Weirdest video game publishing event of the year |
- Weirdest video game publishing event of the year
- Hey Game Devs! We are hosting our first official game jam! This jam is focused on being beginner-friendly and our community is full of members of all creative media types ready to team up. It's a perfect opportunity for those new to game jams, completely free from stress. Let's make some games! :D
- My first game release; experiences with the process
- Endless Gallery First Look - An infinite procedurally generated art expo
- How to separate the Engine and Game ?
- Steamworks Development - New: DIY Collaborative Bundles
- Redline Racing Devlog 2 [LiveStream] Come and say Hi!
- People in the industry, what helped you get in/ in general other than a corresponding course of study?
- Game Engine Programming: Hello everyone, This video is about the first step in implementing a renderer using DirectX 12.
- Unity Test Ads Issue
- Upgrading the Default NavMeshLink Traversal to Allow Different Move Methods Per Area Type | AI Series Part 17 | Unity Tutorial
- Interview a bout desynchronisation
- Group of Elements highlighting like Dorfromantik
- How do you go about testing your game before release?
- Lavan Entertainment Hiring
- About games in the GPU shaders without using CPU, two blogpost links
- Rock Paper Scissors Scoot, the digital board game is almost ready. Visit us @CleanCommunity.Host/VIP for updates on the launch date.
- Looking for android game recommendations!
- Monetization
- How to make life simulation fun?
- Help with frame rate independent rotation
- What do you think of this "play to earn" aspect?
- Is Games Programming for me?
Weirdest video game publishing event of the year Posted: 03 Jun 2021 05:25 AM PDT Goooooood day y'all beautiful people! We are Bonus Stage Publishing. We publish video games. We just now published/are publishing Sunblaze on Steam, GOG, Nintendo Switch, and many others.We have been in a sheer panic for the last month, and right now we're sh*tting our pants a little bit. This is a live thread on what happens during a game launch and what a publisher does. Ask us anything, we'll tell you anything. Sunblaze: https://store.steampowered.com/app/1525660/Sunblaze/ Bonus Stage Discord: https://discord.gg/7kJHAeM [link] [comments] | ||
Posted: 03 Jun 2021 03:19 AM PDT
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My first game release; experiences with the process Posted: 03 Jun 2021 05:25 AM PDT I've just released my first game today and I feel great! It's not a big game, but I'm proud of it, I have tons of fun playing with it, so here are my experiences with the process of my whole development. HistoryI started to develop this game around 2 months ago. I tried to develop quite a few games many years ago with Flash. That was my introduction to programming overall. I remember I had so much fun creating games. I developed many prototypes and never released anything from those games. I left game development as is and finished a Computer Science university from where I got my Software Developer job and I've been doing that ever since. For years I thought I've already burnt out, but a few months ago I started a personal project. I got to enjoy creating something again. In these months I started to dive into the game developer YouTube community. I love it. The passion, the fun, it's just what I needed. DevelopmentI started to play around with engines again and picked Godot. In the first few days I created a really bad game and lost some motivation. Then it hit me. I'm a professional Computer Scientist! I can do it! Surprise, all my fears gone, self confidence though the roof! I trashed that intro project and sat down to the white board. I want something big. I want something fun. I want my first Android game! I want my first fun roguelike game! I designed a simple game then sat down to implement it. It was easy, all the design concept was done in my head. I got a playable prototype. Cool! I went in hard, working on it every single day. FeedbackAfter my game got to a point where I thought "Okay it's a game now" I started to hand out copies to my friends. Try it out! I got so many great feedback. I had to design systems to tell the player how to play, I had to balance, redesign bits. But all this is so much fun! People playing my game, having fun, it's all good! I posted here to Feedback Fridays and got many great suggestions. I implemented most that I thought would benefit the game and would fit in the concept. PolishLast few weeks it was back into making the game play nice. I had the systems down, but it's to to balance, find issues, play a lot. So I did. I had so much fun at every single step. I played it whenever I had some free time. ConclusionMy first game is fun. For me it's fun. I made a game I love to play, I made a game I needed. A fast ~10min/run Android roguelike game. I know it won't make me rich, but it made me happy and gain back ma passion for this profession. Half a year ago I was in a deep hate relationship with software development and now I got to love it again. I'm not letting this project go, I want to update it, give it more content, but I feel like it's a complete 1.0! I'm just so happy! [link] [comments] | ||
Endless Gallery First Look - An infinite procedurally generated art expo Posted: 03 Jun 2021 12:33 AM PDT
