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    Wednesday, April 24, 2019

    Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0

    Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0


    Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0

    Posted: 24 Apr 2019 02:55 AM PDT

    I'm an Attorney who provides legal services to Video Game Developers and Publishers, Ask Me Anything

    Posted: 24 Apr 2019 06:05 AM PDT

    Hello r/gamedevits the third Wednesday of the month that means its time for our bi-weekly AMA. For all you first timers, my name is Zac Rich I am the founding partner of Press Start Legal, a law firm that provides legal services for the Interactive Entertainment Industry. We represent Game Devs, publishers, e-sports players and teams, content creators and social media influencers, tech startups, online and e-commerce businesses. My practice areas include marketing and advertising law, privacy law, intellectual property (trademarks and copyrights) and business law.

    If you have a question that may require you to share some confidential information regarding you or your company this is not the place to ask it. I strong encourage you send me an e-mail to [Zac@PressStartLegal.com](mailto:Zac@PressStartLegal.com). If you're not sure, better to send the e-mail than to ask it in a public place like this AMA.

    To learn more about my firm please visit our website. Want to connect with us? Follow us on Social Media!

    Twitter Instagram

    I appeared on the fantastic game dev podcast, Game Dev Unchained, I spoke with the team about the legal insights to the game development business. Check that out Here.

    Our new Blog Post on the passing of the EU's copyright overhaul.

    The Office is Open So Ask me Anything! Please share this post with your friends, and colleagues in the industry!

    Disclaimer: Nothing in this post should be considered legal advice, everything posted here is my general opinion based on current laws in the United States as facts of your case may vary and effect the outcome greatly. This post does not create an Attorney-Client relationship, and as such, I strongly advise you do not post anything confidential. If you have a question you don't feel comfortable asking here, please direct message me or we can set up a free consultation, just send me an E-mail to [Zac@PressStartLegal.com](mailto:Zac@PressStartLegal.com)

    submitted by /u/PressStartLegal
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    It is crazy how much post processing with HDRP and Unity3d can do to an image, in this case I am morphing a particle system to something completely different. (See tutorial about this in comments)

    Posted: 24 Apr 2019 12:28 AM PDT

    Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

    Posted: 24 Apr 2019 09:57 AM PDT

    WIP: "Axe vs Bow", developer update

    Posted: 24 Apr 2019 08:35 AM PDT

    CC0 Low Poly City Assets (Download in the Comments)

    Posted: 24 Apr 2019 10:45 AM PDT

    What app icon is better for a Sumo wrestling game?

    Posted: 24 Apr 2019 08:13 AM PDT

    Making it easy for players to upload save games. Best feature I've implemented.

    Posted: 24 Apr 2019 07:09 AM PDT

    I got sick of telling players how to upload their save games, so I made a simple interface in game to upload their saves to the cloud.

    And a simple interface to view the uploaded saves.

    It has changed my life. So much easier to just ask them to upload saves instead of trying to decipher what is wrong and trying to replicate it yourself. It also makes players more likely to report minor issues, which can then be fixed easily. Just load the save up, set breakpoints, and boom! Bug found.

    submitted by /u/iemfi
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    WIP Wednesday #116 - insert a witty headline here

    Posted: 24 Apr 2019 05:43 AM PDT

    What is WIP Wednesday?

    Share your work-in-progress (WIP) prototype, feature, art, model or work-in-progress game here and get early feedback from, and give early feedback to, other game developers.

    RULES

    • Do promote good feedback and interesting posts, and upvote those who posted it! Also, don't forget to thank the people who took some of their time to write some feedback or encouraging words for you, even if you don't agree with what they said.
    • Do state what kind of feedback you want. We realise this may be hard, but please be as specific as possible so we can help each other best.
    • Do leave feedback to at least 2 other posts. It should be common courtesy, but just for the record: If you post your work and want feedback, give feedback to other people as well.
    • Do NOT post your completed work. This is for work-in-progress only, we want to support each other in early phases (It doesn't have to be pretty!).
    • Do NOT try to promote your game to game devs here, we are not your audience. You may include links to your game's website, social media or devblog for those who are interested, but don't push it; this is not for marketing purposes.

    Remember to use #WIPWednesday on social media for additional feedback and exposure!

    Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter.

    All Previous WIP Wednesdays

    submitted by /u/purebotg
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    Is selling assets on Unity/Unreal asset store a viable business model? How much do asset creators make?

    Posted: 24 Apr 2019 09:08 AM PDT

    If I make a lowpoly asset pack, such as Synty does, how much would I realistically be able to make? Is there a way to estimate how much asset store creators earn?

