Explaining how fighting games use delay-based and rollback netcode Computer Science |
Explaining how fighting games use delay-based and rollback netcode Posted: 04 Jan 2020 10:44 AM PST |
Posted: 05 Jan 2020 01:49 AM PST This past semester I took discrete math at my university. I did okay (B+), but I feel that I didn't get a firm grasp on the subject. To be honest it didn't really interest me, though I did enjoy other classes unrelated to discrete math like data structures/algo. From what I have heard it's a very important class since it provides the foundation for learning CompSci. How important is discrete math/how much of it is used when it comes to CompSci? Is CompSci something that I should continue pursuing if I did not like discrete math? [link] [comments] |
You are subscribed to email updates from Computer Science: Theory and Application. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment