• Breaking News

    Friday, February 21, 2020

    "Catappult" is spamming me with requests to certify my apps for distribution - that I've never allowed. They ignore my emails, and I see many of my apps appear on "Aptoide" that I didn't intend to put there. The small subreddit is yielding no info, they ignore emails - what do you guys think?

    "Catappult" is spamming me with requests to certify my apps for distribution - that I've never allowed. They ignore my emails, and I see many of my apps appear on "Aptoide" that I didn't intend to put there. The small subreddit is yielding no info, they ignore emails - what do you guys think?


    "Catappult" is spamming me with requests to certify my apps for distribution - that I've never allowed. They ignore my emails, and I see many of my apps appear on "Aptoide" that I didn't intend to put there. The small subreddit is yielding no info, they ignore emails - what do you guys think?

    Posted: 21 Feb 2020 06:00 AM PST

    It's my IRL cake day today, so here's my gift to you: a FREE, brand-new, 'low-poly' video game music loop album! Use it in your indies and jams!

    Posted: 21 Feb 2020 05:51 AM PST

    2D Hologram Shader Graph Unity 2019.3 - Tutorial link in first comment

    Posted: 21 Feb 2020 07:15 AM PST

    We're making a game engine for Warcraft 3 Modders

    Posted: 21 Feb 2020 10:24 AM PST

    We are developing a cross-platform action/RTS game engine to help modders and solo-developers make games and get paid.

    Many of our team members have been modders for years (we have over 10,000 hours of combined experience with War3/SC2). Our game editor reflects this, making it easy to get started for those just dipping their toes into game dev or anyone who's had experience with those kinds of tools. To demonstrate, we made a very simple game prototype in 12 minutes.

    If you're interested in making something with us, you can get early access to our tools by signing up for our 2nd game jam (registration closes soon)! You can check out the winners from our first game jam here.

    Ideas, questions, comments, concerns? We'd love to hear them!

    submitted by /u/devcrunchy
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    I'm working on a video game to gamify a Math problem and try to resolve it

    Posted: 21 Feb 2020 04:23 AM PST

    I'm trying to search for different sources to inspire from, best game type, games design to work with. Any help?

    submitted by /u/BilexOS
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    A company approach me for my work on ArtStation.

    Posted: 21 Feb 2020 09:23 AM PST

    Not sure if this is the place to post but mod please delete this thread if it's irrelevant thanks.

    I'm currently specialize in stylized character modeling and a game company approach me as they're planning to expend the studio soon.

    Now on their website they only listed 3D Artist and the only detail is to do the job whatever the HQ is giving (I'll probably ask them during interview) which trigger my paranoid side of if I were to be hired they can pretty much put me in any department as they see fit.

    How do I make sure that they titled me appropriately in the contract and what should I be asking to make sure they don't put me as generalist? Mind you this is an international company and they've made a local branch here.

    I'm happy of the opportunity but as someone who's been burned a lot I can't be too careful with the fine details.

    submitted by /u/warepwn3
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    Making Simple Music for Your Game

    Posted: 20 Feb 2020 06:07 PM PST

    Game server save in MMORPG games. Can it be truly performed in runtime?

    Posted: 21 Feb 2020 03:03 AM PST

    Hi. As on example of Tibia game. Their servers since beginning requires full server save that proceeds everyday morning. The server kicks out all the players, save their state turn off and turn on.

    I started to think about it, if can it be omitted. Assuming we have handled memory leaks somehow, our main danger is unexpected server crash that we should be prepared for, because it will result in database corruption.

    in Tibia-game for database correctness guarantee, in case of crash, gameworld is being rolled back to its server-save state from previous days.

    As long I know, on private servers there are beign perfmorded 'tiny server-saves' every hour that makes iterable live all players save, but this solution is not reliable because there are still chances to make data inconsistency, but since those servers are 'pretty small', their owners and players doesnt care about possible item duplications since the1'day roll-back would hurt them more

    So back to main question - are there any ways in todays MMORPG game development to proceed full game save without requiring all the players to logout?

    The technologies I am interested most are : C++ and SQL databases

    Edit:

    I just looked into code, and come to an idea. Since the game is controlled by dispatcher, which also proceeds databaseTasks, I can put the taskList into some priorityQueue. Then for example I will be able to 'execute' server save by indicating its task with the highest priority. It will results in small lag, but it will guarantee that other operations wont modify anything during save.

    submitted by /u/Commriv
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    Videogame Screenwriting Tips from HITMAN writer (Interview)

    Posted: 21 Feb 2020 01:26 AM PST

    I need help getting back

    Posted: 20 Feb 2020 11:20 PM PST

    Hi there. I am unsure if this is an appropriate place to post something like this but, I have been really kind of down lately. I am a senior game developer with an art degree. I decided to pursue programming because It was way more fun to me than creating art assets.

    I reside in a third-world country and have been working for 5-6 years now. I have been in various parts of game development. Technical Arts, Back-end Development, Front-end, Game Mechanics, Tools Development, a jack-of-all-trades if you may.

    I believe that my skills are favorable to game development however, I am getting a hard time getting employed by this reason: Almost no job opportunities in my country as they all want junior devs.

    It has been months since I was employed and my bills and my daughter's schooling is on the line.

    Its almost certain that if I got the skills that I say I have, I could create my own games from the ground up. But it's not the case. I know how to do it, and I know I can.

