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    Tuesday, March 12, 2019

    Advanced Terrain Texture Splatting

    Advanced Terrain Texture Splatting


    Advanced Terrain Texture Splatting

    Posted: 12 Mar 2019 05:53 AM PDT

    Logo reveal in Unity3d. No after effects necessary. All Visual Effects Graph.

    Posted: 11 Mar 2019 12:47 PM PDT

    Simple trick to communicate visually events to the player. #crumblingworld

    Posted: 12 Mar 2019 10:44 AM PDT

    What is your game development pipeline?

    Posted: 12 Mar 2019 09:40 AM PDT

    Hi all!

    I'm relatively new to game development so excuse me if this is a bit of a rookie question!

    I often wonder in which order people create their games in.

    By that I mean do you start programming and creating your scenes and use substitute assets before adding in your own art assets and music after all the programming is done? Do you do them simultaneously?

    Do people normally start by creating their assets first, they programming then scene etc?

    Is there a right / more efficient way of doing things?

    Any advice and experience is welcome!

    Thanks!

    submitted by /u/bat_rangeer
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    Game Designer struggling with the "blank page syndrome"

    Posted: 12 Mar 2019 06:02 AM PDT

    Hi r/gamedev,

    Just wanted to share my thoughts with you as I was hoping maybe to find one or two people experiencing the same problems. Here's my story.

    I just turned 23. I'm a game designer student on my third year and I've worked on several projects with designers, artists and programmers. I've always loved working in a team, facing problems as a team, trying to understand the particularities and difficulties of each professions. No doubt about, when it comes to working with others, I love to be a game designer.

    But I also like game design because I am very curious, and I consider that a good game designer should have at least a general understanding of all aspects and professions of video game creation.

    So I naturally got into the habit of starting Unity and doing projects on my own. But there's a small problem. I just can't find an idea. Since 3 years, all I did was cloning games that I loved and respected.

    Which is rather embarrassing for a student in this specific area. Heck, I even tried to participate to the last GGJ and after 5 hours of me staring at a blank .docx document I just quitted.

    Recently, I had this very naive approach of plugin systems on top of systems with the hope that this very complex mess of a game design could be sorta fun (spoiler alert : that doesn't work). The hope of finding this "simple yet brilliant" idea seems to be out of reach for now.

    But I love programming, I love game design and I just love that feeling of satisfaction that a solo project can provoke. I won't quit for sure, but for now i'm just trying to satisfy my appetite for programmation by building small systemic project (like a dialogue system) without any game design behind.

    I guess that i'm not the only one. Maybe one of you managed to get around this struggle. If you have been in the same situation or have any advice, I would be very happy to read that.

    Best regards,

    Salutc'estcoule

    submitted by /u/SALUTCESTCOULE
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    Alternatives to pixel art?

    Posted: 12 Mar 2019 08:21 AM PDT

    Pixel art looks nice with right amount of effort and it's relatively easy to get into for non-artist like me, but it's kinda overused nowadays. There should be some alternatives for 2d graphics, right?

    Well, I do know that drawing good pixel art is as hard as drawing good in any other comparable style. But when you have very small grid and only 32 colors, it's a lot less overwhelming than other styles that look like they require five years of art school just to start. There's also option of very stylized graphics that look simple enough, but it doesn't work for every game. You can't make a game with extra-cartoonish graphics about serious topics (well, you can, but it would create dissonance for player).

    So, does anybody have any thoughts, what could be an alternative pixel art for solo developers (I can't expect artists to work for free and I'm not quite ready to invest money into hobby project, especially considering my income)

    submitted by /u/L_James
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    Switch developers, I need some advice on porting to switch

    Posted: 12 Mar 2019 04:52 AM PDT

    Myself and a team of 3 developers and 2 artists have been working on a platform brawler game(largely smash bros inspired) for the last month and a half.

    After this time we have developed quite a nice prototype of the game, and achieved the sort of game feel we want, and we won best game at Games Fleadh Ireland last week.

    The switch has been something that we've all been very interested in developing for, even going as far as programming our game to use the joycons on pc.

    We are interested in rebuilding the game and porting it to switch this year. The application process isn't a problem at the moment, but I'd like to know have any of yous experience developing for switch?

    The game was built in C++ with SDL2, is this likely to cause any problems when we look at developing it on switch?

    Thanks

    submitted by /u/DemonThread
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    Moving and Dissolving Platforms. More of a pain than you would think! Happy to answer any questions

    Posted: 12 Mar 2019 10:24 AM PDT

    Real-time crowd simulation for 100K agents

    Posted: 11 Mar 2019 06:45 PM PDT

    Heaps Game Engine - The Awesome Haxe Engine powering Dead Cells

    Posted: 11 Mar 2019 02:06 PM PDT

    Game Idea but No Experience

    Posted: 12 Mar 2019 11:10 AM PDT

    Hey all!

