlogs on youtube?
- How we created a game universe
- What's a realistic expectation for making your first real game?
Mark Brown from Game Maker's Toolkit is making his own video game Posted: 29 Sep 2021 03:23 AM PDT
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Posted: 28 Sep 2021 09:15 PM PDT
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Posted: 29 Sep 2021 06:13 AM PDT
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Feeling overwhelmed with how huge a project a game is Posted: 29 Sep 2021 05:19 AM PDT A game development can last a year...sometimes multiple years. It takes a tremendous amount of persistence to keep at it. I've already paused and gotten back on the horse a few times and I've barely scratched the surface with my game. I'm a newbie developer. I was just wondering if the more experienced devs could chime in. How the hell did you stick at a project for so long? [link] [comments] | ||
How do you overcome mental block / gamedev block? Posted: 29 Sep 2021 05:47 AM PDT It took me 1 month to create the prototype, and now I'm in the official phase of doing it, after designing the main character and cleaning up the main functionality I lose the hype, most of my time was wasted on playing games and sleeping. I didn't feel the urgency of continuing it but I still want to finish it. How do you guys overcome this kind of block? [link] [comments] | ||
Paying taxes on Game that You Sell to a Website Posted: 29 Sep 2021 05:48 AM PDT Hi everyone, I was reading an interesting tweet of a guy that sells his little games to multiple websites, and I was wondering how much taxes I would have to pay if I was to do the same as a Uk resident. Could anyone explain to me how much taxes I would have to pay to the uk government, for example on a sale of 500£? Thank you very much in advance! [link] [comments] | ||
Kinda new to marketing, what subreddits should i use to post gifs and devlogs? Posted: 29 Sep 2021 04:49 AM PDT I really have no idea what subreddits i should use, obviously i know about r/indiegames and that, but i want to know how to get people other than fellow game devs to see the things I'm making, any advice on it? [link] [comments] | ||
Budget Microphones for Voice Acting/Soundscape Recording Posted: 29 Sep 2021 06:33 AM PDT Hi everyone, I'm looking to buy a budget microphone (preferably around or below £100) that I can use to record my voice actors and nature soundscapes (for my game). Keeping in mind that I don't have a real recording setup (just a normal room, really), I figure I would be wasting money on an expensive mic anyway. Since I'm thinking of recording both voice lines and soundscapes, I assume a portable mic is the way to go, but I'm all ears for any suggestions for either voice/nature. Thanks! [link] [comments] | ||
Posted: 29 Sep 2021 05:23 AM PDT I have a windows boot but I find inconvenient having to reboot just to test my programs or implement a platform-dependent function for another system. So I am wondering if a Win10 VM I setup recently could be useful for that. Mostly that's the reason I've setup that VM in the first place, but now I am in doubt if the difference in the specs would prevent the programs from being properly tested. Is this a viable cross-platform development method? [link] [comments] | ||
Looking for a simple 2D web game engine Posted: 29 Sep 2021 06:43 AM PDT After weeks of unsuccessful search for a simple 2D web game engine, I decided to post here. I'm building a 2D web game where you'll be a moving object, and you're constantly leaving a trail on the screen as you move. There are other functionalities of course, but this is the main one that gets me stuck. I've tried a few game engines and here are the results:
Does anyone have a web game engine recommendation for such a game? I also read that Unity3D can be used for web games, but I'd rather write the game fully in JS. [link] [comments] | ||
Succes with alternative app stores? Anybody? Posted: 29 Sep 2021 09:42 AM PDT I released my first game this month and realized I'm getting only about 2-5 storelisting visits a day on Play Store. I recently discovered Unity UDP and was mind-blown that there are app stores other than Google Play and App Store; I thought they have formed a monopoly over the app market. Has anybody published on those alrernative app stores (OneStore, HuaWei store, etc.) and managed to get some downloads? I wanna know if publishing to those less-known markets can be a good strategy or just a waste of time. I've been wanting to be a game dev for quite a while and I researched a lot, but no one seemed to talk about this strategy P.S. - It might be that my game's just bad (lol) but that's something Im trying to get better at. I just happen to be curious about the prospects of publishing to multiple stores at the moment [link] [comments] | ||
