• Breaking News

    Thursday, September 3, 2020

    How to make a playful bouncy bed in Unity

    How to make a playful bouncy bed in Unity


    How to make a playful bouncy bed in Unity

    Posted: 03 Sep 2020 07:07 AM PDT

    Hi, I'm working on a game in Game Maker Studio 2.3 There are no 3d models, only a sprite stack shader that also calculates lighting. What could i add?

    Posted: 03 Sep 2020 08:22 AM PDT

    Hi! I made my game Ekstase so that people with color blindness can play too. My question to you is: did I do it right?

    Posted: 03 Sep 2020 12:24 AM PDT

    First attempt at creating a sandstorm for our desert survival game in the making. Here it starts a bit fast for obvious reasons, but do you think it looks natural enough? Any suggestions on how to improve it?

    Posted: 03 Sep 2020 09:52 AM PDT

    I made my first tutorial on stylized explosions!

    Posted: 03 Sep 2020 10:58 AM PDT

    Free Asset - Link in Comments

    Posted: 03 Sep 2020 05:55 AM PDT

    If you are working on marketing your game now, this may help you

    Posted: 03 Sep 2020 10:04 AM PDT

    Tomorrow I am pressing THE button. I am not sure how it works though - do I have to press it before the deadline, does the game release itself on deadline, or do I have to press it after the deadline?

    Posted: 03 Sep 2020 07:49 AM PDT

    What deciding factors are there for selecting the ratio at which isometric assets are drawn?

    Posted: 03 Sep 2020 11:23 AM PDT

    Hello. I am at a stage where I need to start making assets for my project. I'm a little lost as to what dimension I should stick to for my isometric projection however. Has anyone any experience using different ratios? If so, were some easier to work with than others?

    I am currently considering ratios of 4:3, 3:2, 2:1, or 3:1. Right now, my only deciding factor is aesthetics. Are there any other factors? Is it possible that some would have an unforeseen performance hit worth noting?

    submitted by /u/starved_student
    [link] [comments]

    A few weeks ago I saw this unfortunate case on one of the subreddits. I found this analysis and it was not a failure after all

    Posted: 02 Sep 2020 09:56 PM PDT

    Do you have any youtube channels like gamemakers toolkit to recommend?

    Posted: 03 Sep 2020 10:31 AM PDT

    Im talking about channels that analyze different mechanics in games, how devs choose to add a feature and in general things about game creation, i am very interested to checking out more channels about it

    submitted by /u/PaceTry
    [link] [comments]

    Executable missing error on Steam (Steamworks) for Mac version. Launch options settings are wrong? What do I do?

    Posted: 03 Sep 2020 06:45 AM PDT

    Bachelor Thesis related to Game Dev?

    Posted: 03 Sep 2020 09:27 AM PDT

    Hey guys,
    so I'm about to write my bachelor thesis and it's going to be related to Game Tech but I'm so unsure what I should write about because there's so much that has already been done. I'm really interested in writing physics engines or simulations but then I also don't know if writing a whole Engine (even if it is 2D only) is way too much or even something appropiate for a thesis. My professor also mentioned KI, 3-D Computer Graphics and Game-Engineering. I'm interested in all of those but I don't even know where to start because they are such big fields.

    I guess what I'm asking is, have any of you ever written or read a bachelor thesis related to game development and can give me some hints or examples what I could write about? Pretty much just looking for ideas, opinions and orientation in general. Sorry if this is not the right sub for this.

    submitted by /u/5nowman
    [link] [comments]

    How would you 'properly' recruit a coder to help you complete your game?

    Posted: 03 Sep 2020 08:35 AM PDT

    Say I was working on an open world game, and I needed a more experienced coder to help me finish some systems such as the AI + machine learning and a procedural generation algorithm for the game map. Would I divulge all of the code that I had created at that point, and then ask for a quote of how much they would charge to finish my project? or would they charge a certain amount to get up to a certain point, and then reassess from there? is there any danger of divulging your source code mid way through the project to hired hands? any chance of theft of IP?

    I've never hired additional help for a project, and I want to know the safest and proper way of doing so.

    submitted by /u/TransportationNo8275
    [link] [comments]

    This channel has some great content about game mechanics like AI, combact systems, progression, etc.

    Posted: 03 Sep 2020 12:06 PM PDT

    Recreating Captain America's Shield Toss in UE4 Blueprint Only

    Posted: 03 Sep 2020 06:06 AM PDT

    How to Approach Game Narratives

    Posted: 03 Sep 2020 04:26 AM PDT

    Nitt and Rotten

    Posted: 03 Sep 2020 11:45 AM PDT

    Nitt and Rotten

    Hello, i'm developing a game about possesing enemies as the main mechanic. The game story is about two ghost friends who are tired of stay alone in the "dead world" and they decided to kill some people to bring them to their world. Follow my progress in my YouTube channel :D

    https://www.youtube.com/channel/UCtrchmVTCIk1LviJqd_y1Zw?view_as=subscriber

    https://i.redd.it/lux2g1kkazk51.gif

    submitted by /u/DreadZitoDev
    [link] [comments]

    What are employers at game companies actually looking for?

    Posted: 02 Sep 2020 01:26 PM PDT

    Summary: I vent my latest frustration from job hunting, then ask what to do to improve my odds of actually getting a job.

