Your Opinion on TypeScript so far Ask Programming |
- Your Opinion on TypeScript so far
- Application Programming with the C family
- In your opinion, what sorts of projects are better done with a paid development team, and what sorts of projects are better open sourced?
- Is anybody else working on the last slice challenge?
- I'm looking to create my first app in Java. Need guidance.
- Trusting oneself in the face of pushback
- C++ Decimal to Binary using stack
- Is it worth making a separate model for complex forms?
- Best chatbot implementation methods
- Looking for someone to critique my design choice for an important work program
- Help. I am trying to make an email bot but I don't know how/where to start
- What are some definitive use case for MongoDB(Or other NoSQL databases)?
- Coding my first App in JS w/ Pandas for the back end, but don't know where to start. Thanks in advance for the help!
- I need help with this code,, just a single error.
- Automate scheduled website scraping
- is majoring in CS and minoring in French a bad idea? plus foreign iOS development questions
- [Python] Linked list , how do I return a string when a string is put into a method but an int if an int is put in?
- GraphQL, json:api, odata, etc... what would you suggest a new company adopt for its public apis?
Your Opinion on TypeScript so far Posted: 01 Jul 2018 05:43 PM PDT I'm 30 minutes in to reading TypeScript and it looks promising. I'd want to hear your opinion here than going over Medium articles telling me on just how good TypeScript is. My goal is to eliminate crazy debugging issues I face when my project gets larger. I mainly use JavaScript for React/ React-Native. Does TypeScript help you against issues you were facing before while developing React/ React Native or other frameworks? How? Here are some of the issues I face doing JavaScript web-dev (even with loose ES6 standards):
Some issues may be related to just Node being Node or the trashy DOM API. Again, I have yet to discover what TypeScript is all about for you guys. (PS: I had a friend telling me JavaScript is prefect as long as you "don't write bad code". I believe this translates to "don't misclick the "Launch Missile" button." We want a good design for the programming language we use. Good day, everyone. Ionwyn. [link] [comments] |
Application Programming with the C family Posted: 01 Jul 2018 03:30 PM PDT I want to work on a game as a personal project. I don't have the requisite game-dev knowledge, I don't expect to get very far, etc.--just getting that out of the way ahead of time. I'm trying to decide which language to use. Looking for input. C is my favorite language. I have a reasonable amount of experience managing large C projects, but they always get pretty ugly. Are there any good techniques for organizing large C projects to overcome the lack of OOP? I know you can build your own vtables and stuff to approximate some object oriented features, but my understanding is that the benefits never justify the complexity. I figured I should learn C++ at some point. Since I keep hearing about the "wrong ways" to use the language, I bought Stroustrup's book. The language seems ugly, overly complicated, and probably a pain to program in. That said, I know it's also hypothetically one of the best game programming languages. Is there a good guide to get you up to speed on C++ (all the different types of constructors, templates, etc.) without going into as much painful detail as The C++ Programming Language? Finally, my ideal language for this would be some small superset of C with OOP. It sounds like objective C is more or less that, but given the Apple is moving away from it, it seems like a less valuable language to learn. Also my OOP experience is mostly from Java and the whole "messaging" method call system strikes me as odd. How fast can a (reasonably) competent C programmer learn objective C? Are there any other languages that meet this criteria? Thanks. Edit: forgot to mention that I'm thinking purely text-based and built from scratch, so I don't care about the availability of game engines/graphics libraries. That said I would like to try building out some fairly complicated RPG features so [link] [comments] |
Posted: 01 Jul 2018 04:29 PM PDT |
Is anybody else working on the last slice challenge? Posted: 01 Jul 2018 09:39 PM PDT I'm stuck on challenge 2 and was curious if anybody else wanted to collaborate to try and find the solution. [link] [comments] |
I'm looking to create my first app in Java. Need guidance. Posted: 01 Jul 2018 05:08 PM PDT I want to create a simple audio playing app for sound effects in Java. I plan to keep building on it and make it into a soundboard app. Note: I only heard from a friend to use Java because it would be more portable between different OS, if you have any other suggestions then I'm down for it too The thing is I've never created anything outside my class before, so I don't know where to start. What frameworks do I use? Should I use Visual Studio? or should I make it in Bash on Ubuntu on Windows with VIM. I just don't know the process on building an actual app and what people actually do in the industry. Any help would be appreciated [link] [comments] |
Trusting oneself in the face of pushback Posted: 01 Jul 2018 09:56 AM PDT I have a habit of being somewhat indecisive and careful when I first join a team. I usually don't want to make waves, and try to first understand the team's processes before proposing to change things. However, many times what ends up happening is I notice what's wrong, but don't push enough to change them. I got shot down by teammates or superiors and don't put up too much of a fight, and then at some point I just accept and maintain the status quo and end up forgetting what it was I wanted to change in the first place. It's not like my ideas are crap, many times I've seen them implemented later by someone else or myself sometime later, and I feel like a total jack-ass for having trusted others over trusting myself. Has anyone else gone through a challenge like this? I'd really love to be able to better keep a "beginner's mind" at work, trust myself more, and just maintain a better sense of integrity, especially in the face of push back. Just looking for some strategies and ideas, maybe books you've read that help with this. [link] [comments] |
C++ Decimal to Binary using stack Posted: 01 Jul 2018 04:38 PM PDT I keep getting 1's repeating as a conversion for any number i put in. Additionally i'm not allowed to alter "stack.h" and "stack.cpp" in any way. Please help. /------------------------------------StackDriver.cpp---------------------------------*/ #include <iostream> using namespace std; #include "Stack.h" // our own -- <stack> for STL version int main() { } ******************************************************************************************************* /-------------------------stack.cpp------------------------------*/ #include "Stack.h" #include <iostream> using namespace std; //---------Definition of Stack constructor--------------- Stack::Stack() { } //---------Definition of empty()------------------------- bool Stack::empty() const { } //---------Definition of push()-------------------------- void Stack::push(const StackElement & value) { } //---------Definition of pop()-------------------------- StackElement Stack::pop() { } ******************************************************************************************************* /*--------------------------------------Stack.h------------------------------------------ This header file defines a stack data type. Basic operations: constructor: Costructs an empty stack empty: Check if the stack is empty push: Modifies a stack by adding a value at the top pop: Remove an element from top of the stack */ #ifndef STACK_H #define STACK_H using namespace std; const int STACK_CAPACITY = 20; typedef int StackElement; class Stack { private: public: };
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