Breaking down our game's decay cloud effect |
- Breaking down our game's decay cloud effect
- Our game was showcased on Steam's Game Festival: here are the numbers
- The polygons of DOOM: PSX
- Game Development World Championship 2020
- Creating realtime watercolor in the mobile game ‘tint.’ on Apple Arcade
- How to make screenshake, that doesn't suck? Links to tutoral and source code in the comments
- how do you get sounds?
- Game on Andriod!
- Just finished my first version of my first 3D game using MonoGame
- I don't believe I could make a 3d speed running game! Give me your feedbacks
- Using particle collisions to "cut" an explosion effect when it occurs close to a wall
- Puzzle Design
- EASIEST WAY To CREATE TILESETS For Video Games! (Tile Setter Tutorial)
- Barbershop Simulator VR Survey
- General confusion on game development jargon
- Invitation to contribute to a the brand new nautilus game engine
- Is there a very lightweight and basic game engine for C# meeting the following requirements?
- Mixamo down?
- Why wouldn't Unity Animator accept my duplicated animations?
- I'm in the process of making a mobile platformer game using GMS2. This game is based on alot of grayscaling. Here is the preview of the "shadow" using image blending for the monochrome.
- How to design an indie like Octopath traveller?
- Mobile publishers?
- Stuck without my pc. All I have is a chromebook, tips on what I can make from here?
Breaking down our game's decay cloud effect Posted: 27 Mar 2020 08:23 AM PDT
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Our game was showcased on Steam's Game Festival: here are the numbers Posted: 27 Mar 2020 03:17 AM PDT
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Posted: 27 Mar 2020 03:16 AM PDT
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Game Development World Championship 2020 Posted: 27 Mar 2020 05:11 AM PDT Warm greetings from cold Finland! We're calling for all game developers to participate this year's GDWC - Game Development World Championship! The GDWC is a yearly global online championship for game developers, open for games on all platforms, and fit for teams of all sizes and backgrounds. It's been organized in it's current form since 2016. GDWC offers exposure for your game and a chance to win prizes, like a trip to Finland and visits to top game studios. For this year, we have two main categories, Pro and Hobby, and a bonus category for Game Jam games. Winners in all these categories will be chosen by a Jury of industry veterans. There's also a weekly fan vote, which opens later this year, and culminates in the Fan Favorite vote at the end of the year. As said above, all games on all platforms are welcome: PC, Console (PlayStation, Switch, Xbox, etc.), Mobile (Android, iOS), Browser games, VR Games, Board Games, etc. Only requirement is that the game can't be released before 2020. Games released this year, currently in development or Early Access games are accepted. Submissions are open until the end of the year in here: http://thegdwc.com If you're a game dev with a new game in the works or just out, consider participating! We'd love to have you on board. If you have any questions, fire away, we'll try to answer as quickly as possible. Edit: Just to clarify, you don't have to travel to Finland to participate, and the GDWC 2020 reward trip to Finland will take place in 2021. [link] [comments] | ||
Creating realtime watercolor in the mobile game ‘tint.’ on Apple Arcade Posted: 27 Mar 2020 07:59 AM PDT
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How to make screenshake, that doesn't suck? Links to tutoral and source code in the comments Posted: 27 Mar 2020 10:54 AM PDT
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Posted: 27 Mar 2020 02:16 AM PDT This seems like an impossible task. You never find the right sound effect on the internet. for music you hire someone but for sounds like foley and stuff is impossible. How to do it? who should I hire if I need to? [link] [comments] | ||
Posted: 27 Mar 2020 10:48 AM PDT Hello, not long ago I started to create games (3-4 months), this is a completed project (Game: PingPong), I would like to give an impression about the game. What can I change in this game, and if you like game mechanics. https://play.google.com/store/apps/details?id=com.Aliaska.PingPong [link] [comments] | ||
Just finished my first version of my first 3D game using MonoGame Posted: 27 Mar 2020 10:41 AM PDT After 3 months of intensive coding I have managed to create the first version of my new game. What is PyuTas? PyuTas is a twin stick shooter with retro graphics and high difficulty. It features 6 levels for now but there will be more! Link: https://kat-purpy.itch.io/pyutas Game trailer: https://www.youtube.com/watch?v=52K-teEyA-Q [link] [comments] | ||
I don't believe I could make a 3d speed running game! Give me your feedbacks Posted: 27 Mar 2020 09:32 AM PDT | ||
Using particle collisions to "cut" an explosion effect when it occurs close to a wall Posted: 27 Mar 2020 09:11 AM PDT
