Unreal Engine Time Warp Effect: Colorful Ball |
- Unreal Engine Time Warp Effect: Colorful Ball
- Scared to go to a publisher. Should I be?
- Anyone have experience with PICO-8?
- Have you ever battled for weeks with a tiny portion of your game?
- Have you ever been in a breakdown when you share your game with the gaming community and take bad reputation and feel hopeless?
- Amazon Game Studios lays off employees during E3
- A year ago, I didn't even know what Unity was. Today, I released my first game on Steam. AMA!
- How are imperatively programmed games structured?
- Advice on Social Media especially twitter?
- Time flies, but also makes you realize how far you've gone!
- What kinds of things would you like covered in a tutorial?
- I dont know how I should go about making my game
- I made a tutorial about how to create a slick horror game menu in UE4! Buckle up, it's a long one :)
- Isometric Game Art Techniques Used?
- HELP SOMEBODY MAY HAVE TAKEN MY PHYSICAL FILES OFF MY PC FOR MY GAME! HOW CAN I PROTECT IT
- Hello Gamedev! I am sharing my full audio library containing 7 Sound Effect Packs (item pick ups, damage taken, menu navigation etc) and 110+ music tracks (ambient, soundtrack, rock, electronic, hip hop) for free. Feel free to use them in any way you see fitting, updated weekly. Cheers!
- Need some help building a very simple multiplayer game, specifically with networking. It will be a hit and we will share everything 50/50. It's 25% done. Anyone available?
- I have an fascinating idea for a video game, but don't know who to talk to.
- Best UK Unis for Games Art ?
- Marketing mistakes to avoid while building awareness for your game
- Took your critiques and made a revised version of my Concept Sci-Fi Rifle
- Instances of publishers suing developers for money?
- Screenshot Saturday #437 - Weekly Shine
Unreal Engine Time Warp Effect: Colorful Ball Posted: 15 Jun 2019 09:38 AM PDT |
Scared to go to a publisher. Should I be? Posted: 15 Jun 2019 08:41 AM PDT My number one worry is putting so many hours into a game, submitting it, getting rejected and then getting the game idea stolen by the publisher. I've heard something about Ketchapp allegedly doing this and now I'm on edge. Edit: I get downvoted every time for no reason. By "game idea stolen" I mean cloned. Edit 2: Seems to be a misunderstanding, I'm not trying to publish an "idea", I'm trying to publish a finished project (or what I believe to be finished), meaning my worry is that my finished game would be rejected and then turned into a clone without my knowledge by the company who rejected it. [link] [comments] |
Anyone have experience with PICO-8? Posted: 15 Jun 2019 06:42 AM PDT Just picked up PICO-8 and Voxatron and was looking for any advice and pitfalls to avoid going into it. I was thinking of trying to create a micro game each week as a creative outlet and weekly mini vacation from my main project. Keen to hear about development experiences. Have you ever published a PICO-8 game to a web portal? Or played something you made on one of the hardware devices going around? [link] [comments] |
Have you ever battled for weeks with a tiny portion of your game? Posted: 14 Jun 2019 06:59 PM PDT I'm having a little chocolate and tea break while working in the world gen code of my game. I've been doing mountain generation code for the last two weeks and I'm just wondering if this has been common for you guys to work days or weeks for a stuff that may or may not be noticed by the user but it's important for you. [link] [comments] |
Posted: 15 Jun 2019 05:40 AM PDT Hi. I know, the title is really harsh and very depressing, but I have to ask about this to you. First of all, I don't know if it's about my mental breakdown(I have some mental illness), but when I share my worked-hard game in social platforms like Facebook, Reddit, etc, when people say anything bad about the game(I am not talking about positive criticism, I am talking about harsh trolling), my heart suddenly starts to beating like crazy and getting "deceived" and wanting to cry. I know that sounds crazy, and I know that people are worthless but I can't help this happen. For example, I had a friend since elementary school and I wanted to show my online game to my friend and he laughed like "that looks very bad", and I really felt bad and deleted him from any social platform and stopped talking with him. This crazy stuff happened to you? Actually, I am very shy about this and probably will be very regretful about posting this here but I want to post this actually. I am not saying that I am a very healthy person, and I am so sorry if this made you laugh and that's actually good but I am losing hope about making games. What do I want? I only want to people to try my game, and criticize the game after that. Sometimes, gaming community acts like a small kid. P.S. I went to the psychiatrist countless times. It doesn't work. And actually, Reddit criticized my game positively, they weren't harsh about me. I surprised about this. Actually Steam scares me because they have small trolls in it and they can use even your nationality to attack you. That's sad. [link] [comments] |
