Thought it might help |
- Thought it might help
- Are browser based RPG games still a thing?
- What do you think this character will do in the game?
- I am doing free Voice Acting work
- VR Environment Starter
- Useful tutorial on making a 2D Camera Follow script using Lerp and SmoothDamp
- I made a game about a dangerous dog walk for the Extra Credits game jam!
- 2D Framework
- A prototype of a training area for tutorial https://store.steampowered.com/app/920640/Emitters/
- How to code an attack powerup system?
- Game Development Book/Refrence For RPGs
- First time creating shaders using Shader Graph in our upcoming game and it was easier than I thougth!
- What engine/software could provide me with ready-to-use assets and animations for 2D Action/Platformer.
- Hi! Just wanted to share a little post I wrote about the basics of Marketing an Indie game! Hope you find it useful! :)
- Creating a DnD-style battle system in Python.
- Took a stab at VR melee physics
- What does a game design degree?
- Portfolio or IT degree?
- I need some help, I want to create a body for the player view so when they look down they can see their body. But should I exclude the torso from it? and only focus on the pants and feet?
- Marketing Monday #298 - Important Features
- Get ready for wondrous adventures in Genshin Impact! Beta Testers Recruiting!
- Procedurally Generated Maps won't render in libGDX
- Hey guys, I'm new to game Dev. And I need some help with starting.
- How often do game still do well with bad/lackluster graphics?
Posted: 09 Jun 2019 10:38 PM PDT |
Are browser based RPG games still a thing? Posted: 10 Jun 2019 07:19 AM PDT I've been working on creating a browser-based RPG game focused on different Canidae breeds (wolves, coyotes, foxes, etc.) where you can breed for certain genes, colors, stats and essentially role play with it. You will be able to build your pack up, complete quest chains, explore territories, battle with NPC's and possibly other players, compete in dungeons, and maybe more. It will be kind of like Flight Rising or Howrse but with a lot more role playing. Anyone know if there is still a demand for this type of game? Example to preview art style [link] [comments] |
What do you think this character will do in the game? Posted: 09 Jun 2019 12:48 PM PDT |
I am doing free Voice Acting work Posted: 10 Jun 2019 11:29 AM PDT I Have a bit of free time in between projects. So i am willing to do so free voice acting based on size of project for the experience and overall love of the job. I am a male voice actor and can shift my voice to fit many rolls. So if you need any information or want to see if i can fit one of your characters just send me a picture of them, some dialog, or just any small bit of reference material and ill happily get to work. [link] [comments] |
Posted: 10 Jun 2019 10:26 AM PDT Hi! I'm looking to create a VR environment demo for work. I basically have to create a bathroom and have a tutorial to build the parts of it (Sink, bath, etc.). I have to get it done in about 8 weeks and I'm trying to decide on an engine. I have some knowledge in C++ and I heard Unreal is better for that, however I have also heard Unity is easier to pick up. Do you guys have any recommendations on which would be better for me to use based on what I plan to do and my knowledge? Thank you in advance! [link] [comments] |
Useful tutorial on making a 2D Camera Follow script using Lerp and SmoothDamp Posted: 10 Jun 2019 07:05 AM PDT |
I made a game about a dangerous dog walk for the Extra Credits game jam! Posted: 10 Jun 2019 11:38 AM PDT |
Posted: 10 Jun 2019 11:20 AM PDT Hi guys, I'm looking to work on a project. It'll be a JS/web multiplayer adventure game with looks similar to Pokémon games, with sprites from a top view? What would be the best framework to use? [link] [comments] |
A prototype of a training area for tutorial https://store.steampowered.com/app/920640/Emitters/ Posted: 10 Jun 2019 11:14 AM PDT |
How to code an attack powerup system? Posted: 10 Jun 2019 11:12 AM PDT In my rpg, the player has access to various rechargeable artifacts that he can use to power up attacks. For example, one artifact will make the attack aoe, another might make it heal X percent of damage, or double damage for half as much accuracy. It's a core part of combat. The question is how to implement it in a way that'd be flexible and easily extensible. Not all attacks are affected the same way by an artifact and some attacks might not work with a particular artifact. What's the best way to implement a system like this(code wise)? If it matters, I'm using unity. My first thought was to make a base attack class for some common functionality, fill out the details in the derived classes and implement interfaces for the powerups that each attack would support. But this'd mean I'd have to cast to interfaces to check power up compatibility and I'm not sure if that's a good thing to do. I haven't had to use casting so far so I don't know if that's a good idea. [link] [comments] |
