How System Shock 1 renders a frame, without having a real Z buffer. |
- How System Shock 1 renders a frame, without having a real Z buffer.
- Valve is introducing more restrictions in an effort to combat ‘fake games’
- My indie game has been revealed at E3 2018. AMA.
- Ubisoft developer breaks down animation in The Last of Us part II
- The Big GameDev AMA Series: Ask the man who introduced Tetris to the western world or the man who launched Tomb Raider in ’96.
- Apple-style GDPR
- Why do indie game dev companies call their names ''+ Studios'' while they clearly have 1 location?
- How viable is supporting myself as an indy dev ?
- Game Development Forum Pet Peeves
- What I've Learnt After Making My First Hobby Game
- Solo and small (2-3 person) teams: How much time do you spend on promotion/social media?
- How did you involve other people into your "solo" indie project?
- How do I test how my game will run on weaker machines?
- Fantastic Twitter thread on increasing accessibility in games for deaf players
- Armory3d PBR Substance Painter Tutorial
- Steam Audio Tutorials for Unreal 4.19.2
- I need some tips about creating a fighting game in Unity 3D
- Choosing a GameDev Internship
- Displaying text in Hindi?
- My First Game with Unity2D
- Golden8bits dynamic music editor WIP
- Are there many pro artists out there who don't use Autodesk products?
- Feedback Friday #293 - Extra Content
- I want to start developing games. Good Starting projects?
- Player position relatively to a specific path (?)
How System Shock 1 renders a frame, without having a real Z buffer. Posted: 15 Jun 2018 12:18 AM PDT |
Valve is introducing more restrictions in an effort to combat ‘fake games’ Posted: 15 Jun 2018 05:12 AM PDT |
My indie game has been revealed at E3 2018. AMA. Posted: 15 Jun 2018 12:10 PM PDT I don't know if it could be interesting to fellow game devs but the trailer of Night Call, an indie game I work on with a bunch of very talented people has been revealed at E3 this year. If you have any question I'd be glad to answer. Trailer of Night Call: https://youtu.be/OqDKtO_LOKY [link] [comments] |
Ubisoft developer breaks down animation in The Last of Us part II Posted: 14 Jun 2018 01:22 PM PDT |
Posted: 15 Jun 2018 07:48 AM PDT Who and what would you ask if you had the chance to ask renowned game developers and producers? Now you can ask the man who introduced Tetris to the western world or the man who launched Tomb Raider in '96 or the man who designed Disney's Aladdin and worked on the mobile versions of Plants vs. Zombies, or the man who designed Total Annihilation, Dungeon Siege and Supreme Commander. Or the man who got SEGA to spend millions on advertising one of their games, or a producer who has successfully shipped to market over 70 titles. Check https://moleman4.com/ama/ for details. [link] [comments] |
Posted: 15 Jun 2018 04:14 AM PDT Maybe, you guys do not already know: Apple Inc. changed its App Store rules last week to limit how developers use information about iPhone owners' friends and other contacts, quietly closing a loophole that let app makers store and share data without many people's consent. Sharing and selling that database with third parties is also now forbidden. And an app can't get a user's contact list, say it's being used for one thing, and then use it for something else -- unless the developer gets consent again. Anyone caught breaking the rules may be banned. Full article here Link to the new Apple Inc. privacy's here [link] [comments] |
Why do indie game dev companies call their names ''+ Studios'' while they clearly have 1 location? Posted: 15 Jun 2018 04:11 AM PDT I would assume ''Studio'' would be more accurate, right? Or am I missing something? They are maybe planning on expanding? But why not just start with +Studio and then change your name to +Studios? (If that is allowed ofcourse). [link] [comments] |
How viable is supporting myself as an indy dev ? Posted: 15 Jun 2018 10:17 AM PDT I have time, been doing various courses and working on prototypes, using unity. I'm almost to the point where i can make something of my own and go through the full development and release process..Hard to estimate my skill level but I'd put myself at the upper range of a beginner but not quite to an intermediate lvl. My question is what kind of chance do I have to make a living frome from it. I'm not unrealistic enough to want to make the next big game. Just, I'm single , 25, no other obligations. Have bad social anxiety and other health issues so I decided to give this a shot. What kind of chance will have and how long might it take from here.. Thanks for advice in advance [link] [comments] |
