I held a talk about choosing your game genre and sticking to your guns. Hope you find it interesting. |
- I held a talk about choosing your game genre and sticking to your guns. Hope you find it interesting.
- I've started to share some assets for 2d and 3d games on itch, you can freely use / modify them for your projects.
- I followed my dream and became a fulltime independent game developer.
- New Free Content Coming to the Unreal Engine Marketplace
- Pixel Art Tutorials - Best of 2018 by Sadface_RL
- Tech's push to teach coding isn't about kids' success – it's about cutting wages
- How would YOU locate the player
- Dino Dini (30+ year gamedev veteran ) tells his secret to motivation
- How do developers create servers that run on the internet for online games?
- Rendering level editor view in opengl
- Orchestral Music Software?
- Need a Privacy Policy or Terms and Conditions for your apps? Use Google's Firebase Privacy Policy and T&C generator.
- I want to reinvent the wheel. Whats the best way to start?
- Preventing Defects and Defensive Programming
- Blender 2.8 Eevee Texture Paint
- Interaction System (E03) - Polishing and automatic doors! | Unity 2018 C#
- Light-swallowing room promises Call of Duty fans the blackest of ops
- Level 1 - A youtube series about the design of the first level in games. Episode 1 - Uncharted 2: Among Thieves
- How to Make a Roguelike
- Finished First Stream made game! Come Join in For November's Game!
- A machine learning game I've been working on...
- Question to r/gamedev: How should I promote my game engine?
Posted: 01 Nov 2018 04:38 AM PDT |
Posted: 01 Nov 2018 08:51 AM PDT |
I followed my dream and became a fulltime independent game developer. Posted: 01 Nov 2018 08:03 AM PDT Hi, I made a youtube video to inspire others to follow their dreams. I became independent by doing so and in this video, I'm sharing the core principles to actually do it. This is not a technical video. It focus on what actually is needed to kickstart you and motivate you. Let me know your comments. https://www.youtube.com/watch?v=CLdRrh9eYBs [link] [comments] |
New Free Content Coming to the Unreal Engine Marketplace Posted: 01 Nov 2018 09:33 AM PDT |
Pixel Art Tutorials - Best of 2018 by Sadface_RL Posted: 01 Nov 2018 10:56 AM PDT |
Tech's push to teach coding isn't about kids' success – it's about cutting wages Posted: 01 Nov 2018 09:19 AM PDT |
How would YOU locate the player Posted: 01 Nov 2018 09:38 AM PDT I have a Stealth game , I've built line of sight and an invisibility power. The enemy has States for patrol and chase but I've been hanging my head against the wall trying to make behaviour for when the player leaves the line of sight (whether round a corner or by going invisible). Not looking for you to write the code for me , just tell me how you'd approach this . I have the last known location of the player, however that's usually outdated... Open to any and all ideas. I've tried - having the enemy pick a bunch of random places arround the last known player location and checking them (too inconsistent, basically never finds player) Also tried - having a bunch of empty game objects arround the level as hiding spots and picking the closest 5 of those to the players last known to check . (Seems clumsy and too easy to trick the enemy into doing) [link] [comments] |
Dino Dini (30+ year gamedev veteran ) tells his secret to motivation Posted: 31 Oct 2018 10:59 PM PDT |
How do developers create servers that run on the internet for online games? Posted: 01 Nov 2018 07:08 AM PDT Hello! I've been working on a UDP socket Client-Server architecture game for two months or so. It works so far over LAN, but I was wondering in the long term how I could get servers to work. I know about some services where you can run code on them online. Is that what indie game servers usually run on? Which one if these is the most reliable? For UDP hole punching, for P2P games, could I also run it on one of these services? How expensive are these usually? Is that even what people usually run servers on? Thank you. [link] [comments] |
Rendering level editor view in opengl Posted: 01 Nov 2018 05:38 AM PDT Hello guys! I am working on a simple level editor for my game and was trying to figure out how to properly approach rendering. My levels always consist of static geometry and movable player character, which during the game I'm handling with a single VBO (and glDrawRangeElements) with transformation matrices for the player that are otherwise set to identity. However in editor you are able to add and remove objects, add textures/RGB and change the size of the level itself, so a static VBO with a fixed size is a no-go. The solution I'm currently leaning towards would be to use double VBO technique (and mapping) with size estimated using the level size and then when it gets too small, bind the buffers again with space for additional n elements (all of which are boxes, so it's easy to estimate the number of vertices for n of them). What are my other options? What would be the industry standard to do this? [link] [comments] |
Posted: 01 Nov 2018 04:46 AM PDT Hello, I'm going to need some dark themed orchestral music for my game. What is the best software to create some? I prefer free ones or at least cheap ones since I'm absolute beginner for making game musics, also willing. Is there some cool softwares that a hobbyist game developer can use? [link] [comments] |
Posted: 01 Nov 2018 12:47 PM PDT |
I want to reinvent the wheel. Whats the best way to start? Posted: 01 Nov 2018 12:31 PM PDT Hello, I want to make my own game in Java so that I can learn the nitty gritty of video game proggramming. I have quite a but of software developer experience but not much in game dev. What's a good place to start? What is good practice for my main game loop? Any suggestions on libraries that I can import that may make me not want to tear out my eyeballs later? Edit: typo, I'm bad at spelling [link] [comments] |
Preventing Defects and Defensive Programming Posted: 01 Nov 2018 08:36 AM PDT |
Blender 2.8 Eevee Texture Paint Posted: 01 Nov 2018 11:59 AM PDT |
Interaction System (E03) - Polishing and automatic doors! | Unity 2018 C# Posted: 01 Nov 2018 11:55 AM PDT |
Light-swallowing room promises Call of Duty fans the blackest of ops Posted: 01 Nov 2018 10:53 AM PDT |
Posted: 31 Oct 2018 05:54 PM PDT |
Posted: 01 Nov 2018 05:28 AM PDT |
Finished First Stream made game! Come Join in For November's Game! Posted: 01 Nov 2018 08:32 AM PDT Yesterday was the end of October, and with that was the end of the October game. Starting today will be the November Game! If you want to try it and play it, head over to https://www.twitch.tv/milrock15 for the stream (6pm - 10pm EST) or https://milrockk15.itch.io/ for the games! Anyone and Everyone is welcome to join in! [link] [comments] |
A machine learning game I've been working on... Posted: 31 Oct 2018 06:27 PM PDT Wasn't sure where to post this as I'm still working on it but wanted to put it out there to get any useful feedback or thoughts from the experts. It's basically a game similar to 20 Questions (or Animal, Vegetable, Mineral) that attempts to ask you questions to work out an object you are thinking about. You can think of everyday items (animals, household objects, food, quite a bit of other stuff etc) and it has 30 questions to try and guess the item. I've been working on it for a while but not sure what to do next so interested to hear anyone's thoughts... The link for anyone that wants to try it out is incredicat.com Thanks in advance! [link] [comments] |
Question to r/gamedev: How should I promote my game engine? Posted: 31 Oct 2018 06:05 PM PDT Hi guys, I made a HTML5 2D MMO game engine about a year ago. It completely takes care of server side programming, and allows one person to develop a playable MMORPG within a week. Currently, I'm struggling with getting the word out there. Can you guys give any recommendation on how I should go on about promoting my game engine? I believe my target market is an indie game developer / small studio who's interested in HTML5 multiplayer games. I could be wrong here, so please feel free to give me any suggestion/advice. Thanks in advance, and happy halloween! [link] [comments] |
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