Auto Road/Bridge/Gate System for a City Builder. Contextually builds dependent on the environment. |
- Auto Road/Bridge/Gate System for a City Builder. Contextually builds dependent on the environment.
- I made flappy bird in 20 minutes using GameMakerStudio 2. Probably not the best game I ever created since it was rapid, but I learned alot through it.
- How Much Money I've Made From Game Development
- Studio Whip is Looking for Playtesters for our Graduate Capstone Game
- Just a friendly reminder to back your stuff up
- I made a simple dismembering mesh tutorial from scratch. The link project are available in my website, and you can download and use it for free in your projects.
- The Holy Bug ...yes its a bug
- From ambient to electronic, I released 61 songs in different genres under the Creative Commons 4.0 license (All free to download and use)
- Best way to make a 2D multiplayer playing card game
- My first published game made in Godot (available also on android)
- Tutorial/Devlog - Moving from GameMaker Studio to Monogame Part 1: Setting Up a Shared Project
- How to avoid procrastination NOW!
- To people who make games solo, do you use your own name or made a company name?
- My first gamemaker game seems promising
- Thoughts as I release my first game. Development Steps and Ideas for the future.
- day 1 - adding a mechanic a day
- Where can I find information about how slot machine games are made? (I've read the FAQ.)
- Help making anticheat for cod 1.1
- My first game!
- What Social Medias does an Indie Game need and when?
- I have 7 years of experience as a mobile game developer and thinking about moving to PC. Any suggestions?
- My App
- Nintendo are vetting the game me and my friends have been working on for the last few years. I could really do with the views and feedback!
- For all the Game Producers out there interested in helping out other Producers!
Auto Road/Bridge/Gate System for a City Builder. Contextually builds dependent on the environment. Posted: 30 Mar 2020 07:22 AM PDT
| ||
Posted: 29 Mar 2020 10:32 PM PDT
| ||
How Much Money I've Made From Game Development Posted: 30 Mar 2020 04:42 AM PDT
| ||
Studio Whip is Looking for Playtesters for our Graduate Capstone Game Posted: 30 Mar 2020 08:11 AM PDT
| ||
Just a friendly reminder to back your stuff up Posted: 30 Mar 2020 08:46 AM PDT Not much of a post with a lot of content. I was always someone that thought that these kind of things would happen to someone else and that my drives were bulletproof, but recently I had a disk failure and I was really lucky I use to back my most important works on Git and on a different HDD. Back your s*** up, you never know when you're gonna regret it if you don't! [link] [comments] | ||
Posted: 30 Mar 2020 03:43 AM PDT
| ||
Posted: 30 Mar 2020 06:08 AM PDT
| ||
Posted: 30 Mar 2020 09:31 AM PDT Download link: https://onemansymphony.bandcamp.com/album/royalty-free-soundtrack-collection Patreon Link If You'd Like To Support The Project: https://www.patreon.com/onemansymphony A month ago, I announced that I released 49 songs in different genres and they were all free to use and download as well. Since that time, I kept building upon that library, and now it consists of 61 songs in total currently. By the end of April, I'm foreseeing that the total number will be increased to 100 songs. I'm also planning to get more active on Patreon as well, so if you have any ideas on how I can make it more useful, please feel free to share with me. You can find more information about the license by following this link. If you have any further questions about this project or the songs, I'll be happy to answer them. [link] [comments] | ||
Best way to make a 2D multiplayer playing card game Posted: 30 Mar 2020 12:24 PM PDT Hey everyone. I'm trying to figure out the best way to approach making a multiplayer playing card game. I'd also like to have it accessible in the browser like a web app rather than having people download an app to make things easier for them. I'm a Computer Science grad so I've had a fair amount of programming experience among solo projects and assignments so learning a new framework isn't an issue. Some things I'd like to know are
Any kind of information outside is appreciated as well. Thanks for reading and any help. [link] [comments] | ||
My first published game made in Godot (available also on android) Posted: 30 Mar 2020 10:59 AM PDT
| ||
Tutorial/Devlog - Moving from GameMaker Studio to Monogame Part 1: Setting Up a Shared Project Posted: 30 Mar 2020 10:57 AM PDT | ||
How to avoid procrastination NOW! Posted: 30 Mar 2020 12:58 AM PDT Now, we have plenty of time due to Corona. We have time to learn that new programming language, that new tool, to work on that project. However, we tend to procrastinate. As a software engineer, I have been there myself. Netflix, videogames, YouTube seem to be more interesting. But now that you have the time, work on yourself, become an expert in your field. These are the quick tips:
Comment below if you are also procrastinating and not getting things done these days. [link] [comments] | ||
To people who make games solo, do you use your own name or made a company name? Posted: 30 Mar 2020 10:35 AM PDT Currently working on a first project that I'm planning to publish (previous ones were just for my own enjoyment and for friends) and I began to wonder about how I should go about naming myself. It will affect many things such as - what name shows up when you load the game - my website name - what I will use while registering myself as a business (for tax purposes) - what will be known and remembered as a brand (marketing) Do I use my first and last name (like Bennett Foddy does)? Do I make up a company name (like Daisuke Amaya who published Cave Story as "Studio Pixel")? What did you choose and why? [link] [comments] | ||
My first gamemaker game seems promising Posted: 30 Mar 2020 08:05 AM PDT
| ||
Thoughts as I release my first game. Development Steps and Ideas for the future. Posted: 30 Mar 2020 08:58 AM PDT Hey everyone, I hope your day is going great. I want to discuss a bit about scope, development process and steps I took to get my game Deck Defenders (it has a free demo if you want to try it) published on itch.io. It's important to note I'm an experienced developer with another release (a client's) on Steam which was very well received. This one though is 100% self funded. I'll do a list because I love lists. These are my steps and thoughts about them:
Making marketing materials is another interesting part I want to discuss.
