Remote Play Together - Steam Is Adding Online Play to All Local Multiplayer Games, Beta coming Oct 21st |
- Remote Play Together - Steam Is Adding Online Play to All Local Multiplayer Games, Beta coming Oct 21st
- Help! I keep biting off more than i can chew!
- The fall of (non-indie) Russian gamedev
- The "Scroll of Inferno". Burn your foes to a crisp! Also, new and improved font. Is it better now? (https://twitter.com/julcreutz/status/1182354942264262657)
- 3D Art Students - What are your biggest struggles when trying to get a job in the game industry?
- Just finished a AAA game and was surprised to see in the credits...
- Eliminating the need to key frame over bad hand data (or trying to get rid of a ton of post processing to add real hand data to a character)
- Any helpful research papers & other resources regarding AI in turn based strategy games?
- I participated in SAGE, this is my perspective on it
- Improve the presentation of a game jam entry
- Super Mario Bros. game was just 31 Kilobytes. How's that possible?
- Unreal Indies – a collection of resources for Unreal indie developers
- Use Artbreeder to create realistic or stylized character portraits with just a few clicks using Neural Networks
- Can y'all help me with some Game development exercise recommendation?
- I want to make music for games - need some direction
- How did you make your game popular?
- Game development
- Launcher on console
- Advertising Before Game's Launch
- Game reposting precautions?
- Brainstorm : How can we design a fair gambling game
- Cryptic legends devblog#2 - Battle basics in the Hero Management Card Game
Posted: 10 Oct 2019 07:05 AM PDT |
Help! I keep biting off more than i can chew! Posted: 10 Oct 2019 01:06 AM PDT So I started to learn unity a few weeks ago with an idea in mind of what I thought was gonna be a pretty easy game to make. A Pokemon style 2D top down rpg. I was so thrilled when I got player controls working. Now I needed some assets. I thought, I could get most from the asset store but I want the player to be unique. So I set out to make Sprite sheet... And then I was overwhelmed by just how much work that was gonna be FOR ONE CHARACTER. I tried a few different shortcuts but found no easy work around for my lack of artistic ability. I gave up and tried something EVEN simpler (I thought). It was to be a basic simulator of chemicals bonding and reacting. (Im taking chemestry and it's fun to learn) No assets, basic as hell physics and triggers. Until I got to the "now what makes chemicals react?" question. I realized If didn't want to hard code every possible combo I would have to code the math behind molecular bonding... Which doesn't exist. Hours of research and I still don't know why certain things react and why certain reactions are preffered over others. I want to enjoy the process but I keep not seeingwhat I am getting myself into. It's like I'm cleaning my room but then I start to clean under the bed and there's a rotting corpse covered in moldy gravy and cat piss. So if there is anyone out there who could guide me to a project that could be challenging for a beginner while also being unique and interesting. I want to make a game for just me. Something casual with a twist. Something that starts like a block of wood that I can slowly carve over time. I love to code and I'm not giving up this time. [link] [comments] |
The fall of (non-indie) Russian gamedev Posted: 10 Oct 2019 08:47 AM PDT Hey reddit, I am struggling to grasp how it is that our beloved motherland whence games like Space Rangers, Allods/Evil Isles, Etherlords (1-2) and Stalker came could be reduced to a mobile clone farm that it seems to be today... If not for occasional indie hit like Pathologic I'd really give in to despair! As an aspiring indie gamedev this is relevant to me because I couldn't even find an appealing job in the entire country (in terms of product quality, not salary). Naturally I asked about this on the Russian forums but met with less than friendly/understanding response so... In one obscure Russian video I heard the opinion that it was due to the uneven growth that our gamedev experiences at the break of 2000's, at which point there was 'too much money' in the industry and the devs got lazy, so by the time the golden times ended there wasn't a company capable to making a game on par with, say, CD Projekt Red debut game Witcher. I don't know if I believe that, perhaps someone can give me an idea or alternative point of view? [link] [comments] |
Posted: 10 Oct 2019 11:01 AM PDT |
3D Art Students - What are your biggest struggles when trying to get a job in the game industry? Posted: 10 Oct 2019 10:46 AM PDT Hello fellow 3D Artists, Getting a job in the game industry is tough and can be quite challenging and competitive. Currently, I am trying to help artists (uni student or self-taught, doesn't matter) who want to get into the games industry and I'm doing some research on what your main struggles are so I can find out, what the common challenges are. - As a student (at Uni or self-taught), what are the 2 biggest issues you're dealing with when it comes to getting a job? Thanks so much in advance - Looking forward to reading your answers! [link] [comments] |
Just finished a AAA game and was surprised to see in the credits... Posted: 09 Oct 2019 09:13 PM PDT ... just how many names had AQUENT listed next to their names. Does this mean those people were contracted out to work on the game for the duration of development? Is this a common practice to outsource for larger studios? [link] [comments] |
Posted: 10 Oct 2019 12:00 PM PDT |
Any helpful research papers & other resources regarding AI in turn based strategy games? Posted: 10 Oct 2019 11:30 AM PDT |
I participated in SAGE, this is my perspective on it Posted: 10 Oct 2019 11:28 AM PDT https://www.youtube.com/watch?v=k_MYklwlwKE So for those who don't know, SAGE (the Sonic Amateur Games Expo) happens every year around this time and fangames and Indie titles are shown off on stream for feedback and general fun. I participated this year with a prototype of my game disguised as a fangame, and I had a good chunk of feedback as well as meeting some people who have commercially released games. I don't know where to dump this video, so here it goes. [link] [comments] |
