A tutorial on shading Smoke clouds- hope it helps! |
- A tutorial on shading Smoke clouds- hope it helps!
- I made an endless racer game that looks like a 90s Trapper Keeper AMA
- Five important realisations about game balance
- Can non-Japanese developers submit for CERO rating?
- Anyone else just get absolutely nowhere?
- AI Chase Player - #12 Action RPG Tutorials
- Are there any apps that allow you to program games on the iOS?
- Simple FPS Controller - FREE DOWNLOAD: https://thedevelopers.tech/simple_fps_controller.html
- Changelogs, A tool for community engagement or a slog of programmer jargon?
- GoDot
- Procedural generated and full time render of a planet?
- A 2d game engine in under 1000 lines of C.
- What are the best apps for drawing 2D animations?
- Free UE4 Idle, Sit and Pose Animations for you guys
- Polishing game idea
- Looking for an animator
- [C#/MonoGame] A 3D rigid body physics demo, designed to be a clean and minimal introduction to creating a physics engine. I'm hoping it can help anyone who wants to break free of 'black box' physics engines to create their own from scratch.
- I have a question about getting started with making a game
- Seeking Legal Advice: Is it legal to mimick a level?
- What tools to use for self-promotion?
- Steam stats for our first month of GORILLA TOWN marketing. A lot of indie devs share what others should do to market games, but they don't share their actual numbers. Here's our first month of efforts and the (disappointing?) results. What can we do differently?
- Added Volumetric Light/Fog to the Weather system in "Guns & The Dead".
- Trying to learn Unity
- 6 question google form to help us develop a vn
A tutorial on shading Smoke clouds- hope it helps! Posted: 01 Feb 2020 10:30 PM PST
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I made an endless racer game that looks like a 90s Trapper Keeper AMA Posted: 02 Feb 2020 01:51 AM PST
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Five important realisations about game balance Posted: 02 Feb 2020 08:02 AM PST
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Can non-Japanese developers submit for CERO rating? Posted: 02 Feb 2020 09:19 AM PST Hi, I have a game I want to sell in Japan and it looks like the CERO rating is needed. Their website is somewhat scarce on information in English and the contact form says you have to communicate in Japanese. I guess I could ask a translator to translate the communication back and forth, but don't really want to go into that if the whole process cannot be completed anyway. Does anyone have experience with this? Do I need to find a Japanese publisher to submit for the rating? Thanks. [link] [comments] | ||
Anyone else just get absolutely nowhere? Posted: 02 Feb 2020 08:25 AM PST I've been trying to teach myself some C# and Unity in my free time. Following tutorials, etc. But honestly, I feel like I am learning absolutely nothing. I've been at this for well over a month and I feel like I can't perform even the simplest of tasks. I feel like the beginner tutorials I follow are even too advanced for what I know. Can anyone point me in a better place to start? [link] [comments] | ||
AI Chase Player - #12 Action RPG Tutorials Posted: 02 Feb 2020 10:34 AM PST
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Are there any apps that allow you to program games on the iOS? Posted: 02 Feb 2020 10:33 AM PST I'm an amateur programmer, but I like to make short minimalist proof of concept games from time to time. But often, the times where I find myself wishing to punch out some code, I'm far away from my mac. Googling for it only leads to "how to program games for iOS". Would be nice if there was a way to program and run primitive games on my iPhone. Does such a thing exist? [link] [comments] | ||
Simple FPS Controller - FREE DOWNLOAD: https://thedevelopers.tech/simple_fps_controller.html Posted: 02 Feb 2020 01:14 AM PST
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Changelogs, A tool for community engagement or a slog of programmer jargon? Posted: 02 Feb 2020 10:16 AM PST Hey everyone, I was recently trialing improvements to my own changelogs for my game when I thought about how they have changed for me over the years and how what I've learned might prove useful for new people starting out. As a force of habit whenever something new is added to the game, or a bug is fixed I always track those changes. Initial Changelogs Many years ago when I began development of the game this was a list in order of what was done just slapped together. The list was mostly jargon and difficult to read through to gain any particular insight into what had changed. The first changelog I ever posted to reddit it looked like this: https://i.imgur.com/glOBcFc.png Later Changelogs Over time I began adding a little bit of text at the top of these changelogs explaining the gist of what had been added, and explaining what was going on in my end like this: https://i.imgur.com/QlOG016.png I felt with that extra context it wouldn't be just a load of bulletpoint bugfixes and would explain what was going on. After a while I began experimenting with dividing features by category making the headers bold. https://i.imgur.com/WnDuSXk.png Latest Changelogs After sitting down and actually reviewing how my changelogs would look to someone who maybe doesn't have time to read every bit of it I began writing little blurbs for each sub-category. I've also counted the number of features per category and overall per update to help them be as informative as possible and since doing so I have had some people inform me that while they aren't yet owners of the game itself they follow the changelogs to see what's been added and there in lies the benefit to presenting the information well enough that it can be read by anyone instead of just the hardcore players interested in reading the non-sense. https://i.imgur.com/yETAR6l.png I can think of many times where popular mods or games I've enjoyed have had new updates and I've been super excited to see them but the update logs include large swathes of stuff I don't understand or organised in a way that's too difficult to read the meaty stuff I'm interested in. Conclusion I think that this is something worth thinking of for games in early access or release games getting lots of updates, of course sometimes doing this level of presentation can suck away valuable development time but I think it can prove worthwhile! If you can include other mediums such as pictures/screenshots/videos in the changelog that is also recommended. Of course I'm just one solo bedroom indie dev and my conclusions aren't any more valid than other developers, just thoughts and experiences I've had myself so I'm always happy to hear the experiences of others. TL:DR