Game Development Book/Refrence For RPGs Posted: 10 Jun 2019 12:33 AM PDT Is there a book on game development for specifically rpgs? If there isn't then any books you folks recommend would be nice and helpful still. [link] [comments] |
Posted: 10 Jun 2019 06:22 AM PDT |
Posted: 10 Jun 2019 09:45 AM PDT Since its pretty clear, I am a novice, we can just dive into the problem. I can code, and the language doesn't really matter as long as it comes with some documentation. But since, the best thing I ever drew was a stickman, it would be helpful if someone could direct me toward a Drag and Drop kind of World-builder. The goal is to flesh the idea out and generate a proof of concept that confirm that the game in my head can be fun. Eventually I might force myself to learn how to draw or just hire an artist, but for now anything that let me rush to the gameplay part of the game would be great suggestion. [link] [comments] |
Posted: 10 Jun 2019 09:18 AM PDT |
Creating a DnD-style battle system in Python. Posted: 10 Jun 2019 09:15 AM PDT Hey everyone, I'm new here. I just started learning Python and, as I learn more effectively by putting things into practice, I started working on my first game with the knowledge I've learned so far. It's a text-based rpg. If you want to see the code you can find it here. Right now it's simply random enemies that increase in difficulty every level, but I'd like to change things up a bit and create a full DnD-style system. Sort of like this:
Just curious if anyone has any experience doing something like this with Python. I really just want to get comfortable with game mechanics before I start messing with graphics and all that, so for the time beings I just run it in IDLE. I'm learning Python 3. Thanks everyone! [link] [comments] |
Took a stab at VR melee physics Posted: 09 Jun 2019 02:36 PM PDT |
What does a game design degree? Posted: 10 Jun 2019 08:04 AM PDT Has anyone here been through a game design degree or taken game design in college? Wondering what useful skills you obtain during a game design program if any. The courses I am seeing online are generally vague. They appear to be mostly leadership based without any programming or art work involved. [link] [comments] |
Posted: 10 Jun 2019 07:58 AM PDT How many of you are working in IT/Gamedev without IT degree and how are you doing? [link] [comments] |
Posted: 10 Jun 2019 07:48 AM PDT I want full immersion for the player, and I think that little detail would be a warm welcome. So how should I tackle this? [link] [comments] |
Marketing Monday #298 - Important Features Posted: 09 Jun 2019 08:20 PM PDT What is Marketing Monday? Post your marketing material like websites, email pitches, trailers, presskits, promotional images etc., and get feedback from and give feedback to other devs. RULES
Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. [link] [comments] |
Get ready for wondrous adventures in Genshin Impact! Beta Testers Recruiting! Posted: 09 Jun 2019 08:01 PM PDT |
Procedurally Generated Maps won't render in libGDX Posted: 10 Jun 2019 07:09 AM PDT Hello I'm trying to make procedurally generated maps using libGDX my tiled map won't render just displays an empty screen with all of my sprites on it. . But if I load a tiled map I made in the Tiled program it renders fine. The texture region exists and is gotten from a texture atlas. Below is how make my tiled map in game. I have multiple layers one for each terrain kind that are drawn one on top of each other and then bit masked. [link] [comments] |
Hey guys, I'm new to game Dev. And I need some help with starting. Posted: 10 Jun 2019 07:03 AM PDT I want to create a Football Manager type game. Not for football, for another sport. But not nearly as complex. I am an absolute novice. Although I have experience with coding. What language should I use to build such a game. Or should I use something like Unity? Help is appreciated. Sorry if I sound stupid [link] [comments] |
How often do game still do well with bad/lackluster graphics? Posted: 10 Jun 2019 02:11 AM PDT So I've been working on a game for about 7-8 months. So far, the game is moving along and I've got good systems in place. But there's one problem with it that's existed for a very long time, and probably will exist until something miraculous happens. My game's graphics are U-G-L-Y as sin. I've largely been developing this solo, and I have minimal artistic talent. So naturally the visuals of my game are the bare minimum of what could be considered acceptable. And since I'm having trouble securing visual artists to help spruce things up, I'm faced with the prospect of releasing this game with god-awful graphics. And it freaks me out, because I worry that people will take one look at screenshots and be like "this is garbage" and not play. Maybe I'm worrying too much, but still, I'd like to know: can games with bad graphics succeed with regularity? For reference, here are some screenies. Try not to puke: [link] [comments] |
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