Whats your funny "Oh dear that's not right" moments when coding? |
- Whats your funny "Oh dear that's not right" moments when coding?
- Smooth gradient shader using noise (link in comment)
- /r/gamedev StarterPack
- "Why We Demonetized" - An interesting article about the challenges of making money in the mobile games market.
- Now you just have to find a co-pilot! (link in the comments)
- How to play games for research purposes?
- Just published another update of my little tutorial series on "3rd person controller", I hope you like it.
- Kyle Halladay - Recreating An Old "Dirty Gamedev Trick"
- FREE PBR TEXTURES FOR GAMEDEV!
- How do you guys stay motivated enough to finish projects?
- college student looking for introductory resources on developing rendering engines/ getting started with Vulkan.
- Hello, please use my music in your game, it's free!
- I Wrote a Tutorial on How to Make Procedurally Generated Terrain Appear Organic in Unity 2D
- What OS do you guys use?
- how to display a text over an object when near it
- How can I justify my poligons
- RPG Items Pack + My Color Palette (CC-0, Download and Info In Comments)
- I'm a 2D animator and I was wondering if there are some pre-set standards to follow when animating for games
- Methods to create dynamic fire?
- Checkout the amazing ambiance (enable sounds)!
- World Building - Where to start?
- Manticore´s CORE Platform Closed Alpha
- Steam Taxes - What Happens When the Game is Sold at Other Foreign Country Than US?
Whats your funny "Oh dear that's not right" moments when coding? Posted: 04 Dec 2019 06:49 AM PST So yesterday I was working on coding a unit which on death divides into two of itself but has half the health of the original. But I forgot to add in the line which makes it stop when health on the new clone for dividing is too low. So I was playing and going huh what a minute stop! stop! dividing no bad boy STOP! and ya know ending up with my half of game area filled with them (also the unit is called the dividing menace perfect name choice). Its one of those things which clearly breaks game balance but I'm so tempted to keep it. Its just one of those moments in coding and so I've started wondering what some of my fellow game devs favourite/funny memory's of things not quite going to plan. So lets share our stupid moments! [link] [comments] |
Smooth gradient shader using noise (link in comment) Posted: 04 Dec 2019 08:23 AM PST |
Posted: 04 Dec 2019 10:37 AM PST |
Posted: 03 Dec 2019 06:11 PM PST |
Now you just have to find a co-pilot! (link in the comments) Posted: 03 Dec 2019 04:28 PM PST |
How to play games for research purposes? Posted: 04 Dec 2019 11:24 AM PST I'm developing a game in a particular genre (action sports!). I'm not making anything groundbreaking, but I want it to be competent even if it's unoriginal. I know many examples of good and bad games in this particular genre. How do you play an existing game for research reasons? What do you do pay attention to in order to articulate how and why a game works the way it does, and why good and bad traits are good and bad? What could I do differently from just playing the game to aid developing my own take on the genre? [link] [comments] |
Posted: 04 Dec 2019 05:54 AM PST |
Kyle Halladay - Recreating An Old "Dirty Gamedev Trick" Posted: 04 Dec 2019 07:58 AM PST |
FREE PBR TEXTURES FOR GAMEDEV! Posted: 03 Dec 2019 12:07 PM PST Hello everyone, I recently launched a site for free PBR Textures. CC0 licensed so you dont need to worry about rights etc. there will be more Textures in the future so stay tuned. :) https://publicdomaintextures.com/ Have fun. :) [link] [comments] |
How do you guys stay motivated enough to finish projects? Posted: 04 Dec 2019 10:50 AM PST Ive been making games in gamemaker for about 8 years but i barely ever finish projects. Half of them i end up dropping because they just dont feel like experiences to me, and the other half i just cant stay motivated. Any advice? [link] [comments] |
Posted: 04 Dec 2019 10:38 AM PST Hello all, over the last year I've been attending college for software engineering and I'd really like to get into writing rendering engines. I'm while I've had some trouble finding guides online for getting started with render engines I've found quite a few ebooks. Does anyone here have some suggestions on good introductory content for writing render engines or getting started with Vulkan specifically? I've looked at the guide written by Vulkan and I can already say it's a bit too over my head to start off there. Edit: I should also say I'm looking to write in C and/or C++. Currently learning both languages. Having these resources alongside to experiment and learn with is a huge motivator. Thanks in advance !! 🙃 [link] [comments] |