    If you're an experienced asset creator, can you share some tips, advice, or things I should consider before getting into this?

    submitted by /u/lumenwrites
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    Game development on a netbook

    Posted: 24 Apr 2019 10:29 AM PDT

    Hello wise people.... I want to make a simple 2d game on my poor netbook (Intel Atom N455 and 2gb Ram), something like Cave Story, or Snes games, making music in a tracker and using aseprite for art. What framework or engine do you recommend available for linux? I tried godot but don't let me start because i have not the correct version of opengl (this chip support 1.4 i think). If the tool uses C++ or Python, great but that doesn't matter. Thanks.

    submitted by /u/charlypro
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    I have an informal job interview with a new company started by a big name in games development, how should I prepare?

    Posted: 24 Apr 2019 08:49 AM PDT

    This is probably going to get removed or belongs somewhere else, but I thought I'd chance my arm:

    I've an informal job interview with a friend of a friend, who had a key role in a game all of you have heard of and I'd say 50+% of you have played. He left his old company and is starting a new games studio.

    I've a degree in computer games development, about 2 years on and off industry experience in smaller studios, and I'm currently doing a masters degree in a field related to games.

    What kind of stuff should I be bringing with me, what kind of stuff do you think he's looking for? I'm pretty sure I won't be doing any programming tests or quizs, it'll probably be more focused on what he's working on and what he needs, but any resources in that area would be a big help too.

    submitted by /u/FJLyons
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    Any beginners interested in contributing to better online resources?

    Posted: 24 Apr 2019 11:25 AM PDT

    When starting out in game development I had trouble following online courses.

    Whether it was someone telling me to copy and paste what they were doing or being taught the wrong way to do something it didn't really get me anywhere. I couldn't quite make it through the 80+ hours of courses. Most of that time was wasted on constantly repeated information and a lack of video editing. Even worse is that some of these courses show you how to do something the wrong way as they make their mistakes and don't bother to make a new recording. Not to mention that the information is often presented in a very dry way that had me falling asleep.

    I got frustrated and ultimately gave up my first go around. It wasn't until I went to college that things started making sense. As time went on I gradually started realizing more and more that it wasn't my fault. The teacher is just as important as the student. In many cases it seems people have very little experience being a teacher and they don't remember what it's like starting out. Going through raw C++ to start with was so boring and dry. Even though it was interesting to some degree, I can only have so much fun making a bubble sort.

    Years later I've been a professional for a long while and have worked on many different projects of all sizes. But I could have started four years earlier if I didn't give up the first time.

    And don't get me wrong- there are some great resources available. But there's a lot more that aren't so great. For those that would rather learn how to make games instead of learning a specific tool or language, I would say it's pretty hard to start. Personally I'm of the belief that it's more valuable to get started fast, make things to see if it's something you enjoy and learn how to use multiple tools rather than just one. It's important to learn the fundamentals and use them as building blocks. By starting off with high level tools and concepts you can get started quickly and get experience faster. You can always learn the low level important concepts after you have the context and a reason to know them.

    I want to know how other people feel though, specifically those who are either learning now or are looking to get started. How do you feel about what's out there? What have you tried? What are your biggest struggles? I want to learn more for the sake of creating resources as a way of helping out others. My goal is to prevent other people from giving up like I did just because they couldn't understand what they were learning. I want to make something more accessible and help beginners have fun by making things early.

    If you want to help me out then I would be so grateful if you would take my survey! https://gamedevcoursesurvey.typeform.com/to/fdgdLw

    No personal information is gathered and all submissions are anonymous. All information will be shared when I am done conducting the survey. My hope is that other people will use this information to help out the community as well!

    submitted by /u/D00TD00TDigital
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    Creating Laser Beams with Unity Shader Graph is pretty cool

    Posted: 24 Apr 2019 09:45 AM PDT

    I'm looking for book about 3D collision detection?

