Path of Exile Then and Now (Or: Don't be ashamed of your coders art) |
- Path of Exile Then and Now (Or: Don't be ashamed of your coders art)
- A look at the Plant Simulation in my game
- Assets free to make a platformer game :D
- What do you think about this hand-tracking experience? Full video in the comments
- Designing good UI takes an ungodly amount of time and is deceptively hard. Is anyone having the same experience?
- Hey! Created a small build & defend demo in Unreal Engine with C++.
- Tips & Tricks for Creating Colorful Stylized 3D Characters for Beginners
- Does technical artist need to know how to code?
- What I learned from a failed game pitch (and how you can ace your next one)
- Opening Doors both ways tutorial
- iPhone app for 3D body scanning
- When you have an idea for game logic, as a programmer, how do you reason your way to a solution? Are you a savant who inherently knows how to get to where you need to be? Or are you mostly fumbling in the dark?
- We're Roost Games and we're using Godot Engine to make our own little game called Cat Cafe Manager! What do you think?
- Unity 2D Ragdoll
- if you make a game and it sells decently on steam, is that enough to land a job in a big studio?
- How to expand your game dev peer group?
- Blinking text on Unity
- Question regarding N-Gons (Weapon)
- Cloth simulation in unreal engine under 7 minutes
- What size should my pixel art backgrounds be if the game is going for a 1080p look?
- Want to put a web- and touch-friendly game to good use?
- We're hosting our next monthly jam for SDC, the Summer Harvest Jam! Come grow some games
Path of Exile Then and Now (Or: Don't be ashamed of your coders art) Posted: 28 Jul 2020 05:36 AM PDT
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A look at the Plant Simulation in my game Posted: 28 Jul 2020 08:59 AM PDT
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Assets free to make a platformer game :D Posted: 27 Jul 2020 09:01 PM PDT
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What do you think about this hand-tracking experience? Full video in the comments Posted: 28 Jul 2020 07:40 AM PDT
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Posted: 28 Jul 2020 08:27 AM PDT Hi all, I just need to vent. I never anticipated that such a huge portion of my time making my game-project would go into just conceptualizing UI. I'm not talking about drawing the UI-assets or implementing the UI into the game, no I'm just talking about designing/making concepts for how it will work. I've been working on a customizing-stats menu for over 14 hours (over 2 days). 14 hours! For visualizing just one UI-window. To clarify when I say UI-window I'm referring to things like the "Inventory"-window, or "Stat"-window or "Settings"-window. The game I'm making has around 15 different UI-windows planned and so far designed maybe 8 of them. I already feel like I'm loosing my mind, they've easily taken me over 10 hours each! It's shocked me because I never anticipate UI to be so hellishly difficult and time-consuming. Thinking about it it makes sense that UI takes time/is hard. I think I heard someone say that UIs are like windows into interacting with games, that they often give players both information and agency. So it makes sense that designing UI in a way that's not only logical but also enhances player experiences requires a lot of effort. However, I'm still shocked and feel like I'm loosing my mind whenever it's time for UI-making lol. Is anyone having a similar experience with UI-designing? Are you shocked by how hard/time-draining UI is? Edit: formatting [link] [comments] | ||||||||
Hey! Created a small build & defend demo in Unreal Engine with C++. Posted: 28 Jul 2020 10:59 AM PDT
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Tips & Tricks for Creating Colorful Stylized 3D Characters for Beginners Posted: 28 Jul 2020 06:44 AM PDT
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Does technical artist need to know how to code? Posted: 28 Jul 2020 07:59 AM PDT Im 3d junior artist with 5 months of experience. But i also like to try to make some shaders/ lighting on my own. The aspect of how things are more or less optimized for the scene and whole workflow is very interesting to me. I think i might try to pivot more to the technical side of things in the upcoming years, or at least im thinking about that. Can u call 3d artist - hypothetically - who can do 3d enviro/lighting/shaders a technical artist? Or its still a just 3d artist? Does technical artist need to know how to code? If yes - which language for specific tasks? Or just doesnt matter? Or maybe technical artist only need to know how to read the code? I guess he needs to know how to find solutions for optimizng assets/textures and all the compile./shader things ? What should i focus on if i want to become technical artist coming only from the 3d environment/prop side? What skills should i improve? What kind of knowledge to get about what? Is the math necessary ? (i hate math : D ) I know it all depends from what the company needs. I just want to read ur thoughts [link] [comments] | ||||||||
