Data structure optimized for set intersection? Computer Science |
- Data structure optimized for set intersection?
- How do you know if the sequence chosen for Shell sort is good or bad?
- Is designing and implementing a novel video game like Jonathan Blow's Braid considered computer science? If not, maybe it should be?
Data structure optimized for set intersection? Posted: 10 Mar 2021 08:34 AM PST The disjoint set/union find data structure is optimized for determining membership and merging sets, enabling both operations in logarithmic time. Is there a specialized data structure/algorithm whose (only) purpose is to intersect two sets as quickly as possible? I.e. can we iterate over the intersection of A and B in O(|A \isect B|) (amortized) time? [link] [comments] |
How do you know if the sequence chosen for Shell sort is good or bad? Posted: 10 Mar 2021 08:11 AM PST Like if you chose a sequence like 5, 3, 1 for an array of 6 numbers, is this a good choice? Bad choice? I'm very new to this so I'm not sure what the defining features are for a "good" sequence and a "bad" sequence [link] [comments] |
Posted: 10 Mar 2021 01:53 PM PST In the Braid example, aren't the novel time gameplay mechanics advances in game design and worthy of being considered advances in computer science? [link] [comments] |
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