    I'm probably like many others out there; I've loved video games my whole life but have always been interested in being part of creating a game from the ground up.

    As life would have it, my career has had little to do with video games. As an ER physician studying medicine etc. I've never really had the time to hone the many skills needed to bring a video game to life to any great standard.

    However, I feel that there is a market for a great game centering on emergency medicine especially in the world of VR along the same vein as the Emergency Medicine series from Encore games. There are several others that I've been interested in such as surgeon simulator etc. that have been good in the past but just haven't had the special "something" that I know a game like this could have.

    I'm looking for some guidance in regards to people that might be able to help me flesh out this idea. Even suggestions on how to best approach something like this would be really helpful as well! Ideally, I'd like this game to have as much realism as possible in terms of caring for people in the ED that would include clinical decision making, ethical decisions, procedures, etc. I'd like to market to my peers, medical residents, students, pre-meds and the general public with varying degrees of difficulty based on the user.

    Anyway, I just thought I would ask.

    Thanks!

    submitted by /u/Gesumari
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    Looking for fonts !!

    Posted: 12 Mar 2019 10:38 AM PDT

    Hi 👋 guys I'm in the process of making my first game and I'm looking for fonts and I want license free fonts and where to find any suggestions 🙏

    submitted by /u/realallihyani
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    Competitive Base Building

    Posted: 12 Mar 2019 07:27 AM PDT

    Hi game developers and designers!

    TLDR: I'm making a team-based third person shooter with base building mechanics, and I'm looking for ways to improve the building system and how to encourage players to utilize it to its full potential.

    Players collect resources from the wilderness areas in the middle of the map. These resources can be spent on weapon upgrades, character abilities or stats, or to construct walls / floors / ramps / turrets / healing zones / etc.

    We're conducting closed alpha testing, and I've noticed a trend. Players generally rush towards the enemy objective (a series of capture-able zones), and engage the enemy team immediately.

    We have a lot of RTS / MOBA mechanics, such as buying / crafting better gear / abilities, and waves of minions to help push objectives.

    What we seem to be missing, is that early "laning phase", or a set-up phase, or whatever you want to call it. What are some ways to motivate players to stay closer to their objectives and build up defenses during the first phase of the match?

    Thanks in advance for any suggestions!

    submitted by /u/stldevv
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    ELI5: How are games like Apex Legends playable less than 50% downloaded?

    Posted: 11 Mar 2019 01:54 PM PDT

    I am a front end dev and I cannot figure out how you game developers do it. That's over 50% of the game still not finished! What non-essentials are not needed for the game to start at 40%?

    submitted by /u/hotsteamingpho
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    A Dark Room: From Sabbatical Year to $800,000

    Posted: 11 Mar 2019 03:05 PM PDT

    Welcome the Elders, mighty creatures that will give you some risky quests with unique rewards.

    Posted: 12 Mar 2019 11:05 AM PDT

    Fantastical - A brutal beat em up - Free Demo.

    Posted: 12 Mar 2019 10:52 AM PDT

    Hello,

    So I have been working on a game for close to 2 years now and its a game I really wanted to make infact this is my second game the first one took much longer to develop only for it to flop and it didn't get anywhere.

    BRIEF DESCRIPTION:

    The game is called "Fantastical", Fantastical is about a 13 year old named Henry who lives in two worlds the False world and the True World, the False world is similar to our reality in the false world Henry lives a simple life in a small desert mountain town and goes to school with his best friend and they are like glued together and cant live without one another. Henry is later pulled out of the false world to the true world which is a world of pure fantasy and the game follows Henry trying to figure out who is responsible for the false world and whats going on and in the true world Henry was deemed missing.

    This game is mostly a beat em up game with Platforming elements in it.

    BUILT WITH UE4

    The game is built using the Unreal Engine 4 and its built using my Elegant art style that I love the characters have a cute and almost porcelain appearance originally the skin was suppose to be shiny, the clothing these characters wear I tend to put some effort on the 3D side of the detail over the textured and the clothing also has 3D Fabric/Stitching that stands out nice in the game this is mostly me putting a lot of effort on the characters third dimensional detail design.

    The games worlds are also cute and colorful as the games worlds all have their own unique and symbolic world designs and take as much use of the Unreal Engine 4 graphical knobs as possible.

    ITS A DIFFICULT GAME!