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Posted: 27 Mar 2020 11:54 AM PDT Does anyone have any general puzzle design resources? I'm not looking for implementation (HERE'S HOW YOU MAKE TETRIS IN UNITY!), I'm looking for general tips and guidelines for elementary puzzle design itself. Thanks! [link] [comments] | ||
EASIEST WAY To CREATE TILESETS For Video Games! (Tile Setter Tutorial) Posted: 27 Mar 2020 11:43 AM PDT
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Barbershop Simulator VR Survey Posted: 27 Mar 2020 11:36 AM PDT Hi everyone, my name is Kene and I am currently a junior game design major student attending Quinnipiac University. My team and I are currently developing a Barbershop Simulator Virtual Reality game and we want to get your thoughts and suggestions from this survey. This survey will really help us in the development stages of our game. I promise you it won't take long. Thank you :) Link to Survey: https://forms.gle/5SQJuDpFuVWaexXs7 [link] [comments] | ||
General confusion on game development jargon Posted: 27 Mar 2020 01:00 AM PDT Hello. I'm a recently graduated gameplay programmer, and I just have to get this off my chest. Ever since getting into game development, I've seen countless people mixing up certain terms, with "game design" and "level design" being two of the most prominent. To those thinking that this does not matter, here are some problems that arise from this:
Here are some real-world examples of these problems:
Honestly, sometimes it feels like a lot of people misunderstood these terms (or did not bother looking up their meanings), then went on to create learning content on this skewed foundation. When you're only learning game development by yourself, i.e. not in a cooperative work environment, not in school, etc., you tend to not get checked on your understanding of the terms you are using. I feel like this is a big reason why these misunderstandings are happening, but that's just my gut feeling. And it's happening pretty high up with content creators, it's not just startups and kids - it's people making money off of courses, content creators hired by serious companies like Unity (Sykoo), and probably also elsewhere (I can't find them all). What are your experiences with misunderstood terms in gamedev? What other terms get frequently misunderstood? Edit: typo. [link] [comments] | ||
Invitation to contribute to a the brand new nautilus game engine Posted: 27 Mar 2020 11:21 AM PDT | ||
Is there a very lightweight and basic game engine for C# meeting the following requirements? Posted: 27 Mar 2020 07:12 AM PDT I would like to learn trigonometry, mechanics, etc. by making small simple games with the formulas, but also get better at C# with it (therefore, languages like Labview or math & mechanics simulators than allow events aren't useful for my goal). Is there an engine ready for the following requirements: [link] [comments] | ||
Posted: 27 Mar 2020 10:30 AM PDT I haven't been able to access the website for like a day now, anyone know what's up with it? [link] [comments] | ||
Why wouldn't Unity Animator accept my duplicated animations? Posted: 27 Mar 2020 10:29 AM PDT I'm running into quite a dilemma. I duplicated my animation files since I need to add an Event on one of the animations which originally are set to read only. The animations when dragged directly onto the model work well and I can edit them as I see fit. The issue is when I try to add the duplicated animations into a state in the animator, please see the below video for reference. I can add any other type of animation and they work (even the read only) however the ones I duplicated aren't being accepted. Anybody can pin point why this issue and how I can overcome it? Link to video: https://www.youtube.com/watch?v=E6fhCMRYeBw [link] [comments] | ||
Posted: 27 Mar 2020 10:12 AM PDT
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How to design an indie like Octopath traveller? Posted: 27 Mar 2020 10:02 AM PDT Hello all! I am a student game developer who has recently begun creating games. As I am not extremely advanced and I am working as an individual, I have taken inspiration from indies such as Hollow Knight and Celeste. After pouring in hundreds of hours into Octopath Traveler on my Nintendo Switch, I was really inspired to incorporate a similar HD-2D design for my game. Any help on how to do this? Thanks for everything (also pardon if this is the wrong subreddit. I am using Unity to develop the game btw). [link] [comments] | ||
Posted: 27 Mar 2020 09:57 AM PDT Hello Guys, So I want to work on a mobile game. And as i was going through the whole plan I needed to know more information about mobile game publishers. I checked out Voodoo, Ketchapp, and Lion Studios. Can someone who has gotten their game published reccomemd me a studio, and give me some in depth into how payment works? Thank you! [link] [comments] | ||
Stuck without my pc. All I have is a chromebook, tips on what I can make from here? Posted: 27 Mar 2020 09:54 AM PDT |
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