    Posted: 24 Apr 2019 12:57 AM PDT

    let say that there are flying cars, theres like ~10 billion flying cars all over. Each one logs its coordinates every 10 milliseconds, even when parked. Assume x,y,z coordinates, with z being altitude, and x,y, some cartesian equivalent of GPS. To avoid accidents, no car can be next to any other car by more than 10 feet while in the air (z > 0) for longer than 1 second. Cars can go really fast, lets say ~500mph.

    how do you write an algorithm and program to find all violators? Assume input is a HUGE file (10 billion cars logging "VIN,timestamp,x,y,z" every 10 milliseconds all-the-time).

    using Apache Hadoop. [hadoop]. Write a Hive query (or a series of queries), or a MapReduce program to find all violators (cars that are next to other cars while in flight). Assume data is in "cars" table in Hive (or "/app/cars/data" file on HDFS). What is the running time of the algorithm? If it's O(N^2), can you make it run in O(N log N) time? (note that with this much data, N^2 is not practical, even N log N is a bit long). Using the 1 node Hadoop cluster, estimate the amount of resources this whole task will consume (to apply it on 10 billion cars), and put a dollar amount value (assuming it costs $0.10/hour to rent 1 node (machine); how much will your solution cost per day/month/year?); rationalize your answer. (note that you can't answer "I'll rent 1 node, and let it run until it's done."; You must process data at least as fast as it is being generated by all those billions of cars).

    i'd imagine you can uses a 3x3x3 matrix as an isolated small sample area or the 3x3x3 is the detection range of each car??? (i'm looking for a book with some sample algorithms) some people tell me you can do this using hyperplanes ?

    submitted by /u/zero1two333
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    I have a dream of quitting my full time job and develop games like this one I've been working on Part time. Late nights and holidays. Rick Rack, soon on Steam.

    Posted: 24 Apr 2019 11:47 AM PDT

    My first released game HTML - Candy Vs. Monsters. Let me know what you think!

    Posted: 24 Apr 2019 11:41 AM PDT

    Thoughts on PixelMash?

    Posted: 24 Apr 2019 12:06 AM PDT

    I'm looking for software to help create pixel art assets and was pointed to PixelMash, which, while still fairly early in development, wowed me with it's features and simplicity. However, new as it is, it's hard to find any review comparing it to more well-established software like Aseprite or Pro Motion, and at $25 after the 7-day trial I was wondering if anyone had any insight on how it compares, whether it's worth the price, or if there's other software that can achieve the same "non-destructive pixelizing", layer effects, etc.

    submitted by /u/RexMundane
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    Elder Scrolls: Morrowind and Oblivion Attribute increases at level up based on skill increases

    Posted: 24 Apr 2019 11:10 AM PDT

    Morrowind and Oblivion are different from the others in the series by providing bonuses to attribute increases based on associated skills that were increased since the last level up (so no increases to skills associated with speed would earn only an increase of 1 to speed at level up, if you selected it, but higher increases to the associated skills, up to 10, would earn up to 5 points that could be added to the attribute). That meant there was a possible 3 - 15 points that could be added to attributes per level.

    Daggerfall just awarded 4-6 points (randomly rolled) to distribute as you wanted among attributes.

    Skyrim did away with attributes and just allowed you to increase Health, Stamina, or Magicka.

    Which system do you prefer the most?

    submitted by /u/FacesOfMu
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    Question for AAA game devs

    Posted: 24 Apr 2019 11:03 AM PDT

    Why do so many game companies not fix their games? Like they release a game and players figure out a major flaw, why do some developers simply not fix the issues and let overall morale drop to the point where people stopping playing?

    What's the main obstacle? Managers? Publishers? Developers not being arsed? Budget? Ego?

    submitted by /u/MetalingusMike
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    Where to post my game-dev Articles??

    Posted: 24 Apr 2019 10:55 AM PDT

    If i want to start posting articles about my work or things i have learned from other peoples work, where would be the best place to do this.

    I need a place where i can easily attach images, videos and other forms of media to the article and at the same time i want it to have a good attractive site UI and if people want to comment they shouldn't need to make NEW accounts, So far i have thought of Reddit, gamasutra, and my own website, but it seems that each option has it's own negative strings attached. any ideas?

    submitted by /u/JohnnyOstad
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    Low poly zoo management game?

    Posted: 24 Apr 2019 10:40 AM PDT

    I played zoo tycoon religiously growing up and when I realized I wanted to pursue a career in game dev, it became a dream to modernize it. And now fresh on the heels of Frontier's Plant Zoo announcement (I cannot be more excited). I ask you all this, would you enjoy playing a low poly art style zoo management game? Similar to what parkitect is to planet coaster.

    submitted by /u/raowietheclown23
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    I need help on placing a prefab on another prefab at the same position and creating wheel of choice for a Tower Defense game

    Posted: 24 Apr 2019 10:34 AM PDT

    Hello

    i was wondering if someone could help about this.

    submitted by /u/DefinitelyAPanda
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    Knit Fits! - my new puzzle game. Any feedback? Need ideas/references on improving the art style, adding animations, also on how to expand this base mechanic.

    Posted: 24 Apr 2019 03:02 AM PDT

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