Feedback Friday #430 - Peer Review |
- Feedback Friday #430 - Peer Review
- I've modeled some Medieval Village assets you can use in your projects!
- Solo Developers who's games did not sell well WANTED
- A Tutorial Video for ledge grabbing in a 2D platformer in Unity!
- 1080+ days spent by 2 men team, on our indie RPG game THE WAY OF WRATH. It's live on Kickstarter!!! OMG @_@ Game is inspired by Gothic 2, Baldur's Gate, and Zelda. really want to know what you think about it ^^
- Reminder: Always save after you finished working on your Project for the day!
- Does anyone else have trouble connecting story and gameplay?
- I want to pursue a career in Game Design/Creative Writing for games. Where should I study?
- How hard is it to make the multiplayer aspect of a game?
- 1080+ days spent by 2 men team, on our indie RPG game THE WAY OF WRATH. It's live on Kickstarter!!! OMG @_@ Game is inspired by Gothic 2, Baldur's Gate, and Zelda. really want to know what you think about it ^^
- Check out the College Game Jam, 3/29 - 4/4! Featuring workshops + guest judging from professional devs @ Riot Games/Blizzard Entertainment
- Publishing a video game development Roadmap?
- Is it okay to start with one engine and switch to another down the line?
- What exactly are loading screens?
- Learn UE4 Multiplayer: Build a multiplayer FPS from scratch with me in like 4 hours
- State of Select Unity features in 2021
- Cafofo's Sound Effects Bundle has arrived! For the next 3 weeks only, name your price for 20 royalty free packs with support to SOS Amazônia and Estimação charities + some fun bonuses and prizes. Thanks for your support!
- I Need Help Choosing 3D Modeling Software
- How to Create 3D Handpainted Props Using Blender, Substance Painter and ZBrush
- Is it possible to create a game for dvd player ?
- How does Paradox make its provinces map?
- Can you send Steam keys to streamers before the official release of your game on Steam?
- Unreal Engine 4.26 Level Design
Feedback Friday #430 - Peer Review Posted: 04 Feb 2021 08:05 PM PST FEEDBACK FRIDAY #430 Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved! Post your games/demos/builds and give each other feedback! Feedback Friday Rules: Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game. -Post a link to a playable version of your game or demo -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos! -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback! -Upvote those who provide good feedback! -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them. Previous Weeks: All [link] [comments] | ||
I've modeled some Medieval Village assets you can use in your projects! Posted: 05 Feb 2021 05:24 AM PST
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Solo Developers who's games did not sell well WANTED Posted: 04 Feb 2021 09:45 PM PST Hey All, I have been working in the games industry for around 8 years now, I have mostly floated around studios but always had a great admiration for solo indie developers. As we all probably know there must be an enormous amount of great games that go unseen. So I am starting a podcast with the intention of interviewing one of these developers each episode to talk about the design of their game, the development process, why they think it didn't sell etc. Essentially I am trying to document why good games don't sell whilst also trying to shine some light on games and devs that deserve it. So if you are one of these devs, get in touch! I'd love to speak with you :) Or alternatively, please reply with any unseen gems that definitely did not deserve to slip through the cracks! Thanks all! [link] [comments] | ||
A Tutorial Video for ledge grabbing in a 2D platformer in Unity! Posted: 05 Feb 2021 08:09 AM PST
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Posted: 05 Feb 2021 11:05 AM PST
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Reminder: Always save after you finished working on your Project for the day! Posted: 05 Feb 2021 08:34 AM PST | ||
Does anyone else have trouble connecting story and gameplay? Posted: 05 Feb 2021 10:00 AM PST I've worked on a number of game projects over the years, but whenever I try to work on a solo project, I have a hard time coming up with a complete idea. For example, I'll make a little sandbox for a fun mechanic, but then have a hard time thinking of a story or world to go with it. Or I'll start writing out a story, but then have a hard time thinking what the actual moment-to-moment mechanics would be. So I'm wondering, has anyone else struggled with this? Or does anyone have general advice for starting new projects? Do you generally come up with the story or the mechanics first? Or do you come up with them at the same time? Any thoughts or suggestions are much appreciated! [link] [comments] | ||
I want to pursue a career in Game Design/Creative Writing for games. Where should I study? Posted: 05 Feb 2021 11:08 AM PST I'm currently looking for colleges, universities and web pages like Skillshare or Udemy where I can learn as much as I can. I'm currently living in Argentina and the access to this kind of career paths is extremely scarse. I've completed a tertiary college program for Game Developtment (not to great, to be honest) and I'm currently working in QA for a AAA project, so my involvement in the industry is there but is small. [link] [comments] | ||
How hard is it to make the multiplayer aspect of a game? Posted: 05 Feb 2021 09:47 AM PST Just as an example a game that has servers of maybe 4-12 players max and can he joined at any time like any multiplayer survival game. Are there somewhat prebuilt parts of code Available for this or is this a huge endeavor that takes years? [link] [comments] | ||