    For some reason, every time that I get to start to work on my own projects, I get discouraged to do so. There seem to be a lot of things that need to be done. I tried applying agile methodology but when I jump to art designs, I can't seem to do it properly anymore.

    I am getting frustrated that I don't get anything done. It's getting discouraging pursuing game development anymore. Heck, I didn't even get to finish projects during my employment years because projects are getting canceled continuously.

    How do you guys get that fire going? How do you constantly push yourselves to do this?

    submitted by /u/aoaofox
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    I don't how to tell the player their character's name

    Posted: 21 Feb 2020 11:58 AM PST

    It's a game where you fight a series of bosses, kinda like Furi or Sinner. There is some dialogue, but the player doesn't speak. I don't know how to tell the player the player character's name, and thought you guys could help? If it helps, the player is a soldier and does missions assigned to him.

    submitted by /u/Huntyor
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    Age Mechanics In Video Gamew

    Posted: 21 Feb 2020 11:08 AM PST

    Anyone delve into age mechanics or even family lines in a game they have/are developed? I was thinking as a sense of time progression in my game but now I pondering doing away with aging mechanisms all together and just having all life exist in a 'limbo' where, while people can grow old, they dont spawn children etc... genetics is just too hard!!! Lol. I spent 2 days trying to decide the best way to have spawn inherit eye and hair color i initially based on random melatonin levels hahaha

    submitted by /u/samthul
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    My Game Released Today!! Up in the Air a silly, single-player, open-world sandbox game that is super fun! You play as a balloon dog who is exploring an old abandoned amusement park that has been inexplicably been overrun by children.

    Posted: 21 Feb 2020 11:00 AM PST

    How do I share an audioclip to WhatsApp from my unity game?

    Posted: 21 Feb 2020 09:48 AM PST

    So I made a game for me and my friends which is essentially a soundboard to play some stupid / funny audioclips. They asked me if I could add a "share button" to share the audioclips to WhatsApp but after looking for a couple of days on the internet, I still have no idea how to do it. Also it's important to specify I started playing around with unity around a month ago, so please keep in mind I'm not an expert.

    submitted by /u/the_macra
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    SDL2 collision

    Posted: 21 Feb 2020 08:41 AM PST

    I detected the collision between two objects, but I don't know how to stop the player when he touche. I'm using SDL_HasIntersection to detect collision

    submitted by /u/Priest_Hell
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    Issue with runnable class in Java

    Posted: 21 Feb 2020 11:50 AM PST

    I'm making a fighting game that consists of 2 npc that fight eachother. They can only attack eachother by randomly selecting 1 out of 6 attacks in a while loop. The code is in my actionPerformed method but the game freezes when it reaches the while loop so I have to create a separate class that implements runnable so I can extend the thread.

    My issue is: when I write the separate class that implements runnable the class "cannot resolve symbol" of an object.

    I hope someone understands my problem and can give me a solution

    submitted by /u/Adgonix
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    Babylon.js Weekly Video: Mystery Demo Tutorial Series Part 8

    Posted: 21 Feb 2020 11:47 AM PST

    Does using modular assets cause issues with extra vertices or is it just the number of faces that matters?

    Posted: 21 Feb 2020 11:02 AM PST

    [C++] Encryption and compression, hiding/protecting game files.

    Posted: 21 Feb 2020 11:02 AM PST

    I've got some files (images, lua scripts and binary files) that I would like to hide and even better, encrypt from potential steal. I know that nothing is secured 100%, but I don't really care about 2% of users that can do more than unzip archive file. I know that there's a Crypto++ but that seems to be too much for what I need. Anything you guys can recommend?

    submitted by /u/Oen44
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    Attaching Items + Armor during game play? - Blender

    Posted: 21 Feb 2020 11:01 AM PST

    Hey everyone!
    I am currently re-doing the model and animations for our player model: morterra.com

    I am pretty new at 3d modelling, especially when it comes to animating and attaching items to an existing model. I was hoping to find some guidance on the best way to do this. We are not using an engine like Unity. We are using Babylon.js.
    My current plan is to create new files for each object, and just parent them to the same armature, so we can then just overlay two armatures with the same animations. The issue would be if I ever wanted to add a new animation, I would have to update it on every single object. Currently, we have every item parented to one model/armature, and we just make everything invisible that the player is not wearing. We know that this is not the most efficient way to do it, and we know that it has a harsh effect on performance.

    I hope I have come across clear enough. Please let me know if you have any questions.

    submitted by /u/Levfo
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    Alright boys, I decided to participate in a gamejam for highschool kids, and I need to speedrun some learning for tommorow

    Posted: 21 Feb 2020 10:59 AM PST

    As the title says , It's a gamejam made specifically for highschool kids. They will walk us through the process of making a game , presenting the game idea ( and the game ) , and publishing a game, all using Unity engine. But still, I'm interested in this stuff and, to be honest, want a slight edge on the rest of the competition. What are some tutorials that could help me gain that edge ( and help start gamedev learning process ) ?

    submitted by /u/colynix
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    Feedback Friday #380 - First Impressions

    Posted: 21 Feb 2020 05:01 AM PST

    Setting up Oculus VR "CustomHands" (w/ out Jitter/Stutter)

    Posted: 21 Feb 2020 10:58 AM PST

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