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    Friday, February 7, 2020

    An article on the 'selective raycasting' method I ended up with in order to implement realistic explosions in Jetboard Joust. This video shows a few examples with debug rendering of rays/hitpoints followed by a few without to demonstrate the lack of an impact on performance.

    An article on the 'selective raycasting' method I ended up with in order to implement realistic explosions in Jetboard Joust. This video shows a few examples with debug rendering of rays/hitpoints followed by a few without to demonstrate the lack of an impact on performance.


    An article on the 'selective raycasting' method I ended up with in order to implement realistic explosions in Jetboard Joust. This video shows a few examples with debug rendering of rays/hitpoints followed by a few without to demonstrate the lack of an impact on performance.

    Posted: 07 Feb 2020 05:09 AM PST

    I Had to Abandon My Game After 4 Years And It Nearly Broke Me | SkyRider's Failure postmortem

    Posted: 06 Feb 2020 05:34 PM PST

    Getting into old school programming

    Posted: 07 Feb 2020 06:51 AM PST

    For personal and educational use, I would like to get into old school programming. I haven't coded in over 20 years but would like to learn to make a game that would specifically work on the Sega Master System or NES (via emulator, or actual ROM "printing"). I did some digging and saw that one would need to program on the z80. I downloaded a book and I have no idea what is going on. Any suggestions on where I should start before I get into z80. Or if I am going to jump into the z80, how would I go about programming for that on a Mac.

    submitted by /u/juantopia
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    Creating Minecraft in One Week with C++ and Vulkan

    Posted: 07 Feb 2020 12:17 PM PST

    I'm close to finishing my first mobile game... and holy crap I feel so demotivated

    Posted: 07 Feb 2020 08:46 AM PST

    I've recently had a surgery and didn't touch my computer for more than a week. I wonder if this little break made me lose all motivation... sigh.

    submitted by /u/wendysguest
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    How do I learn Pixel Art ?

    Posted: 07 Feb 2020 02:19 AM PST

    How do I learn Pixel Art ?

    I have no art background. But I recently started building games in GoLang (Go programming language) for fun. Im a professional Javascript developer(10yrs) at day, and at home I make games as hobby. Im mentioning this just to give you an idea about myself, if I can do this.

    And I found that making games is really interesting. Im able to do programming needed for my 2D game, but I always download free background and pixel characters from itch or google.

    2D RPG game in GO - CombatState

    As you can see above, my background and characters aspect ratio is not matching. Im using free 16x16 characters on 480x800 background.

    I really want to know if I can learn pixel art, should start directly practicing with tools such as Aseprite ? or learn basic drawing first.

    I can use Photoshop and flash, as I have used them before for personal purpose.

    Please advice :)

    submitted by /u/laggySteel
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    Choosing between more exposure or a bigger profit cut on different digital marketplaces

    Posted: 07 Feb 2020 10:56 AM PST

    Hi r/gamedev. Here are some high quality glass and porcelain smashes that work fantastic as Sound FX. They are free to download and use as you wish. Hope they are useful in your productions. :)

    Posted: 07 Feb 2020 12:24 PM PST

    Download And Listen To Samples Here.

    Smashes is a pack centred around porcelain and glass objects, you guessed it, being smashed. In this pack you will find very high quality recordings of myself smashing the absolute shit out of the cheapest glass objects and antiques I could find in my local charity shop. I have also edited the original glass smash recordings to create some vintage, retro glass smashing sound effects which I feel sound fantastic. I hope these samples are useful in your music production and film making sound production.

    Product Info

    What's in store?

    • 14 Vintage Glass Smashes
    • 14 Glass Smashes
    • 34 Porcelain Smashes

    Technical Info

    24 Bit / 44.1 kHz+ .WAV format (compatible with all D.A.W.'s and music production software such as Ableton, FL Studio, Logic, Garageband, Reaper etc).

    File Size

    42.7MB Uncompressed.

    submitted by /u/SignatureLabel
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    How can I change creating pixel art from nightmarish chore to something at least far less tedious?

    Posted: 07 Feb 2020 11:57 AM PST

    Sans getting someone else to do it for me

    submitted by /u/apathyzeal
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    Tips for making a simple art style look good and appealing

    Posted: 07 Feb 2020 11:46 AM PST

    I'm working on a top down shooter that uses 3D assets. Right now the player is a cube and all the enemies are different polyhedrons.

    Right now it looks bland and boring, besides particals , color design and changing the art style all together what are somethings I might be over looking that'll give my game an appealing look

    Cheers

    submitted by /u/chanceofgayfrogs
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    The Auteur Myth | So You Wanna Be A Game Designer? (#11)

    Posted: 07 Feb 2020 06:30 AM PST

    Atsushi Inaba - Guide to action game design

    Posted: 07 Feb 2020 12:49 AM PST

    Hey guys, I'm creating a weekly video series showing off the best game art from the community every week. Check out the first episode.

    Posted: 07 Feb 2020 11:07 AM PST

    What continuous integration do people run?