Hope this helps! Cheers Huw The changelogs pictured for reference: [link] [comments] | ||
Posted: 02 Feb 2020 10:14 AM PST I am trying to learn from Docs of GODOT but stuck at loading textures into TextureRect node ..whenever I load it from texture dropdown it gives this error How to resolve it :/ [link] [comments] | ||
Procedural generated and full time render of a planet? Posted: 02 Feb 2020 09:45 AM PST Hello, I've always been interested in fully rendered planets (like this: https://youtu.be/0bQz5ugtfLY). Whenever I look up procedural generation tutorial, I can't seem to find one on rendering a planet up close, similar to No Mans Sky and Star Citizen. How are they doing this? Tesselation? Fractals? Thanks! [link] [comments] | ||
A 2d game engine in under 1000 lines of C. Posted: 01 Feb 2020 05:05 PM PST
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What are the best apps for drawing 2D animations? Posted: 02 Feb 2020 09:13 AM PST Hi. Im new to game dev. Im looking to start animating in the style of hollow knight, so each frame is hand drawn. What are the best apps/workflows that you guys use for this? I have access to adobe photoshop/illustrator ect, btw. I find it a bit daunting to start learning that tho haha, but if you recomend that adobe is easy to start drawing animtions then thats great [link] [comments] | ||
Free UE4 Idle, Sit and Pose Animations for you guys Posted: 02 Feb 2020 01:09 AM PST
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Posted: 02 Feb 2020 08:27 AM PST For about 1.5 year i had this idea for a horror game, but i really don't have an idea for gameplay. Lore wise that game would be set in 80's/90's and everything revolves around Polybius. I love the idea of a old and mysterious arcade cabinet and i haven't seen any major horror release about similar topic. I do 3d graphics as a hobby, but my programing skills are lagging behind, so i would like something not too advanced for intermediate programer. Thanks in advance! [link] [comments] | ||
Posted: 02 Feb 2020 11:56 AM PST I'm sure this gets asked often in this sub, but I figured it's worth a try... I'm looking for someone who's interested in animating for a game. I am very into the coding and functionality side of things when it comes to game development, but the animation part is... well, i'm simply not good at it. The 2 games I created are great, but the characters and animations were all done with... wait for it... Microsoft Paint! Go ahead and laugh, i deserve it. Anyway, considering how well 2 small games I made turned out, even with my use of Paint, I figured it would be cool to try and find someone online who is interested in animating. Keep in mind that any revenue in the future, once the game has been released, would be 50-50 between the both of us.. or if there are more people you have in mind to join that would be great too! I just want you to know that I want to be totally fair with everything. No job is more important than another. Also, i'm super open to any interests as far as a theme for the game. It can be fantasy rpg, cyberpunk first person shooter, ect... honestly if I had the help of someone who's as motivated as I am to make a nice indie game for the marketplace, I think we can make something we're truly proud of! Anyway thanks for the read and please don't be shy to send me a message! [link] [comments] | ||
Posted: 02 Feb 2020 11:53 AM PST
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I have a question about getting started with making a game Posted: 02 Feb 2020 11:36 AM PST I want to make an RPG but I don't know how to start. [link] [comments] | ||
Seeking Legal Advice: Is it legal to mimick a level? Posted: 02 Feb 2020 11:13 AM PST In a theoretical situation... If someone were to make a commercial game would it be considered illegal to mimick a race track like rainbow road from Mario Kart 64? In this example, someone would use the same dimensions of the track and use a rainbow like art style. Outside of that, it would have nothing to do with the gameplay or aesthetics of Mario Kart 64 itself. Playing off of this, if someone created a mod system where users could generate their own content, is there any legal concerns around what they create through my game? Would that company need to be responsible and place any legal disclaimers? I feel like Soul Caliber's character creation would be worth looking at, I just haven't researched this deeply yet. Not trying to make any assumptions (not trying to get sued), looking for concrete information & any existing legal cases that could be referenced. And if anyone has recommendations on how to seek legal advice as I progress as an independent studio, that would be helpful. I've read that one should seek legal representation when starting a studio, but I feel like A) that's more around typical business operations, B) most legal counsel wouldn't have the gaming background to answer questions like this (assuming here). [link] [comments] | ||
What tools to use for self-promotion? Posted: 02 Feb 2020 11:12 AM PST | ||
Posted: 01 Feb 2020 02:24 PM PST
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Added Volumetric Light/Fog to the Weather system in "Guns & The Dead". Posted: 02 Feb 2020 10:58 AM PST
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Posted: 02 Feb 2020 10:50 AM PST Hi devs! I'm new at this subreddit at the moment, but i'm interested in gamedev for a loooong time. I always wanted to make a game, and I decided to make it in Unity (good engine, free, nice tools etc.). But there's a little problem. I ABSOLUTELY don't get C#, which is Unity's programming language. And I wanted to ask you, fellow programmers, how can I learn this? Sorry if (for you) it's a stupid question, but I wanna learn this thing. [link] [comments] | ||
6 question google form to help us develop a vn Posted: 02 Feb 2020 10:30 AM PST |
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