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    Tuesday, April 7, 2020

    Created 2D Snow Cover Shader Graph in Unity That Can Be Applied to Any Sprite in Scene (Step By Step video in comments)

    Created 2D Snow Cover Shader Graph in Unity That Can Be Applied to Any Sprite in Scene (Step By Step video in comments)


    Created 2D Snow Cover Shader Graph in Unity That Can Be Applied to Any Sprite in Scene (Step By Step video in comments)

    Posted: 07 Apr 2020 03:07 AM PDT

    An official deep dive published by Steam : How are new releases on Steam performing?

    Posted: 07 Apr 2020 10:02 AM PDT

    Here is a procedural mini game for our upcoming party game, it's an infinite run! My boyfriend and I are working on our first game and I'm so happy of this gif! (@Setsuniverse)

    Posted: 07 Apr 2020 09:30 AM PDT

    Data Deep Dive: How are new releases on Steam performing?

    Posted: 07 Apr 2020 10:01 AM PDT

    Theroatically: A user of my app sends me a mail to delete all his data collected by my app and third parties, what to do?

    Posted: 07 Apr 2020 02:32 AM PDT

    Hi,

    This is a follow up for this.

    So now I have a nice, not cancallebale pop up dialog at the very first start of my app. It tells my users that my app collects data for statistics and ad personalization and by clicking 'Accept' they agree these terms. Below that I have 2 links for my app's terms and conditions and my privacy policy. In my privacy policy I've linked all the third party services which collects data.

    At this point all they can do is:

    1. Click accept and use the application, I save on the devices (not online, yet) that the user accepted the terms.
    2. They quit and don't use my app.

    My question:

    If my users are not really "online" users, because I don't use any server, personally I don't collect data, so there is no data associated with the current user/session by me, how could I solve an opt out?

    Should I really implement a server side to save some kind of identifiation of user consent just to make them able to opt out? Is it really a responsibility for every developer who use ANY statistic measurment software or ads?

    Morover: Google Play and App Store do also use statistic measurmenet, so theoratically if you do not implement any other third party services or ads, you also have to pop this consent dialog to the user's face, aren't you?

    Is this means EVERY SINGLE APP IN ANY STORE should start with a consent dialog? Thus every single app's should have an online database for saving user identification with consent?

    So theoratically if a user would send me a mail that he want to opt out, what should I do? What user identification data could be used to send that to my third party partners like Firebase or AdMob to delete this particular user's data?

    Thanks in advance.

    submitted by /u/Adamn27
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    Half-Life: Alyx - Locomotion Deep Dive

    Posted: 07 Apr 2020 06:52 AM PDT

    Gamepad Support - Indie RPG Game Devlog #16

    Posted: 07 Apr 2020 10:58 AM PDT

    Best way to learn game design as an experienced developer

    Posted: 07 Apr 2020 10:37 AM PDT

    I'm an experienced developer looking to get into game development. I'm learning unity and definitely not an expert yet but learning quickly. I also want to learn the principles of game design as well. I was wondering the best way to learn this. Any book, or online courses? I find most courses have some focus on basic development which I don't need.

    Thanks!

    submitted by /u/overloafunderloaf
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    The Making of Pyre - Documentary

    Posted: 07 Apr 2020 10:33 AM PDT

    I’m interested in making games, but I have no idea what I’m doing

    Posted: 07 Apr 2020 08:01 AM PDT

    During this quarantine, I thought it might be a good idea to try something new. I have been interested in programming and game development for a while now - I started using scratch about 2 years ago, but I never really followed up on it. So I challenged myself to use a more complex engine. I wanted to try learning how to make a 2D game on Unity first. Only problem is I have a MacBook Pro: it overheated in less than 10 minutes. So now I am looking for other engines that might work on a MacBook. Any suggestions for a game engine (that isn't scratch) that won't send my computer into the depths of hell? Or should just give up on using a MacBook? Thanks!

    submitted by /u/Toaster_Baths
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    Do you remember the story of Cow Clicker on Facebook? A game where you could only click on a cow and donate for more clicks. And people did it. So, this is my view on that game. I decided to do something similar, but without in-game donate

    Posted: 07 Apr 2020 06:08 AM PDT

    How to avoid playing games while building them?

