Creator of VVVVVV, Super Hexagon is Hosting a Game Jam - Join and make something cool! |
- Creator of VVVVVV, Super Hexagon is Hosting a Game Jam - Join and make something cool!
- Do you need to set up a video game company to sell your work?
- I wrote a tutorial about adding custom lighting to Unity's Shader Graph in URP. Use it for toon shaders, foliage, or skin! Video & article links in the comments.
- What do you think about this scene? The goal was to create an environment that looks so cool and atmospheric that you just want to click "Start Game". Do you think that's achieved?
- Raycaster Engine written in C using OpenGL.
- Really helpful talk about Cameras from a designer of Journey
- HOWTO: Stream a broadcast on Steam 24/7 on a cheap Linux server
- programming interview anxiety?
- Is the GDWC a scam? Have i been scammed?
- BSP Map Tools for Unity
- Tutorial: AI - Behavior tree part 2/2 - Unreal Engine 4 + Unreal Engine 5
- Thinking about hiring a Developer to help me build my second game.
- Can anyone help me understand the process of setting up a website for my game?
- Roughly, how much do you pay a musician&animators?
- Hi, I did a 3 hour creator spotlight with the Unity3D community team, majority of it is in-engine, explaining the (textureless) shaders and tech art behind the Falconeer.
- Snow VFX Unity Particle System
- What type of person am I looking for?
- How to make LWRP lighting as good as the default lighting in Unreal Engine?
- I'm going to provide a short class about game design/game dev and I have ✨ no idea ✨ what to approach.
- Teaching AI Boxing
- Any advice on what engine is best to make an action RPG?
- Are you using UML?
Creator of VVVVVV, Super Hexagon is Hosting a Game Jam - Join and make something cool! Posted: 31 Aug 2021 12:41 AM PDT
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Do you need to set up a video game company to sell your work? Posted: 31 Aug 2021 08:36 AM PDT I'm on the fence about this and need some advice. I'm wondering if I should set up a game studio or not. I've seen where some people do start studios and I've also seen where people don't and they still sell their work commercially. What's the best way to go about doing this? I do want to sell my games but don't even know what to do as far as this goes. Are LLC's even worth applying for in this day and age when virtually everyone has tools at their disposal to work with? I've heard both yes and no answers from numerous people and I'm just trying to get some clarity so that I know how to proceed. [link] [comments] | ||
Posted: 31 Aug 2021 09:43 AM PDT
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Posted: 31 Aug 2021 06:16 AM PDT
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Raycaster Engine written in C using OpenGL. Posted: 31 Aug 2021 07:40 AM PDT
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Really helpful talk about Cameras from a designer of Journey Posted: 31 Aug 2021 07:07 AM PDT
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HOWTO: Stream a broadcast on Steam 24/7 on a cheap Linux server Posted: 31 Aug 2021 12:05 AM PDT Here's how to broadcast to Steam 24/7 on a cheap hosted Linux server. I was kind of amazed that nobody had posted anything like this, at least not that I could find. I was using OBS to Stream from my Desktop machine, but not only was my Comcast "gigabit" connection sucking like Comcast will do and randomly dropping my connection, but OBS was bringing my poor PC to its knees. Time for a better solution. I have a cheap Linux server (US$10/month) that I use for email and the like. It doesn't have a GPU, but I was still able to turn it into my streaming box. There are many places that offer cheap Linux hosting, btw. Just watch out for bandwidth costs. Here's what I did to get it to work: OBS won't work on a server without hoop jumping and hijinks. So I used what's underneath OBS -- ffmpeg. If you don't know what it that is, it's an incredibly powerful (but equally arcane) tool for doing things with video files. My Linux box is based on the Ubuntu distro, and it didn't have ffmpeg installed, so I had to do that first. To install ffmpeg from the command line type: Now copy your file over to your server. If you need help with that, just ask me. My Linux server is a virtual machine, so it doesn't have a lot of power. That's fine, but first we need to encode our source file into a file that Steam will be happy with, because encoding on the fly eats a lot of CPU. My source file was captured using OBS 27.0 at 2560x1440, 60fps and saved in an mkv container. The magic incantation to encode my source file into a Steam-friendly one is this:
Just to break that down a bit: input.mkv is my source file. scale=1920:-1 sets the width of the Steam-friendly file to 1920 and keeps the aspect ratio. -g 120 is important. I capped my video at 60fps. Whatever FPS you cap at, double it. That's your GOP. file.flv is our output file Somebody smarter than me can probably explain the other bits. It took about 20 minutes to create the output file on my poor little Linux box. Once that completed I used this command to stream directly to Steam:
