A mini-tutorial I made about blending grass into a landscape nicely... Hope it helps someone :) |
- A mini-tutorial I made about blending grass into a landscape nicely... Hope it helps someone :)
- How to recreate Fortnite’s building system using UE4 and C++
- Example-based procedural placement in a dialogue system - Embark Studios
- My 2 Years Progress of Learning and Making Games in Unity
- How to Design a Game: Game Design Documents
- Using vector fields for surface based pathfinding (detailed explanation inside!)
- Should I still create a subreddit and discord and sort of try to build a community for a simple horror game that I've been working on for 4 months and will still work on it for 2 more?
- Can I use a fake company logo in my video game?
- Resources (Text, Video), about how other (older) engines work?
- I want make game, but art so hard...
- My first game jam. I am trying to make this a success and it woukd be amazing if some of you joined. Winner gets $5.
- I need help what kind of programming approach this is?
- Game Jam Happening September 18th - October 4th
- REDLINE RACING Devlog #4 - Quick and Fast!
- I made a video about getting started with indie game dev. Hope this inspires you guys to get started!
- Free/Cheap Photoshop pixel art alternatives (Unity)?
- Any new devs wanna start a game?
- Movement System for my 3d platformer
- Help me choose an architecture for a mmo text RPG
- Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
- Does anyone know if Shadows In Darkness are still in business?
- How can i interpolate angle here?
- 5 Minute MAIN MENU in Unity (Tutorial)
- Box2D-optimized: A fast 2D physics engine
A mini-tutorial I made about blending grass into a landscape nicely... Hope it helps someone :) Posted: 09 Sep 2020 03:18 PM PDT
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How to recreate Fortnite’s building system using UE4 and C++ Posted: 10 Sep 2020 07:02 AM PDT
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Example-based procedural placement in a dialogue system - Embark Studios Posted: 10 Sep 2020 05:30 AM PDT
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My 2 Years Progress of Learning and Making Games in Unity Posted: 10 Sep 2020 09:23 AM PDT
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How to Design a Game: Game Design Documents Posted: 10 Sep 2020 02:00 AM PDT
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Using vector fields for surface based pathfinding (detailed explanation inside!) Posted: 09 Sep 2020 01:22 PM PDT
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Posted: 10 Sep 2020 11:32 AM PDT Hey guys, Now I've played my game like a thousand times, at first it was fun but now it seems boring lol..... I know it's because I've already played it... but it's sort of keeping me down, I'm not as motivated as I was, and don't really believe in it. So, in short, "Should I still create a subreddit and discord and sort of try to build a community for a simple horror game?" [link] [comments] | ||
Can I use a fake company logo in my video game? Posted: 10 Sep 2020 10:56 AM PDT Im planning on making a video game. At the moment im just making some 3D models. [link] [comments] | ||
Resources (Text, Video), about how other (older) engines work? Posted: 10 Sep 2020 10:34 AM PDT I'm very interested in engines - a year or so ago I went through the Quake 2 engine source to see how it worked, and based parts of my engine on it. Additionally, my collision system has been influenced by things I saw about the Mario 64 engine. I think a lot of good research and reverse engineering goes into games like SM64 because it helps with exploiting glitches or physics for TAS. Do you know of any other good resources on how engines like these (older engines, in particular) work on the low level? [link] [comments] | ||
I want make game, but art so hard... Posted: 10 Sep 2020 06:42 AM PDT I want to make a game, but I can't do anything except programming) How and where can I find an enthusiastic artist for my game? [link] [comments] | ||
Posted: 10 Sep 2020 07:05 AM PDT This is the very first Uncrowned Game Jam, a jam where within 1 week you must create a game that in one or another way has to do with the game jams theme. Said theme will be announced as soon as the competition starts. The theme is not yet decided and can be voted on over on our Discord server: https://discord.gg/7WwPNV8 Here is a link to the itch.io page of my jam: https://itch.io/jam/uncrowned-game-jam Prizes include $5 on steam, a special role on our discord and ones game will be posted on the server visible to everyone. [link] [comments] | ||
