How 3D video games do graphics. |
- How 3D video games do graphics.
- 2D, free assets, currency
- Are web browser MMOs still a thing? Which are popular?
- Lego city in unreal engine 4 (backstory how I did it commented below)
- On a technical level, how does Space Rangers manage to simulate remote star systems?
- Souls like 3rd person camera system tutorial
- CnC_Remastered_Collection - Not sure if this was posted here or not, but its really high quality code and wanted to share.
- Finished candle fire animation ( spine2d mesh) and multiply it on location. Dynamic batching allows reduce draw call for them to 1, works like magic.
- My first game has been out for 1 month, here are the Steam revenue details for anyone interested. Rum & Gun
- Combat with only a flashlight?
- How can I make a good looking skybox?
- Tips for Dealing with Pre-Made Assets in Level Design
- Improve texture quality
- Pong reinterpretation copyright for resume
- Pixel Game Maker MV Tutorial - How to Import and Export Objects
- What data structures and algorithms does a game like Clash Of Clans use for solving different problems?
- Do You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns
- Unity Windows to IOS
- Is Epic Games a good store which demands only big games from dev's?
- Webinar on PC Games sales projections
- Will an integrated GPU work?
- 72: Finding your North Star as an artist with Rowena Frenzel
- An Analysis of Animal Crossing New Horizons
- Game Idea Trouble
How 3D video games do graphics. Posted: 03 Jun 2020 04:03 AM PDT
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Posted: 03 Jun 2020 04:35 AM PDT
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Are web browser MMOs still a thing? Which are popular? Posted: 03 Jun 2020 08:26 AM PDT As the title says. I'm mainly looking to see what is out there, what is popular. Or are people playing the same type of game as mobile apps or Facebook games now? The types of games I mean: Travian, Kingdom of Loathing (not the most popular but the only one I can think of), that old Mafia game. [link] [comments] | ||
Lego city in unreal engine 4 (backstory how I did it commented below) Posted: 03 Jun 2020 10:39 AM PDT
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On a technical level, how does Space Rangers manage to simulate remote star systems? Posted: 03 Jun 2020 04:00 AM PDT This is the game I'm talking about. The game has hundreds of ships, space stations, and other entities doing their own things, living their own lives all over the galaxy. Ships move from star system to star system, trade, fight, etc. The entire game world is kept perfectly consistent; if a certain ship departed from one start system, they will arrive to another, not just disappear or something; if there is loot floating in space, it won't just disappear, but be picked up by someone and added to their inventory. Often you can arrive at a system and see evidence of events that happened, such as loot being scattered near where a pirate has just killed a trading ship. It's as if the game simulates the entire in-game universe in real time. However, this is definitely not what it does. When you move between systems, there's a long loading screen that implies that the target system hasn't been loaded all this time. Also, the first version of this game was released in 2002, and it run smoothly even on computers that were outdated back then. There is no way that it could just run the entire universe "honestly". There must be some kind of trick? What could it be? [link] [comments] | ||
Souls like 3rd person camera system tutorial Posted: 03 Jun 2020 01:31 AM PDT Hey guys, this is my first YouTube video on making a 3rd person camera for beginners that just skims through the process(I am a beginner too) [link] [comments] | ||
Posted: 03 Jun 2020 04:14 AM PDT
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Posted: 03 Jun 2020 10:51 AM PDT
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Posted: 02 Jun 2020 01:37 PM PDT
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Combat with only a flashlight? Posted: 03 Jun 2020 09:13 AM PDT I am trying to plan out a pixel art horror game with a top down perspective. I've implemented a light that the user can turn on or off, and I am coding the 'creature' to either stop and stare when the light is shined directly on it. This way there can be some creepy mechanics, such as you having to walk slowly backwards with the light on it as it slowly approaches just out of range of the light. The thing is I've been coming with more elaborate ideas, and I decided I might need some kind of combat. Because it is a horror game, I would rather not have a gun, or anything like that to keep a sense of powerlessness, so I decided I wanted to use the flashlight as the main weapon. Besides the 'creature won't walk in the light' mechanic', does anyone have any ideas on how I could multipurpose the flashlight for some sort of combat/other mechanic? [link] [comments] | ||
How can I make a good looking skybox? Posted: 03 Jun 2020 08:55 AM PDT I'm developing a small space shooter at the moment and I'm using SpaceEngine for my skyboxes. Problem is however, when I put my skybox in Unity, it looks very boxy, despite being a seamless image. Is there any way to counter this effect? [link] [comments] | ||
Tips for Dealing with Pre-Made Assets in Level Design Posted: 03 Jun 2020 01:15 AM PDT
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Posted: 03 Jun 2020 11:48 AM PDT