And just to break that one down a bit: -stream_loop -1 repeats the same file forever. If you want to end the broadcast after the file is done, omit this part. (If there's interest I can show how to stream multiple files) file.flv is the file we just encoded. Lastly, use whatever the upload server steam gives you as an RTMP URL on your broadcast page, and replace __uploadtoken__ with the upload token you generated. (KEEP YOUR UPLOAD TOKEN SECRET). Where's your broadcast page? First you have to be logged into your Steam partner account, then you'll find it here: https://steamcommunity.com/broadcast/upload/ A couple other minor points I noticed: first, if your broadcast ever fails for more than a few minutes, I found that I had to regenerate an upload token to get it to restart. Second, you can edit a live event and add more time as long as it is still running, but once it is over you have to create a new one. Third, it can take a minute for your stream to propagate to your main store page, and another minute or so for it to propagate to any sales or events that you are participating in, so plan accordingly. Happy Steam streaming! [link] [comments] | ||
programming interview anxiety? Posted: 31 Aug 2021 09:28 AM PDT so i'm about to graduate from a game dev master program and i'm going to be applying for (pretty much) entry level gameplay programmer positions but it feels like there's just so much shit to know and that they expect you to know that it's really giving me a huge amount of anxiety. i'm confident in my ability to program games but i feel like i simply will not be able to know everything i need to know to pass the programming tests, technical interviews, etc. like i'll just be saying "i don't know" left and right or i'll get questions on specific technicalities that i don't know much about and i'll be discredited because of that. i'm not scared of the actual interview part, talking to people is easy. it's just that stuff. am i wrong for thinking this? has anyone else had similar thoughts / experiences? [link] [comments] | ||
Is the GDWC a scam? Have i been scammed? Posted: 31 Aug 2021 10:45 AM PDT They ask for 5 keys before you can fully submit your game, and they don't even guarantee it goess up for a vote, and your gdwc page isn't even publicly accessible. I feel like i've been scammed. Did I get scammed? Also steam warns you hardcore if you link it on your steam page, apparently they are known for stealing credentials??? If not that will be great but im kinda freaking out rn. The warning steam gives: https://i0.wp.com/untrustedlife.com/wp-content/uploads/2021/08/unknown.png [link] [comments] | ||
Posted: 31 Aug 2021 10:36 AM PDT
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Tutorial: AI - Behavior tree part 2/2 - Unreal Engine 4 + Unreal Engine 5 Posted: 31 Aug 2021 10:13 AM PDT
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Thinking about hiring a Developer to help me build my second game. Posted: 31 Aug 2021 10:12 AM PDT I have spent 3 months learning Unity and C# to build a game and I'm a few days from publishing it on the google play. The thing is that this was a drill to see how good I can get in 3 months and I'm not as nearly as good to do my next project, I'm an artist and not that good of a programmer and I'm really thinking of paying someone to work with me on my second game. I have a lot of assets and animations ready for my second game, and I have written a decent amount of code to make my first prototype that is good enough to show my game's idea, but not as polished to continue my development. All I want is that how much will it cost me and do you recommend this approach. I am highly confidant that my game has a big audience if done correctly is it worth saving 200$ for a certain developer on a monthly basis to finish my game. edited: when I said 200$ I'm not expecting someone to finish my project for me, I want help here and there and this is the highest I can pay for a developer to help me if that means it will get me 5 hours of help and guidance then let it be. [link] [comments] | ||
Can anyone help me understand the process of setting up a website for my game? Posted: 31 Aug 2021 12:27 PM PDT tl;dr: first time trying to get a website up, I know how to build the webpage (html etc) but not how to actually get it online (domain register, security, hosting) Hi guys! I am approaching the point in my game's development where I need to begin trying to gain it some exposure, however, I am completely new to the process of registering a website domain and having it hosted. I was wondering if anyone might be able to enlighten me on how exactly this process works? Details: - I know how to actually build a simple website, just not how to do all of the things needed to turn the html files into an actual usable website (registering a domain, having it hosted, etc) - Right now I just need a very simple landing page