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    Saturday, August 22, 2020

    Screenshot Saturday #499 - Crystal Clear

    Screenshot Saturday #499 - Crystal Clear


    Screenshot Saturday #499 - Crystal Clear

    Posted: 21 Aug 2020 08:13 PM PDT

    Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested!

    The hashtag for Twitter is of course #screenshotsaturday.

    Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter.


    Previous Screenshot Saturdays


    Bonus question: What level of difficulty do you normally choose when you start a game?

    submitted by /u/Sexual_Lettuce
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    Unexpected Jam starts next week (Aug 29-Sep 14) - create an unpredictable game, win prizes, and get feedback from 30+ YouTubers/streamers!

    Posted: 22 Aug 2020 05:00 AM PDT

    I converted a few of the Unity Particle Pack explosions to Shader Graph in HDRP if you want them, unity package download link in comments.

    Posted: 21 Aug 2020 01:38 PM PDT

    We've made a video about Vertex animation! Check it out, hope this can be useful. Link in the comments.

    Posted: 22 Aug 2020 09:13 AM PDT

    High-accuracy dual contouring on the GPU (tech details in comments)

    Posted: 22 Aug 2020 01:09 AM PDT

    I made a video to show how I learned to use unity!

    Posted: 22 Aug 2020 02:49 AM PDT

    How To Find a Team for Game Jams?

    Posted: 22 Aug 2020 05:09 AM PDT

    I am working alone in the dark for sometime now, using 2 different 3D Game engines to get the best of both worlds, I am keen to see how will i perform under pressure and in a cooperative manner. I saw Extra Credit Game jam Video and I know I am late but those Game jams sound exactly the thing I am looking for.

    usually making a good and eye candy game requires more than just coding. sadly I am not an artist I can only Program and Maybe create static low poly objects in blender (its been years since i used blender).

    In order to compete i would definitely need partners, I always used to think that competitions like Game Jams also show lists of competitors and teams and you can find slot with someone who is also competing alone or has a free slot. but there is no such thing that i came across. Some people recommend competing in Game Jams with local friends but all of my friends have the same skill set as i have hard to find a team in a all CS department.

    my question is how do you guys make teams? are there any meetups, any online rooms? etc.

    submitted by /u/BigOhOf1
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    Coding Adventure: Atmosphere

    Posted: 22 Aug 2020 10:07 AM PDT

    My game development team is not collab

    Posted: 22 Aug 2020 11:12 AM PDT

    I'll explain my situation ... I have been developing an RPG with my friends for 1 year and a half. The first 7 months, everything was fine, but then STOP! They no longer worked of their own free will, but only if I asked them to. Most of the time they say they are busy or don't answer me, but shortly after I find them live on YT. They say they care about the project, but then they never do anything. How can I do? Ps. They, with me, created the video game and they are the founders of our team, so I can't fire them or anything. Then, without them I can't continue the game, I can't DO graphics

    submitted by /u/Level_Improvement247
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    I (a game modder) am being threatened by a game dev. What should I do?

    Posted: 21 Aug 2020 02:06 PM PDT

    This question is a little bit off topic since it's coming from a modding angle, but I'd like the feedback of actual game developers so that I can figure out what I should do next in this situation.

    I've been learning how to mod a certain smaller Unity game, and I recently jumped into a modding Discord for this game about two months ago. Most of the mods were just texture mods, nothing too consequential, but I wanted to get into code modding the game. The Discord was also visited by one of the developers on the game, who had actually joined the development team after writing code mods themself for this game. They showed me a bit of the ropes, but said that there's a lot I'd need to figure out on my own. I assumed this was because they didn't want to spoil anything design-wise on their end.

    I kept finding more things out about how the game works, and other tools that could help me. It's encouraged at least two other people on the Discord server to take into code modding the game, and I've shared some of the things I've found with them. On my own I found a tool called MelonLoader, which has an in-built mod loading framework and uses the library Harmony to allow devs to inject code before and after function calls. I shared it with the server saying this tool can definitely open up the grounds for more interesting mods (since before we were just having to modify the game's assembly directly).

    Then that one developer who had helped me out at the beginning DM'd me saying that I'm about to cross the line and that I should think carefully about everything else I reveal from this point onwards in case there's prospective cheaters. I told them that's quite threatening and they said that was the point.

    I am now quite intimidated in continuing my modding work on this game just because I worry that they'll try and attack my reputation. I'm also slightly afraid that they'll try and take legal action, since I host my code on Github with an MIT license, even though I don't use any of their game code as part of my repository (it's all just hooking into symbols). It's a bit saddening as well because I've been working on these mods just as a hobby of mine, and I've found it's interesting finding out more and more about how to deconstruct shipped products.