Game Development Forum Pet Peeves Posted: 15 Jun 2018 07:09 AM PDT So I've been answering questions in many places about game development and programming. At first I found myself happy to help anyone and everyone but the answering the same question at least 20 times is getting boring. I wanted to vent a bit and I was wondering what are pet peeves of other game developers on game development forums. My biggest pet peeve is probably the "where should I start" posts. My issue isn't that people want to get into game dev, but that this career path takes a lot of research and self motivation. I feel like making a post on forums about this topic has been done too many times, and seems a bit lazy since they don't do their own research. We have so many guides on this specific topic on literally every forum and social network. So, what are some of your pet peeves on game dev forums? [link] [comments] |
What I've Learnt After Making My First Hobby Game Posted: 15 Jun 2018 10:57 AM PDT |
Solo and small (2-3 person) teams: How much time do you spend on promotion/social media? Posted: 15 Jun 2018 12:33 PM PDT I've seen at least a half dozen postmortems from indie devs who admit to having not done anywhere near enough marketing in advance of launch. A few weeks ago I decided it was time to start being more active on social media while it's still a ways from launch. It takes so. much. time. Over the past two weeks I estimate I've spent:
So about 10-12 hours per week. And I'm not even using Youtube, Tumblr, Facebook, etc. Do you spend more or less? Have you figured out ways to promote your game while still keeping enough time to work on it? [link] [comments] |
How did you involve other people into your "solo" indie project? Posted: 15 Jun 2018 10:13 AM PDT As a software engineer, I'm really used to see other people writing absolutely disgusting code: poor or no documentation at all, poor tests, etc. As such, how did you handle involving other people into your "solo" indie project? Especially if you had like 0 budget for the game. [link] [comments] |
How do I test how my game will run on weaker machines? Posted: 15 Jun 2018 09:45 AM PDT Sorry if this has already been answered, but if so, I couldn't find it. How would I go about testing how my game would perform on a weaker computer? I'm developing a VR game and would like for it work well on just a gtx970, but I currently have a gtx1080. I'm planning on my game including shattering low-poly enemies, and the only way I know to do that is by making each piece a game object with a rigid body. I'm worried that even if I get it to run smoothly on my PC, it may not on a weaker one. Any help is appreciated. Thank you! [link] [comments] |
Fantastic Twitter thread on increasing accessibility in games for deaf players Posted: 14 Jun 2018 05:36 PM PDT |
Armory3d PBR Substance Painter Tutorial Posted: 15 Jun 2018 10:30 AM PDT |
Steam Audio Tutorials for Unreal 4.19.2 Posted: 15 Jun 2018 06:33 AM PDT Hey all, If anyone is struggling with getting Steam Audio to run on your Unreal 4.19.2. Seeing as there is barely any support from devs on the official support page, I've made a tutorial series where I show you how to use the HRTF rendering, occlusion, real-time and baked reverb. I explore flaws of the plugin aswell and provide ideas for improvement. Check it out! https://youtu.be/8C5L_OD7Wow?list=PLs2AcLLQpQmfibV4i9KgcmtIk9RLM87b4 [link] [comments] |
I need some tips about creating a fighting game in Unity 3D Posted: 15 Jun 2018 08:16 AM PDT This is my last year at university, my team is creating a fighting game based on high-fantasy elements. We already did 30% of the project and we bought UFE (Universal Fighting Engine) so it could help us on the process, but I still feel that something's not working correctly, the controls' responsive isn't good and we have no advanced knowledge about how to optimize a game, it would be awesome to have some tips. Thanks already :) [link] [comments] |
Posted: 15 Jun 2018 11:54 AM PDT Hey everyone, I was fortunate enough to receive multiple offers for an internship in the Fall of 2018 (one at The Coalition Studios, and one at EA Vancouver). However, now I can't decide between the two. There are 2 major things I'm looking to get out of this internship:
I'm wondering if anyone has any experience working at these companies or general advice from someone who has been in this kind of position. I wish I could take both (or defer one for a later time), but this is my last chance at an internship before graduating. To complicate things further, I also received an internship offer at Google. Yet it is unrelated to Game Development and I already have some experience working at a typical "Big Tech" company before. I think my passion lies in GameDev, yet I haven't had the chance to truly try it out in a real world position. I feel like any decision I make will leave me regretful and full of "What if?"'s. Any advice is appreciated. [link] [comments] |
Posted: 15 Jun 2018 03:08 AM PDT I just started created a VN in Hindi language and I am using Ren'py. I am struggling in figuring out how to work with writing in Hindi in Sublime and then displaying it on Ren'py project when I run it. Any suggestions? [link] [comments] |