Posted: 05 Feb 2021 11:19 AM PST Hey Gamedevs! I'm artist from small indie studio based in Georgia. (Country in the Caucasus not US state *__*) From the very childhood, I had a dream to make my own game. Since than I worked for hundreds of games and animation projects all over the globe and almost 3 years ago I with my friend quite our full-time jobs and finally decided to make our very own open-world RPG game. No more strict creative guidelines and constraints, only creative freedom, imagination and haaard work. We know it will be crazy step especially when you are from low capacity audio-visual possibilities country, where no one ever made "big" game, but we felt that it was a moment to follow our dream. After almost 3 years of hard works, hundreds of sleepless nights and countless obstacles we are ready to launch our second beta. We've decided to post insights, important news and maybe some making-of guides here on Imgur in the form of a dev diary u/_@ Dear Devs Welcome to the new entry of our development diary. This time we want to talk about Armor Design And production. Armors must capture the spirit of the many character archetypes you may roleplay, from savage and brutal warmongers, to cunning and lighting fast tricksters and mystical and terrifying shamans. It has to work with mechanical and tactical depth, is it focused on speed and versatility or maximum defense? is it good or weak against a particular type of weapon like hammers or arrows? Does it protect from cold and other hazards? how much punishment it can withstand before it's torn to shreds? Same with weapons. Equipment is fragile and breaks down with use. Good materials for crafting are rare, and as you are besieged and locked down in a hostile environment, you cannot buy and re-supply yourself with unlimited items from merchants or stores. You rely only on yourself and what you can find. You will need to think tactically about what equipment to craft and when to use it in battle. 3 years of hard game development work later and I just launched my first Kickstarter. A very scary feeling releasing something we worked for so long, but also very exciting. Wish us luck! [link] [comments] | ||
Posted: 05 Feb 2021 11:09 AM PST
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Publishing a video game development Roadmap? Posted: 05 Feb 2021 06:50 AM PST Hey, fellow game devs! We shared with our community our Roadmap of the development of our MMO: Fioresia Online and we'd like to have your opinions on it. The plan is to release Fioresia Online in a few months (Q3 2021). We have 2 questions: Did you published your dev roadmap to your community and did it turn? did you receive support or negative comment on the run? And some of you can give us their expert opinion on our Roadmap, that would be great! Can not put the image here so I believe a link to the tweet with it will do: https://twitter.com/FioresiaOnline/status/1357699379277279233 [link] [comments] | ||
Is it okay to start with one engine and switch to another down the line? Posted: 05 Feb 2021 10:24 AM PST I'm not asking about switching mid game. I'm more asking about learning one and trying some games and then switching later for different projects. I'm only familiar with RPG Maker and Game Maker 1.4. I currently have Godot, Unity, and Game Maker installed. I've been trying to research and collect information and tutorials regarding each engine, and it's caused me to bounce back and forth between engines and ideas. But, I have 2 end goals in mind. I want to start small,emulating games from my past, starting with NEs and working up to current, if possible. For instance I want to try to recreate RC Pro Am or Cobra Triangle from NES, or combine the two. Then make a game like Mortal Kombat 3. These are not meant to be games I want to release, but just practice. But these are 2D games, which I can use any of these engines for. But once I get to 3D I'm going to need something a bit more powerful. But then I'd have to learn a new engine all over. I have zero programming experience. But I want to learn, so I don't mind trying out Unity. But then comes the question of different versions. Most of the tutorials are for slightly older versions of Unity. It's been difficult to find good relevant tutorials that are recent. I do realize I can do the same things regardless of version, and that it's mostly down to location of those options, so finding the new stuff might take time but not impossible. Also, I want to make these games for Android and Windows since that's what I have. But I am just finding it hard to commit to an engine. [link] [comments] | ||
What exactly are loading screens? Posted: 04 Feb 2021 11:46 PM PST I must confess I'm a self taught programmer (been to school but didn't really consider that learning), and a very early indie game developer. So here are my questions I suppose: [link] [comments] | ||
Learn UE4 Multiplayer: Build a multiplayer FPS from scratch with me in like 4 hours Posted: 04 Feb 2021 06:21 PM PST
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State of Select Unity features in 2021 Posted: 05 Feb 2021 02:28 AM PST I've made this list to evaluate Unity features in 2021. It is not an exhaustive list, only has features relevant to our use-case. It may or may not be accurate since the main source for it is forums + light testing. I also removed some of our specific requirement notes. I'm only posting this since what I've seen on reddit on forums doesn't seem to reflect the true state of these features. Take this with a grain of salt. Unity Features Status in Feb 2021 Audio:
Animation:
Addressables:
HDRP:
URP:
VFX Graph:
Shader Graph:
Multiplayer:
Navigation:
Physics:
Scripting:
Visual Scripting:
UI:
Input:
DOTS:
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Posted: 05 Feb 2021 12:06 PM PST
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I Need Help Choosing 3D Modeling Software Posted: 05 Feb 2021 12:02 PM PST Hey all, long time reddit lurker here hoping for some information to help me make my indie game. I'll try to keep it short. Essentially I need a 3D modeling software. I bought a course on Udemy for Autodesk Maya, 3DS, and Mudbox. It also teaches on C# for Unity. Very comprehensive course that I am really enjoying, however I would prefer to not spend $200+ on Maya or 3DS Max. So basically my question boils down to, can I get away with just Maya LT, and like Krita for texturing or should I get Maya LT and MudBox? I know there are alternatives to Autodesk software, but I would prefer to stick with it for now so I can follow the course. Any help would really be appreciated. Thanks and have a great day! :D [link] [comments] | ||
How to Create 3D Handpainted Props Using Blender, Substance Painter and ZBrush Posted: 05 Feb 2021 07:49 AM PST
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Is it possible to create a game for dvd player ? Posted: 05 Feb 2021 11:27 AM PST I am asking becuse you know when u insert a cd and you can move to chose wich part you wanna watch of a movie ? And yeah i think that part was made in adobe flash, or somethin and i hope you know what i am trying to say. [link] [comments] | ||
How does Paradox make its provinces map? Posted: 05 Feb 2021 11:06 AM PST
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Can you send Steam keys to streamers before the official release of your game on Steam? Posted: 05 Feb 2021 11:05 AM PST Or are keys only usable once the game has officially released or is in Early Access? [link] [comments] | ||
Unreal Engine 4.26 Level Design Posted: 05 Feb 2021 10:20 AM PST
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