I've made 35+ totally free Low-poly Turrets you can use in any project, even commercially! |
- I've made 35+ totally free Low-poly Turrets you can use in any project, even commercially!
- Hi Gamdev! I recorded 3,2 GB of jungle sounds after midnight in Thailand & if you work on a project that requires these sound effects you are most welcome to use them!
- This is the very populated entrance of my roguelite game. It starts with almost nothing and as you finish missions, more things are unlocked. This is what it looks like after finishing the 3rd mission.
- For Developers that can draw and want to make your own 3D art: How to prepare your Drawing for 3D modeling.
- How to Create a Health Bar in Godot 3.2
- What would you call this art style? I'd say somewhere between pixel art and low poly, but is there a more specific name? Also, does anyone have any other well-executed examples?
- Finally finished my first demo ever for a game! Please check it out and give me some feedback :D
- Help with simple game loop in JS
- hey bros, whats the best pc or laptop for game dev?
- Shoot and Destroy Enemy with Bullets in Unity (Platformer Tutorial) ►
- Hack and Slash online 2D
- Tutorial/Devlog - Moving from GameMaker Studio to Monogame: Adding Source Control in Visual Studio
- Looking for participants to evaluate an experimental AR toolkit for Unity
- Where do I start?
- Help me with my game!
- What’s the best coffee or caffeinated beverage to keep your energy up while you’re making a game
- Unity Help - Adding multiple player names
- Indie Developer Support Research
- Hey Devs of Reddit - What are some AI/NPC best practices / tips you know?
- Publish to one platform or multiple platforms at the same time?
- Game testing/QA - where to start to get feedback
- Trying to make a phsycis based golf game. Ball keeps jumping when it's pushed along at random. Any ideas why this might be? I can link any of the blueprints if necessary.
- Issue with child and parent colliders.
- Would I be able to make a Football Manager type game in Unreal Engine?
I've made 35+ totally free Low-poly Turrets you can use in any project, even commercially! Posted: 03 Apr 2020 06:34 AM PDT Hey! As always, the packs are posted first on my twitter. Hope you like them and use them in any project! (If you use them send me screenshots! i'd love to see that) If you want all the packs in one file or specific models for your game i've made a Patreon!, and i would love if you could support me with a dollar there, it would mean a lot! Here's my website if you want to check it out, the packs are there too. Includes:
Past Weeks: License: CC0: Public domain, completely free to use in both personal and commercial projects (no credit required but appreciated). If you have any questions or problems tell me, I have my Twitter DMs open! I'll gladly help as soon as i can. If you want you can follow me on Twitter. [link] [comments] | ||
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How to Create a Health Bar in Godot 3.2 Posted: 03 Apr 2020 07:20 AM PDT
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Posted: 03 Apr 2020 10:32 AM PDT
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Finally finished my first demo ever for a game! Please check it out and give me some feedback :D Posted: 03 Apr 2020 10:26 AM PDT
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Help with simple game loop in JS Posted: 03 Apr 2020 09:29 AM PDT I'm trying to write a simple game loop (ES6 classes) but I'm having problem with - as far as I can tell - the Three short files, With the above, Thanks! EDIT: typos & formatting. EDIT: As per this SO answer, I updated call to EDIT: I got it working. If I understand the issue correctly, passing If I got it wrong, I would appreciate if someone could explain the issue. [link] [comments] | ||
hey bros, whats the best pc or laptop for game dev? Posted: 03 Apr 2020 11:42 AM PDT Please help, I need something decent that can tackle the need for my game dev. I feel like 3D and 2D and I need to ditch my old pc, whats the best one? List them all, just do it, I'm sick of my pc so much, just as long as it under 400 bucks. p.s. i want to be a indie game developer. [link] [comments] | ||
Shoot and Destroy Enemy with Bullets in Unity (Platformer Tutorial) ► Posted: 03 Apr 2020 05:42 AM PDT
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Posted: 03 Apr 2020 11:39 AM PDT Just found this subreddit, so why not ask a question? I'm currently working on a 2D online hack and slash. I use Unity and Photon Cloud. I have an idea how to minimize traffic, players will only meet altogether in one room, town. Other maps will be seperate rooms with only party members. Question is how can I minimize traffic in this town room? I thought about interest areas, I even tried make them using interest groups but it broke when new player joined. If nothing is possible than maybe I should make the town also party only and just create a global chat? Thank you for help! Edit: I never used Photon Server and I heard it's complicated so I'd like to evade this solution. [link] [comments] | ||
Tutorial/Devlog - Moving from GameMaker Studio to Monogame: Adding Source Control in Visual Studio Posted: 03 Apr 2020 11:39 AM PDT | ||
Looking for participants to evaluate an experimental AR toolkit for Unity Posted: 03 Apr 2020 11:24 AM PDT
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Posted: 03 Apr 2020 11:13 AM PDT Hey guys! For some context, I'm a teen and I currently don't really have anything to do at home. My friends and I thought it would be awesome if one of us tried making a videogame because we are currently bored with the ones we own. I'm planning on making a simple FPS. Where should I start and what can I do to get some basic understanding? What engine should I use? I know javascript well and C++ a little bit. I would be willing to learn more if I have to. Thanks! [link] [comments] | ||