    So my question to you guys is, am I in over my head about this, or is this developer crossing the line? What can I do to defend myself should they increase the amount of hostility towards me?

    EDIT: The game is free and doesn't have multiplayer, but it does have a high-score target that some people compete on external to the game.

    EDIT 2: Spoke with the admin of the modding Discord (which is unaffiliated with the official game's Discord). They're pretty cool with what I'm doing and said that this dev has had beef a while back in the past, so they're keeping it in mind, but they did say to just continue doing my work for the moment. So I guess the short term resolution is that I'll continue doing my mods, and just ride it and see what happens.

    submitted by /u/TheMaskedBandana
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    I have a few questions as someone who is thinking of trying to get into the game industry

    Posted: 22 Aug 2020 11:47 AM PDT

    I'm a 26 year-old male who is not really happy with the direction my career has taken. I got a degree in history and haven't done anything with it. Honestly, if I could go back in time, I would tell myself to get a degree in computer science. But I digress...

    I've always thought about going back to school and trying to get that degree in computer science so I can learn how to code, because the games industry always enticed me. The reason I didn't pursue the industry is because I've always heard horror stories about some of the studios. I also see stories about layoffs and studio closures, and that the industry is very volatile and unpredictable. I was hoping to get a few questions answered for a guy who's most likely completely over his head!

    • How difficult is it to get into the industry? - I've always dreamed of working at one of the big Sony 1st-party studios (Insomniac Games, Sucker Punch, Santa Monica, etc.) because I love the games they make, but I've always heard they are very sought-after jobs, with hundreds of candidates. How true is this? Do indie studios fare any better in your experience?
    • Is crunch culture truly as widespread as is reported? - Another thing I've heard is that 80-100 hour work weeks are common in the industry. How true is this in your experience? I'd be afraid of getting burned out and stressed, as I suffer from an anxiety disorder, and I would prefer not to raise it to extreme levels through work. Though if it's something I'm passionate about, maybe it won't be as stressful?
    • Do you ever feel like your job is secure? - I can't go a month without reading stories of how x studio closed or y studio laid off dozens of employees. Is that something that is just accepted when you get a job, that it might be gone in a few months?
    • How stressful is working in the industry? - I know this varies between jobs and studios, but how stressful is it in the job you or a friend works? That goes back to the anxiety problem I mentioned earlier, and how I don't want to exacerbate it.

    I know these questions can vary wildly depending on the studio and the job you have. I just love video games, and I thought maybe a job working on them would be very rewarding. Of course, I probably have no idea what that entails and will never get into the industry in the first place, but it makes me feel better gathering information then just to sit wondering.

    submitted by /u/KrazyKomodo
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    Just cant shake the feeling that it looks so...unprofessional. Where can I improve my art?

    Posted: 21 Aug 2020 05:59 PM PDT

    Anyone know where on reddit or otherwise to find help for SteamWorks code help?

    Posted: 22 Aug 2020 04:07 AM PDT

    I'm running into an issue with steamAPI where it will only let me one run shard of a server because of this line: if(SteamGameServerAPI.init(0,(short)port2,(short)port,(short)port3,SteamGameServerAPI.ServerMode.NoAuthentication,"0.0.1"))

    One server shard will run, the other crash.

    I always find interfacing with someone else's API like getting a new clock in your new vehicle. You know how to read time, you're an expert at that, but knowing what black magic you need to do to set the clock is different for every engineer.

    submitted by /u/goodnewsjimdotcomNew
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    When releasing a new game on Steam, is it better to use your personal gaming Steam account, or create a new one just for the game release? (Why?)

    Posted: 22 Aug 2020 09:58 AM PDT

    Rotate Surround Spawn Circle Or Any Transform You’d Like In Unity

    Posted: 22 Aug 2020 09:52 AM PDT

    How Fall Guys grew to 1.1 million followers on Twitter by @OliverAge24

    Posted: 22 Aug 2020 09:51 AM PDT

    Could someone explain to me, what counts as *romanticizing*(Mental health, Kidnappings, serious stuff etc) in video games?

    Posted: 22 Aug 2020 07:26 AM PDT

    I'm not neurotypical, and I'm having a lot of trouble with understanding what to do and what not to do.

    Making games helps me with coping with anxiety and depression, which has kind of caused me to accidentally put my head problems and issues onto my characters and into my stories.

    I really want to start showing off my projects to the world, but I feel like I need to make sure that I don't accidentally romanticize anything(Anxiety, Depression etc), and like I said, I'm having a lot of trouble with understanding what is a big no no due to my disability.

    Could someone help me? Please?

    submitted by /u/jusranersom
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    In large open world games that only load the "chunks" the player is close to, how is it possible to see the environment from a great distance if that chunk isn't currently loaded?

