Screenshot Saturday #552 - Distinguished Presentation |
- Screenshot Saturday #552 - Distinguished Presentation
- Is advanced math really needed for game development?
- Where do I find indie game fans apart from Reddit?
- Apple will allow developers to promote alternative payments outside of their apps
- Tutorial: AI - Perception - Unreal Engine 4 + Unreal Engine 5
- How do servers partition themselves to allow multiple instances of a game to run at once?
- 60sec Tutorial Flat Textures without UV Unwrapping
- Do Horror game Devs ever get too Scared to play their own game or get scared whilst play testing?
- What is, in your opinion, an ideal double jump?
- I desire heavily to become a game designer:
- is it possible to make a new game with passable looking graphics using voxels?
- How would I implement gear/cog physics in Unity?
- Does anyone have experience launching an online game in China with Photon?
- Question about choices: stories you play architechture
- How much should publisher pay me?
- It's normal to be both really happy and also breaking out into an anxiety induced sweat when you're watching someone else play your game, right?
- How do you organize your scenes for game engines?
- 2.2 D? Making a building's perspective change smoothly in a 2D sidescroller
- Can I just wing programming a game in Unity?
- Would it be feasible to create a game purely about wave/horde defense?
- Need help creating a similar educational game
- Is it possible to create a game without any Art skills?
- Is freemimum dead?
- Recent Game Design books recomendations
Screenshot Saturday #552 - Distinguished Presentation Posted: 27 Aug 2021 09:05 PM PDT Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. [link] [comments] | ||
Is advanced math really needed for game development? Posted: 28 Aug 2021 04:57 AM PDT I was researching what kind of math is needed for game development, And almost every answer to this question is Calculus 3, vectors, dot product and other advanced math things. "Its essential" "Game engines don't do everything" "Calculus 3" "Quaternions" "You wont get anywhere without calculus" Do I really need to learn this far into math? I'm 15, I've always been interested in coding, my dad introduced me to Arduino and html when I was 9 or 10, and I worked on projects for maybe a year. I learned a lot but kinda lost interest, but now I wanna get into coding again. I'm learning c# as of now. (Going to learn c++ next) I'm doing this in hopes of making indie games, its really fun, but my math is so shit, 4-5th grade level math (seriously), its always been a hard subject, and now i learn that in order to make games I need to know the basics of the hardest calculus class? I don't even know the basics of algebra. Sorry if it sounds like I'm blaming everyone else and complaining, I'm just a bit frustrated with myself. (Should have listened in class lol) Its discouraging but I'm willing to do it, I'm willing to spend to time learning math. But my question is, do I really need to learn it? or am I better off spending my time learning more basic math, maybe my time is better spent coding and making basic games rather than learning calculus? Thanks for any help! [link] [comments] | ||
Where do I find indie game fans apart from Reddit? Posted: 28 Aug 2021 08:08 AM PDT Hi everyone, am starting to build a community for my game. I know reddit is a great place for this and I do my best to adhere to the rules of each subreddit before I make posts about my game. However is there any other website with a strong community of indie game fans apart from reddit? Can I make posts on Steams forums about my games? Is Neogaf still a valid option? Looking forward to your thoughts! [link] [comments] | ||
Apple will allow developers to promote alternative payments outside of their apps Posted: 28 Aug 2021 10:00 AM PDT
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Tutorial: AI - Perception - Unreal Engine 4 + Unreal Engine 5 Posted: 28 Aug 2021 07:07 AM PDT
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How do servers partition themselves to allow multiple instances of a game to run at once? Posted: 27 Aug 2021 08:42 PM PDT I suppose this would primarily be a networking question. I don't know very much about networking and all the technical specifics, but I did try to look up a few things before I became stuck. If a multiplayer game has a data center with dedicated servers, and players connect to that server via client, how are there able to be multiple different instances of the game running? If a server is capable of supporting millions of clients/players, obviously not 1 per physical server, how do you separate these connecting clients and group them together? And after you group those clients together, how do you have multiple different instances of a game running all at once while being able to keep track of how clients are grouped and send different data based on those groupings? This is all very complicated for me. If perhaps there is a better place to ask this question, I would appreciate a redirection. Thank you. [link] [comments] | ||
60sec Tutorial Flat Textures without UV Unwrapping Posted: 28 Aug 2021 09:06 AM PDT
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Do Horror game Devs ever get too Scared to play their own game or get scared whilst play testing? Posted: 28 Aug 2021 11:58 AM PDT I've always wanted to make a scary game even tho I'm usually too scared to play most scary games myself I've analyzed horror game design and such and I'm wondering to any of yall who make Scary Games Have you Ever Gotten Too Scared of your Own Game to even playtest it or has your own game Scared you or given you a nightmare? [link] [comments] | ||
What is, in your opinion, an ideal double jump? Posted: 28 Aug 2021 11:24 AM PDT So I've been developing a platformer and as a design decision I intended to code my double jump in a way where 1 tap = jump and 2 quick taps would be a double jump. The reason I did this was that the my character is pretty heavy in terms of the ratio between its gravity and overall jump height. Because of this, pressing the jump button while the character is in midair is less than useful. So here comes the problem. During play-testing, a few players had immense difficulty executing the double jump because they often tried pressing the jump key mid air instead of the two consecutive taps. Now having spent way too much time with my game, I've somewhat forgotten how double jumps in other games worked and ergo I'm not sure if this is something I should tweak based on the play testers experience. [link] [comments] | ||
I desire heavily to become a game designer: Posted: 28 Aug 2021 03:03 AM PDT Hi all. I M(23) have been wanting to get into game design ever since I was about 12 but along the way got intimidated by what had to be learned along the way and anxiety got the better of me. I wanna get into game design still and I feel like I'm strong enough willpower wise to get there. I currently use Construct 2 and barely scratched the surface of what that game maker can do, but it actually helped me understand scripting a little bit. I wanna try and use things like Game Maker and Godot. Question is: What can I do to ease myself while learning and get the most out of game design teachings? I will do my absolute best to follow and learn from your possible answers. [link] [comments] | ||
is it possible to make a new game with passable looking graphics using voxels? Posted: 27 Aug 2021 10:54 PM PDT i have no experience making or modding games and would like to try my hand at it using voxels i know they were a dead end and havent been used for decades but theyre really cool [link] [comments] | ||
How would I implement gear/cog physics in Unity? Posted: 28 Aug 2021 08:38 AM PDT What I mean by this, is how would I implement things like gear reduction, belts etc. in Unity? Not looking to be spoon fed, kinda just want a place to start. [link] [comments] | ||
Does anyone have experience launching an online game in China with Photon? Posted: 28 Aug 2021 12:05 PM PDT Me and my team just put out our game a few days ago, and we're getting a lot of reports from China from people with unstable connections. It seems that after we try to matchmake them they disconnect from their games. Other times they can't find others to play with. The language barrier makes it hard to pinpoint what the issue might be. If anyone has the smallest bit of guidance regarding this issue it would be greatly appreciated. [link] [comments] | ||
Question about choices: stories you play architechture Posted: 28 Aug 2021 11:45 AM PDT hey gamedevs! not long ago, i started to develop a storytelling app with my team. we are using renpy currently, but its obvious that it will not be scalable enough in the future. the app will be available on mobile primary, and on desktop secondary, and we planning to use aws later on so the question is, what would you recommend for language and framework? we currently looking at unity+fungus (with c# ofc), but if someone can tell what choices uses exactly, that would be great! [link] [comments] | ||
How much should publisher pay me? Posted: 28 Aug 2021 11:44 AM PDT I have a chance to sign a contract with a publisher for a solo indie game. But this is the first time I'm doing something like this and I don't know how much the publisher should pay me for 1 month of work. And if it turns out the game will take half a year to make should I be paid more than 6 times the money I would get in a month? [link] [comments] | ||
Posted: 28 Aug 2021 11:32 AM PDT I've been watching a few videos and streams of my game, and I get both really excited that someone is picking up, and in general having fun, with my game. However, I also find that the whole time I'm watching them play, I'm stressed out. "What if that bug I fixed appears again? What if there's a new bug. What if they don't like it?" Etc How does everyone else react to seeing other people play your game? [link] [comments] | ||
How do you organize your scenes for game engines? Posted: 28 Aug 2021 10:58 AM PDT How do you organize your 3D Levels or scenes (with both unique and modular asset) when you are modeling & texturing it for a real-time game engine? Do you create full scenes in Blender/ 3ds Max/ Houdini/ Maya or one scene per object? [link] [comments] | ||