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Pong reinterpretation copyright for resume Posted: 03 Jun 2020 08:00 AM PDT Hi, i'm a computer science university student and I wanted to recreate the classic game "Pong" for my resume. First, I started recreating the game normally using pygame, but then I taught "What if I could make this more interesting for me?" so I conceived a plan for a reinterpretation of "Pong". Second, I came up with the concept ideas for the game and I also started learning SDL. Basically, the game starts with its old original look than as the story progresses, the art style will differ(pads will have different textures, balls will have different shapes, power ups will be introduced etc.). The story will introduce different supernatural characters that can change the game properties as well as the overall look of the field, ball and pads. As I went further into this idea I started to think that maybe I could even put it on Steam, as a simple fun game, it then occurred to me that I might not have the rights to do that. After some research, I saw that if the art styles do not match than it would be fine, however I'm not familiar with this concept. Wouldn't the first retro level be a direct copy? Or even the shapes of the pads and balls(even if I put a new texture over it)? Furthermore, I taught about a little challenge for me where I would even try to make a "Guitar hero" kind of level where you have to hit the notes using your pong pad, I think this would be legally problematic. As time passed, I taught that it would be better to just make it and put it in my resume, so that I can show other companies my creativity and abilities, but now I'm confused because I don't know if I'm even allowed to do that as it would still mean I'm sharing the product. Should I just scrap the idea and think of something else or can I at least put it in my resume? Sorry for the long post and for my English, I'm not a native and thank you in advance Reddit! [link] [comments] | ||
Pixel Game Maker MV Tutorial - How to Import and Export Objects Posted: 03 Jun 2020 11:42 AM PDT
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Posted: 03 Jun 2020 11:41 AM PDT Hello Gamedev! I'm a computer science student taking data structures and I was wondering what types of data structures a game like Clash Of Clans uses. Thank you! [link] [comments] | ||
Do You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns Posted: 03 Jun 2020 12:27 AM PDT
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Posted: 03 Jun 2020 10:35 AM PDT So I wanna develop on a windows laptop and make a game to publish on my I phone/ iPad. This is possible with remote 5, but I can't find one tutorial that does it all. I can't find a tutorial that develops and published like windows to iOS without a virtual Mac emulator. Can someone send me a tutorial if you know of one? [link] [comments] | ||
Is Epic Games a good store which demands only big games from dev's? Posted: 03 Jun 2020 10:33 AM PDT Hi guys, i've been searching for stores where I can launch my first commercial game for free (Here in Brazil the fee of Steam ($100) are like, R$500) and i've found the page in Epic where you can send the games. My doubt is: Are they very demanding with the quality of the games? Or "simple" games have the chance to be launched in the Store? [link] [comments] | ||
Webinar on PC Games sales projections Posted: 03 Jun 2020 10:27 AM PDT Hey all, I'm doing a free webinar on Friday 5th of June with Jussi Autio from Resistance Games. We'll be talking about PC games sales on Steam and how game developers can project sales with a template that Jussi is providing to the audience. Here's the link to the webinar: https://us02web.zoom.us/webinar/register/WN_oGs6m8oRT_uCaNmvVE4SLQ If you can't make it, no worries. We're publishing the recording on elitegamedevelopers.com by Saturday morning. [link] [comments] | ||
Posted: 03 Jun 2020 09:49 AM PDT I am looking at getting a laptop for game dev. My main focus will be 2D and maybe 2.5D. Will an integrated GPU be OK? Specifically the Intel UHD 620 with 8GB of system memory. So my guess is it wil share 4GB? [link] [comments] | ||
72: Finding your North Star as an artist with Rowena Frenzel Posted: 03 Jun 2020 09:35 AM PDT "I want to hide in my art. I want to create a world better than the real world." – Rowena Frenzel Ever felt like the world around you was dark. Do you deal with depression, anxiety and fear of opinions of others? Today we have a special guest; Rowena Frenzel joins us to talk about her struggles as an artist. She explains how important it is to take care of mental health. We dive deep into how she got where she is today and into her 3D creature art. All artists and anyone who deals with inner demons will find tons of value from this episode. Listening to this episode will brighten up your day and help you navigate through the hard times. We guarantee you won't regret listening to this wholesome episode! Follow the links below to listen to the podcast. Too busy! Listen on the way to work or while cooking. https://open.spotify.com/episode/0j9H3TjfEGlVwUr8FoUIvJ https://soundcloud.com/user-351690218/72-finding-your-north-star-as-an-artist-with-rowena-frenzel The Video Version: https://youtu.be/e7QdW\_Qfsw8 Stay tuned for our next episode! [link] [comments] | ||
An Analysis of Animal Crossing New Horizons Posted: 03 Jun 2020 08:39 AM PDT In this video I walk through some of the systems within Animal Crossing New Horizons and provide my thoughts on how these systems affect the gameplay and the people playing the game. It's a short analysis to just show some of my personal thoughts when it comes to the design of the game. I hope some of you can find it useful, if nothing else at least what someone like me finds enjoyable or useful within this kind of game and why such a simple-sounding game should not be dismissed. Feedback is also very much appreciated, I'm still trying out different workflows for video production and I'm very new at it but I feel like each video I'm improving and feedback has certainly helped. [link] [comments] | ||
Posted: 03 Jun 2020 08:27 AM PDT Do you guys have ideas to make a game with the freedom of animal crossing and minecraft but also have a story as well? [link] [comments] |
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