with details about the game, ideally just a single page. - I'm operating on a fairly low budget (which is probably not too surprising) so an option that is cost-effective in the short term would be preferable (I'm just sort of assuming there's no such thing as free domain registration or free web hosting, even at a single-page scale?). - I don't really know much about what I would need to do to make the website 'secure', as this is my first time going through this process. - I'm interested in learning about the whole process; where to register, where to host, how to make the website compliant with whatever the current security practices are, what it all might cost, and what those things actually entail. Is it a painful process at all? [link] [comments] | ||
Roughly, how much do you pay a musician&animators? Posted: 31 Aug 2021 12:27 PM PDT I'm currently working on a project solo, I realized I can program, I can model, I can make advancements rapidly, but the moment I work on animations I just waste 5+ hours on something that should take one, it also demotivates me from my whole project so I thought of finishing the game basics without animation and then find a freelancer to perhaps rig or do it witg a prerigged mixamo character and give my models and animation idea's, roughly how much would do that cost? I know it's different per animator but approx what should I think of? Animation consist of many hits with different tools, walking, running and everything else you can think of that you'd need in a survival game [link] [comments] | ||
Posted: 31 Aug 2021 11:22 AM PDT
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Snow VFX Unity Particle System Posted: 31 Aug 2021 07:35 AM PDT
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What type of person am I looking for? Posted: 31 Aug 2021 11:18 AM PDT Hi All, I am a serial entrepreneur with quite a few successful projects in the retail area and also in the art world. I have a game idea that's been on my mind for a while, and I have decided to go ahead and build it. I have 0 programming knowledge and intend to hire a programmer or two via an online service (such as fiver.com or odesk.com ) to build an MVP for a very simple game (think sudoku type game.) Thing is - as I have no programming experience, I won't be able to oversee the work. So I need to hire someone who will be able to do quality control of the code and to work with the programmers. So my questions:
Thanks you clever people, you. [link] [comments] | ||
How to make LWRP lighting as good as the default lighting in Unreal Engine? Posted: 31 Aug 2021 11:09 AM PDT Brackeys did a video around few years back where he changed the lighting in the standard renderer to mimic Unreal Engine default lighting. The universal pipeline doesn't have the same settings with the postprocessing and looking to be schooled on the equivalent settings to get the same lighting. [link] [comments] | ||
Posted: 30 Aug 2021 08:23 PM PDT I'm a game developer It's been 2 years so far, I have developed and published 5 games across many platforms, like Steam, Nintendo Switch, Xbox, etc and I got invited to provide a short class in a university and speak about game design and the process of game development for 3,5 hours, but I can't think of many cool topics to talk about. Could you guys help me and give some ideas about cool things to teach college students about game design or just game development in general? [link] [comments] | ||
Posted: 30 Aug 2021 11:05 PM PDT
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Any advice on what engine is best to make an action RPG? Posted: 31 Aug 2021 10:56 AM PDT The best I would describe this game is a combination of the original fallout type rpg narrative (meaning many actions that affect the world) with movement and combat similar to enter the gungeon. The only other engines I've had experience with are UE4/5 (which from what I hear is not what you wanna use for 2d games) and Game Maker Studio 2. GMS appealed to me with it's simplicity but I've read that it's easy for your code to get tied up in larger projects. I know there's gunna be a comment that says I should be working on small projects before trying a large one and I agree, I'm simply asking this out of curiosity. I know about RPG maker, but I want to learn something more applicable to other areas. Unity on the other hand is the opposite, where it can make 2d and 3d games but takes a while to pick up and start. Is there a middle ground for these two or something that is best for the type of game I mentioned? I'm not afraid to back away from GMS as I've only played around for it about a month. Any help is much appreciated :) [link] [comments] | ||
Posted: 31 Aug 2021 10:54 AM PDT Hello, I am new to game developement and I am curious about whether it is common to use tools like StarUML or any UML tool in general. Which do you use if any? How is your tooling in general with regards to software design? [link] [comments] |
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