Thank you very much for reading. What are your thoughts on my process? What would you have done differently? [link] [comments] | ||
day 1 - adding a mechanic a day Posted: 30 Mar 2020 12:34 PM PDT
| ||
Where can I find information about how slot machine games are made? (I've read the FAQ.) Posted: 30 Mar 2020 12:33 PM PDT I've been curious for a while about how slot machine mobile games are made and would greatly appreciate any insights. I've searched around and have only found very simplistic tutorials that don't scale well. I'm interested in learning everything about them from how they're rendered to how statistics are applied to determine outcomes and pay tables. [link] [comments] | ||
Help making anticheat for cod 1.1 Posted: 30 Mar 2020 12:19 PM PDT Hello everyone , im glad that you are reading this, im looking for someone who can help me with this thing. I play an old videogame which has no anticheat on it, so I was wondering if someone from here could have or could help me make an "anticheat" for it. What im looking for is: -To scan all running process and save them in a encrypted file (so he can´t edit it) -To get a file list and subdirectories list of file path. -To copy the config files they have (config_mp.cfg) -To make they cant inject dll in .exe. -Save all files from before (configs,process running,file list) into a zip encrypted. Also make a tool to decrypt those files. Thanks in advance and I realy appreciate your help!!! :) [link] [comments] | ||
Posted: 30 Mar 2020 08:19 AM PDT
| ||
What Social Medias does an Indie Game need and when? Posted: 30 Mar 2020 11:52 AM PDT All my indie game has at the moment is a devlog blog. If I would like my game to be on a larger scale, what other social medias should I have and when should I have them? How early into development should my store page on itch and/or steam be set up? This is a question I've been puzzled on ever since I started indie developing. I think that it would seem official to have a Youtube channel, a website, etc. But I realised people might not care about things like a website. Thoughts? [link] [comments] | ||
Posted: 29 Mar 2020 11:21 PM PDT Hello, game devs! I'm working with mobile games as a game designer and programmer for around 7 years now and I'm thinking about moving my future projects to PC. Taking the technical stuff aside (different UI/UX design, ergonomy, different kinds of controllers, etc.) is there any tip I can get about marketing it, store publishing, contracts, and marketing research? I feel that mobile stores are more straight forward on publishing and with many different stores on PC that's kind of overwhelming for me. I've done some research on Steamworks and Epic models, and went after similar games and ideas on SteamSpy to look for which tags they used and how has it been for them saleswise. About postmortems, I'm used to looking after and reading them on Gamasutra whenever they publish a new one, so I think that will help me get in the new market with fewer surprises. But since I've never got the chance to have any input about the subject directly from the community, I thought it'd be good to try it once. I just hope not to be violating any rules around here. Thanks in advance! [link] [comments] | ||
Posted: 30 Mar 2020 11:47 AM PDT Check out my new app. https://play.google.com/store/apps/details?id=com.app.materialwallpaper.cedric [link] [comments] | ||
Posted: 30 Mar 2020 07:52 AM PDT
| ||
For all the Game Producers out there interested in helping out other Producers! Posted: 30 Mar 2020 11:34 AM PDT Currently, a few experienced Game Producers and I are looking into helping out other Producers and game developers who have been a part of the insane crunch periods and the stress that comes with it for themselves and their team(s). Let's be honest our development teams are the most important people in a game dev company. We believe that management have a responsibility to create productive and pleasant work environments without working people to death! We make fun products, why shouldn't it also be fun to make! It will however, often fall to the Producer to move on this as they are the magic link between Management and the Development Teams. However, we believe that it's possible to do it in an effective manner that benefits literally everyone in a game development company. We believe that because we have all helped do exactly that in our own respective work places and completely eliminated crunch time. It IS possible. Reason: One of the main reasons currently, is that Producers are often ill-prepared for the role (I know I certainly was), as there's no real education in Game Producing. Usually you start out in another role; QA, Game Designer, Programmer, in Marketing etc. and you have to fill out a leading role with no experience, knowledge or general know-how on how you actually motivate, inspire, lead people and plan stuff for big projects. You learn by trial and error… lots of error. And in that process induce more crunch, stress, overdue deadlines, anger bosses - the list goes on. This is the process I, and most other Producers go through until they get good… the hard way, by years of experience. We humbly ask your help: Right now we need some help from you, the Producers out there! We're investigating which challenges, problems, pulling-out-grey-hair situations you all experience / have experienced in everyday life. We're looking for success stories, non-success stories, anecdotes, fun stories, sad stories etc. If you have time for a skype call or similar to talk about your Producer challenges it will be IMMENSELY appreciated. We also happily start out with a chat, email correspondence or other if you're more comfortable with that to start. Everything we talk about will be anonymous of course, if you prefer. Let me know if you're interested in helping us and the other Producers and game developers out there 🙂 Thank you in advance! [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment