Is this problem still considered a knapsack problem? Computer Science |
- Is this problem still considered a knapsack problem?
- KPCA: Projecting data to higher dimensions to extract features
- Create and Simulate FSAs with this new JS library (Demo at bottom of README)
- Process of Power On Self Test(POST)?
- Where do I start learning for this project?
- From Faces to Kitties to Apartments: GAN Fakes the World
- I want to know more about GPUs? Where to get information?
Is this problem still considered a knapsack problem? Posted: 27 Feb 2019 07:18 PM PST You are given a set of n multidimensional objects. You must pick a subset of any size such that the variance between the dimensions over the entire set is minimized The reason I have doubts this might not be a knapsack related problem is that there is no maximum capacity. But it does have subset section similar to the knapsack My original approach was to create a genetic algorithm with a fitness score that rewarded the minimization of the variance If this is not a knapsack problem, would it be related to stochastic optimization? [link] [comments] |
KPCA: Projecting data to higher dimensions to extract features Posted: 27 Feb 2019 12:16 PM PST |
Create and Simulate FSAs with this new JS library (Demo at bottom of README) Posted: 27 Feb 2019 04:57 PM PST |
Process of Power On Self Test(POST)? Posted: 27 Feb 2019 07:44 PM PST Can someone please explain to me the process of POST? Trying to find a proper explanation but can't seem to find one anywhere. Thanks [link] [comments] |
Where do I start learning for this project? Posted: 27 Feb 2019 06:39 PM PST Hi. I've recently been inspired to make my own homebrew nintendo 64 game from scratch. I found the development manual that Nintendo made decades ago, as well as the development kits online, and I barely understand anything it's talking about. I'm very inexperienced in coding and computer science. I learned a good bit of html and css and a bit of javascript a few months ago, but that's about it. I'd love to start learning, but I honestly have no idea where to start. Could anyone direct me to some book or website that could teach me everything I need to know to understand this manual? Here's a link to it: http://n64devkit.square7.ch/ Thanks in advance [link] [comments] |
From Faces to Kitties to Apartments: GAN Fakes the World Posted: 27 Feb 2019 12:10 PM PST |
I want to know more about GPUs? Where to get information? Posted: 27 Feb 2019 08:00 AM PST CPUs are fairly well documented, you can read about the different architectures (x86, ARM, etc), find simplified implementations, read sample micro-code, etc. I wish to find that type of information about GPUs, what is special about the framebuffer, when is information going from main memory to GPU memory, when is the GPU memory accessed, what is read from it, what is the format of things stored in GPU memory, etc. Youtube, Github, books, etc. [link] [comments] |
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