Posted: 29 Sep 2021 09:32 AM PDT Hi, yes my title is a bit dramatic lol. I want to know some tips some of you have on keeping good progress on gamedev as a hobby/future/current career when you have a full time job/school. Some background is that I have just started learning programming and unity this year, and I currently work a shitty full time data entry job. It mentally drains you after 8-12 hours of that. Good thing is it's temporary, but right after I'm done I plan on going back to college for a cs degree, as I want to work in gamedev full time someday. I feel that gamedev is certainly a fun for me to do, but it is hard to convince myself to do some programming after plugging away at excel files all day, and I can't imagine it will get too much better while I'm at school. So should I just limit to doing this stuff on the weekends? Is there any tips on motivation for working in the workday evenings? I want to keep good progress but I am also not the most productive person in the world :/ [link] [comments] | ||
Mark Ferrari shows off pallet shifting (not sure why this video has so little views) Posted: 29 Sep 2021 11:29 AM PDT
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Made an Open Source Recoloring Shader with Tutorial Video Posted: 29 Sep 2021 11:18 AM PDT
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Posted: 29 Sep 2021 05:19 AM PDT Hello! I have been wanting to model the city for a long time and I'm taking my first steps towards it. At the beginning I decided to split the city into smaller parts and start modeling buildings. Some buildings are for decoration and some can be entered. Slowly I started modeling the models for the inn, but after a moment's thought, I decided I was in a hurry. If you were to create a city, where would you start? Would you draw a city map and plan the infrastructure? Would you create a few textures and create a color palette with them that would be used as a template for the rest of the buildings? I'm planning a medieval city. Thanks for your help in advance! [link] [comments] | ||
Unity Procreate Speedbuild - Pixel Art Robot Lab Game Scene Posted: 29 Sep 2021 05:38 AM PDT
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Posted: 29 Sep 2021 07:53 AM PDT Calling all my mobile game dev brothers! I have published 2 android games that both have generated revenue and I was wondering if I were to make a course going through the whole process from scratch to generating revenue on the play store. What features would you guys want implemented? [link] [comments] | ||
Is it worth to bundle my game on Steam with a a relatively unknown game? Is there a downside? Posted: 29 Sep 2021 06:20 AM PDT Hi guys! I got a bundle offer from a relatively unknown game. My question is: Thanks in advance! :) [link] [comments] | ||
Posted: 29 Sep 2021 11:56 AM PDT How do I use the projector effect in unity 2020.3? I remember using it in 2018 but that was roughly a year ago and when I look for information (unity scripting api) or tutorials on it I am told to go to the unity standard asset pack. This pack is outdated now and all I want to do is project an image of a level map I made to make sure that I get my proportions right. Can someone point me in the right direction to use the projector in 2020.3? Or is there a better way to do this? [link] [comments] | ||
Posted: 29 Sep 2021 11:44 AM PDT Maybe a bit unclear title, but I wonder what will happen to an account's public reviews, comments, etc, if I use same steam account to sign up for Steamworks. Will the old comments lead to my dev profile with released game's on it, or there's no connection and a separate "front" is created for dev? [link] [comments] | ||
Posted: 29 Sep 2021 11:34 AM PDT
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What video editing program do you use for your game devlogs on youtube? Posted: 29 Sep 2021 11:29 AM PDT I want to come back to making youtube videos. The editor that I was using before, seems to be a little overwhelming for me (Da Vinci Resolve). I don't want to be a professional in this case. I am hoping to make my workflow simpler and more efficient. Do you have any suggestions? [link] [comments] | ||
How we created a game universe Posted: 29 Sep 2021 11:27 AM PDT Hey everyone, I thought I could write a small post tonight about how I tried to create a unique and rich universe for our upcoming game Timemelters. 