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How to separate the Engine and Game ? Posted: 03 Jun 2021 09:53 AM PDT Hello, I've currently built a game engine in c++ that uses an ECS (the entity is an unsigned int, a sparse set keeps track of the components(data) of each entity, and a System acts on this component without storing any data.) Now I want to allow myself to have a separate project that has access to all the files I want it to have access from the engine and then create its own components/systems and the engine should automatically handle running those systems once it's registered (if it makes any sense ?) What are some good ways this can be achieved? [link] [comments] | ||
Steamworks Development - New: DIY Collaborative Bundles Posted: 03 Jun 2021 02:41 AM PDT
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Redline Racing Devlog 2 [LiveStream] Come and say Hi! Posted: 03 Jun 2021 06:31 AM PDT
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Posted: 03 Jun 2021 10:13 AM PDT I currently have to take a break from my study (Creative Media & Game Technologies - role artist) for a year and I want to do something during that year that's still going useful in the long run. I thought about just working some minimum wage job for a year but my parents really don't like that. I thought about studying International Business for a year to learn the basics since that's also offered as a minor in my current study and it sounds like something universal's useful. I also thought about focusing more on freelance art but I don't think that would occupy me full time. Since internships are generally hard to get I don't think I would find something when I'm not even currently enrolled. Does any of this sound like it would profit my career or do you have anything else that was really useful to you? [link] [comments] | ||
Posted: 03 Jun 2021 10:13 AM PDT
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Posted: 03 Jun 2021 10:06 AM PDT I was testing ads on my game for the last few days Now I have completed it and published it on the playstore and I have put test mode false in my codes and FORCE TEST MODE OFF on the Unity dashboard...but i still see my game showing test ads . So is this a problem or does unity take time to convert from test ads to real ads? [link] [comments] | ||
Posted: 03 Jun 2021 09:36 AM PDT
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Interview a bout desynchronisation Posted: 03 Jun 2021 06:03 AM PDT I am doing a research project on desynchronisation in multiplayer video games and I would love to have a little interview with a game developer about how and when they have occured this issue and how they have resolved it or worked around it. I will have a list of 5-10 questions which you can answer in text or via voice call. It can be in English or Dutch preferably, but if you'd like you can also answer in your native language. Thanks for reading and if you have any suggestions as to where I could go to ask as well, I'd very much appreciate it. [link] [comments] | ||
Group of Elements highlighting like Dorfromantik Posted: 03 Jun 2021 07:59 AM PDT I am developing a game which needs to have a similar group of elements highlighting mechanism such as how Dorfromantik highlights the trees and houses on adjacent edges of tiles. Anybody know how this is done? [link] [comments] | ||
How do you go about testing your game before release? Posted: 03 Jun 2021 01:48 AM PDT Hi all. So I am well into development of my first game using Unity. There is a lot of work still to be done but I am starting to think about release and planning ahead for this in what I'm working on now. I want my game to be as good as it can be on release and want to minimise bugs/glitches/broken gameplay etc. I want to offer my game out to a small group of testers in the coming months. From what I have read many people have not had much take up from doing this and therefore, not gained much insight or feedback. Whats the best way to get good feedback? As standard I would of course credit serious testers and give a free copy of the game on release. Maybe also offer a small cash reward? Looking forward to hearing from others. Thanks in advance. :D [link] [comments] | ||
Posted: 03 Jun 2021 11:29 AM PDT Hi , We are looking for these specific roles as we are trying to make the next horror game to blow up more details will be disclosed when project starts / Animator 3D Artist Voice Actors Environmental Artist 3D modeler Scripting Programmer Cinematics [link] [comments] | ||
About games in the GPU shaders without using CPU, two blogpost links Posted: 03 Jun 2021 03:55 AM PDT
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Posted: 03 Jun 2021 11:23 AM PDT
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Looking for android game recommendations! Posted: 03 Jun 2021 10:52 AM PDT Hello, im looking to try some new games on my android device. I have always wanted to be a game developer my self but I have a hard time starting projects. I'm looking for some games that might get me hooked and could give me inspiration to start a project! Also if anyone has advice for a beginner I'm always open to that! [link] [comments] | ||
Posted: 03 Jun 2021 10:37 AM PDT As a starting game dev , I've seen videos of the way people hate AAA business and they're " scummy" monetization methods. So I'm asking all you devs , which methods can I use to monetize my whole gaming studio , with people hating the studio like EA or something ? [link] [comments] | ||