What I learned from a failed game pitch (and how you can ace your next one) Posted: 28 Jul 2020 11:05 AM PDT | ||||||||
Opening Doors both ways tutorial Posted: 28 Jul 2020 07:57 AM PDT Hey fellow Unrealers! I made a quick tutorial on opening doors both ways, always opposite to the character. Check it out! [link] [comments] | ||||||||
iPhone app for 3D body scanning Posted: 28 Jul 2020 10:34 AM PDT
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Posted: 27 Jul 2020 11:49 PM PDT I'm just curious, for programmers, how do you find your way to a solution with code? From idea > writing code > solving the problem. Does it comes naturally or do you need to walk yourself to the answer? Because I'm at the point of learning syntax, but I don't know how to get my brain to start it's own puzzle-solving engine. When I watch tutorials I'm like "ah, I see how you did that". And then I open up a text editor waiting to get an idea or inspiration to write anything, and I'm stuck. Like writers block. But it's more like programmers block. So it made me wonder if I'm cut out to think like a programmer. Do all programmers reach a level where if they have an idea then they can reason about it to find a solution? Can you train your brain to think in a way that is suited to give a computer instructions? (If that makes sense). Update: wow, this community has really given me some awesome responses. My perspective is a bit different now, and I feel more belief in myself. I feel like I want to achieve this goal for myself, to be able to create through code instead of just consume things (like games). Thank you everyone. [link] [comments] | ||||||||
Posted: 28 Jul 2020 11:00 AM PDT
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Posted: 28 Jul 2020 10:45 AM PDT
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if you make a game and it sells decently on steam, is that enough to land a job in a big studio? Posted: 28 Jul 2020 06:32 AM PDT | ||||||||
How to expand your game dev peer group? Posted: 27 Jul 2020 10:25 PM PDT I realized tonight that there's so many talented developers out here that are trying really amazing things, but the way reddit is set up isn't exactly conducive with making connections. Where do you find and meet those great and talented folks that inspire you to push a little harder and make the best games you can possibly make? [link] [comments] | ||||||||
Posted: 28 Jul 2020 12:07 PM PDT
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Question regarding N-Gons (Weapon) Posted: 28 Jul 2020 12:04 PM PDT Hi guys hope you are well. I know in general Ngons are to be avoided for most cases due to them not animating nicely / certain engines throw a bitch fit however im wondering if this would be permissible. I'm currently making a weapon in Fusion 360 (Hard surface god-mode software) and I'd like to use it as the primary weapon the player will use in Unreal. The reason I ask is because when exporting as an OBJ / FBX the geometry goes crazy and it would be an absolute pain in the ass to retopo / unwrap. There isnt any serious deformations within any animations as they generally tend to be translate / rotate movements. Thanks for reading! [link] [comments] | ||||||||
Cloth simulation in unreal engine under 7 minutes Posted: 28 Jul 2020 12:04 PM PDT
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What size should my pixel art backgrounds be if the game is going for a 1080p look? Posted: 28 Jul 2020 11:59 AM PDT Hi, I am making a 2d pixel art adventure platformer game. My character is a bout 23 by 12 pixels in size. The thing I am working on next is the background. What size would be good for my background? I want the quality to be HD at 1080p. [link] [comments] | ||||||||
Want to put a web- and touch-friendly game to good use? Posted: 28 Jul 2020 11:58 AM PDT I'm creating a simple gaming platform to showcase simple, fun web- and touch-friendly games. One unique thing: on the platform, when players accomplish goals in any minigame, we'll pay for the removal and recycling of 1kg of otherwise littered plastic waste from the earth. Woot! Spreading positive energy... If anyone here has any previous work lying around that wouldn't be too hard to tweak and embed online for this purpose, let me know if you'd be open to chatting! [link] [comments] | ||||||||
We're hosting our next monthly jam for SDC, the Summer Harvest Jam! Come grow some games Posted: 28 Jul 2020 11:55 AM PDT
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