Posted: 15 Jun 2018 05:54 AM PDT Hello Guys, I am making my first game with unity and i planned it to be a top down runner game in 2D including different levels. For my game i had made three obstacles that are blasting mines, rolling boulders and spinning saw. I can't think of any more obstacles. Can you please suggest me some traps and other obstacles which i can include in my game or any thing interesting that i can include in my game. It will be a great help. I will post some screenshots of my game soon. [link] [comments] |
Golden8bits dynamic music editor WIP Posted: 15 Jun 2018 11:39 AM PDT We are working on the interface of the TrackEditor, golden8bits will have an 8bits dynamic music editor like the olds gameboy and amiga chiptune sounds. The first look of our interface right now: This dynamic music editor will have 4 channels: - Square effect channel - Sawtooth effect channel - sine effect channel - whineNoise effect channel (for percusion purpose) The idea is to compose the music note by note using the keyboard and a mini piano with 4 octaves. We hope this dynamic music will add just little kb on the card game soo it will be easy to share our creations. [link] [comments] |
Are there many pro artists out there who don't use Autodesk products? Posted: 14 Jun 2018 11:30 PM PDT I'm trying to get serious about 3D game development, so I started a free trial of Maya LT a few days ago. I've been working through tutorials and now I'm making and animating my own models, and it's great so far. The problem is that the program is glitching out on me constantly. (Crashing, files getting corrupted when I load them, the works!) The customer service for the company sucks, and the fact that their software is straight-up crashing in the year 2018 is a really bad sign, especially considering that I'm working on incredibly low-poly, low-quality models with nothing fancy going on at all. I've tried Blender before, but the interface seems to have been designed by a person who hopped onto a keyboard+mouse without having used any of the other software that's ever been developed in the past 40 years. That said, I'd rather deal with a nightmarish interface to a program that can run all day without crashing (and is open source, so I could legally debug my own crash if I hit a total show-stopper like today). So I ask you, dear community, if using Blender (or something else someone can recommend, paid or free) to create and animate 3D models is going to be causing me more pain than it's worth in the long run. Am I going to be constantly grinding star pegs through round holes if I commit to Blender, or will it just be pretty much smooth sailing once I know how to use it? Right now I'm mostly working with Unity for the game engine, although I have no problem switching to UE4 or a less user-friendly setup if that'll be a better approach. Thanks in advance [link] [comments] |
Feedback Friday #293 - Extra Content Posted: 14 Jun 2018 08:01 PM PDT FEEDBACK FRIDAY #293 Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved! Post your games/demos/builds and give each other feedback! Feedback Friday Rules: Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game. -Post a link to a playable version of your game or demo -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos! -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback! -Upvote those who provide good feedback! -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them. Previous Weeks: All Testing services: Roast My Game (Web and Computer Games, feedback from developers and players) iBetaTest (iOS) and Indie Insights (livestream feedback) Promotional services: Alpha Beta Gamer (All platforms) [link] [comments] |
I want to start developing games. Good Starting projects? Posted: 15 Jun 2018 07:12 AM PDT Hello, So I took a 3d game engine design class back in college and had a lot of fun with it. I haven't really programmed since college (been mostly IT work since), but I would like to start a project with my brother to get back into it. Do you have any suggestions as far as project Ideas that may not be too large so that the project wouldn't take super long? Most of the things we come up with would take years to make something worth showing to other people. Any help appreciated! P.S. I am familiar with Unity to a degree and dabled in unreal, was thinking more unity though. [link] [comments] |
Player position relatively to a specific path (?) Posted: 15 Jun 2018 10:42 AM PDT Hey guys, I'm making a top down car racing game using Game Maker. I want to know the place in the race of every single car. Since I'm implementing the path of the NPC cars using game maker paths, there's no problem to know the position of an NPC on his path. In fact it can be done using the 'path_position' variable. The problem is that the player car doesn't have a path to follow (because the user moves him). So my question is how to know player car position relatively to other cars' paths? [link] [comments] |
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