    Posted: 07 Feb 2020 10:54 AM PST

    I work on Compass the build system for call of duty. What other systems are people using to build games with? I am interested to see the pros and cons of other solutions so I can improve Compass.

    https://www.youtube.com/watch?v=6OVFbLnIFR4 - ~1hr video on compass

    https://www.activision.com/cdn/research/compass_digital_dragons_external.pdf - same thing in pdf

    tldr: Compass is a build system that is custom made for video game compilation. Compiled Call of Duty Modern Warefare is over 100gb. We build things on a server farm.

    --something this is my views only not those of activision, take nothing I say as factual

    submitted by /u/viktorviking1
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    Exposing Debug info/tweakables to scripts for debugging?

    Posted: 07 Feb 2020 07:58 AM PST

    I know larger game companies have a TON of their internal variables tweakable through external scripts, for debugging. I think it would be extremely helpful to be able to set the state of objects and variables externally to test features on the fly.

    Im just making my own rendering engine right now to test visual effects, but I was wondering how to make this possible? I am using C++, and DX12.

    Some ideas I had:

    Make a macro that 'registers' my variable in an external DLL, then hook into that DLL with the script to set values, and have the rendering engine use those values as an override.

    Any ideas would be appreciated

    submitted by /u/obp5599
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    creating tile system using go

    Posted: 07 Feb 2020 06:10 AM PST

    hey guys

    so i want to create a tile system with there are different tiles functionality and some tiles do different stuff

    i used to do that with c++ by inheritance but go isn't OOP so how i could achieve that
    i use Entity Component System for my game

    but i don't want to use it also for tiles

    any solutions ??

    submitted by /u/younlok
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    How do assembly lines for modern day game consoles work?

    Posted: 07 Feb 2020 01:50 AM PST

    https://www.usgamer.net/articles/nintendo-switch-delays-from-the-coronavirus-could-affect-the-us

    The company told Bloomberg News that it would consider shipping hardware from a manufacturing site in Vietnam to Japan instead, but only if the situation in China worsened. This Vietnam-based manufacturing site currently sends the vast majority of its stock to the US market.

    This is an Elementary school level question, but this article got me curious as how assembly lines work for consoles.

    Is my assumption correct for the below:

    Change for assembly lines from US market to Japan:

    1. Change the settings for Bios/Language set into the chip-set on the device level
    2. Inserts and box art are manufactured at the same place? Change the settings for these to the Japanese Language Box Art to be printed?

    And that is about it?

    submitted by /u/fredickhayek
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    How to Localize Indie Games for Non-Latin Alphabets

    Posted: 07 Feb 2020 11:10 AM PST

    How many fan games were succesfully released without developer facing major charges?

    Posted: 07 Feb 2020 10:34 AM PST

    In theory someone can work on it in secrecy then upload it to some server through TOR + VPN then somebody puts it on torrent tracker. Voila full anonymity no lawsuit

    Are there any major examples of it? Pokemon Uranium?

    submitted by /u/mrreow5532
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    How do you get users to rate your game?

    Posted: 07 Feb 2020 10:25 AM PST

    In order for the user to rate the app, they would have to go back to the app store listing, which seems unlikely to me. How do apps get ratings?

    submitted by /u/TonyStarkIndustries
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    Which advertising platform would work best for an Indie Moba with low funds?

    Posted: 07 Feb 2020 09:35 AM PST

    Which paid advertising platform (Google, Facebook, Instagram, Twitter, Reddit, or maybe even specific influencers) would be the best choice for Indie Moba game advertising, having considerably low funds? I'm sure that using all of them (or at least several of them) would undeniably be much more effective, but, as startup'ers, we don't have too many choices.

    Maybe you guys have some thoughts or experiences to share?

    submitted by /u/FullMoonLullaby
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    New Free Motocross Game Template for Buildbox 3 #NoCode - Physics Motorcycle Game

    Posted: 07 Feb 2020 09:21 AM PST

    Revit in game design?

    Posted: 07 Feb 2020 05:00 AM PST

    I've been an unregistered architect for a few years and used revit for over 10. Is there a way to use revit in gaming to create more believable interiors? I notice in many games how the interiors feel improperly proportioned and from my understanding the time it takes to make a building in revit is significantly quicker and easier than other 3D tools. I genuinely enjoy using the software but architecture itself has very little opportunity for design buildings anymore. It seems like most firms either do documentation for other designers or have exclusive design teams. I miss being creative and have thought many times how I'd like to be in game design as I have so many ideas. Unfortunately have very little knowledge of coding. I mostly understand general logic (if/then ect and created one app in Visual Basic once for windows phone but outside of that I've got little experience.

    I really like architecture and game design and it would be really cool if I could be part of both. I think there's still a lot of room for innovation in games! I wonder if having revit models of buildings could be useful for keeping a backlog of architecture for games to reuse assets (if they don't already with other 3D software). Since I don't think there's a position in game for just coming up with ideas and planning them without being a dev, I'm just curious what I could offer.

    submitted by /u/rexalbel
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    Culture of gaming - Uses of silence in games

    Posted: 07 Feb 2020 04:50 AM PST

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