How to make life simulation fun? Posted: 03 Jun 2021 12:02 AM PDT Over the last day and a half, I've been creating a small MVP using RPG Maker MV (I can't code by I'm really good with events). I've created a day night cycle and calender. There's an overworld split into 3x3 cells. Moving to a cell consumes food and goes to next day. You set up a camp anywhere that's not a city. I have a ton of ideas for skills, so I'm adding the necessary ones first. I have a basic system that checks the players Forage stat, turns it into a level between 1-5, then checks location for types of forage. You're then asked which you want (sticks, berries, mushrooms) and based on your level you'll find a number of that forage based on skill. I have it where each zone has a region that's checked, example region 8 is a forest with green berries, while region 9 is a forest with blackberries. I feel like peering players learn locations for specific things is good for interaction. The more I make it, the more I realize just how much extra I need to do. I'm just worried I'm gonna add features that are boring and samey. I don't want to rely on plugins too much (I'm using srpg engine to make combat not shit), because I feel I'm not really making the game then. [link] [comments] | ||
Help with frame rate independent rotation Posted: 03 Jun 2021 09:31 AM PDT Hi I currently have a line that rotates around like a clock pointer. The issue is that it is not frame rate independent. Right now for some reason it runs faster when I play it in unity, compared to when I build it and then play. Anyone have an idea why? I am not sure about using time.deltaTime in the start, and also I guess I am using FixedUpdate since that is framerate independent. [link] [comments] | ||
What do you think of this "play to earn" aspect? Posted: 03 Jun 2021 07:50 AM PDT
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Posted: 03 Jun 2021 07:50 AM PDT I'm sorry if this isn't the right place to ask this. So, I have been programming ever since I was 14 which was around 8 years ago now. I did originally get into it as a means to develop games which was a big dream of mine when I was younger (Like I think it was for most people), though I never actually went on the path towards becoming a games developer until around 2/3 years later when I suddenly realised I could simply combine my love for programming and games into a job. Becoming a Games Programmer was my goal from that point on, and I was extremely enthusiastic about it. I loved developing these little games within Unity for people to play, and coming up with a bunch of different game ideas. I loved to study games and look into areas of Games Development such as Boss Fights which always fascinated me. I was pretty excited to become a Games Programmer. Fast forward to University where I started taking a Computer Games Programming course, and I was really enjoying it for the first year. Second year is when things started to get a little weird. I won't go into detail about it but a lot happened during that year which resulted in a lot of doubt about actually becoming a games programmer. The first year of Uni was more of an introduction then anything, while the second year was when things started to get a lot more serious. A lot more lower-level assignments were issued such as Physics and Game Engine development, and I really didn't enjoy them. There was also a lot more info on actually getting into the Games Industry as a Programmer and I realised how difficult it actually is. I started to question a lot on if I actually wanted to become a Games Programmer during that second year. I'm now in my final year and I'm even more doubtful on if I want too or not. Don't think University helped either with the even larger amount of low level assignments being issued this year when all I really want to do is make games. I have thought on it a lot, but I'm just so unsure on if my lack of motivation for the subject is due to my experience at University, depression that I kinda got during my second year, or something genuine that I learnt about the industry and what it is actually like to be a games programmer. This is why its so confusing because there are 3 different reasons that occurred all at the same time that could be why I lost interest in programming and I don't know which is the actual cause. Its not that I don't enjoy programming at times, but It has always just simply been a means of developing games to me and nothing more. I learnt it so I could develop games but the actual process of programming has never been that appealing to me. I mainly took on the career path of a programmer cause it was something I was good at. I've never enjoyed problem solving that much, and if the programming isn't games related, I don't want to even touch it. I feel like I may of enjoyed programming a lot more back when I was making my little games in Unity because I wasn't JUST programming. I was developing a game as a whole, and I always enjoyed every aspect of it from the music to the art. Programming was fun to see all these areas of a game come to life, but when I'm just doing it on its own with basically zero feedback, It's just not enjoyable. [link] [comments] |
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