I need help what kind of programming approach this is? Posted: 10 Sep 2020 12:11 PM PDT This is a rather unconventional question because there may not be a clear cut answer for this. So, I realized putting a lot of variables which need not be updated frequently in the game loop is bad practice. I put all the updating logic in one function which is called when the specific event occurs. For example : calculating the weight of the player rigid body. Instead of calculating the weight of the body every frame by adding everything in the inventory, I assign a variable with the total weight which is used every frame. When something is equipped on unequipped, updateWeigt() is called. I think this saves the processor some unnecessary computation. What kind of programming approach is this called? I know this is a naive question and I'll say I'm a rookie too, and since I'm learning this all by myself I don't know much about types of programming techniques. Please do answer if you can. [link] [comments] | ||
Game Jam Happening September 18th - October 4th Posted: 10 Sep 2020 12:10 PM PDT As a way to connect game devs, designers, and others in the industry, we are hosting our first official game jam that kicks off on September 18th. The jam will run a little over 2 weeks and then awards and showcases will happen during the virtual GDEX event on Saturday, October 10th. itch registration and discord information can be found here: https://www.thegdex.com/gamejam Wanted to post the info on here to just let you guys know about what we are working on for the game dev community. [link] [comments] | ||
REDLINE RACING Devlog #4 - Quick and Fast! Posted: 10 Sep 2020 12:09 PM PDT
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Posted: 10 Sep 2020 12:08 PM PDT
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Free/Cheap Photoshop pixel art alternatives (Unity)? Posted: 10 Sep 2020 12:07 PM PDT I'm a college freshman currently working on a game using pixel art. I used Photoshop as my primary art tool because my old high school was still paying for creative cloud licensing for me and others, but now that that's run out I'm a bit stick. I'm still in early development, but I haven't yet created all of my character, enemy, and weapons assets, so switching to just any program could be an issue, mainly because I tend to recycle models when creating new characters. Are there any recommended tools that I can use to make pixel art for Unity? Preferably something that I can transfer Photoshop files to (if those exist). Thanks. [link] [comments] | ||
Any new devs wanna start a game? Posted: 10 Sep 2020 11:59 AM PDT Im a new game dev and Im looking for other new game devs to learn and grow with. [link] [comments] | ||
Movement System for my 3d platformer Posted: 10 Sep 2020 11:55 AM PDT
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Help me choose an architecture for a mmo text RPG Posted: 10 Sep 2020 11:42 AM PDT I have some ideas from a text based mmorpg (well maybe not massive, just multiplayer online), but i don't know what to use from server side, I was thinking in using an message based comunication using websockets, but i don't know if it's the best idea or if it's secure or expensive to maintain an websocket opened with every client, also i don't know if there are another options. [link] [comments] | ||
Posted: 10 Sep 2020 11:23 AM PDT
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Does anyone know if Shadows In Darkness are still in business? Posted: 10 Sep 2020 10:53 AM PDT I ask in a follow up to my previous post here. Shadows In Darkness were an outsourcing company based in Sunrise, FL. I feel that there may be a small possibility they could still have their assets that they had made. For context, I'm working on a project where I'm essentially remaking/remastering a 2.5D point and click game into a full 3D First Person Puzzle game. So far everyone I've spoken to have been very helpful, but were not able to provide the files due to either not having them anymore or even not knowing where they would be. If there is any hope for trying to faithfully remaster it, the assets that the game originally had would help exponentially in terms of doing so. [link] [comments] | ||
How can i interpolate angle here? Posted: 10 Sep 2020 10:18 AM PDT Hey , i have a question ,im trying to make a game and i don't know how i can make it so it slows down the rotation with mouse following
i don't know how i can make the angle go slower(its very fast.) [link] [comments] | ||
5 Minute MAIN MENU in Unity (Tutorial) Posted: 10 Sep 2020 10:03 AM PDT
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Box2D-optimized: A fast 2D physics engine Posted: 10 Sep 2020 06:09 AM PDT
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