Posted: 03 Apr 2020 10:53 AM PDT So I'm currently developing my own game and I can't decide what colors I want to use. I made some variatons and I need you guys to help me. I would really appreciate if you could look at them and vote. Here is the link. (You can choose more than one) Thank you! [link] [comments] | ||
What’s the best coffee or caffeinated beverage to keep your energy up while you’re making a game Posted: 03 Apr 2020 10:53 AM PDT | ||
Unity Help - Adding multiple player names Posted: 03 Apr 2020 10:51 AM PDT I'm working on a simple android game for a group of players (no more than 8) in Unity. My current issue is finding a way to add and store multiple player names somewhere to refer to later. I have managed to get it working to the point where one player can input their name and it is stored (refer to this image), but i can't think of how i can go about adding multiple names. I'm new to using Unity and writing code, and this (i presume) has a not-as-hard-as-i'm-making-it solution that i would really appreciate someone helping out with. tldr; how do i add and store multiple player names in Unity? [link] [comments] | ||
Indie Developer Support Research Posted: 03 Apr 2020 10:45 AM PDT Hi everyone! I am working on some research to determine the needs of indie game developers to determine where there is a lack of resources to better support developers to allow their games to succeed, while allowing them to focus on their strengths of game development. If people have time I would greatly appreciate if people could fill out this survey I created! Your feedback means a lot to me! Thank you! :) https://forms.gle/RqkEhgQZXqUoGbFX6 [link] [comments] | ||
Hey Devs of Reddit - What are some AI/NPC best practices / tips you know? Posted: 03 Apr 2020 04:46 AM PDT Title says it all. If you've ever developed an AI or NPC within Unreal, what are some of the things you maybe: - wish you knew before starting - suggest others should do - think are good tips for people developing them [link] [comments] | ||
Publish to one platform or multiple platforms at the same time? Posted: 03 Apr 2020 06:46 AM PDT Hi! We are a small indie studio called Plain and Game Studio and we are developing Elliot. It is a 2D platformer. We are finishing its development and we have several questions about how to publish the game. We have contact with people who have some experience. They have told us that it's important to publish on all platforms at the same time but they haven't given us any fact that justifies it. So we decided to ask here. What do you think? What could be a better strategy? Is better publish on only one platform? Is better publish on one platform and on a few months on another platform? Or meybe is better publish on all the platforms at the same time? Thanks to everyone in advance! [link] [comments] | ||
Game testing/QA - where to start to get feedback Posted: 03 Apr 2020 06:21 AM PDT Hello there. And yeah, I know that game testing isn't "getting paid for playing video games, wohooo" but I'd like to try anyway. [link] [comments] | ||
Posted: 03 Apr 2020 09:59 AM PDT
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Issue with child and parent colliders. Posted: 03 Apr 2020 09:14 AM PDT I am currently working on a 2D endless runner where the player is locked to the centre of frame and everything scrolls past him. All my enemies are performing melee attacks. I have set the enemies up so that they are the parent with a 2D trigger box collider. In order to play the enemy animation before they cause damage, I have attached a game object as a child to each enemy with another 2D trigger box collider. This way the enemy animation triggers and plays before the enemy collides with the player, causing him damage. The issue that I am having though, is that the child trigger is causing damage to the player and ultimately killing the player before even making contact with the enemy. What am I doing wrong? Here is my below scripts: Enemy (Parent) public class Tackle : MonoBehaviour{ public int maxHealth = 100; int currentHealth; public int damage = 1; public Animator anim; void Start() { currentHealth = maxHealth; //referencing enemy health. } public void TakeDamage(int damage) //take damage function - if enemy is hit they die. { currentHealth -= damage; if (currentHealth <= 0) { Die(); } void Die() //Enemy die function. { Debug.Log("Enemy Died"); anim.SetTrigger("Die"); GetComponent<Collider2D>().enabled = false; this.enabled = false; } } void OnTriggerEnter2D(Collider2D other) //damaging the player { if (other.CompareTag("Runner")) { other.GetComponent<Runner>().health -= damage; Debug.Log(other.GetComponent<Runner>().health); //Destroy(gameObject); } }} Trigger (Child) using System.Collections;using System.Collections.Generic;using UnityEngine;public class HighTackle : MonoBehaviour{ void OnTriggerEnter2D(Collider2D other) { GetComponentInParent<Animator>().SetTrigger("Attack"); Debug.Log("Trigger"); }}Issue with child and parent colliders. Player: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Runner : MonoBehaviour { public float speed; private Rigidbody2D rb; public Animator anim; public int health = 1; #region Jump Variables public float jumpForce; private bool isGrounded; public Transform groundCheck; public float checkRadius; public LayerMask whatIsGround; public float jumpRate = 2f; float nextJumpTime = 0f;
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