Improve the presentation of a game jam entry Posted: 10 Oct 2019 09:10 AM PDT |
Super Mario Bros. game was just 31 Kilobytes. How's that possible? Posted: 10 Oct 2019 06:09 AM PDT |
Unreal Indies – a collection of resources for Unreal indie developers Posted: 10 Oct 2019 10:39 AM PDT |
Posted: 10 Oct 2019 10:10 AM PDT |
Can y'all help me with some Game development exercise recommendation? Posted: 10 Oct 2019 07:15 AM PDT I'm trying to get into game development for a while and i haven't made much progress. Godot is the first engine I've started to use and it is my first experience with any kind of game development and I've tried but i haven't been able to produce good content. Just a snap from what I've worked on in the past. My goal is to create simple,small stupid yet fun games and i cannot bring myself to do it. What i wanna do now is try to replicate as much games as i can to see if this Game development is my cup of tea or not. I'm looking for old or new 2D games which are small, fully developed (not prototypes), simple (as simple as it can get) and something that i can learn from. Two examples I'd wanna give is games like mario and pac man. Also an order would be great so that i can learn sequentially. What games do guys recommend and in what order? [link] [comments] |
I want to make music for games - need some direction Posted: 10 Oct 2019 05:26 AM PDT Hi, I've been making music for over +15 years already, but always on the "classic linear approach" - just songs and pieces. I started recently digging into video game music and I'm a bit confused on how it is consumed at the development stage. Some questions:
Please feel free to add any other information you think it's relevant. Thanks! [link] [comments] |
How did you make your game popular? Posted: 10 Oct 2019 09:08 AM PDT Hello everyone. I'm developing my simple game. Of course it will not be AAA game and i don't know how good to advertise. I see it becomes really difficult. Maybe it's still possible to advertise good, but only if you have a lot of money. Is it possible to make a game popular without money? What do you think? [link] [comments] |
Posted: 10 Oct 2019 12:41 PM PDT I want to know how long it would take to develop a game like what remains of Edith finch if you have no prior knowledge of game development but already have a fantastic script? I know I would need to learn how to make models in blender and learn how to use Unreal Engine 4 and I would need to know how to write a script which I already have called The story of Mirai which so far as been getting rated by a few people as a 9/10 which is why I want to make this game a thing but I can't find any good tuts that would show me how to develop in such an advanced style like Edith Finch. I already know C# and Java So if someone could link me to any good tuts free or paid it would help a lot :) [link] [comments] |
Posted: 10 Oct 2019 11:46 AM PDT Hi! I wanted to know if it's possible to have a kind of launcher on consoles (PS4 and Switch). It would be a centralized "app" that would then start the chosen game, switching "apps" in the process. It would be single player games, so it wouldn't require internet connection. I wanted to know if it was technically possible (though I believe it is, as some other games can open internet browser apps) and if it wouldn't infringe on some compliance rule or something like that. Thanks! [link] [comments] |
Advertising Before Game's Launch Posted: 10 Oct 2019 01:57 AM PDT Hello guys, I'm currently during the middle development phase of my game (Most game systems have completed and it's just design work and bug fixing from now on) and I've started a Facebook page where I'm posting screenshots 3-4 times a week. The problem is that most followers are friends and family so it feels a bit worthless. Should I try boosting my page through Facebook to get some more visibility, or is it useless at this point and I should just finish the game first? When do you think is the right time to begin a marketing campaign? [link] [comments] |
Posted: 10 Oct 2019 11:32 AM PDT |
Brainstorm : How can we design a fair gambling game Posted: 10 Oct 2019 04:43 AM PDT Hello reddit, Let me know if this is the wrong sub. Tldr: gambling games are bad, but do they have to be? Something I have been asking myself for a while. I have worked in a lottery game studio before designing reel games that aim at keeping players glued to a machine putting money in. These kind of games encourage extremely unhealthy behaviors and rely on skinner box techniques. On a superficial level, gambling games are terrible video game but... I understand the thrill of gambling. I played some of our product and our competitor's and I have won big prizes and the adrenaline rush from such a win is unlike any other feeling I got from playing other games even if in the whole time I played I lost about twice as much as I won. So I'm looking for people to brainstorm how could you build a game that gives the rush and the excitement of winning in a gambling game without sucking the players dry and ideally without relying on a skinner box to keep them engaged. One idea I'm juggling with are 100 return games. Basically a typical gambling game is set to return around 92% of the money you put in. If you design a 100% game then on average the player will get his money back. The question is how long he will have to play before he gets it back. The statistics guarante the money will comme back after somme time but it could take a while and the longer it takes, the bigger the win wil have to be therefore building anticipation and a bigger release when the money comes back. During that time the player might be shown adds or he will be buying drink or food or somme way that can be used to monetize it since the game wont be pulling money away just holding it for a while. Do you have any other ideas? [link] [comments] |
Cryptic legends devblog#2 - Battle basics in the Hero Management Card Game Posted: 10 Oct 2019 10:15 AM PDT |
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