    Okay, bear with me. This is half genuine question, half venting frustration.

    I studied game programming, used C++, C#, JSON, LUA, for two and a half years including 7 months internship, got decent grades (slightly above average so nothing fancy, several team oriented game projects from my time at school, a letter of recommendation from my mentor during my internship, as well as a small GitHub repo showing that I understand basic algorithms, A*, code patterns, linalg, home made containers like double linked lists, vectors, you get the idea. I graduated Q1 2019.

    450 applications for junior and new internship positions have been sent out. Maybe ten or so led to actual interviews and programming tests. I passed almost all tests with comments like "good code for a junior", yet have been turned down due to them having found someone else with more work experience.

    Which I understand from the company's point of view, obviously go for the candidate with more work experience, it is just frustrating since it is something I don't have any control over.

    Seriously, to not even be called for an interview for internship positions hurts especially hard.

    So I had been feeling pretty down lately for getting rejected over and over again, when a former classmate reached out to me and said that his workplace (a really big company, where I have already applied to maybe fifteen or so times for new job openings) is looking exactly for my set of skills to a junior position. The company has a referral program where an employee can vouch for you they can get a bonus as well as you are moved up in the list of candidates.

    Okay, so I have education, knowledge as well as about six months worth of work experience related to the junior role, a portfolio, a letter of recommendation, and an employee/classmate in the company that can vouch for me. Cool, this should at least give me an interview!

    My classmate informed me that he has sent his referral, within an hour I see that someone from the company has visited my LinkedIn, as well as looked at my portfolio online. Not long after my classmate contacted me and they said that he cannot be my referral because I am not his friend, only a classmate, I have to apply via the Jobs page online like everyone else. Okay, that was really disheartening, I really thought I finally was on my way to my first job. I applied, it took them less than a week to mail back and say "thank you, but we decided to go with someone else. We will keep your resume for any future openings.". They should already have all my information from previous applications, yet not a week later they are looking for someone new for the same kind of job. What is even the point for them to keep my information if I have to reapply each time any way?

    On to my actual questions.

    What are employers actually looking for? I mean, I understand more experience is more attractive but more than keep working on my portfolio and github repo, how can I personally increase the chances of landing an interview?

    What are reasonable requirements for a junior programmer in the game industry? I have seen some ridiculous requirements for entry level positions, five year degree in compsci, at least three years of work experience in the field, and/or having released tour own game on console. If any of these are true then you would not be applying to an entry level job at all.

    submitted by /u/Neguse
    [link] [comments]

    Did you ever released a commercial game? How was your experience? Any tips?

    Posted: 03 Sep 2020 11:36 AM PDT

    Hey there,

    I hope that I will release somewhen this year a new game and wanted to know if there are any pitfalls I should be aware of or any tips that would greatly help.

    Thank you!

    submitted by /u/Moaning_Clock
    [link] [comments]

    How to make the minimap

    Posted: 03 Sep 2020 11:30 AM PDT

    Hello everyone, I've been working on this project of mine for quite a while and now I want to create a minimap for a top-down view. I have experience with photoshop, but I don't know how I should start and from where. I would like to create something like this:

    📷
    https://gyazo.com/736ff28a4e3479dd3d5f005bae98f0fc

    and I got this as a drawing for a map:

    https://cdn.discordapp.com/attachments/584438671638265862/726496012746883182/floating_island_edit.jpg

    https://cdn.discordapp.com/attachments/568079502505410570/748965285163171972/image0.jpg

    Thank you for all your help :D

    submitted by /u/UltraXDZN
    [link] [comments]

    What I learned from releasing games with Unreal Engine, Unity and a Custom C++ Engine

    Posted: 03 Sep 2020 11:05 AM PDT

    Demo project is ready for testing - so what next?

    Posted: 02 Sep 2020 11:35 PM PDT

    I've been in the industry for about 15 years now and worked at a ton of studios, but I have no idea what to do with my indie project.

    I have a fairly robust demo ready for focus testing and feedback, but right now my options seem to be friends, family, ex co-workers or... nothing? I have some contacts if the game turns out to have a decent hook and gets good feedback, but before I tap into any of those resources I need unbiased opinions on the game people I don't know who will have no qualms about tearing it apart.

    A reddit post seems unlikely to hit as stuff just gets buried so quickly.

    It's made with Godot, so I guess I could try targeting that community specifically. Or, as it's a tower defense game, I could try one of the TD subs.

    Maybe I need to start with a decent devlog to try and get at least a small following if possible?

    Any indie devs care to chime in on how they get some decent feedback early in their project?

    submitted by /u/bigboyg
    [link] [comments]

    Will Unreal Engine 5 enable smooth curves?

    Posted: 03 Sep 2020 10:51 AM PDT

    Disclaimer: Not a dev

    Detroit: Become Human looks gorgeous but this shot was immersion-breaking for me because Connor's fingers clearly show the polygons at work. His fingers look like their they were roughly cut out of cardboard with sharp scissors https://i.imgur.com/uFU5jDs.png. Probably due to lack of tessellation.

    UE5 demo hyped up its infinite-polygon Nanite technology which got my hopes up about finally getting performant smooth curves in games. What do you guys think? Will Nanite enable smooth curves?

    submitted by /u/batman007619
    [link] [comments]

    No comments:

    Post a Comment