Rendering large 3D tilemaps with a single draw call at 3000 FPS |
- Rendering large 3D tilemaps with a single draw call at 3000 FPS
- Between 2D vector art, 2D pixel art, and 3D modeling, which one do you find the easiest?
- What skills do I need to learn to make good looking and polished games in 3 dimensions?
- UE4 — Featured free Marketplace content - April 2021
- Creating colliders from shadows using projection
- Game Marketing - Good places to share a demo?
- How to plan a game from nothing.. this is how I did it
- LOWPOLY Cube World #03 | CUBE PORTAL | 3d Blender Speed Modeling | 3d Environment Art | Abstract Art
- Making Marketing Mistakes
- I created a free pixel art gun pack you can use commercially
- How do you guys stay motivated and push through?
- WALL JUMP & WALL SLIDE THE EASY WAY (in godot 3.2)
- I got triggered by a trigger
- New dev log about revamping my user interfaces. Check it out!
- Releasing on steam on a weekend?
- Any tips on getting good at sound/music design?
- UE4 Tutorial & download: multiplayer INVENTORY in blueprints. Actor and actor component-based - with full access to items without transferring them into data.
- Currency systems
- Beginner looking for Intuitive Software for 2D Art
- Steam question: can you edit store page (esp. capsule images) after approval?
- How is game marketing done?
- Best tools/websites to build and publish a portfolio
- Part 1 of Marketing for Indie Devs: Marketing Research
- Just launched my game! INMATE: Survival
Rendering large 3D tilemaps with a single draw call at 3000 FPS Posted: 06 Apr 2021 08:19 AM PDT
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Between 2D vector art, 2D pixel art, and 3D modeling, which one do you find the easiest? Posted: 05 Apr 2021 08:48 PM PDT Just curious, whats your preference for creating art assets? I've heard some people say they prefer 3D modeling over doing 2D pixel art. What's your opinion? EDIT: I was definitely not expecting to get this many responses, but thank you for your feedback, I really appreciate it! :) [link] [comments] | ||
What skills do I need to learn to make good looking and polished games in 3 dimensions? Posted: 06 Apr 2021 08:25 AM PDT I want to know all the things that I need to know to make good looking 3d games by myself. Or basically all the 3d graphic related stuff that goes into a 3d game. Things like: modeling, animation, shaders...
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UE4 — Featured free Marketplace content - April 2021 Posted: 06 Apr 2021 08:27 AM PDT
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Creating colliders from shadows using projection Posted: 06 Apr 2021 11:34 AM PDT
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Game Marketing - Good places to share a demo? Posted: 06 Apr 2021 05:45 AM PDT Hi everyone. I hope you had a great Easter? I spend my Easter vacation medicated on painkillers after falling down my basement stairs (Good times). While lying on my sofa, feeling sorry for myself and making some quick mental notes about fixing the stairs, I was distracted by a more important thought. You see, we are currently working away on a demo for our new game. It is coming together super well and will launch on Steam soon-ish My question: What is an effective place to share and promote a free game demo? I am already familiar with Itch.io, Gamejolt, IndieDB, but I am afraid I missed something obvious. If you have any positive experiences sharing demos online, I would love to hear them. Thank you upfront for your help. All the best, [link] [comments] | ||
How to plan a game from nothing.. this is how I did it Posted: 05 Apr 2021 04:49 PM PDT
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LOWPOLY Cube World #03 | CUBE PORTAL | 3d Blender Speed Modeling | 3d Environment Art | Abstract Art Posted: 05 Apr 2021 11:01 PM PDT
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Posted: 06 Apr 2021 10:12 AM PDT
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I created a free pixel art gun pack you can use commercially Posted: 06 Apr 2021 11:33 AM PDT https://ellis-james-games-studios.itch.io/pixel-art-gun-pack In this pack you will get many guns some with two variants containing different optics or stock. You also get a base model of the gun with no optic on the top and I have included some optics so you can easily choose one to put on top of your gun. If you are going to use this pack in your game credit would be appreciated but you don't have to. Please do not redistribute these assets Also included is an ammo icon and a bullet sprite. I have posted some devlogs on itch.io with updates showing new guns i have added. [link] [comments] | ||