2.2 D? Making a building's perspective change smoothly in a 2D sidescroller Posted: 28 Aug 2021 10:32 AM PDT I was watching a video ad for Tales of Iron from northernlion recently. And I was amazed by the polish and artstyle. But one thing REALLY caught my eye. When passing buildings. It changes perspective. Or just is perfectly set in an angle with the camera. So when in front of the building, you have a front on view of it. But once you begin to walk away, about the moment the character hits the corner of the building. You can see its side wall. Like the building was at a slight angle away from you. It's super suttle but it made such a humongous increase to the feel of depth. Normally I see 2d sidesscrollers rely on the shadows and highlights in the art; Or the player's suspension of disbelief to create depth. They ignore or hide the flatness. But this felt so pleasing to the eye and I can't seem to pinpoint what is being done to allow this? My thoughts are:
Anyone know how to do this? [link] [comments] | ||
Can I just wing programming a game in Unity? Posted: 27 Aug 2021 05:58 PM PDT So basically I have lots of ideas on this game I want to make however I have minimal programming skills in C# but if I just watched videos on how to do stuff along the way in the making of this game is that like bad? I'm quite impatient. I don't particularly want to learn C# via lessons and what not. I'd rather learn it by using it to make something I want. So is it possible to wing making a half decent game in Unity? [link] [comments] | ||
Would it be feasible to create a game purely about wave/horde defense? Posted: 28 Aug 2021 06:24 AM PDT I've always loved horde type game modes, but I'm not sure if they would be enough to be a separate game on their own. My main concern is that their won't be enough content and the experience might get boring or stale. What do you think? [link] [comments] | ||
Need help creating a similar educational game Posted: 28 Aug 2021 10:03 AM PDT Make a word with « an » I need help ! I want to make something similar but in french. Can someone help me understand what steps are required to program a similar game, where there is a sound when you press the letter, you can drag it and make it connect with another sound ? Thanks a lot ! [link] [comments] | ||
Is it possible to create a game without any Art skills? Posted: 28 Aug 2021 09:42 AM PDT Hi, I want to start developing games but I am having some motivational issues due to the fact that I don't have any affinity for art. This week I have been getting the motivation to try and learn how to create games. I have been following some tutorials on how to use Unity, but something that stuck out of all the videos is that the youtuber himself is or has a digital degree. More than that is the fact that there is a lack of tutorials on how to create art for games. Coding is not an issue for me as I am knowledgeable in that area, but ever since I was little I was never able to draw something close to being nice. I am worried that at the end when I want to create my own game with my own assets I will fail and will eventually give up. How should I approach this problem? Should I start by creating games first and worry about assets later? [link] [comments] | ||
Posted: 28 Aug 2021 03:41 AM PDT Hi folks, I am working on a small indie game as, and it's going quite well. I've been thinking about putting my game on android, iOS, steam and itch.io for free, but locking I've worked on backend systems before, and think I could put something together so that the user pays once and unlocks it on all platforms - which I think is pretty cool. I appreciate that multiplatform releases and a backend system to manage this is a good amount of work, and certainly delays release. I am comfortable with that though. I'm really worried it will annoy users, or severally limit my sales. The purpose of this game isn't erally to make a lot of money. It's mostly to start building interest in the studio and fans. The last thing I want to do is piss off users or launch with a model that people think is problematic. So, is this freemium model a bad idea? [link] [comments] | ||
Recent Game Design books recomendations Posted: 27 Aug 2021 06:06 PM PDT HI! I'm currently reading Rules of Play and so far it has been a blast. At some point I realized "Hey, this is a 2003 book". I'm 28 yo now so i'm at that stage of life where you first realize how old you're getting - like, a lot of stuff that I've always knew as just "stuff" is now "old stuff". Then I've decided to google which games were being released like 2000-2003...Damn. Warcraft 3: The Frozen Throne was the hot thing, released only 2 months before the book. Diablo 2 was still a modern game (we are currently getting a 20-years-later remaster). Four more years would be needed for the first Bioshock to be out and five more years for Fallout 3. People were still dreaming about Half-life 2, which would be released in the following year (and win multiple GOTY awards). So, while I intend finishing the book as it is great and seems to cover a lot of timeless concepts, I cannot stop thinking about everything that happened since then. This brings me to my question: what *recent\* Game Design books would you recommend? PS: as a bonus, if you've read Rules of Play, please comment on how well it aged! [link] [comments] |
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