4MB Jam - You have a month to make a game that fits into 4 Megabytes! (No theme) |
- 4MB Jam - You have a month to make a game that fits into 4 Megabytes! (No theme)
- Where to Learn Shaders
- Cubify (Unreal Engine 4.26.2 FREE PROJECT) - Create huge caverns to explore - Link in comments
- Cost to get a few rigged character models?
- How to make a Post-Processing Effect From Scratch | C++ 3D Game Tutorial Series - Part 30
- If I start making games as a hobby, can I make a carreer out of it.
- When bitwise operators can be useful for game development?
- Is developing games in Unity in Linux good in 2021 or should I stick with Windows?
- I’m hosting a game jam!
- What physics engine does unreal engine use?
- Is there something wrong with me?
- DualSense Adaptive Triggers on PC
- PathFinding Algorithms In a Nutshell
- Where can I learn C# well?
- On the subject of adding depth / z-dimension to sidescrollers?
- Pivot Point doesn't assign to objects (Unity 3D)
- Unity and Aseprite: Tilemap or paint whole scene?
- Which Graphics-API for my game?
4MB Jam - You have a month to make a game that fits into 4 Megabytes! (No theme) Posted: 23 May 2021 06:47 AM PDT
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Posted: 22 May 2021 11:06 PM PDT Hi I have made a few games in the past And I was wondering about a particular thing that I see constantly in games that make them a thousand times better which I wouldn't even know where to begin creating, Ofcourse I'm talking about shaders. Shaders can do so many cool things but I have been pretty scared to start learning them as there aren't too many tutorials out there on them and Compute shaders seem to be extremely complicated, So if you know of a way to learn creating shaders via course, Videos/articles please let me know thanks [link] [comments] | ||
Cubify (Unreal Engine 4.26.2 FREE PROJECT) - Create huge caverns to explore - Link in comments Posted: 23 May 2021 09:56 AM PDT
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Cost to get a few rigged character models? Posted: 23 May 2021 07:47 AM PDT I've been working on a game and have most of the environment done. I used photogrammetry models from asset stores and one's that I've scanned myself. Now I need around 8 rigged character models. How much would that cost? I don't need AAA quality maybe something like tf2 or arma 2 models for the game prototype. I am working on some sketches of each character from different angles so a modeler could just use that to make the model. How much would this cost and where can I find an artist for it? If anyone had experience with this that would help a lot. I did hire an artist off artstation for concept art and got ripped off so trying to play it safe this time.. [link] [comments] | ||
How to make a Post-Processing Effect From Scratch | C++ 3D Game Tutorial Series - Part 30 Posted: 23 May 2021 02:50 AM PDT
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If I start making games as a hobby, can I make a carreer out of it. Posted: 23 May 2021 06:45 AM PDT So I'm reallt wondering on what carreer I should focus on in my life. I know a little coding and will start a programming college after the summer. And I would like to know that if I start making games as a hobby, if I could make a carreer out of it?(I live in the Netherlands btw) I also hear that the game dev job market isn't very good(too much offer, little demand), is this true? Also, should I focus on becoming something else? Thank you in advance [link] [comments] | ||
When bitwise operators can be useful for game development? Posted: 23 May 2021 07:50 AM PDT For those who don't know, bitwise operators are operators for manipulating bits in your program. https://en.wikipedia.org/wiki/Bitwise_operation They are cool, but when it would be useful in a game project? [link] [comments] | ||
Is developing games in Unity in Linux good in 2021 or should I stick with Windows? Posted: 23 May 2021 08:49 AM PDT I like Linux more and I'm wondering if I will have some issues if I'll use Linux or not. From previous threads from years ago Unity and its tools and features seemed to be unstable, but how about now? [link] [comments] | ||
Posted: 23 May 2021 04:25 AM PDT
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What physics engine does unreal engine use? Posted: 23 May 2021 07:39 AM PDT I could not get a definitive answer on google. the reason for asking, is I am recording a devlog for my game, and I want to make sure that I have it right. [link] [comments] | ||
Is there something wrong with me? Posted: 23 May 2021 06:20 AM PDT I have adhd and have been trying to get into game dev, but no matter what coding doesnt work for me, i try to use a tutorial and copy the code to a T and it just doesnt work, i'll even take a screenshot and line both my code and the tutorial up and they match, but it doesnt work, can i just not code? i feel like a failure and its stressing me out, i just cant code, what do i do [link] [comments] | ||
DualSense Adaptive Triggers on PC Posted: 22 May 2021 11:19 PM PDT I've Developed this Application called DualSenseX which let's you connect your DualSense Controller to your PC and emulate an Xbox 360 controller which can be used on any game or platform like Steam, Xbox Games, Epic Store, etc.. My main goal from the start was Adaptive Triggers, once i tested and seen the possibilities, Game Developers are able to create a game with Adaptive Trigger Support playing it natively. This is a Game Demo to show off what is possible with the DualSense Controller on PC and for any Game Engine that can write to a text file! Works 100% with Bluetooth Connection! You can head to https://github.com/Paliverse/DualSenseX to get the Application, and read more on how you can write to a text file that the App will understand to apply to the DualSense Controller! I would like to bring more Game Developers on board to try and see what they can come up with using Adaptive Triggers. You can join our Discord Community here: https://discord.gg/HknYZ5qr7R Please don't hesitate to DM u/Paliverse on Discord if you have any questions. [link] [comments] | ||
PathFinding Algorithms In a Nutshell Posted: 23 May 2021 08:02 AM PDT
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Posted: 23 May 2021 08:38 AM PDT Hello I made few games in unreal and unity but never learnd how to code properly from thoes tutorials. If anyone knows place help a brother out. [link] [comments] | ||
On the subject of adding depth / z-dimension to sidescrollers? Posted: 23 May 2021 04:17 AM PDT Typically I have seen 2D games with a large explorable space utilize exclusivly the x- and y-axes. Do you think it possible to somehow maintain the 2D sidescroller feel and still make use of the z-axis? e.g entering/leaving buildings (but that is the only thing I could think up myself ). [link] [comments] | ||
Pivot Point doesn't assign to objects (Unity 3D) Posted: 23 May 2021 07:38 AM PDT Pivot point doesn't assign to objects, it's in same point, I think triggered some shortcut in unity or something. I am a beginner at Unity. Can someone help me to solve this? [link] [comments] | ||
Unity and Aseprite: Tilemap or paint whole scene? Posted: 23 May 2021 11:19 AM PDT Hey Everyone, I have a small team of 4 people and we're working on a hyper light drifter esque game (top down hack and slash pixel RPG) and we're trying to find the best way to go about building out our levels. We're currently using tilemap and Asperite to develop our levels, but I feel like it's restricting sometimes to put together the world we want to create using it. Have folks used Asperite to create their scenes and just used colliders around objects within the scene? Highly appreciate any tips here! [link] [comments] | ||
Which Graphics-API for my game? Posted: 23 May 2021 06:34 AM PDT I already know how to use SFML with C++. But I want to learn an actual high performance Graphics-API, because I want to create cross-platform games. I could use OpenGL, but it's deprecated for macOS (the OS I'm using), iOS etc. Then I thought I should use Vulkan, because it's not that old, and it performs better, but it doesn't support Apple devices natively. And Metal is not cross-platform, and it uses Swift and Objective-C (I want to use C++ or C). Can someone help me? How does Unity or Unreal do it? [link] [comments] |
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