How I cut GTA Online loading times by 70% programming |
- How I cut GTA Online loading times by 70%
- Actually Portable Executables
- Weird architectures weren't supported to begin with
- tRPC - an end-to-end type-safe data layer for full-stack TypeScript ♂️
- SerenityOS update (February 2021)
- Diablo IV: Debugging Linux in Visual Studio
- Why Code Review Might Be Something You Need
- GNU poke 1.0 released
- Comparing Dain-App and Rife-App interpolation Software on Chika Dance
- The C/C++ Macros Lesson That Undergrads Deserve
- Tips For Beginners to Open Source
- A quick tutorial on using JSON-simple parsing JSON documents in java
- Just Start Building!
- Mail Sender python and tkinter
- The A-Z80 FPGA CPU
- Go malware is now common, having been adopted by both APTs and e-crime groups
- We forget in our day to day, search and copy-paste mundane efforts that why we fell in love with this binary world. An inspiring and humbling reminder of such genius minds and the best engineering motto of "enough is enough". Fast Inverse Square Root — A Quake III Algorithm explained.
- Monkey Verbal Programming by Sofia Herself
- Code Review Done Right
- Try the new try.haxe!
- Notes on Addressing Supply Chain Vulnerabilities – The Mozilla Blog
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