Amazon Game Studios lays off employees during E3 Posted: 14 Jun 2019 07:01 PM PDT |
A year ago, I didn't even know what Unity was. Today, I released my first game on Steam. AMA! Posted: 14 Jun 2019 02:46 PM PDT I liked reading and building worlds when I was young, and there was a particular idea I had for what it'd be like if Harry Potter met Aang from the Last Airbender. I tried to find a game like it so I could fulfill this itch, but I couldn't find any. The closest one was some text-based wizarding game from 2006 that didn't provide even a remote appeal. So a year ago, I decided to make such a game myself. I had no programming background while starting out - hell, I didn't even know what Unity was let alone what a game engine was meant to do. But I wanted to make this game, and so I learned everything from scratch, day in and day out. I took to looking at Aseprite and paint/Gimp tutorials for making pixel art, because that was all that was within my reach of ability at the time. I also spent neck-cranking hours on C# and what Unity was as an engine, but without any background experience on quite literally anything, I had to deal with burnouts on pretty much a biweekly basis. All I knew was that I wanted to make this game. And, though I am fairly certain this has been reiterated thousands of times in this sub, here's what I felt and learned through my bones: 1) Do not bite off more than you can chew, unless you are willing to run into actual health problems. 2) Always overestimate the time needed to finish something by a factor of 3. If you think you can finish this within 3 months, give yourself at least 9 months to finish it - chances are, you will finish this thing in 6 months, and have 3 months left to spare so you can review, debug, and iterate. 3) Do not, in confused stupor, simply copy-paste snippets of code on stackexchange, especially if you're starting out. Learn and master each material, one method at a time. Doing this will help minimize future bugs. I wished I knew this while starting out. 4) Persistence is key, and avoiding burnouts should actually be the highest priority for an indiedev. And avoiding burnouts can be accommodated for by not biting off too much. 5) It is not bad to think ambitiously, but it is devastating to overestimate your own abilities by way of 'willpower, ambition, drive for success'. Only think of and implement features in the game which you have already tested and already work, along with other features. Exactly after a year the first word of the concept was penned, I released Aeternitas into the savage, beautiful wild for all to see and experience. After everything, I just felt I needed to find somewhere to say this - and hope that, if any of my past "of course I can do this, it's simple!" me's exist out there, they read the above. EDIT (3:40am EST): Sorry for the late replies guys, was releasing some bugfixes. Will get to your questions quickly! [link] [comments] |
How are imperatively programmed games structured? Posted: 15 Jun 2019 07:04 AM PDT I can find tons of resources on how games in for example C++ are structured with oop principles but i can not find anything about games made in imperative languages like C are structured even though there are quite a few games using C [link] [comments] |
Advice on Social Media especially twitter? Posted: 15 Jun 2019 09:06 AM PDT Hey guys! So, I've been posting on twitter and Instagram for around 4 months about our game. On twitter we have like 2k followers but most of them were from a bot thing that our marketing guy ran a long time ago (who no longer works with us). So I dont think a lot of them are legit. Anyway, we don't get much traction on our posts. Just a couple likes (2-12) per post and I'm using all the hashtags like indiedev, gamedev, and screenshotsaturday. I was wondering how much I should take this to heart? Does it mean that the game isn't good enough? Something is wrong with the style? It's not unique? I'd like to know what you guys think. [link] [comments] |