    Posted: 22 Aug 2020 01:23 AM PDT

    I'm taking about things like mountains in the distance that form part of the traversable world. Do you know of any clever techniques to achieve this, or is there a pretty standardised way to do so?

    submitted by /u/digiBeLow
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    Jumping Tutorial for Pygame

    Posted: 22 Aug 2020 06:13 AM PDT

    Unity 2D Topdown non grid based Pathfinding

    Posted: 22 Aug 2020 12:01 PM PDT

    Hey so I would like to do 2D Top Down Pathfinding in Unity. It is a free form movement so it is not grid based.

    I can imagine to give every object plus a box collider and rotate with big z axis and add a plane as well to the 2d tilemap. And then a normal Navmesh.

    But then there would still be an unnecessary z axis and I would have to give each object a box collider. Or is there an alternative?

    submitted by /u/FreddyNewtonDev
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    Should I include fan works under a resume/portfolio

    Posted: 22 Aug 2020 12:00 PM PDT

    Hey everyone

    Ive been putting together a portfolio and a resume and I've reach that final stage where I have it all done but just gotta review what I should add or remove. Ive been trying to break out and get into a game design career.

    Out of things I created, I have 1 small short demo game that is fully playable. Then I have a series of concept videos I created which demonstrate my understanding of game design.

    The concept videos I am pretty proud of. I have even had a few people in the industry say they like them a lot. But the thing is, they all use pre-existing franchises. So Im wondering what I should do? I really think they highlight my skills well but not owning or have had officially worked on the games may not be the best thing to do? I do make it abundantly clear Im not affiliated.

    So any advice would be great. Sure some gaming industry people may think they are good, but they aren't recruiters.

    Thanks for the help!

    submitted by /u/123Dannyt
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    Game Show. Which game engine should I use? Some experience...

    Posted: 22 Aug 2020 11:55 AM PDT

    About me:

    I work in the visual effects film and TV industry. Been doing it for 15 years. I'm mostly a compositor but do some 3D in Maya and C4D. I'm thinking about learning Unity since I've seen some cool 2d type puzzle games and since it's used some in my industry. We use unreal as well but I feel like unreal might be a bit overkill and I don't see much 2d done with it. Godot looks cool but I haven't met anyone that works on it in my circle of industry people but I do know some python so maybe it might be worth it.

    What I want to achieve:

    I run a live streaming game show every night. The game that I run was done in Godot. I paid a developer to make it for me. It works really well. The game is popular now but I have more ideas for other games and I want to do it myself. The game is your typical game show type game. There's a board with numbered squares. One of the 3 contestants picks a square and that number gets added up to their score. The player with the highest score at the end wins. Simple. This is what it looks like https://imgur.com/a/CFMlZVF When a player picks a square, the box animates. It scales up to center screen and reveals what's underneath and then it animates back to it's original position. The contestants name text needs to be editable since it changes every night.

    I'm excited to go on this journey! So again, I'm thinking Unity because I've seen nice 2d puzzle games done with it, looks like I can achieve what I want with it, and it will be another toolset I could use for work.

    Am I over thinking this and should just go with game maker studio? hah Why can't this be easy...

    Thank you so much!

    submitted by /u/VisualFXMan
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    How do you guys use Twitter ?

    Posted: 22 Aug 2020 11:51 AM PDT

    Just decided to make an account today and I followed some channels like steam , kotaku and other game related stuff but it just feels im wasting my time there.

    It just feels like a tool for marketing like Facebook but less personal. So just wanted to know how other people use it , I guess mainly for marketing purposes.

    submitted by /u/WinRaRtrailInfinity
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    Crash's Slide and Crouch with Same Button UE4 Tutorial

    Posted: 22 Aug 2020 11:11 AM PDT

    How to approach making a "controversial" game? (Think something like Postal 2, or even something like Hatred?)

    Posted: 22 Aug 2020 11:04 AM PDT

    Before I clarify, why I am asking this, I'm planning on one day making a game that pokes fun at modern society and features gory bloody violence and politically incorrect elements. Something along the lines of Postal 2, or South Park, but played more straight (and not about killing innocent people or really allowing you to do that) and sorta like Duke Nukem 3D in a way.

    I'm asking this because, due to how...rather uptight and crazy some people are (talking about Outrage mobs, not people who dislike this kinda thing), if I wanted to hire some developers to do assets for this, how should I avoid potentially having them get in trouble with others for working on it? So that the outrage mob on twitter doesn't go after them for contributing to an "offensive" game? Would using an Alias be a good idea?

    Also should I be upfront with the employee (whom I'm paying of course) what the game is going to be like, and making sure they are cool with it before they do work for me?

    That is all. Personal insults will be ignored if you are thinking of doing that, but honest opinions are fine.

    submitted by /u/UnstableMainframe
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