    Posted: 06 Apr 2020 01:47 PM PDT

    I'm building a game with Unreal Engine. I purchased a new PC with really good specs to build this.

    However I have an addiction to video games, specifically competitive shooter games.

    It is too easy for me to binge on playing a game, when I'm supposed to be working on my game.

    I don't know how I can address this issue. I considered getting a trackpad for the PC instead of using a mouse. However all the Windows trackpads suck horribly. I tried using a rollerball mouse but really hated it.

    And if I were to keep using a traditional mouse, it almost seems inevitable that I sink into a gaming binge.

    How do you control yourself from playing games when you are building games? I really would like to continue with my game project but after so many days wasted to playing games instead, I'm actually considering working on something else.

    submitted by /u/Valachio
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    Shiro Games Technology Stack - Haxe - The Cross-platform Toolkit

    Posted: 07 Apr 2020 11:04 AM PDT

    How do you program interactive music?

    Posted: 07 Apr 2020 07:14 AM PDT

    In some games music interacts with your actions, like in doom when you execute a demon, the music stops. Or in hotline miami and my friend pedro, when you got hit, music goes weird. How do they program that? No need for a very technical answer

    submitted by /u/PatoBatman
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    Game idea

    Posted: 07 Apr 2020 10:51 AM PDT

    Someone should make a new, modern version of Star Wars empire at war from 2006. Instead of attacking planets you could attack areas of land. There could be a Roman campaign where you have to take over Europe.

    submitted by /u/hdbhjbd
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    Hey guys, I run a youtube platform where artists can come and do FREE 3D tutorials to share with the community. This week were starting a full stylized environment workshop with Aleksandra Milosevic, to give us a masterclass on creating stylized assets. The full series is now available for FREE.

    Posted: 07 Apr 2020 06:56 AM PDT

    Steamworks Depot files targeting problem

    Posted: 07 Apr 2020 10:40 AM PDT

    Hello,

    I'm trying to deliver my builds to 3 different platforms (OSx, Linux and Windows).
    I have created 3 depots in my Steamworks settings, but when I upload them, and yes I see them in "Builds" tab as they are uploaded and their sizes (around 600MB each). And I created an empty depot for "Content" which later might be some binary files....

    For some reason the Content folder that isn't targeted is the one that gets published and the empty file is downloaded through steam client which has nothing except empty .txt.

    If anyone has any experience please contact me, I'm losing my hair over this...

    Best regards,
    Mario

    submitted by /u/YoyoMario
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    HOW TO: VR Roller Coaster for beginners no experience needed. Unity & Oculus Quest, Oculus Rift

    Posted: 07 Apr 2020 10:29 AM PDT

    I’ve created a game about Coronavirus!

    Posted: 07 Apr 2020 10:21 AM PDT

    Check out our new game Property Empire

    Posted: 07 Apr 2020 10:18 AM PDT

    Hi,

    Check out our new game Property Empire. It is an Idle game for Android, where you work to build an enormous Property Empire. Work through the game buying properties and reinvesting the money. Earn skill points as you play, which can then be spent taking classes in the business school, enabling you to get bonuses to help you. You're gonna need them if you hope to complete all the in game challenges!

    Game link: Play.google.com

    Please give it a look and let us know what you think!

    Thanks

    submitted by /u/KlIdleGames
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    How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica

    Posted: 07 Apr 2020 10:16 AM PDT

    Just released 4 Brand new Free to use tracks just for you! (Tracks 12-15)

    Posted: 07 Apr 2020 06:21 AM PDT

    Doubt about the distribution of enemies on the player

    Posted: 07 Apr 2020 09:48 AM PDT

    Doubt about the distribution of enemies on the player

    I'm starting the development stage of a melee combat game in UE4 (I'm using the translator, so sorry about that)

    So I have my character that can attack and I can too, but in combats with multiple enemies, how can I make them spread naturally and organically around the player? I was thinking of putting some spheres around my character (see reference image) but this would result in the AI being forced to be placed exactly in some of those spheres and the player would always see the AI with the same pattern and I am not convinced that method. I was playing Shadow Of Mordor and the way the AI is distributed around the player is quite natural but I have no idea how that can be implemented.

    https://preview.redd.it/anp2e1nudfr41.png?width=604&format=png&auto=webp&s=28dde508b2b80eece584aba3a63538354869456a

    submitted by /u/DyonJP
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