Time flies, but also makes you realize how far you've gone! Posted: 15 Jun 2019 10:37 AM PDT |
What kinds of things would you like covered in a tutorial? Posted: 15 Jun 2019 09:08 AM PDT Specifically for the Unity engine I am working on building my Unity tutorial channel on YouTube, and would like to know what you guys want covered. I am aiming for more advanced tutorials that don't cater to the newbies since I feel like there are not enough out there. I am also steering away from overdone tutorials like Shooters [link] [comments] |
I dont know how I should go about making my game Posted: 15 Jun 2019 09:03 AM PDT So, I have had this game concept that I have wanted to make for a while and decided to get into game development. I used Unreal because I heard it was better for 3d games which is what I wanted to make (This is before I even thought about getting into character sculpting). I also chose 3ds max as my hard modeling tool of choice and learned the basics of that. The problem is I am now doubting my decisions and I think I may have, as a lot of people say, bitten off more than I can chew. I realize now that fully making a 3d character from scratch is a TON of work. I am also finding that there is not a lot of learning resources on youtube for 3ds max (A lot of it is from 2011) While there is an abundance on blender. I also don't see a lot of people using unreal on this subreddit (I am assuming that is because of the amount of work It takes to make a 3D game by yourself). I am pretty stuck right now and don't want to progress into something bigger before I know if it is really what I want to do. Thanks! [link] [comments] |
I made a tutorial about how to create a slick horror game menu in UE4! Buckle up, it's a long one :) Posted: 15 Jun 2019 09:01 AM PDT |
Isometric Game Art Techniques Used? Posted: 14 Jun 2019 10:47 PM PDT Hello gamedevs, so I was thinking about Isometric games like Pillars of eternity, Baldurs Gate etc. With a game like pillars of eternity, is this art high pixel density 2D drawn art with tons of variations for animations etc, or is it pre-rendered 3D models turned into 2D png's for example? Or maybe it's even a combination of both? or something else? I'm really not sure about the techniques used to create this beautiful looking isometric art, stuff that looks really high quality. [link] [comments] |
HELP SOMEBODY MAY HAVE TAKEN MY PHYSICAL FILES OFF MY PC FOR MY GAME! HOW CAN I PROTECT IT Posted: 15 Jun 2019 11:37 AM PDT I left my house before completing my Kickstarter, it was ready to go up, but since I didn't know if I had the right form of ID to verify my identity (they say PP or DL photograph, I went to the store late at night and left my wallet in case I got robbed or something so I didn't lose my id, but took money and went, and when I came back I went to bed, woke up and searched up if state ids were sufficient and decided to try, but behold! my wallet was gone which I left on my table. I'm concerned because someone could have taken my PC and copied the files off of it, I live with somebody and they said nobody was there, this person has done some snaky thing to me in the past, but whoever has my wallet may have the files if they do! i have everything I need except for required ID to start the Kickstarter, I was planning to launch it last night and to rest from my work for the first time in months today on Saturday, I have prepared an awesome game trailer and am the sole developer of it, but now I'm worried someone might try to register it in their name, This game would be a revolutionary next gen title and I CANNOT afford to lose it. I don't know if I should even share it, but I made a blog for the Kickstarter, but I need advice on what to freaking do. I wanted to professionaly launch the campaign but now I'm frantic I cannot afford this to be done to me. I don't have the 35 to register but I have the right as the creator, lest some fraud tries to hijack everything. My wallet is physically GONE and my PC was near it I need advice. I'm near being evicted because I risked everything on getting this game right, I developed serious paranoia that someone would intervene even before this so I kept it secret, so please any advice would be greatly appreciated. Would it help or hurt to release the trailer on the blog before KS? I'm super paranoid that some wealthy person could get their hands on it, and act as if they created it but it's my passion project and I really need to see it through I don't know what I'd do if I found out somebody did this. I am a wreck, this is how a game dev feels when everything is at stake I can't even write a respectable post right now because I'm feeling hopeless, this Kickstarter is way overdue because I wanted to get it right and you would orga- NVM, if you saw the game but now I'm scared to share until I get some advice because I don't want to do anything that they can take advantage of, i don't have money to sue or anything I sound like a fool right now so I need some sound advice I have multiple ways of proving it's mine but idk if the their also has my project files [link] [comments] |