    This game is hard the more your progress onwards in the game and you have to use the only attacks that the character has to offer it ranges from "Quick Attack - Fast Attack - Hard Attack" they vary based of Timing and HP Reduction so for example the Quick Attack will take less time to deliver the attack , Fast will be almost immediate but reduce less damage and Hard will reduce much more damage but will be slow to get the character back up and running and this will put you in a vulnerable position and risk losing. If you like challenging games this is a game for you.

    Typical 3D Platforming Controls: A fun simple and easy control setup that you can feel right at home with.

    Mouse and Keyboard are completely supported: This was a hard one but this is a option for those who want to use a Mice and Keyboard.

    EXTREMELY EFFICIENT AND AT A LOW COST IN PERFORMANCE: The game is built to be Fast and very pretty with this game a lot of the graphics options on the Unreal Engine 4 are already in use the game is prioritized to run as smoothly, fast and stable as possible and I sure mean it! I want things like Vsync to not be a thing and I want as many PCs to be able to run this game as possible a ambitious goal im sure but im trying my best to make this a possibility.

    ITS A FULL ON 60FPS: You cant have a platformer without 60FPS... you just cant but the game also allows 30 if you want to.

    Video Game Depiction image one of the Demo

    So the game is still in development but I made a demo version of the game to hand out for free so people can get a early play of the game while I still finish the master build, this game is available for Windows 10.

    You can download the Free Demo here.

    I would love to hear some feedback on this and thank you so much.

    - Ernesto

    submitted by /u/Elegance_Analysis
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    Thinking of prototyping a top-down 2D adventure game. Any tips or tutorials?

    Posted: 12 Mar 2019 10:33 AM PDT

    I'm looking into experimenting with a top-down adventure game within a 2D engine, either RPGMaker or GameMaker Studio. (Similar to something like To The Moon, or even Undertale without the combat.)

    I can't seem to find any tutorials online for these engines. Anyone have any tips or tutorials to start? Thank you! :)

    submitted by /u/Speady99
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    My game

    Posted: 12 Mar 2019 10:33 AM PDT

    Hello, my dear friends!

    Would you be so kind to tell your opinion so that other users can enjoy the quality of the product?

    I recently released a game called Dance Party. The main goal is to create a quality product that everyone can enjoy.

    The game will not be what it should be without your opinion about it, which will make it better looking. Your opinion can bring great benefit to other people, because they will not waste time on a non-quality product.

    I know that your time is very valuable, and I want to thank you very much that you have written a review that can change everything, and have listened to me to the end.

    Watch Trailer: https://www.youtube.com/watch?v=D820swYySc4

    Download:https://play.google.com/store/apps/details?id=com.CubeCompany.DanceParty

    submitted by /u/DancePa
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    Need suggestions for post-apocalyptic game development

    Posted: 12 Mar 2019 10:26 AM PDT

    I'm a huge fan of the original fallout games. I'm a programmer with limited experience but not a game developer, so I was thinking about using RPG maker to create a post-apocalyptic game somewhat similar to fallout. I think I could pull it off, the only thing I don't like about RPG maker is so much of the artwork made for it is anime-like, which is not the vibe I want to go with. Do you think this is a good idea? If not please tell me how you would go about this. Recommend any easy to use engines that I might check out as alternatives. I'd like something fairly easy to use but not so easy that it would confine me developing a good game.

    submitted by /u/Seagull1914
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    Do any gamedevs here need audio assets or voiceovers making? I’m starting my transition from record production over to game audio and need a tonne of showreel material!

    Posted: 12 Mar 2019 10:15 AM PDT

    JmonkeyEngine help

    Posted: 12 Mar 2019 01:30 AM PDT

    i want to create the classic arcade game Arkanoid, for example, https://en.wikipedia.org/wiki/Arkanoid and https: //youtu.be/--pBWsS867s. The game is played on a rectangular field with solid top and sides and an open bottom. In the middle of the field, game objects are positioned. A player controls a moving paddle at the bottom of the field, which prevents the game ball from falling from the field. The game ball bounces off the paddle, the boundaries and the game objects on the field. When the game ball strikes a game object on the field, the object is removed. When all objects are gone, the player wins the round. In the classic game, the game objects are rectangular. I want to use balls as obstacles.

    i want to do this in JMonkey engine mainly to show my mates haha

    i want it to look something like this:

    https://i.redd.it/bd7nk01tenl21.jpg

    i have no idea where to start, i can imagine its pretty simple but i want to use it as a starter to expand on if anyone can help?

    submitted by /u/johnmalcom586
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    Interesting pixel art software for game developers

    Posted: 12 Mar 2019 10:11 AM PDT

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