Hello, please use my music in your game, it's free! Posted: 03 Dec 2019 04:25 PM PST I wrote a soundtrack for another dev but they ended up taking down the game. Link to that music here. You are more than welcome to use any of those tracks in your game - free of charge! All I ask for is credit. I will be adding more tracks to that website over the next few weeks, however if you have a custom track(s) you'd like I am more than happy to create those as well, simply message me here! There's no catch behind this, what I get out of it is that I am simply trying to build my portfolio so that I can eventually apply to a larger sound team such as: Capcom sound team, Nintendo sound team, or a few others. Edit: Please don't purchase my tracks off bandcamp. I have to set a price to list them on their site but I am more than happy to send you full quality tracks free of charge. I can even make some edits or cut out loops you'd like to use. Seriously, don't hesitate to ask. I enjoy the process. [link] [comments] |
I Wrote a Tutorial on How to Make Procedurally Generated Terrain Appear Organic in Unity 2D Posted: 04 Dec 2019 09:49 AM PST |
Posted: 04 Dec 2019 09:35 AM PST I know it's personal preference, but what OS do you use for game development and why do you use it? [link] [comments] |
how to display a text over an object when near it Posted: 04 Dec 2019 09:23 AM PST i am on Unity Game Engine (working in 2D, if that is important) and want to display a ui element (a text) over an object when the character is near it. specifically, i have an item and when the character gets near (by using OnTriggerEnter2D) i press the specified button to pick it up and it gets added to the inventory, no problem till now. now it would be nice if there's a prompt like saying "(e) pickup" pops up when OnTriggerEnter2D is called or something. now, how to do that? :D thanks in advance :) [link] [comments] |
Posted: 04 Dec 2019 05:28 AM PST I'm currently studying to become a games artist and we have an assignment to make our first ever 3D character, however we want in any medium we want, does not have to be for games, just 3D. My teacher says we have to "justify our polygons" (the amount of polygons) but I'm struggling to understand what he meant by this. He has explained that we're allowed to make a character, however we want and it's ok to have A LOT of polys as long as we justify it. I'm just a bit confused, I'm new to 3d and don't really understand how I can justify my polys. I know I'm supposed to have a low amount, but is there anything else I'm missing? If I have a high amount how can I justify that? [link] [comments] |
RPG Items Pack + My Color Palette (CC-0, Download and Info In Comments) Posted: 03 Dec 2019 09:31 PM PST |
Posted: 04 Dec 2019 12:09 PM PST Is there a compiled resource for best practices in sprite animation? Like frame rate (12fps vs 15fps vs 24fps vs 30fps vs 60fps), how many seconds or fractions of a second a walk cycle/run cycle/jump should take? Perspective grids for side scrollers vs fighting games vs rpgs? Any help would be appreciated :) Thanks! [link] [comments] |
Methods to create dynamic fire? Posted: 04 Dec 2019 12:03 PM PST I was playing GTA V last night and I set a van on fire and it reminded me of a problem I was thinking of some time ago that I never solved. I had this idea. I was working on a game in Unity where you could throw molotov cocktails and it would make a little fire like in Divinity: Original Sin. Pretty easy. Then I started thinking it would be cool to create a fire surface that can spread and grow. I tried for a while but couldn't think of a good way to do it. You could start with a base mesh and add vertices, but how do you triangulate new vertices to add more faces? That seems really hard. Is there some other way to do it? The fire in GTA V would spread like this, and I'm curious how they pulled it off. Has anyone made anything like this? [link] [comments] |
Checkout the amazing ambiance (enable sounds)! Posted: 04 Dec 2019 11:47 AM PST |
World Building - Where to start? Posted: 04 Dec 2019 11:11 AM PST I want to get into game dev and Ive tried my hand at programming in the past, but I basically dont enjoy it at all. What I do enjoy already is modding games, pushing my system to its graphical limits, and getting immersed in the graphical/world building aspects of a game in general. What kinds of programs should I begin to learn, and what skills will I need to have, to design games on the level of world-building? E.G. - textures, lighting, 3d modeling, etc... Thanks in advance for any pointers! [link] [comments] |
Manticore´s CORE Platform Closed Alpha Posted: 04 Dec 2019 11:06 AM PST Anyone who´s made a habit out of checking out new development platforms might be interested in closed alpha testing of CORE. I´ll link a gamedev.net article you can find more info there. [link] [comments] |
Steam Taxes - What Happens When the Game is Sold at Other Foreign Country Than US? Posted: 04 Dec 2019 02:43 AM PST Hello, Me and my friends developing an arpg game. I was able to find information about withholding taxes etc. concerning us and turkey (where we live) from both steam and other sources, but i wasn't able to find how does the taxation process take place when your game is sold at other foreign country than us. Thanks. [link] [comments] |
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