Posted: 15 Jun 2019 11:30 AM PDT |
Posted: 15 Jun 2019 11:27 AM PDT The game will without a doubt be a hit -- I am rebuilding an educational game that was very popular at my elementary school in the lates 90s/early 2000s (during indoor recess, this was the ONLY game that everyone would play) that I have yet to find again. The backend is python/django, and the frontend is js/jquery for now, and we will use a js framework after the MVP launch. I don't want to leak the idea for the game, because I don't want anyone to steal the idea (but I won't make anyone sign an NDA). I will say the game is very simple, we don't need any custom sprites or animations. If you want to be a part of the production of this amazing game, please comment or message me. [link] [comments] |
I have an fascinating idea for a video game, but don't know who to talk to. Posted: 15 Jun 2019 11:25 AM PDT |
Posted: 15 Jun 2019 10:50 AM PDT Hi guys! I am a student looking to go to university soon and I want to take a Games Art course, preferably one with a focus on the 3D modelling/asset creation side of things and less of a programming/coding focus. I was hoping some of you may be able to give me insight as to which unis are good for these courses? I am on track to get full As and a few A*s in my alevels and I would like to consider my portfolio good quality, so I want to know what are considered the best unis for this course - whether or not they're considered competitive unis. So far I'm considering De Montfort, Hertfordshire and maybe Falmouth. Any opinions on those or mentions of better/equal quality unis that simply aren't on my radar would be highly appreciated ! (: [link] [comments] |
Marketing mistakes to avoid while building awareness for your game Posted: 15 Jun 2019 10:47 AM PDT |
Took your critiques and made a revised version of my Concept Sci-Fi Rifle Posted: 14 Jun 2019 04:46 PM PDT |
Instances of publishers suing developers for money? Posted: 15 Jun 2019 10:10 AM PDT TLDR: Can you give references or stories of publishers suing developers for money? Long: I am a small time developer trying to publish a game with publishers. Publishers are not giving me friendly agreements because I am a nobody. Some of the agreements have wordings of developer giving indemnity and agreeing to work with publisher on improving the game. It sounds reasonable but I am paranoid. I am thinking... "okay, worst case, they will not pay me, worst case they will take away my IP, worst case they do terrible marketing, worst case they do not give me my game back, worst case they release it on other platforms without asking me" These are all situations I can live with merrily. I will go back to making another game with another publisher. No problem. I do not mind these situations. But what I cannot live with is being sued for something. Like "hey developer! port this game to Switch or iphone Y or we'll sue you!" "hey developer! this character looks too much like super mario, you have ruined our reputation, now we sue you!" The "talk to a lawyer advice" I know you all are not lawyers and that I should consult a lawyer and all that jazz. But I am quite broke and cannot afford a good lawyer. These agreements are from a foreign country and I need to shell a lot of money on a lawyer for this (I asked for a quotation). The best I can do is use my own judgement mostly. I am doing game development because I am broke and I do not mind being ripped off as long as I make some money. I have signed employment contracts in the past and did not consult a lawyer then. I had a gut feeling that no employer would sue an employee for poor performance. I knew 10s of my colleagues who had signed the same contract so I was not worried. With game development should I be worried? [link] [comments] |
Screenshot Saturday #437 - Weekly Shine Posted: 14 Jun 2019 08:00 PM PDT Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. Bonus question: What long-running video game series do you feel has had the most consistent quality in all (or most) of its releases? [link] [comments] |
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