How do you guys stay motivated and push through? Posted: 05 Apr 2021 08:55 PM PDT Hello! I'm an undergraduate student who's currently taking up game development as their major and I just wonder how do you guys stay motivated and passionate with your career? Let's just say that my family isn't so er... supportive with my choice and it's been creating doubts in me, eating away at my motivation. So this may be a more personal type of question. I don't know if this question is something I can ask here but I just want to know how you guys do it. [link] [comments] | ||
WALL JUMP & WALL SLIDE THE EASY WAY (in godot 3.2) Posted: 06 Apr 2021 03:39 AM PDT
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Posted: 06 Apr 2021 09:23 AM PDT
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New dev log about revamping my user interfaces. Check it out! Posted: 06 Apr 2021 11:05 AM PDT
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Releasing on steam on a weekend? Posted: 06 Apr 2021 11:02 AM PDT So my build got approved by steam which means I can but that release button anytime. Steam does not allow games to release on weekends. As a result, very few games release on weekends. Wouldn't it be possible to take advantage of that by setting my release date to Friday, 11:59PM? Unless launch day traffic happens from the start of the day regardless of the actual time you set it? Has anyone tried this? Or has anyone been burnt out from a weekend release because steam support is not active then? [link] [comments] | ||
Any tips on getting good at sound/music design? Posted: 06 Apr 2021 08:14 AM PDT Complete beginner here. Currently learning how to use LMMS to design sound/music and Audacity to edit and record. [link] [comments] | ||
Posted: 06 Apr 2021 08:08 AM PDT
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Posted: 05 Apr 2021 10:05 PM PDT So I'm an economics undergrad student with a passion for gaming. As I've been researching ways to tie these two things together, I've been reading about developing in-game currency systems. For those who know, is this something that I can tie into economics? And how does one get started in this particular field of work? [link] [comments] | ||
Beginner looking for Intuitive Software for 2D Art Posted: 06 Apr 2021 09:08 AM PDT Hello everyone, My fiancé is a great artist/painter, and I felt it would be interesting to see how she would do with a Wacom tablet in creating assets for a game I'm working on. She's entirely new to digital art and with so many different applications out there, I was wondering what would be the easiest to get the hang of that's also compatible with the Wacom. This would also not be pixel art. [link] [comments] | ||
Steam question: can you edit store page (esp. capsule images) after approval? Posted: 06 Apr 2021 06:37 AM PDT I'm publishing my first game on Steam. I have all the store info in place and screenshots but my capsule images aren't ready yet so my store page isn't public yet. However, I'm looking at entering the game into DevGAMM and they require a link to a public store page by next week. If I submit my Steam store page for approval now with reasonable looking capsule images (say logo over part of a screenshot), will I then be able to edit them later on to put in the final polished versions, or will I be stuck with what I submit now? [link] [comments] | ||
Posted: 06 Apr 2021 06:15 AM PDT Hey, I'm creating a solo dev game and I'm new to game development, and I would really appreciate it if you explained game marketing and advertising to me and resources I can use. Thanks in advance! [link] [comments] | ||
Best tools/websites to build and publish a portfolio Posted: 06 Apr 2021 08:24 AM PDT Hi all, I want to create a portfolio where to show my projects and publish it online for easy access. I've considered using wordpress but I want to consider other options (preferably free or low price) [link] [comments] | ||
Part 1 of Marketing for Indie Devs: Marketing Research Posted: 06 Apr 2021 03:21 AM PDT | ||
Just launched my game! INMATE: Survival Posted: 06 Apr 2021 11:56 AM PDT Hi everyone, i have launched my game on Steam, if you like survival games, check it out! [link] [comments] |
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