1 - The Sparkle I've had the chance to go to Scotland 3 times in my life, and I just fell in love with everything in that country (even Haggis and Irn-Bru)! One thing I really loved were these "ghost tours" were you would walk around in the city with a guide and he would tell you all about tales and legends of ghosts and witches all around the city. So when I came back from my last trip over there, I started to do some research about scottish folklore, and I came upon some very cool books about witch hunts that occured during the 16th Century in North Berwick. I immediately thought to myself that playing a women being hunted by the kingsmen as a witch would be a great setting for a videogame. That thought never left my mind.... 2 - The thought became a dream... Flash forward 3 years later, after countless hours of work and coffee cups, I managed to get some funding for my game and a super cool team of 3 people. We created a studio called Autoexec Games (a very old dos command I used to type to launch PC games back in the days). I did a lot more research on Scottish folklore (discovered the Kilmoulis which inspired Jim Henson while making one of my favorite movie : Dark Crystal) and then we started to iterate on the actual characters in the game. This game would actually be my 3rd indie title, and what I like to do when I design game is mix up different genres. So for this one, I really wanted to mix time travel mechanics with complex strategic elements. And I always dreamt of making a co-op game, so even if it's a lot more work to do so, I would at least try. So we started by creating our two main protagonists. Teagan, who will be wrongly accused of being a witch, and her brother Edwin, who will do anything to protect her sister. Then, we thought it would be even cooler if instead of just being hunted down as a witch, Teagan would be stuck between the kingsmen trying to get her to the pyre, and some other darker being, called the Dark Puppeteer, destroying the land. So on one hand, Teagan wants to save the villagers from these darker forces, but on the other hand, these same villagers she saves think she's the cause of all this destruction and want her dead. So we thought the Dark Puppeteer could not only have his army of "Pawns" burning down villages, but also an ability that allows him to "corrupt" the villagers and control their mind. I don't want to spoil anything here, but we wrote pages and pages of backstory to create a really interesting storyline with full of twists. 3 - When it started to fit together Another flash forward 2 years later... We had cool characters, a unique and rich setting, some really innovative game mechanics, but something was missing. It was like there were all these great elements, but they needed something that would hold them up together. So we worked and we worked on our prototypes for at least 1 more year to try to figure out what was missing. And then it hit us : we can't create a cool game that has time travel mechanics in the gameplay, if it does not reflect that in the main storyline too. The gameplay and the story had to be "synched" together for this thing to work, and really become just one. So I rewrote the story from scratch. Now, when we start the game, Teagan IS on the pyre, and the Dark Puppeteer HAS detroyed everything. The goal is not just to save the villages while fleeing the kingsmen, the goal is to reach a time controlling artefact called the Amathrach to rewind time and manage to stop all this from happening even before it starts. The player already is in a doomed timeline when he starts the game; there's no way out, the war is already lost. And finally, someone came up with this cool line : Prevent doomsday AFTER it happened! 4 - And here we are... Well, it's late and I'm out of coffee! We still have months of work to finish that game, but it's coming along nicely! I hope you liked the reading! And if you want to check this thing out and help us spread the word, the game is on kickstarter for 9 more days! Cheers! [link] [comments] | ||
What's a realistic expectation for making your first real game? Posted: 29 Sep 2021 10:56 AM PDT Hi there, I've been really interested in game development for years now. I've tinkered with Unity a lot, but never really made a finished product. This year I'm in a gap year, so I have a lot of free time on my hands. I have a job for 3 days a week, the rest of the week I'm free. My parents want me to drop the idea of making a game since they think it's unrealistic to make anything lucrative in a year's time, and I could spend that time working at my job instead. But I really want to make something before I go off to uni, cause once I do I'll have to bench that game-making dream for another four years. I don't expect to make the next Undertale or Stardew Valley, just a fun little game like House, Mr. Hopps or a FNAF fan game. My concept comes down to a small detective game. There's the dialogue/story part and the filing/UI part. You talk to witnesses, get their files, match them and figure out the story. TL;DR is that it isn't very technically difficult, but it'll require a lot of art and bulk dialogue writing. So my question is: is this feasible? If I work on it three days a week, can I make a small game in a year? Should I expect to be able to sell it for a small price (if the quality is decent)? I just want a bit of a reality check. [link] [comments] |
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